[Simple] nickname = generic_pilot DA_archetype = equipment\models\pilot\ship_pilot.3db material_library = Equipment\models\pilots.mat LODranges = 0, 500 MinSpecLOD = 2 [Ship] ids_name = 237034 ids_info = 66570 ids_info1 = 66571 ids_info2 = 66608 ids_info3 = 66572 ship_class = 0 nickname = li_fighter LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 50 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 400 fuse = intermed_damage_smallship03, 0.000000, 200 max_bank_angle = 35 camera_offset = 6, 24 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 120 shield_battery_limit = 120 hit_pts = 15500 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237033 ids_info = 66567 ids_info1 = 66568 ids_info2 = 66608 ids_info3 = 66569 ship_class = 1 nickname = li_elite msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\liberty\li_elite\li_elite.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot nanobot_limit = 140 shield_battery_limit = 140 mass = 150.000000 hold_size = 75 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 400 fuse = intermed_damage_smallship02, 0.000000, 200 fuse = intermed_damage_smallship03, 0.000000, 133 max_bank_angle = 30 camera_offset = 8, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23300 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237033 ids_info = 66567 ids_info1 = 66568 ids_info2 = 66608 ids_info3 = 66569 ship_class = 1 nickname = li_elite2 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\liberty\li_elite2\li_elite2.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot mass = 150 hold_size = 75 linear_drag = 1 fuse = intermed_damage_smallship01, 0.000000, 400 fuse = intermed_damage_smallship02, 0.000000, 200 fuse = intermed_damage_smallship03, 0.000000, 133 max_bank_angle = 30 camera_offset = 6, 29 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23300 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 400 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237035 ids_info = 66573 ids_info1 = 66574 ids_info2 = 66608 ids_info3 = 66575 ship_class = 2 nickname = li_freighter LODranges = 0, 80, 120, 200, 300, 1200 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 160 shield_battery_limit = 160 mass = 300.000000 linear_drag = 1.000000 hold_size = 500 fuse = intermed_damage_smallship01, 0.000000, 400 fuse = intermed_damage_smallship02, 0.000000, 200 fuse = intermed_damage_smallship03, 0.000000, 100 max_bank_angle = 15 camera_offset = 8, 45 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 steering_torque = 54000.000000, 54000.000000, 104000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237031 ids_info = 66565 nickname = li_cruiser LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_large_moors type = CRUISER DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 5000.000000 hold_size = 1000000 hit_pts = 100000 explosion_arch = explosion_li_cruiser_rebirth fuse = li_cruiser_body_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000000.000000, 20000000.000000, 20000000.000000 angular_drag = 132000000.000000, 132000000.000000, 132000000.000000 rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000 nudge_force = 300000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield01 [CollisionGroup] obj = Li_cruiser_cntrltwr_lod1 separable = debris_type = debris_vanish fuse = li_cruiser_body_fuse, 0.500000, 1 dmg_obj = l_cruiser_tower_cap dmg_hp = DpCntrltwr mass = 100.000000 parent_impulse = 10.000000 child_impulse = 10.000000 hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = Li_cruiser_nose_lod1 separable = debris_type = cap_ship_piece fuse = li_cruiser_body_fuse, 0.000000, 1 parent_impulse = 10.000000 child_impulse = 60.000000 group_dmg_hp = DpFront group_dmg_obj = l_cruiser_front_cap mass = 10.000000 hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = Li_cruiser_engine01_lod1 separable = debris_type = cap_ship_piece fuse = li_cruiser_engine1_fuse, 0.000000, 1 dmg_obj = l_cruiser_engine01_cap dmg_hp = DpEngine01 group_dmg_hp = DpEng01 group_dmg_obj = l_cruiser_engine01_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 1000.000000 hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = Li_cruiser_engine02_lod1 separable = debris_type = cap_ship_piece fuse = li_cruiser_engine2_fuse, 0.000000, 1 dmg_obj = l_cruiser_engine02_cap dmg_hp = DpEngine02 group_dmg_hp = DpEng02 group_dmg_obj = l_cruiser_engine02_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 3000.000000 hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = Li_cruiser_engine03_lod1 separable = debris_type = cap_ship_piece fuse = li_cruiser_engine3_fuse, 0.000000, 1 dmg_obj = l_cruiser_engine03_cap dmg_hp = DpEngine03 group_dmg_hp = DpEng03 group_dmg_obj = l_cruiser_engine03_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 9000.000000 hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = Li_cruiser_engine04_lod1 separable = debris_type = cap_ship_piece fuse = li_cruiser_engine4_fuse, 0.000000, 1 dmg_obj = l_cruiser_engine04_cap dmg_hp = DpEngine04 group_dmg_hp = DpEng04 group_dmg_obj = l_cruiser_engine04_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 5000.000000 hit_pts = 100000 root_health_proxy = true [Simple] nickname = l_cruiser_tower_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_cntrltwr.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 200 LODranges = 0, 6000 [Simple] nickname = l_cruiser_front_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_front.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 200, 6000 [Simple] nickname = l_cruiser_engine01_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine01.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 200 LODranges = 0, 6000 [Simple] nickname = l_cruiser_engine02_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine02.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 200 LODranges = 0, 6000 [Simple] nickname = l_cruiser_engine03_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine03.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 200 LODranges = 0, 6000 [Simple] nickname = l_cruiser_engine04_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine04.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 200 LODranges = 0, 6000 [Ship] ids_name = 237032 ids_info = 66566 nickname = li_dreadnought LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 100000.000000 linear_drag = 1.000000 hold_size = 10730 fuse = l_dreadnought_fuse, 0.500000, 1 fuse = li_dreadnought_burning_fuse03, 0.000000, 17325 hit_pts = 300000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000 angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000 rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000 nudge_force = 3000000.000000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = Leaf01_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Leaf02_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 300.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Leaf03_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Leaf04_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Leaf05_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 600.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Leaf06_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Leaf07_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Leaf08_d1_lod1 separable = parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Li_bottom_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 0.500000, 1 dmg_obj = li_dread_bottom_cap dmg_hp = DpBottom hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Li_cntrltwr_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 0.500000, 1 dmg_obj = li_dread_tower_cap dmg_hp = DpCntrltwr hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Li_rear_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 0.750000, 1 fuse = li_dreadnought_burning_fuse04, 0.000000, 17325 dmg_obj = li_dread_rearsection_cap dmg_hp = DpRearsection hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Li_nose_lod1 separable = parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = l_dreadnought_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse01, 0.000000, 17325 group_dmg_hp = DpFrnt group_dmg_obj = li_dread_front_cap hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Li_frnt_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 0.250000, 1 fuse = li_dreadnought_burning_fuse02, 0.000000, 17325 dmg_obj = li_dread_midsection_cap dmg_hp = DpMidsection hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Li_port_skid_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_port_skid_fuse, 0.000000, 1 dmg_obj = li_dread_port_skid_cap dmg_hp = DpPortskid hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Li_starboard_skid_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_star_skid_fuse, 0.000000, 1 dmg_obj = li_dread_starboard_skid_cap dmg_hp = DpStarboardskid hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Li_reactor_core_lod1 separable = parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = cap_ship_piece2 mass = 20.000000 fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Li_reactor_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 1.000000, 1 hit_pts = 300000 root_health_proxy = true [CollisionGroup] obj = Li_engine_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_fuse, 1.000000, 1 dmg_obj = li_dread_engine_cap dmg_hp = DpEngine hit_pts = 300000 root_health_proxy = true [Simple] nickname = li_dread_bottom_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_bottom.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_tower_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_cntrltwr.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_engine_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_engine.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_front_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_front.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_midsection_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_midsection.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_port_skid_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_port_skid.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_rearsection_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_rearsection.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = li_dread_starboard_skid_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_starboard_skid.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Ship] ids_name = 237008 ids_info = 66508 ids_info1 = 66509 ids_info2 = 66608 ids_info3 = 66510 ship_class = 0 nickname = br_fighter LODranges = 0, 60, 130, 1000 msg_id_prefix = gcs_refer_shiparch_Brelf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 120 shield_battery_limit = 120 mass = 100.000000 linear_drag = 1.000000 hold_size = 50 fuse = intermed_damage_smallship02, 0.000000, 525 fuse = intermed_damage_smallship03, 0.000000, 263 max_bank_angle = 35 camera_offset = 9, 29 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 15500 explosion_arch = explosion_br_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 strafe_power_usage = 2 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = b_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237007 ids_info = 66505 ids_info1 = 66506 ids_info2 = 66608 ids_info3 = 66507 ship_class = 1 nickname = br_elite msg_id_prefix = gcs_refer_shiparch_Brehf mission_property = can_use_berths LODranges = 0, 80, 160, 1000 type = FIGHTER DA_archetype = ships\bretonia\br_elite\br_elite.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_elite.ini pilot_mesh = generic_pilot fuse = intermed_damage_smallship01, 0.000000, 650 fuse = intermed_damage_smallship02, 0.000000, 325 fuse = intermed_damage_smallship03, 0.000000, 217 max_bank_angle = 30 camera_offset = 9, 39 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 26 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 140 shield_battery_limit = 140 hit_pts = 22900 mass = 150.000000 linear_drag = 1.000000 hold_size = 75 explosion_arch = explosion_br_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 strafe_power_usage = 2 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = b_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237009 ids_info = 66511 ids_info1 = 66512 ids_info2 = 66608 ids_info3 = 66513 ship_class = 2 nickname = br_freighter msg_id_prefix = gcs_refer_shiparch_Bref mission_property = can_use_berths LODranges = 0, 150, 240, 1200 type = FREIGHTER DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp material_library = ships\bretonia\br_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 160 shield_battery_limit = 160 mass = 300.000000 linear_drag = 1.000000 hold_size = 500 fuse = intermed_damage_smallship01, 0.000000, 550 fuse = intermed_damage_smallship02, 0.000000, 275 fuse = intermed_damage_smallship03, 0.000000, 183 max_bank_angle = 15 camera_offset = 14, 54 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_br_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 104000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = b_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237010 ids_info = 66514 nickname = br_gunboat LODranges = 0, 300, 600, 4000 msg_id_prefix = gcs_refer_shiparch_Breg mission_property = can_use_large_moors type = GUNBOAT DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 1000.000000 hold_size = 1000000 hit_pts = 50000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = br_gunship_fuse, 0.000000, 1 fuse = br_gunship_burning_fuse01, 0.000000, 875 fuse = br_gunship_burning_fuse02, 0.000000, 438 steering_torque = 60000000.000000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000 nudge_force = 150000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = br_cntrl_twr_lod1 separable = debris_type = debris_vanish parent_impulse = 500.000000 child_impulse = 10.000000 mass = 200.000000 fuse = br_gunship_fuse, 0.000000, 1 dmg_obj = b_gunship_tower_cap dmg_hp = DpCntrltwr hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = br_tail_lod1 separable = parent_impulse = 500.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = br_gunship_fuse, 0.000000, 1 dmg_obj = b_gunship_tail_cap dmg_hp = DpTail hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = br_port_eng_lod1 separable = parent_impulse = 500.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = br_gunship_fuse, 0.000000, 1 dmg_obj = b_gunship_port_eng_cap dmg_hp = DpPortengine hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = br_star_eng_lod1 separable = parent_impulse = 500.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = br_gunship_fuse, 0.000000, 1 dmg_obj = b_gunship_starboard_eng_cap dmg_hp = DpStarboardengine hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = br_port_wing_lod1 separable = parent_impulse = 0 child_impulse = 1500.000000 debris_type = cap_ship_piece mass = 200.000000 fuse = br_gunship_fuse, 0.000000, 1 group_dmg_hp = DpPortwing group_dmg_obj = b_gunship_port_wing_cap hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = br_star_wing_lod1 separable = parent_impulse = 0 child_impulse = 1800.000000 debris_type = cap_ship_piece mass = 200.000000 fuse = br_gunship_fuse, 0.000000, 1 group_dmg_hp = DpStarboardwing group_dmg_obj = b_gunship_starboard_wing_cap hit_pts = 50000 root_health_proxy = true ------------------------------------------ = [Simple] nickname = b_gunship_tower_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_cntrl_twr.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_tail_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_tail.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_port_wing_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_wing.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_starboard_wing_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_wing.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_port_eng_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_engine.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 [Simple] nickname = b_gunship_starboard_eng_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_engine.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 [Ship] ids_name = 237006 ids_info = 66504 nickname = br_destroyer msg_id_prefix = gcs_refer_shiparch_Bred mission_property = can_use_large_moors LODranges = 0, 350, 550, 6000 type = CRUISER DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 5000.000000 hold_size = 1001000 hit_pts = 100000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = br_destroyer_fuse, 1.000000, 1 fuse = br_destroyer_burning_fuse01, 0.000000, 10825 fuse = br_destroyer_burning_fuse02, 0.000000, 5413 steering_torque = 20000000.000000, 20000000.000000, 20000000.000000 angular_drag = 132000000.000000, 132000000.000000, 132000000.000000 rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000 nudge_force = 360000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = Br_frnt_bdy_lod1 separable = parent_impulse = 60.000000 child_impulse = 600.000000 debris_type = cap_ship_piece mass = 201.000000 fuse = br_destroyer_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse03, 0.000000, 10925 fuse = br_destroyer_burning_fuse04, 0.000000, 5413 hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = Br_frnt_bdy_top_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 201.000000 fuse = br_destroyer_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse03, 0.000000, 10825 fuse = br_destroyer_burning_fuse04, 0.000000, 5413 dmg_hp = DpFrnt_bdy_top dmg_obj = b_destroyer_body_cap hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = Br_wpn_platform_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_wplat_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse03, 0.000000, 10825 fuse = br_destroyer_burning_fuse04, 0.000000, 5413 dmg_obj = b_destroyer_wplat_cap dmg_hp = DpWpn_platform hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = br_cntrl_twr_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_fuse, 0.000000, 1 dmg_obj = b_destroyer_tower_cap dmg_hp = DpCntrltwr hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = br_port_eng_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_fuse, 1.000000, 1 dmg_obj = b_destroyer_port_eng_cap dmg_hp = DpPortengine hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = br_star_eng_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_fuse, 1.000000, 1 dmg_obj = b_destroyer_starboard_eng_cap dmg_hp = DpStarboardengine hit_pts = 100000 root_health_proxy = true [Simple] nickname = b_destroyer_tower_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_cntrl_twr.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 mass = 10.000000 hit_pts = 200 [Simple] nickname = b_destroyer_body_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_frnt_bdy_top.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 mass = 10.000000 hit_pts = 200 [Simple] nickname = b_destroyer_wplat_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_wpn_platform.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 mass = 10.000000 hit_pts = 200 [Simple] nickname = b_destroyer_port_eng_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_port_engine.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 mass = 10.000000 hit_pts = 200 [Simple] nickname = b_destroyer_starboard_eng_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_starboard_engine.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 mass = 10.000000 hit_pts = 200 [Ship] ids_name = 237005 ids_info = 66503 nickname = br_battleship LODranges = 0, 500, 1000, 3000, 20000 msg_id_prefix = gcs_refer_shiparch_Breb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 100000.000000 hold_size = 1000000 hit_pts = 69300 fuse = b_battleship_body_fuse, 0.500000, 1 fuse = br_battleship_burning_fuse02, 0.000000, 17325 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000 angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000 rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000 nudge_force = 3000000.000000 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpRunninglight15 HP_bay_external = HpRunninglight16 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = br_cntrl_twr_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 30.000000 dmg_hp = DpCntrltwr dmg_obj = b_battleship_tower_cap fuse = b_battleship_body_fuse, 0.100000, 1 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Br_frnt_lod1 separable = parent_impulse = 60.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = b_battleship_body_fuse, 0.000000, 1 fuse = br_battleship_burning_fuse01, 0.000000, 17325 group_dmg_hp = DpNeck group_dmg_obj = b_battleship_head_dmg_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Br_main_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 dmg_hp = DpMain dmg_obj = b_battleship_neck_dmg_cap fuse = b_battleship_body_fuse, 0.300000, 1 fuse = br_battleship_burning_fuse01, 0.000000, 17325 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Br_port_gen_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 20.000000 dmg_hp = DpPortgen dmg_obj = b_battleship_port_gen_cap fuse = b_battleship_port_gen_fuse, 0.000000, 1 hit_pts = 8663 root_health_proxy = true [CollisionGroup] obj = Br_starboard_gen_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 20.000000 dmg_hp = DpStarboardgen dmg_obj = b_battleship_starboard_gen_cap fuse = b_battleship_star_gen_fuse, 0.000000, 1 hit_pts = 8663 root_health_proxy = true [CollisionGroup] obj = br_tail_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 dmg_hp = DpTail dmg_obj = b_battleship_butt_dmg_cap fuse = b_battleship_body_fuse, 0.750000, 1 fuse = br_battleship_burning_fuse03, 0.000000, 17325 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Br_thruster_lod1 separable = parent_impulse = 60.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 group_dmg_hp = DpReactor group_dmg_obj = b_battleship_tail_dmg_cap fuse = b_battleship_body_fuse, 0.900000, 1 fuse = br_battleship_burning_fuse03, 0.000000, 17325 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Br_engine_lod1 separable = debris_type = debris_vanish mass = 30.000000 dmg_hp = DpEngine dmg_obj = b_battleship_engine_cap fuse = b_battleship_body_fuse, 1.000000, 1 fuse = br_battleship_burning_fuse03, 0.000000, 17325 parent_impulse = 10.000000 child_impulse = 10.000000 hit_pts = 69300 root_health_proxy = true [Simple] nickname = b_battleship_head_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_neck.3db mass = 1000.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_neck_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_main.3db mass = 1000.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_butt_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_tail.3db mass = 1000.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_tail_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_reactor.3db mass = 1000.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_tower_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_cntrltwr.3db mass = 1000.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_port_gen_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_port_gen.3db mass = 10.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_starboard_gen_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_starboard_gen.3db mass = 10.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Simple] nickname = b_battleship_engine_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_engine.3db mass = 10.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 [Ship] ids_name = 237028 ids_info = 66558 ids_info1 = 66559 ids_info2 = 66608 ids_info3 = 66560 ship_class = 0 nickname = ku_fighter msg_id_prefix = gcs_refer_shiparch_Kuslf mission_property = can_use_berths LODranges = 0, 40, 80, 1000 type = FIGHTER DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 120 shield_battery_limit = 120 mass = 100.000000 linear_drag = 1.000000 hold_size = 50 fuse = intermed_damage_smallship02, 0.000000, 700 fuse = intermed_damage_smallship03, 0.000000, 350 max_bank_angle = 35 camera_offset = 6, 25 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 15500 explosion_arch = explosion_ku_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = k_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237027 ids_info = 66555 ids_info1 = 66556 ids_info2 = 66608 ids_info3 = 66557 ship_class = 1 nickname = ku_elite msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 type = FIGHTER DA_archetype = ships\kusari\ku_elite\ku_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot nanobot_limit = 140 shield_battery_limit = 140 mass = 150.000000 linear_drag = 1.000000 hold_size = 75 fuse = intermed_damage_smallship01, 0.000000, 900 fuse = intermed_damage_smallship02, 0.000000, 450 fuse = intermed_damage_smallship03, 0.000000, 300 max_bank_angle = 30 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 22900 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = k_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237027 ids_info = 66555 ids_info1 = 66556 ids_info2 = 66608 ids_info3 = 66557 ship_class = 1 nickname = ku_dragon msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 type = FIGHTER DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp material_library = ships\kusari\ku_blood_dragon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_elite.ini pilot_mesh = generic_pilot mass = 150.000000 linear_drag = 1.000000 hold_size = 75 fuse = intermed_damage_smallship01, 0.000000, 900 fuse = intermed_damage_smallship02, 0.000000, 450 fuse = intermed_damage_smallship03, 0.000000, 300 max_bank_angle = 30 camera_offset = 7, 24 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 22900 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = k_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237029 ids_info = 66561 ids_info1 = 66562 ids_info2 = 66608 ids_info3 = 529061 ship_class = 2 nickname = ku_freighter LODranges = 0, 80, 160, 1200 msg_id_prefix = gcs_refer_shiparch_Kusf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 160 shield_battery_limit = 160 mass = 300.000000 linear_drag = 1.000000 hold_size = 500 fuse = intermed_damage_smallship01, 0.000000, 900 fuse = intermed_damage_smallship02, 0.000000, 450 fuse = intermed_damage_smallship03, 0.000000, 300 max_bank_angle = 15 camera_offset = 9, 45 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_ku_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 104000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = k_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03 HpTurret04 HpTurret05 HpTurret06 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237030 ids_info = 66564 nickname = ku_gunboat msg_id_prefix = gcs_refer_shiparch_Kusg mission_property = can_use_large_moors LODranges = 0, 100, 300, 500, 3000 type = GUNBOAT DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 1000.000000 hold_size = 1000000 hit_pts = 50000 explosion_arch = gunship_explosion fuse = ku_gunship_body_fuse, 0.000000, 1 fuse = ku_gunship_burning_fuse01, 0.000000, 2250 fuse = ku_gunship_burning_fuse01, 0.000000, 1125 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.000000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000 nudge_force = 150000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [CollisionGroup] obj = ku_star_spike_lod1 separable = parent_impulse = 60.000000 child_impulse = 500.000000 fuse = ku_gunship_body_fuse, 0.000000, 1 dmg_hp = DpSpkmnt_starboard dmg_obj = ku_gunboat_dmg_star_spike_cap debris_type = cap_ship_piece mass = 20.000000 hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = ku_port_spike_lod1 separable = parent_impulse = 60.000000 child_impulse = 300.000000 fuse = ku_gunship_body_fuse, 0.000000, 1 dmg_hp = DpSpkMnt_Port dmg_obj = ku_gunboat_dmg_port_spike_cap debris_type = cap_ship_piece mass = 20.000000 hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = ku_port_wing_lod1 separable = parent_impulse = 60.000000 child_impulse = 600.000000 fuse = ku_gunship_body_fuse, 0.000000, 1 dmg_hp = DpWing_port dmg_obj = ku_gunboat_dmg_port_wing_cap debris_type = cap_ship_piece mass = 20.000000 hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = ku_star_wing_lod1 separable = parent_impulse = 60.000000 child_impulse = 500.000000 fuse = ku_gunship_body_fuse, 0.000000, 1 dmg_hp = DpWing_starboard dmg_obj = ku_gunboat_dmg_star_wing_cap debris_type = cap_ship_piece mass = 20.000000 hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = ku_port_eng_lod1 separable = parent_impulse = 60.000000 child_impulse = 30.000000 fuse = ku_gunship_body_fuse, 0.000000, 1 dmg_hp = DpEng_port dmg_obj = ku_gunboat_dmg_port_eng_cap debris_type = debris_vanish mass = 20.000000 hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = ku_star_eng_lod1 separable = parent_impulse = 60.000000 child_impulse = 30.000000 fuse = ku_gunship_body_fuse, 0.000000, 1 dmg_hp = DpEng_starboard dmg_obj = ku_gunboat_dmg_star_eng_cap debris_type = debris_vanish mass = 20.000000 hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = ku_cntrltwr_lod1 separable = parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_vanish fuse = ku_gunship_body_fuse, 0.000000, 1 dmg_hp = DpCntrltwr dmg_obj = ku_gunboat_dmg_tower_cap mass = 20.000000 hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = ku_frnt_port_lod1 separable = parent_impulse = 10.000000 child_impulse = 3000.000000 debris_type = cap_ship_piece fuse = ku_gunship_body_fuse, 0.000000, 1 group_dmg_hp = DpFrnt group_dmg_obj = ku_gunboat_dmg_front_cap mass = 200.000000 hit_pts = 50000 root_health_proxy = true [Simple] nickname = ku_gunboat_dmg_tower_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_cntrltwr.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 3000 [Simple] nickname = ku_gunboat_dmg_port_eng_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_port.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_star_eng_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_starboard.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_front_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_frnt.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_port_spike_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_port.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 3000 [Simple] nickname = ku_gunboat_dmg_star_spike_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_starboard.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 3000 [Simple] nickname = ku_gunboat_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_port.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 100, 3000 [Simple] nickname = ku_gunboat_dmg_star_wing_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_starboard.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 100, 3000 [Ship] ids_name = 237026 ids_info = 66554 nickname = ku_destroyer LODranges = 0, 9000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_large_moors type = CRUISER DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 5000.000000 hold_size = 1000000 hit_pts = 100000 explosion_arch = explosion_orange_capital_small fuse = ku_destroyer_body_fuse, 0.000000, 1 fuse = ku_destroyer_burning_fuse01, 0.000000, 10825 fuse = ku_destroyer_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000000.000000, 20000000.000000, 20000000.000000 angular_drag = 132000000.000000, 132000000.000000, 132000000.000000 rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000 nudge_force = 300000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 [CollisionGroup] obj = ku_front_lod1 mass = 200.000000 separable = parent_impulse = 0 child_impulse = 500.000000 fuse = ku_destroyer_body_fuse, 0.000000, 1 fuse = ku_destroyer_burning_fuse01, 0.000000, 10825 fuse = ku_destroyer_burning_fuse02, 0.000000, 5413 group_dmg_hp = DpMain group_dmg_obj = ku_destroyer_dmg_body_cap debris_type = cap_ship_piece2 hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = ku_cntrltwr_lod1 separable = parent_impulse = 60.000000 child_impulse = 30.000000 fuse = ku_destroyer_tower_fuse, 0.000000, 1 dmg_hp = DpCntrltwr dmg_obj = ku_destroyer_dmg_tower_cap debris_type = debris_vanish mass = 20.000000 hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = ku_eng01_lod1 separable = parent_impulse = 60.000000 child_impulse = 30.000000 fuse = ku_destroyer_engine_fuse, 0.000000, 1 dmg_hp = DpEng01 dmg_obj = ku_destroyer_dmg_top_engine_cap debris_type = debris_vanish mass = 20.000000 hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = ku_eng02_lod1 separable = parent_impulse = 60.000000 child_impulse = 30.000000 fuse = ku_destroyer_engine_fuse, 0.000000, 1 dmg_hp = DpEng02 dmg_obj = ku_destroyer_dmg_mid_engine_cap debris_type = debris_vanish mass = 20.000000 hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = ku_eng03_lod1 separable = parent_impulse = 60.000000 child_impulse = 30.000000 fuse = ku_destroyer_engine_fuse, 0.000000, 1 dmg_hp = DpEng03 dmg_obj = ku_destroyer_dmg_low_engine_cap debris_type = debris_vanish mass = 20.000000 hit_pts = 100000 root_health_proxy = true [Simple] nickname = ku_destroyer_dmg_tower_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_cntrltwr.3db material_library = ships\kusari\ku_capships.mat mass = 5.000000 LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_body_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_main.3db material_library = ships\kusari\ku_capships.mat mass = 5.000000 LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_top_engine_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng01.3db material_library = ships\kusari\ku_capships.mat mass = 5.000000 LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_mid_engine_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng02.3db material_library = ships\kusari\ku_capships.mat mass = 5.000000 LODranges = 0, 150, 6000 [Simple] nickname = ku_destroyer_dmg_low_engine_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng03.3db material_library = ships\kusari\ku_capships.mat mass = 5.000000 LODranges = 0, 150, 6000 [Ship] ids_name = 237025 ids_info = 66553 nickname = ku_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 100000.000000 hold_size = 1000000 hit_pts = 69300 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000 angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000 rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000 nudge_force = 3000000.000000 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 docking_sphere = berth, HpDockMountA, 2, Sc_open dock A docking_camera = 0 fuse = ku_battleship_body_fuse, 0.500000, 1 fuse = ku_battleship_burning_fuse02, 0.500000, 17325 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 [CollisionGroup] obj = ku_cntrltwr_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 50.000000 separable = fuse = ku_battleship_body_fuse, 0.500000, 1 dmg_hp = DpCntrltwr dmg_obj = ku_battleship_dmg_tower_cap hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_nose_lod1 parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 separable = fuse = ku_battleship_body_fuse, 0.000000, 1 fuse = ku_battleship_burning_fuse01, 0.500000, 17325 group_dmg_obj = ku_battleship_dmg_nose_cap group_dmg_hp = DpNose hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = ku_front_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 80.000000 separable = fuse = ku_battleship_body_fuse, 0.250000, 1 fuse = ku_battleship_burning_fuse01, 0.500000, 17325 dmg_obj = ku_battleship_dmg_front_cap dmg_hp = DpFront hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_rear_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 80.000000 separable = fuse = ku_battleship_body_fuse, 0.750100, 1 fuse = ku_battleship_burning_fuse03, 0.500000, 17325 dmg_obj = ku_battleship_dmg_rear_cap dmg_hp = DpRear hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_engine_lod1 parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 separable = fuse = ku_battleship_body_fuse, 0.900000, 1 fuse = ku_battleship_burning_fuse04, 0.500000, 17325 group_dmg_obj = ku_battleship_dmg_engine_cap group_dmg_hp = DpEngine hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_port_engine01_lod1 separable = parent_impulse = 600.000000 child_impulse = 300.000000 debris_type = debris_vanish mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.600000, 1 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine01 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_port_engine02_lod1 fuse = ku_battleship_engine_fuse, 0.700000, 1 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine02 separable = parent_impulse = 600.000000 child_impulse = 300.000000 debris_type = debris_vanish mass = 3.000000 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_port_fan_lod1 separable = parent_impulse = 600.000000 child_impulse = 80.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_body_fuse, 0.800000, 1 hit_pts = 5775 root_health_proxy = true [CollisionGroup] obj = Ku_port_spikemount_lod1 separable = parent_impulse = 600.000000 child_impulse = 150.000000 debris_type = cap_ship_piece mass = 4.000000 fuse = ku_battleship_body_fuse, 0.300000, 1 hit_pts = 5775 root_health_proxy = true [CollisionGroup] obj = Ku_star_engine01_lod1 separable = parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.800000, 1 dmg_obj = ku_battleship_dmg_starboard_engine01_cap dmg_hp = DpStarboardengine01 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_star_engine02_lod1 separable = parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.900000, 1 dmg_obj = ku_battleship_dmg_starboard_engine02_cap dmg_hp = DpStarboardengine02 hit_pts = 69300 root_health_proxy = true [CollisionGroup] obj = Ku_star_fan_lod1 separable = parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece fuse = ku_battleship_body_fuse, 0.800000, 1 mass = 2.000000 hit_pts = 5775 root_health_proxy = true [CollisionGroup] obj = Ku_star_spikemount_lod1 separable = parent_impulse = 600.000000 child_impulse = 150.000000 debris_type = cap_ship_piece fuse = ku_battleship_body_fuse, 0.300000, 1 mass = 4.000000 hit_pts = 5775 root_health_proxy = true [Simple] nickname = ku_battleship_dmg_tower_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_cntrltwr.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_nose_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_frnt.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_front_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_rear_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid2.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_engine_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_rear.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_port_engine01_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_port_eng1.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_starboard_engine01_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng1.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = ku_battleship_dmg_starboard_engine02_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng2.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Ship] ids_name = 237052 ids_info = 66601 ids_info1 = 66602 ids_info2 = 66608 ids_info3 = 66603 ship_class = 0 nickname = rh_fighter LODranges = 0, 60, 140, 1000 msg_id_prefix = gcs_refer_shiparch_Rhelf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 120 shield_battery_limit = 120 mass = 100.000000 linear_drag = 1.000000 hold_size = 50 fuse = intermed_damage_smallship02, 0.000000, 1125 fuse = intermed_damage_smallship03, 0.000000, 563 max_bank_angle = 35 camera_offset = 11, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 15500 explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237051 ids_info = 66598 ids_info1 = 66599 ids_info2 = 66608 ids_info3 = 66600 ship_class = 1 nickname = rh_elite LODranges = 0, 60, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_elite.ini pilot_mesh = generic_pilot nanobot_limit = 140 shield_battery_limit = 140 mass = 150.000000 linear_drag = 1.000000 hold_size = 75 fuse = intermed_damage_smallship01, 0.000000, 1450 fuse = intermed_damage_smallship02, 0.000000, 725 fuse = intermed_damage_smallship03, 0.000000, 483 max_bank_angle = 30 camera_offset = 10, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23000 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237053 ids_info = 66604 ids_info1 = 66605 ids_info2 = 66608 ids_info3 = 66606 ship_class = 2 nickname = rh_freighter LODranges = 0, 50, 150, 250, 1200 msg_id_prefix = gcs_refer_shiparch_Rhef mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 160 shield_battery_limit = 160 mass = 300.000000 linear_drag = 1.000000 hold_size = 500 fuse = intermed_damage_smallship01, 0.000000, 1450 fuse = intermed_damage_smallship02, 0.000000, 725 fuse = intermed_damage_smallship03, 0.000000, 483 hit_pts = 20000 max_bank_angle = 15 camera_offset = 13, 52 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_rh_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 104000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_3, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237054 ids_info = 66607 nickname = rh_gunboat LODranges = 0, 150, 300, 450, 4000 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_large_moors type = GUNBOAT DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 1000.000000 hold_size = 1000000 hit_pts = 50000 fuse = rh_gunship_body_fuse, 0.000000, 1 fuse = rh_gunship_burning_fuse01, 0.000000, 2625 fuse = rh_gunship_burning_fuse02, 0.000000, 1313 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000 steering_torque = 60000000.000000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000 nudge_force = 60000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield01 [CollisionGroup] obj = Rh_front_lod1 separable = parent_impulse = 0 child_impulse = 500.000000 debris_type = cap_ship_piece2 mass = 200.000000 group_dmg_hp = DpFront group_dmg_obj = rh_gunship_dmg_front_cap fuse = rh_gunship_body_fuse, 0.000000, 1 hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = engine_lod1 separable = parent_impulse = 60.000000 child_impulse = 11.000000 debris_type = debris_vanish dmg_hp = DpEngine dmg_obj = rh_gunship_dmg_engine_cap mass = 5.000000 fuse = rh_gunship_body_fuse, 0.000000, 1 hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = Rh_cntrltwr_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish dmg_hp = DpCntrltwr dmg_obj = rh_gunship_dmg_tower_cap mass = 200.000000 fuse = rh_gunship_body_fuse, 0.000000, 1 hit_pts = 50000 root_health_proxy = true [Simple] nickname = rh_gunship_dmg_tower_cap DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_cntrltwr.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 4000 [Simple] nickname = rh_gunship_dmg_front_cap DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_frnt.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 150, 4000 [Simple] nickname = rh_gunship_dmg_engine_cap DA_archetype = ships\rheinland\rh_gunship\rh_dmg_engine.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 150, 4000 [Ship] ids_name = 237050 ids_info = 66597 nickname = rh_cruiser LODranges = 0, 200, 400, 700, 6000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_large_moors type = CRUISER DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 5000.000000 hold_size = 1000000 explosion_arch = explosion_green_capital_small fuse = rh_cruiser_body_fuse, 0.000000, 1 fuse = rh_cruiser_burning_fuse01, 0.000000, 10825 fuse = rh_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000000.000000, 20000000.000000, 20000000.000000 angular_drag = 132000000.000000, 132000000.000000, 132000000.000000 rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000 hit_pts = 100000 nudge_force = 300000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = Rh_front_lod1 separable = parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 fuse = rh_cruiser_body_fuse, 0.000000, 1 fuse = rh_cruiser_burning_fuse01, 0.000000, 10825 group_dmg_hp = DpFront group_dmg_obj = rh_cruiser_dmg_front_cap mass = 500.000000 hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = Rh_cntrltwr_lod1 separable = parent_impulse = 90.000000 child_impulse = 60.000000 debris_type = debris_vanish fuse = rh_cruiser_tower_fuse, 0.000000, 1 dmg_hp = DpCntrltwr dmg_obj = rh_cruiser_dmg_control_tower_cap hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = engine_lod1 separable = parent_impulse = 90.000000 child_impulse = 60.000000 debris_type = debris_vanish fuse = rh_cruiser_engine_fuse, 0.000000, 1 fuse = rh_cruiser_burning_fuse04, 0.000000, 10825 dmg_hp = DpEngine dmg_obj = rh_cruiser_dmg_engine_cap hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = Rh_starboard_tower_lod1 separable = parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_vanish fuse = rh_cruiser_starboard_tower_fuse, 0.000000, 1 dmg_hp = DpStarboard tower dmg_obj = rh_cruiser_dmg_starboard_tower_cap hit_pts = 100000 root_health_proxy = true [CollisionGroup] obj = Rh_port_tower_lod1 separable = parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_vanish fuse = rh_cruiser_port_tower_fuse, 0.000000, 1 dmg_hp = DPPort tower dmg_obj = rh_cruiser_dmg_port_tower_cap hit_pts = 100000 root_health_proxy = true [Simple] nickname = rh_cruiser_dmg_control_tower_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_cntrltwr.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 6000 [Simple] nickname = rh_cruiser_dmg_front_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_frnt.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 200, 6000 [Simple] nickname = rh_cruiser_dmg_engine_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_engine.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 200, 6000 [Simple] nickname = rh_cruiser_dmg_port_tower_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_port_tower.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 200, 6000 [Simple] nickname = rh_cruiser_dmg_starboard_tower_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_starboard_tower.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 200, 6000 [Ship] ids_name = 237049 ids_info = 66596 nickname = rh_battleship LODranges = 0, 900, 1200, 3500, 4000, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1000000 hit_pts = 500000 fuse = r_battleship_body_fuse, 0.500000, 1 fuse = rh_battleship_burning_fuse02, 0.000000, 17325 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000 mass = 100000.000000 steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000 angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000 rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000 nudge_force = 3000000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 docking_sphere = berth, HpDockMountA, 2, Sc_open dock A docking_camera = 0 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [CollisionGroup] obj = Rh_frnt_lod1 separable = parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = r_battleship_body_fuse, 0.000000, 1 fuse = rh_battleship_burning_fuse01, 0.000000, 17325 group_dmg_hp = DpFrnt group_dmg_obj = rh_battleship_head_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_cntrl_twr_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.000000, 1 dmg_hp = DpCntrltwr dmg_obj = rh_battleship_control_tower_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_thruster_lod1 separable = parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 1 fuse = rh_battleship_burning_fuse03, 0.000000, 17325 group_dmg_hp = DpReactor group_dmg_obj = rh_battleship_tail_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_star_shield_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_starboard_shield_fuse, 0.000000, 1 dmg_hp = DpStarboard_shield dmg_obj = rh_battleship_starboard_shield_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_engine_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 1 fuse = rh_battleship_burning_fuse03, 0.000000, 17325 dmg_hp = DpThruster dmg_obj = rh_battleship_engine_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_port_shield_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_port_shield_fuse, 0.000000, 1 dmg_hp = DpPort_shield dmg_obj = rh_battleship_port_shield_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_main_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.750000, 1 fuse = rh_battleship_burning_fuse03, 0.000000, 17325 dmg_hp = DpMain dmg_obj = rh_battleship_butt_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Rh_midfrnt_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.400000, 1 fuse = rh_battleship_burning_fuse02, 0.000000, 17325 dmg_hp = DpMidfrnt dmg_obj = rh_battleship_neck_dmg_cap hit_pts = 500000 root_health_proxy = true [Simple] nickname = rh_battleship_control_tower_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_cntrltwr.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_head_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_frnt.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_neck_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_midfrnt.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_butt_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_main.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_tail_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_reactor.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_engine_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_thruster.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_port_shield_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_port_shield.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Simple] nickname = rh_battleship_starboard_shield_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_starboard_shield.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 [Ship] ids_name = 237004 ids_info = 66500 ids_info1 = 66501 ids_info2 = 66608 ids_info3 = 66502 ship_class = 0 nickname = bh_fighter LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 50 linear_drag = 1.000000 fuse = intermed_damage_smallship02, 0.000000, 450 fuse = intermed_damage_smallship03, 0.000000, 225 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 120 shield_battery_limit = 120 hit_pts = 15600 DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_fighter.ini pilot_mesh = generic_pilot distance_render = 3000 explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpTractor_Source shield_link = bh_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237002 ids_info = 66497 ids_info1 = 66498 ids_info2 = 66608 ids_info3 = 66499 ship_class = 1 nickname = bh_elite LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_elite.ini pilot_mesh = generic_pilot nanobot_limit = 140 shield_battery_limit = 140 mass = 150.000000 hold_size = 75 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 900 fuse = intermed_damage_smallship02, 0.000000, 450 fuse = intermed_damage_smallship03, 0.000000, 300 max_bank_angle = 20 camera_offset = 7, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23100 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237003 ids_info = 66494 ids_info1 = 66495 ids_info2 = 66608 ids_info3 = 66496 ship_class = 3 nickname = bh_elite2 LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_elite2.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 90 linear_drag = 1 fuse = intermed_damage_smallship01, 0.000000, 1975 fuse = intermed_damage_smallship02, 0.000000, 988 fuse = intermed_damage_smallship03, 0.000000, 658 max_bank_angle = 30 camera_offset = 9, 35 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew02 hp_type = hp_freighter_shield_special_2, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237045 ids_info = 66588 ids_info1 = 66589 ids_info2 = 66608 ids_info3 = 66590 ship_class = 0 nickname = pi_fighter LODranges = 0, 80, 120, 1000 msg_id_prefix = gcs_refer_shiparch_pirlf mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic nanobot_limit = 120 shield_battery_limit = 120 hit_pts = 15500 fuse = intermed_damage_smallship01, 0.000000, 375 fuse = intermed_damage_smallship02, 0.000000, 188 fuse = intermed_damage_smallship03, 0.000000, 125 max_bank_angle = 25 camera_offset = 13, 52 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 cockpit = cockpits\corsair\corsair_fighter.ini pilot_mesh = generic_pilot mass = 100.000000 linear_drag = 1.000000 hold_size = 50 explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = pi_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237044 ids_info = 66585 ids_info1 = 66586 ids_info2 = 66608 ids_info3 = 66587 ship_class = 1 nickname = pi_elite LODranges = 0, 60, 120, 1000 msg_id_prefix = gcs_refer_shiparch_pirhf mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\corsair\co_elite\co_elite.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = intermed_damage_smallship01, 0.000000, 900 fuse = intermed_damage_smallship02, 0.000000, 450 fuse = intermed_damage_smallship03, 0.000000, 300 max_bank_angle = 20 camera_offset = 10, 63 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 140 shield_battery_limit = 140 hit_pts = 23000 cockpit = cockpits\corsair\corsair_elite.ini pilot_mesh = generic_pilot mass = 150.000000 linear_drag = 1.000000 hold_size = 75 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open door bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = pi_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237046 ids_info = 66591 ids_info1 = 66592 ids_info2 = 66608 ids_info3 = 66593 ship_class = 2 nickname = pi_freighter LODranges = 0, 60, 120, 1000 msg_id_prefix = gcs_refer_shiparch_pirf mission_property = can_use_berths type = FREIGHTER DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = intermed_damage_smallship01, 0.000000, 550 fuse = intermed_damage_smallship02, 0.000000, 275 fuse = intermed_damage_smallship03, 0.000000, 183 max_bank_angle = 15 camera_offset = 10, 47 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 160 shield_battery_limit = 160 hit_pts = 20000 cockpit = cockpits\corsair\corsair_freighter.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 hold_size = 500 explosion_arch = explosion_co_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 104000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = pi_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237022 ids_info = 66548 ids_info1 = 66549 ids_info2 = 66608 ids_info3 = 66550 ship_class = 0 nickname = co_fighter LODranges = 0, 75, 120, 1000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_fighter.ini fuse = intermed_damage_smallship01, 0.000000, 600 fuse = intermed_damage_smallship02, 0.000000, 300 fuse = intermed_damage_smallship03, 0.000000, 200 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 8 camera_vertical_turn_down_angle = 28 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 120 shield_battery_limit = 120 hit_pts = 15500 pilot_mesh = generic_pilot mass = 50.000000 linear_drag = 1.000000 hold_size = 50 explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_pi_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237020 ids_info = 66545 ids_info1 = 66546 ids_info2 = 66608 ids_info3 = 66547 ship_class = 1 nickname = co_elite LODranges = 0, 75, 200, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite.ini fuse = intermed_damage_smallship01, 0.000000, 2300 fuse = intermed_damage_smallship02, 0.000000, 1150 fuse = intermed_damage_smallship03, 0.000000, 767 max_bank_angle = 30 camera_offset = 11, 35 camera_angular_slerp_multiplier = 0.040000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 140 shield_battery_limit = 140 hit_pts = 23000 pilot_mesh = generic_pilot mass = 150.000000 linear_drag = 1.000000 hold_size = 75 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_pi_elite bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_3, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237021 ids_info = 66542 ids_info1 = 66543 ids_info2 = 66608 ids_info3 = 66544 ship_class = 3 nickname = co_elite2 LODranges = 0, 75, 150, 2000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite2.ini fuse = intermed_damage_smallship01, 0.000000, 3150 fuse = intermed_damage_smallship02, 0.000000, 1575 fuse = intermed_damage_smallship03, 0.000000, 1050 max_bank_angle = 30 camera_offset = 11, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 191 shield_battery_limit = 191 hit_pts = 36600 pilot_mesh = generic_pilot mass = 150.000000 linear_drag = 1.000000 hold_size = 90 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000.000000, 43000.000000, 143000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_pi_vheavy_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237015 ids_info = 66527 ids_info1 = 66528 ids_info2 = 66608 ids_info3 = 66529 ship_class = 0 nickname = ge_fighter LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_starflier mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot nanobot_limit = 125 shield_battery_limit = 125 mass = 100.000000 linear_drag = 1.000000 hold_size = 45 fuse = intermed_damage_smallship02, 0.000000, 275 fuse = intermed_damage_smallship03, 0.000000, 138 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 17000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237016 ids_info = 66530 ids_info1 = 66531 ids_info2 = 66608 ids_info3 = 66532 ship_class = 0 nickname = ge_fighter2 LODranges = 0, 60, 120, 250, 500, 1000 msg_id_prefix = gcs_refer_shiparch_startracker mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot nanobot_limit = 126 shield_battery_limit = 126 mass = 100.000000 linear_drag = 1.000000 hold_size = 45 fuse = intermed_damage_smallship02, 0.000000, 450 fuse = intermed_damage_smallship03, 0.000000, 225 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 17500 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237017 ids_info = 66533 ids_info1 = 66534 ids_info2 = 66608 ids_info3 = 66535 ship_class = 0 nickname = ge_fighter4 LODranges = 0, 60, 100, 1000 msg_id_prefix = gcs_refer_shiparch_lfighter mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 45 linear_drag = 1.000000 fuse = intermed_damage_smallship02, 0.000000, 825 fuse = intermed_damage_smallship03, 0.000000, 413 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 121 shield_battery_limit = 121 hit_pts = 16000 DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_fighter.ini pilot_mesh = generic_pilot distance_render = 3000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = cv_fighter4_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237018 ids_info = 66536 ids_info1 = 66537 ids_info2 = 66608 ids_info3 = 66538 ship_class = 1 nickname = ge_fighter5 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths LODranges = 0, 75, 150, 1300 type = FIGHTER DA_archetype = ships\civilian\cv_elite\cv_elite.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_elite.ini pilot_mesh = generic_pilot nanobot_limit = 143 shield_battery_limit = 143 mass = 150.000000 hold_size = 75 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 1550 fuse = intermed_damage_smallship02, 0.000000, 775 fuse = intermed_damage_smallship03, 0.000000, 517 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23600 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter5_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_3, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237019 ids_info = 66539 ids_info1 = 66540 ids_info2 = 66608 ids_info3 = 66541 ship_class = 3 nickname = ge_fighter6 LODranges = 0, 60, 100, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36200 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237013 ids_info = 66521 ids_info1 = 66522 ids_info2 = 66608 ids_info3 = 66523 ship_class = 0 nickname = bw_fighter LODranges = 0, 75, 125, 1000 msg_id_prefix = gcs_refer_shiparch_borlf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 50 linear_drag = 1.000000 fuse = intermed_damage_smallship02, 0.000000, 450 fuse = intermed_damage_smallship03, 0.000000, 225 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 120 shield_battery_limit = 120 hit_pts = 15800 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bw_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237011 ids_info = 66518 ids_info1 = 66519 ids_info2 = 66608 ids_info3 = 66520 ship_class = 1 nickname = bw_elite LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\border_world\bw_elite\bw_elite.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite.ini pilot_mesh = generic_pilot nanobot_limit = 140 shield_battery_limit = 140 mass = 150.000000 hold_size = 75 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 1225 fuse = intermed_damage_smallship02, 0.000000, 613 fuse = intermed_damage_smallship03, 0.000000, 408 max_bank_angle = 30 camera_offset = 7, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237012 ids_info = 66515 ids_info1 = 66516 ids_info2 = 66608 ids_info3 = 66517 ship_class = 3 nickname = bw_elite2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite2.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 75.000000 hold_size = 90 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 2700 fuse = intermed_damage_smallship02, 0.000000, 1350 fuse = intermed_damage_smallship03, 0.000000, 900 max_bank_angle = 30 camera_offset = 9, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36300 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000.000000, 43000.000000, 63000.000000 angular_drag = 41000.000000, 41000.000000, 41000.000000 rotation_inertia = 8400.000000, 8400.000000, 2400.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_vheavy_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237014 ids_info = 66524 ids_info1 = 66525 ids_info2 = 66608 ids_info3 = 66526 ship_class = 2 nickname = bw_freighter LODranges = 0, 75, 150, 300, 1200 msg_id_prefix = gcs_refer_shiparch_borf mission_property = can_use_berths type = FREIGHTER DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 300.000000 linear_drag = 1.000000 hold_size = 700 fuse = intermed_damage_smallship01, 0.000000, 900 fuse = intermed_damage_smallship02, 0.000000, 450 fuse = intermed_damage_smallship03, 0.000000, 300 max_bank_angle = 15 camera_offset = 10, 49 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 25000 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bw_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_4, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237041 ids_info = 66581 ids_info1 = 66582 ids_info2 = 66608 ids_info3 = 66583 ship_class = 1 nickname = or_elite LODranges = 0, 75, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Ordhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\order\or_elite\or_elite.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini pilot_mesh = generic_pilot nanobot_limit = 140 shield_battery_limit = 140 mass = 150.000000 hold_size = 75 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 1050 fuse = intermed_damage_smallship02, 0.000000, 525 fuse = intermed_damage_smallship03, 0.000000, 350 max_bank_angle = 30 camera_offset = 12, 46 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23200 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = or_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237042 ids_info = 66613 nickname = or_elite_msn01 LODranges = 0, 75, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Ordhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\order\or_elite\or_elite.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini pilot_mesh = generic_pilot mass = 100.000000 hold_size = 600 linear_drag = 4.500000 fuse = intermed_damage_smallship01, 0.000000, 600 fuse = intermed_damage_smallship02, 0.000000, 400 fuse = intermed_damage_smallship03, 0.000000, 200 max_bank_angle = 30 camera_offset = 12, 46 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000.000000, 43000.000000, 183000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 10000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = or_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [CollisionGroup] obj = Or_star_wing_lod1 separable = parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardwing dmg_obj = or_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 10000 root_health_proxy = true [CollisionGroup] obj = Or_port_wing_lod1 separable = parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = or_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 10000 root_health_proxy = true [Ship] ids_name = 237043 ids_info = 66584 nickname = or_osiris LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 msg_id_prefix = gcs_refer_shiparch_Ordb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\order\or_osiris\or_osiris.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic explosion_arch = explosion_instant fuse = o_osiris_fuse, 0.500000, 1 fuse = or_osiris_burning_fuse03, 0.000000, 17325 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 250000000.000000, 250000000.000000, 250000000.000000 rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000 angular_drag = 4000000000.000000, 4000000000.000000, 4000000000.000000 linear_drag = 2.000000 nudge_force = 360000.000000 mass = 100000.000000 hold_size = 1000000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hit_pts = 500000 [CollisionGroup] obj = Leaf01_d1_lod1 parent_impulse = 10.000000 child_impulse = 30.000000 separable = debris_type = cap_ship_piece mass = 5.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Leaf02_d1_lod1 separable = debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Leaf03_d1_lod1 separable = debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Leaf04_d1_lod1 separable = debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Leaf05_d1_lod1 separable = debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Leaf06_d1_lod1 separable = debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Leaf07_d1_lod1 separable = debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Leaf08_d1_lod1 separable = debris_type = cap_ship_piece mass = 5.000000 parent_impulse = 10.000000 child_impulse = 30.000000 fuse = o_osiris_fuse, 1.000000, 1 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = osiris_nose_lod1 separable = debris_type = cap_ship_piece mass = 10.000000 parent_impulse = 10.000000 child_impulse = 80.000000 fuse = o_osiris_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse01, 0.000000, 17325 group_dmg_hp = DpNose group_dmg_obj = or_osiris_head_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = osiris_interior_lod1 separable = debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 50.000000 fuse = o_osiris_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse01, 0.000000, 17325 group_dmg_hp = DpNose group_dmg_obj = or_osiris_head_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = osiris_front_lod1 separable = debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 10.000000 fuse = o_osiris_fuse, 0.250000, 1 fuse = or_osiris_burning_fuse02, 0.000000, 17325 dmg_hp = DpFront dmg_obj = or_osiris_neck_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = osiris_rear_lod1 separable = debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 10.000000 fuse = o_osiris_fuse, 0.750000, 1 fuse = or_osiris_burning_fuse04, 0.000000, 17325 dmg_hp = DpRear dmg_obj = or_osiris_butt_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = osiris_cntrltwr_lod1 separable = debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 10.000000 dmg_hp = DpCntrltwr dmg_obj = or_osiris_tower_cap fuse = o_osiris_fuse, 0.500000, 1 fuse = or_osiris_burning_fuse03, 0.000000, 17325 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = osiris_shield_generator_lod1 separable = debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 10.000000 fuse = o_osiris_fuse, 0.500000, 1 fuse = or_osiris_burning_fuse02, 0.000000, 17325 dmg_hp = DpShieldgen dmg_obj = or_osiris_shield_gen_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = osiris_reactor_lod1 separable = debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 10.000000 fuse = o_osiris_fuse, 1.000000, 1 fuse = or_osiris_burning_fuse04, 0.000000, 17325 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = osiris_reactor_core_lod1 separable = debris_type = cap_ship_piece mass = 10.000000 parent_impulse = 10.000000 child_impulse = 300.000000 fuse = o_osiris_fuse, 1.000000, 1 fuse = or_osiris_burning_fuse04, 0.000000, 17325 group_dmg_hp = DpEngine group_dmg_obj = or_osiris_engine_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = osiris_engine_lod1 separable = debris_type = debris_vanish mass = 10.000000 parent_impulse = 10.000000 child_impulse = 50.000000 fuse = o_osiris_fuse, 1.000000, 1 fuse = or_osiris_burning_fuse04, 0.000000, 17325 hit_pts = 500000 root_health_proxy = true [Simple] nickname = or_osiris_head_dmg_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_nose.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = or_osiris_neck_dmg_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_front.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = or_osiris_butt_dmg_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_rear.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = or_osiris_tower_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_cntrltwr.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = or_osiris_shield_gen_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_sheild_generator.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Simple] nickname = or_osiris_engine_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_engine.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 [Ship] ids_name = 237039 ids_info = 66579 nickname = no_fighter LODranges = 0, 80, 120, 1000 type = FIGHTER DA_archetype = ships\custom\nomad\no_fighter.3db material_library = ships\nomad\nomad_fx.txm nomad = true cockpit = cockpits\liberty\l_elite.ini mass = 150.000000 hold_size = 800 linear_drag = 1.000000 explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000.000000, 43000.000000, 58000.000000 angular_drag = 41000.000000, 41000.000000, 41000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000.000000 HP_tractor_source = HpMount num_exhaust_nozzles = 1 hit_pts = 100000 [Ship] ids_name = 237040 ids_info = 66580 nickname = no_gunboat LODranges = 0, 300, 500, 5000 type = GUNBOAT DA_archetype = ships\nomad\no_gunship\no_gunship.3db material_library = ships\nomad\nomad_fx.txm nomad = true mass = 1000.000000 hold_size = 800 explosion_arch = explosion_no_gunboat fuse = fuse_no_gunboat_death, 0.000000, 1 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000 steering_torque = 60000000.000000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000 nudge_force = 150000.000000 HP_tractor_source = HpMount num_exhaust_nozzles = 1 hit_pts = 10000 [Ship] ids_name = 237038 ids_info = 66578 nickname = no_battleship LODranges = 0, 1100, 1500, 2000, 15000 type = CAPITAL DA_archetype = ships\nomad\no_battleship\no_battleship.3db material_library = ships\nomad\nomad_fx.txm nomad = true hold_size = 800 explosion_arch = explosion_no_battleship fuse = fuse_no_battleship_death, 0.000000, 1 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000 mass = 100000.000000 steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000 angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000 rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000 nudge_force = 3000000.000000 HP_tractor_source = HpMount num_exhaust_nozzles = 1 hit_pts = 69300 [Ship] ids_name = 237036 ids_info = 66576 nickname = ge_liner LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 msg_id_prefix = gcs_refer_shiparch_luxliner mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini linear_drag = 1.000000 mass = 700.000000 max_bank_angle = 15 camera_offset = 60, 315 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hold_size = 1000000 hit_pts = 100000000 nanobot_limit = 50000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 bay_door_anim = Sc_open bay bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 fuse = fuse_ge_liner_death, 0.000000, 1 [CollisionGroup] obj = liner_frnt_lod1 separable = parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 group_dmg_hp = DpFrnt group_dmg_obj = ge_luxury_frnt_dmg_cap hit_pts = 100000000 root_health_proxy = true [CollisionGroup] obj = liner_mid_lod1 separable = parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = debris_vanish mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 dmg_hp = DpMid dmg_obj = ge_luxury_mid_dmg_cap hit_pts = 100000000 root_health_proxy = true [CollisionGroup] obj = liner_rear_lod1 separable = parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = debris_vanish mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 dmg_hp = DpRear dmg_obj = ge_luxury_rear_dmg_cap hit_pts = 100000000 root_health_proxy = true [CollisionGroup] obj = liner_reactor_lod1 separable = parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 group_dmg_hp = DpReactor group_dmg_obj = ge_luxury_reactor_dmg_cap hit_pts = 100000000 root_health_proxy = true [Simple] nickname = ge_luxury_frnt_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_frnt.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 [Simple] nickname = ge_luxury_mid_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_mid.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 [Simple] nickname = ge_luxury_reactor_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_reactor.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 [Simple] nickname = ge_luxury_rear_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_rear.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 [Ship] ids_name = 237047 ids_info = 66594 nickname = ge_prison LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 msg_id_prefix = gcs_refer_shiparch_pliner mission_property = can_use_large_moors type = CAPITAL DA_archetype = Ships\utility\prison_liner\prison_liner.cmp material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 5000.000000 hold_size = 1000000 hit_pts = 5000000 explosion_arch = explosion_rh_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 20000000.000000, 20000000.000000, 20000000.000000 angular_drag = 132000000.000000, 132000000.000000, 132000000.000000 rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000 nudge_force = 1.000000 bay_door_anim = Sc_prison_liner bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 fuse = prison_burning_fuse, 0.000000, -1 fuse = prison_m01b_damage_fuse, 0.000000, -1 fuse = fuse_ge_prison_death, 0.000000, 1 [CollisionGroup] obj = prison_frnt_lod1 separable = parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 group_dmg_hp = DpFrnt group_dmg_obj = ge_prison_frnt_dmg_cap hit_pts = 5000000 root_health_proxy = true [CollisionGroup] obj = prison_mid_lod1 separable = parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = debris_vanish mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 dmg_hp = DpMid dmg_obj = ge_prison_mid_dmg_cap hit_pts = 5000000 root_health_proxy = true [CollisionGroup] obj = prison_rear_lod1 separable = parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = debris_vanish mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 dmg_hp = DpRear dmg_obj = ge_prison_rear_dmg_cap hit_pts = 5000000 root_health_proxy = true [CollisionGroup] obj = prison_reactor_lod1 separable = parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = fuse_ge_prison_death, 0.000000, 1 group_dmg_hp = DpReactor group_dmg_obj = ge_prison_reactor_dmg_cap hit_pts = 5000000 root_health_proxy = true [Simple] nickname = ge_prison_frnt_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_frnt.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 [Simple] nickname = ge_prison_mid_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_mid.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 [Simple] nickname = ge_prison_reactor_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_reactor.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 [Simple] nickname = ge_prison_rear_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_rear.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 [Ship] ids_name = 237037 ids_info = 66577 nickname = ge_miner LODranges = 0, 200, 450, 1100, 10000 msg_id_prefix = gcs_refer_shiparch_mining mission_property = can_use_large_moors type = MINING DA_archetype = ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 10000.000000 mass = 50000.000000 hold_size = 1000000 hit_pts = 43300 explosion_arch = explosion_asteroid_miner surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 9100000.000000, 9100000.000000, 9100000.000000 angular_drag = 40000000.000000, 40000000.000000, 40000000.000000 rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000 nudge_force = 360000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 fuse = miner_death_fuse, 0.000000, 1 [Ship] ids_name = 237048 ids_info = 66595 nickname = ge_repair LODranges = 0, 150, 250, 400, 1200 msg_id_prefix = gcs_refer_shiparch_repair mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\utility\repair\repair.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 184.000000 mass = 400.000000 hold_size = 1000000 hit_pts = 30000 explosion_arch = shatter_utility_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 25000.000000 angular_drag = 100000.000000, 100000.000000, 100000.000000 rotation_inertia = 48000.000000, 48000.000000, 48000.000000 nudge_force = 3000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [Ship] ids_name = 237024 ids_info = 66552 nickname = ge_lifter LODranges = 0, 300, 600, 900, 4000 msg_id_prefix = gcs_refer_shiparch_hlifter mission_property = can_use_med_moors type = FIGHTER DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 1000.000000 hold_size = 1000000 hit_pts = 30000 explosion_arch = shatter_utility surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 25000.000000 angular_drag = 100000.000000, 100000.000000, 100000.000000 rotation_inertia = 48000.000000, 48000.000000, 48000.000000 nudge_force = 100000.000000 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 fuse = lifter_death_fuse, 0.000000, 1 [CollisionGroup] obj = lifter_clamp01_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_normal fuse = lifter_death_fuse, 0.000000, 1 hit_pts = 400 root_health_proxy = true [Ship] ids_name = 237001 ids_info = 66493 nickname = ge_armored LODranges = 0, 200, 300, 2000 msg_id_prefix = gcs_refer_shiparch_atransport mission_property = can_use_berths type = TRANSPORT DA_archetype = ships\utility\transport_armored\transport_armored.cmp material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 300.000000 hold_size = 1000000 explosion_arch = explosion_ge_atransport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000.000000, 50000.000000, 50000.000000 angular_drag = 100000.000000, 100000.000000, 100000.000000 rotation_inertia = 60000.000000, 60000.000000, 60000.000000 nudge_force = 150000.000000 bay_door_anim = Sc_open bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hit_pts = 60000 fuse = intermed_atransport01, 0.000000, 650 fuse = intermed_atransport01, 0.000000, 325 fuse = intermed_atransport01, 0.000000, 217 [Ship] ids_name = 237057 ids_info = 66611 nickname = ge_transport msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors LODranges = 0, 300, 900, 4500 type = TRANSPORT DA_archetype = ships\utility\transport_small\transport_small.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = transport_death_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 750 fuse = intermed_damage_transport02, 0.000000, 375 linear_drag = 1.000000 mass = 500.000000 hold_size = 1000000 explosion_arch = explosion_instant surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 hp_type = hp_cargo_pod, HpCargo01, HpCargo02 steering_torque = 700000.000000, 700000.000000, 300000.000000 angular_drag = 2500000.000000, 2500000.000000, 2500000.000000 rotation_inertia = 1200000.000000, 1200000.000000, 1200000.000000 nudge_force = 150000.000000 HP_bay_surface = HpRunningLight08 HP_bay_external = HpMount HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hit_pts = 90000 [CollisionGroup] obj = trans_frnt_lod1 mass = 80.000000 separable = parent_impulse = 60 child_impulse = 400 group_dmg_hp = DpFrnt group_dmg_obj = transport_dmg_frnt_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0.000000, 1 hit_pts = 60000 root_health_proxy = true [CollisionGroup] obj = trans_rear_lod1 separable = parent_impulse = 60 child_impulse = 200 group_dmg_hp = DpMain group_dmg_obj = transport_dmg_main_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0.000000, 1 hit_pts = 60000 root_health_proxy = true [CollisionGroup] obj = trans_cntrl_twr_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_vanish dmg_hp = DpCntrl_twr dmg_obj = transport_dmg_twr_cap fuse = transport_death_fuse, 0.000000, 1 hit_pts = 60000 root_health_proxy = true [CollisionGroup] obj = trans_eng_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_vanish dmg_hp = DpEng dmg_obj = transport_dmg_eng_cap fuse = transport_death_fuse, 0.000000, 1 hit_pts = 60000 root_health_proxy = true [CollisionGroup] obj = trans_port_eng_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_vanish dmg_hp = DpPort_eng dmg_obj = transport_dmg_port_eng_cap fuse = transport_port_eng_fuse, 0.000000, 1 hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = trans_star_eng_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_vanish dmg_hp = DpStar_eng dmg_obj = transport_dmg_star_eng_cap fuse = transport_star_eng_fuse, 0.000000, 1 hit_pts = 50000 root_health_proxy = true [CollisionGroup] obj = trans_tail_fin_lod1 mass = 20.000000 separable = child_impulse = 2000.000000 parent_impulse = 12000.000000 debris_type = debris_vanish dmg_hp = DpTail dmg_obj = transport_dmg_fin_cap fuse = transport_death_fuse, 0.000000, 1 hit_pts = 45000 root_health_proxy = true [Simple] nickname = transport_dmg_twr_cap DA_archetype = Ships\utility\transport_small\trans_cntrl_twr_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5.000000 LODranges = 0, 7000 [Simple] nickname = transport_dmg_frnt_cap DA_archetype = Ships\utility\transport_small\trans_mid_frnt_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5.000000 LODranges = 0, 7000 [Simple] nickname = transport_dmg_fin_cap DA_archetype = Ships\utility\transport_small\trans_tail_fin_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5.000000 LODranges = 0, 7000 [Simple] nickname = transport_dmg_main_cap DA_archetype = Ships\utility\transport_small\trans_mid_rear_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5.000000 LODranges = 0, 7000 [Simple] nickname = transport_dmg_port_eng_cap DA_archetype = Ships\utility\transport_small\trans_port_eng_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5.000000 LODranges = 0, 7000 [Simple] nickname = transport_dmg_star_eng_cap DA_archetype = Ships\utility\transport_small\trans_star_eng_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5.000000 LODranges = 0, 7000 [Simple] nickname = transport_dmg_eng_cap DA_archetype = Ships\utility\transport_small\trans_eng_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5.000000 LODranges = 0, 7000 [Ship] ids_name = 237058 ids_info = 66612 nickname = ge_large_transport LODranges = 0, 300, 600, 4500 msg_id_prefix = gcs_refer_shiparch_stransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\transport_large\transport_large.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = transport_death_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 750 fuse = intermed_damage_transport02, 0.000000, 375 explosion_arch = explosion_instant hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000.000000, 1000000.000000, 500000.000000 angular_drag = 5000000.000000, 5000000.000000, 5000000.000000 rotation_inertia = 2424000.000000, 2424000.000000, 2424000.000000 linear_drag = 1.000000 nudge_force = 150000.000000 mass = 1000.000000 hold_size = 1000000 HP_bay_surface = HpRunningLight08 HP_bay_external = HpMount HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hit_pts = 100000 [CollisionGroup] obj = trans_frnt_lod1 mass = 80.000000 separable = parent_impulse = 60.000000 child_impulse = 400.000000 group_dmg_hp = DpFrnt group_dmg_obj = transport_dmg_frnt_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0.000000, 1 hit_pts = 65000 root_health_proxy = true [CollisionGroup] obj = trans_rear_lod1 separable = parent_impulse = 60 child_impulse = 200 group_dmg_hp = DpMain group_dmg_obj = transport_dmg_main_cap debris_type = cap_ship_piece fuse = transport_death_fuse, 0.000000, 1 hit_pts = 65000 root_health_proxy = true [CollisionGroup] obj = trans_cntrl_twr_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_vanish dmg_hp = DpCntrl_twr dmg_obj = transport_dmg_twr_cap fuse = transport_death_fuse, 0.000000, 1 hit_pts = 65000 root_health_proxy = true [CollisionGroup] obj = trans_eng_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_vanish dmg_hp = DpEng dmg_obj = transport_dmg_eng_cap root_health_proxy = true hit_pts = 65000 [CollisionGroup] obj = trans_port_eng_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_vanish dmg_hp = DpPort_eng dmg_obj = transport_dmg_port_eng_cap fuse = transport_death_fuse, 0.000000, 1 hit_pts = 60000 root_health_proxy = true [CollisionGroup] obj = trans_star_eng_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_vanish dmg_hp = DpStar_eng dmg_obj = transport_dmg_star_eng_cap fuse = transport_death_fuse, 0.000000, 1 hit_pts = 60000 root_health_proxy = true [CollisionGroup] obj = trans_tail_fin_lod1 mass = 20.000000 separable = child_impulse = 2000.000000 parent_impulse = 12000.000000 debris_type = debris_vanish dmg_hp = DpTail dmg_obj = transport_dmg_fin_cap fuse = transport_death_fuse, 0.000000, 1 hit_pts = 55000 root_health_proxy = true [Ship] ids_name = 237055 ids_info = 66609 nickname = ge_train LODranges = 0, 300, 450, 750, 950, 4500 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\freight_train\freight_trainx2.3db material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 500.000000 hold_size = 1000000 explosion_arch = explosion_cap_ship1 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04 steering_torque = 190000.000000, 190000.000000, 90000.000000 angular_drag = 900000.000000, 900000.000000, 900000.000000 rotation_inertia = 600000.000000, 600000.000000, 600000.000000 nudge_force = 150000.000000 HP_bay_surface = HpCargo01 HP_bay_external = HpCargo02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 fuse = train_transport_death_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 hit_pts = 100000 [Ship] ids_name = 237056 ids_info = 66610 nickname = ge_large_train LODranges = 0, 300, 450, 750, 950, 4500 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\freight_train\freight_trainx3.3db material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 1000.000000 hold_size = 1000000 explosion_arch = explosion_cap_ship1 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06 steering_torque = 190000.000000, 190000.000000, 90000.000000 angular_drag = 900000.000000, 900000.000000, 900000.000000 rotation_inertia = 600000.000000, 600000.000000, 600000.000000 nudge_force = 150000.000000 HP_bay_surface = HpCargo01 HP_bay_external = HpCargo02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 fuse = train_transport_death_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 hit_pts = 150000 [Ship] ids_name = 237023 ids_info = 66551 nickname = ge_csv LODranges = 0, 60, 150, 250, 800, 1000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths type = FIGHTER DA_archetype = ships\utility\csv\csv.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 150.000000 hold_size = 1000000 fuse = intermed_damage_smallship02, 0.000000, 475 fuse = intermed_damage_smallship03, 0.000000, 238 hit_pts = 27500 explosion_arch = shatter_elite shield_link = csv_shield01, HpMount, HpShield01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 33000.000000, 33000.000000, 230000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000.000000 bay_door_anim = Sc_open door bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpRadar01 HP_bay_external = HpRunningLight01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [Ship] ids_name = 237015 ids_info = 66527 nickname = msn_playership LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_starflier mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\shadowblade.cmp material_library = ships\new\other\shadowblade.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot mass = 100 linear_drag = 1 hold_size = 150 fuse = intermed_damage_smallship02, 0.000000, 275 fuse = intermed_damage_smallship03, 0.000000, 138 max_bank_angle = 35 camera_offset = 9, 35 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 1100 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1800.000000, 1800.000000, 48000.000000 angular_drag = 1500.000000, 1500.000000, 35000.000000 rotation_inertia = 701.770813, 703.764893, 1000.000000 nudge_force = 3000.000000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_generator, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] obj = port_wing_lod1 separable = parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpPort_Wing dmg_obj = cv_dmg_port_wing01_cap type = Port_Wing hit_pts = 138 root_health_proxy = true [CollisionGroup] obj = star_wing_lod1 separable = parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 dmg_hp = DpStarboard_Wing dmg_obj = cv_dmg_starboard_wing01_cap type = Starboard_Wing hit_pts = 138 root_health_proxy = true [Ship] ids_name = 237034 ids_info = 66570 nickname = li_fighter_indestr LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 50.000000 hold_size = 200 linear_drag = 7.500000 camera_offset = 6, 29 hit_pts = 10000 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 18000.000000, 18000.000000, 18000.000000 angular_drag = 15000.000000, 15000.000000, 15000.000000 rotation_inertia = 2800.000000, 2800.000000, 2800.000000 nudge_force = 2900.000000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_generator, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] obj = port fin_lod1 separable = parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = DpPortfin dmg_obj = li_fighter_dmg_portfin_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Fin hit_pts = 1600 [CollisionGroup] obj = star fin_lod1 separable = parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardfin dmg_obj = li_fighter_dmg_starboardfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Fin hit_pts = 1600 [Ship] ids_name = 237034 ids_info = 66570 nickname = li_fighter_King LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.010002 hold_size = 200 linear_drag = 1 max_bank_angle = 30 camera_offset = 6, 29 hit_pts = 1600 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 18000.000000, 18000.000000, 18000.000000 angular_drag = 15000.000000, 15000.000000, 15000.000000 rotation_inertia = 2800.000000, 2800.000000, 2800.000000 nudge_force = 30000.000000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_generator, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] obj = port fin_lod1 separable = parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = DpPortfin dmg_obj = li_fighter_dmg_portfin_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Fin hit_pts = 200 root_health_proxy = true [CollisionGroup] obj = star fin_lod1 separable = parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardfin dmg_obj = li_fighter_dmg_starboardfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Fin hit_pts = 200 root_health_proxy = true [Ship] ids_name = 237058 ids_info = 66612 nickname = large_transport_m03 LODranges = 0, 300, 600, 4500 msg_id_prefix = gcs_refer_shiparch_stransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\transport_large\transport_large.cmp material_library = ships\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic explosion_arch = explosion_instant hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1001900.000000, 1001900.000000, 701900.000000 angular_drag = 3200000.000000, 3200000.000000, 3200000.000000 rotation_inertia = 2424000.000000, 2424000.000000, 2424000.000000 linear_drag = 16750.000000 nudge_force = 240000.000000 mass = 32000.000000 hold_size = 100000 HP_bay_surface = HpRunningLight08 HP_bay_external = HpMount HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 fuse = transport_death_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 10000 fuse = intermed_damage_transport02, 0.000000, 5000 hit_pts = 4000000 [CollisionGroup] obj = trans_cntrl_twr_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_normal fuse = transport_death_fuse, 0.000000, 1 hit_pts = 30000 [CollisionGroup] obj = trans_frnt_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_normal fuse = transport_death_fuse, 0.000000, 1 hit_pts = 30000 [CollisionGroup] obj = trans_rear_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = cap_ship_piece fuse = transport_death_fuse, 0.000000, 1 hit_pts = 30000 [CollisionGroup] obj = trans_eng_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_normal fuse = transport_death_fuse, 0.000000, 1 hit_pts = 30000 [CollisionGroup] obj = trans_port_eng_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_normal fuse = transport_death_fuse, 0.000000, 1 hit_pts = 30000 [CollisionGroup] obj = trans_star_eng_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_normal fuse = transport_death_fuse, 0.000000, 1 hit_pts = 30000 [CollisionGroup] obj = trans_tail_fin_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_normal fuse = transport_death_fuse, 0.000000, 1 hit_pts = 30000 [Ship] ids_name = 237033 ids_info = 66567 nickname = mission02_burning_l_elite LODranges = 0, 75, 150, 1000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\liberty\li_elite\li_elite.cmp material_library = ships\liberty\li_playerships.mat cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot fuse = mission02_burning_fighter_fuse, 0.000000, 5000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1010.000000, 1010.000000, 455.000000 angular_drag = 900.000000, 900.000000, 350.000000 rotation_inertia = 576.964294, 551.207703, 163.893600 linear_drag = 4.010000 nudge_force = 5000.000000 mass = 125.000000 hold_size = 500 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01 hit_pts = 3600 [CollisionGroup] obj = Li_star_wing_lod1 separable = parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardwing dmg_obj = li_elite_dmg_star_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 hit_pts = 1800 [CollisionGroup] obj = Li_port_wing_lod1 separable = parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpPortwing dmg_obj = li_elite_dmg_port_wing_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 hit_pts = 1800 [CollisionGroup] obj = li_Spoiler_lod1 separable = parent_impulse = 240.000000 child_impulse = 700 debris_type = debris_small_ship dmg_hp = DpSpoiler dmg_obj = li_elite_dmg_Spoiler_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 hit_pts = 1800 [CollisionGroup] obj = li_Engine01_lod1 separable = parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpEngine01 dmg_obj = li_elite_dmg_Engine01_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 hit_pts = 1800 [CollisionGroup] obj = li_Engine02_lod1 separable = parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpEngine02 dmg_obj = li_elite_dmg_Engine02_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 hit_pts = 1800 [Ship] ids_name = 237057 ids_info = 66611 nickname = mission02_burning_transport LODranges = 0, 300, 900, 4500 msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = ships\utility\transport_small\transport_small.cmp material_library = ships\utility\utility_transport.mat explosion_arch = shatter_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 48000000.000000, 4800000.000000, 6000000.000000 angular_drag = 400000000.000000, 400000000.000000, 400000000.000000 rotation_inertia = 144029968.000000, 144004288.000000, 14596292.000000 linear_drag = 9850.000000 nudge_force = 170000.000000 mass = 20021.000000 hold_size = 100000 HP_bay_surface = HpRunningLight08 HP_bay_external = HpMount HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hit_pts = 20000 fuse = mission02_burning_trasport_fuse, 0.000000, 20100 [CollisionGroup] obj = trans_frnt_lod1 separable = child_impulse = 1.000000 parent_impulse = 250.000000 debris_type = debris_normal group_dmg_hp = DpFrnt group_dmg_obj = transport_dmg_frnt_cap hit_pts = 15000 [CollisionGroup] obj = trans_rear_lod1 separable = child_impulse = 1.000000 parent_impulse = 250.000000 debris_type = cap_ship_piece dmg_hp = DpMain dmg_obj = transport_dmg_main_cap hit_pts = 15000 [CollisionGroup] obj = trans_cntrl_twr_lod1 separable = child_impulse = 1.000000 parent_impulse = 250.000000 debris_type = debris_normal dmg_hp = DpCntrl_twr dmg_obj = transport_dmg_twr_cap hit_pts = 15000 [CollisionGroup] obj = trans_eng_lod1 separable = child_impulse = 1.000000 parent_impulse = 250.000000 debris_type = debris_normal dmg_hp = DpEng dmg_obj = transport_dmg_eng_cap hit_pts = 15000 [CollisionGroup] obj = trans_port_eng_lod1 separable = child_impulse = 1.000000 parent_impulse = 250.000000 debris_type = debris_normal dmg_hp = DpPort_eng dmg_obj = transport_dmg_port_eng_cap hit_pts = 15000 [CollisionGroup] obj = trans_star_eng_lod1 separable = child_impulse = 1.000000 parent_impulse = 250.000000 debris_type = debris_normal dmg_hp = DpStar_eng dmg_obj = transport_dmg_star_eng_cap hit_pts = 15000 [CollisionGroup] obj = trans_tail_fin_lod1 separable = child_impulse = 1.000000 parent_impulse = 250.000000 debris_type = debris_normal dmg_hp = DpTail dmg_obj = transport_dmg_fin_cap hit_pts = 15000 [Ship] ids_name = 237034 ids_info = 66570 nickname = debris_tosser_200 LODranges = 0, 1, 2, 3, 4, 5 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat explosion_arch = explosion_toss_debris_200 fuse = instant_kill_fuse, 0.000000, 1000 cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 800.000000, 800.000000, 372.000000 angular_drag = 1250.000000, 1250.000000, 300.000000 rotation_inertia = 571.770752, 573.764893, 74.587044 linear_drag = 7.420000 nudge_force = 1900.000000 mass = 87.500000 hold_size = 200 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = l_fighter_shield01, HpMount, HpShield01 hit_pts = 900 [CollisionGroup] obj = engine_lod1 separable = parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpEngine dmg_obj = li_fighter_dmg_engine_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 hit_pts = 550 [Ship] ids_name = 237001 ids_info = 66493 nickname = ge_armored_nobay LODranges = 0, 200, 300, 2000 msg_id_prefix = gcs_refer_shiparch_atransport mission_property = can_use_berths type = TRANSPORT DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 20000.000000 mass = 4000.000000 hold_size = 100000 explosion_arch = explosion_ge_atransport surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 5000000, 5000000, 5000000 angular_drag = 100000.000000, 100000.000000, 100000.000000 rotation_inertia = 60000.000000, 60000.000000, 60000.000000 nudge_force = 300000.000000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hit_pts = 10000 [Ship] ids_name = 1 ids_info = 1 nickname = RTC_Lifeboat LODranges = 10000 type = FREIGHTER DA_archetype = Solar\misc\space_lifeboat.cmp material_library = Solar\Solar_mat_space_dmg.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 184.000000 mass = 400.000000 hold_size = 100000 hit_pts = 10000 explosion_arch = shatter_utility_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 25000.000000, 25000.000000, 25000.000000 angular_drag = 100000.000000, 100000.000000, 100000.000000 rotation_inertia = 48000.000000, 48000.000000, 48000.000000 nudge_force = 3000.000000 num_exhaust_nozzles = 1 [Ship] ids_name = 602170 ids_info = 602171 ids_info1 = 602172 ids_info2 = 66608 ids_info3 = 602174 ship_class = 3 nickname = bh_moraypol LODranges = 0, 4999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\Frontier\moray_police\moray_police.cmp material_library = ships\Frontier\Tiger_bounty.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_elite2.ini pilot_mesh = generic_pilot nanobot_limit = 183 shield_battery_limit = 183 mass = 140.000000 hold_size = 80 linear_drag = 1 fuse = intermed_damage_smallship01, 0.000000, 1975 fuse = intermed_damage_smallship02, 0.000000, 988 fuse = intermed_damage_smallship03, 0.000000, 658 max_bank_angle = 10 camera_offset = 9, 35 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35900 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 602165 ids_info = 602166 ids_info1 = 602167 ids_info2 = 66608 ids_info3 = 602169 nickname = nomad_fighter ship_class = 3 LODranges = 0, 4999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\custom\nomad\no_fighter.3db material_library = ships\nomad\nomad_fx.txm material_library = fx\envmapbasic.mat nomad = true nanobot_limit = 171 shield_battery_limit = 171 hit_pts = 33200 mass = 140.000000 hold_size = 80 linear_drag = 1 max_bank_angle = 10 cockpit = cockpits\liberty\l_fighter.ini camera_offset = 15, 30 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 HP_tractor_source = HpTractor_Source hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] angular_drag = 41000.000000, 41000.000000, 141000.000000 bay_door_anim = Sc_open dock1 bay_doors_close_snd = cargo_doors_close bay_doors_open_snd = cargo_doors_open camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_offset = 9, 39 camera_turn_look_ahead_slerp_amount = 1.000000 camera_vertical_turn_down_angle = 26 camera_vertical_turn_up_angle = 5 cockpit = cockpits\bretonia\b_elite.ini envmap_material = envmapbasic explosion_arch = explosion_li_freighter explosion_arch = explosion_ge_atransport fuse = intermed_atransport01, 0.000000, 650 fuse = intermed_atransport01, 0.000000, 325 fuse = intermed_atransport01, 0.000000, 217 hit_pts = 19500 hold_size = 80 HP_bay_external = HpBayDoor02 HP_bay_surface = HpBayDoor01 HP_tractor_source = HpTractor_Source hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 ids_name = 602130 ids_info = 602131 ids_info1 = 602132 ids_info2 = 66608 ids_info3 = 602134 linear_drag = 1.000000 LODranges = 0, 9999 mass = 150.000000 DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\nova.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\nova.mat material_library = fx\envmapbasic.mat max_bank_angle = 10 mission_property = can_use_berths msg_id_prefix = gcs_refer_shiparch_atransport nanobot_limit = 146 nickname = nova nudge_force = 30000.000000 pilot_mesh = generic_pilot rotation_inertia = 8400.000000, 8400.000000, 8400.000000 shield_battery_limit = 146 shield_link = b_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 ship_class = 1 steering_torque = 55000.000000, 55000.000000, 143000.000000 strafe_force = 35000 strafe_power_usage = 2 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 type = FIGHTER hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] angular_drag = 68000000.000000, 68000000.000000, 68000000.000000 bay_door_anim = Sc_open bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 23 camera_offset = 14, 45 camera_turn_look_ahead_slerp_amount = 1.000000 camera_vertical_turn_down_angle = 30 camera_vertical_turn_up_angle = 5 cockpit = cockpits\armored\armored.ini DA_archetype = ships\utility\transport_armored\transport_armored.cmp material_library = ships\utility\utility_misc.mat envmap_material = envmapbasic explosion_arch = explosion_ge_atransport fuse = intermed_atransport01, 0.000000, 650 fuse = intermed_atransport01, 0.000000, 325 fuse = intermed_atransport01, 0.000000, 217 hit_pts = 50000 hold_size = 900 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source hp_type = hp_gun_special_10, HpTurret05, HpTurret06 hp_type = hp_gun_special_9, HpTurret05, HpTurret06 hp_type = hp_gun_special_8, HpTurret05, HpTurret06 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_freighter_shield_special_7, HpShield01 ids_name = 237001 ids_info = 602101 ids_info1 = 66493 ids_info2 = 66608 ids_info3 = 602104 linear_drag = 1.000000 LODranges = 0, 200, 500, 3000 mass = 500.000000 material_library = fx\envmapbasic.mat max_bank_angle = 20 mission_property = can_use_berths msg_id_prefix = gcs_refer_shiparch_atransport nanobot_limit = 250 nickname = BTR nudge_force = 30000.000000 num_exhaust_nozzles = 2 pilot_mesh = generic_pilot rotation_inertia = 12000000.000000, 12000000.000000, 12000000.000000 shield_battery_limit = 250 shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 ship_class = 2 steering_torque = 48500000.000000, 48500000.000000, 48500000.000000 strafe_force = 20000 strafe_power_usage = 2 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 type = FREIGHTER hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_2, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 602070 ids_info = 602071 ids_info1 = 66540 ids_info2 = 66608 ids_info3 = 602074 ship_class = 3 nickname = blue_eagle LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\custom\eagle\blue_eagle.cmp material_library = SHIPS\custom\eagle\blue_eagle.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot mass = 130 hold_size = 90 linear_drag = 1 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 35 camera_offset = 11, 39 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 40 camera_turn_look_ahead_slerp_amount = 1 nanobot_limit = 188 shield_battery_limit = 188 hit_pts = 36400 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 602070 ids_info = 602071 ids_info1 = 66540 ids_info2 = 66608 ids_info3 = 602074 ship_class = 3 nickname = red_eagle LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\custom\eagle\red_eagle.cmp material_library = SHIPS\custom\eagle\red_eagle.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot mass = 130 hold_size = 90 linear_drag = 1 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 35 camera_offset = 11, 39 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 40 camera_turn_look_ahead_slerp_amount = 1 nanobot_limit = 188 shield_battery_limit = 188 hit_pts = 36400 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 602090 ids_info = 602091 ids_info1 = 602092 ids_info2 = 66608 ids_info3 = 602094 ship_class = 3 nickname = LISHIPS LODranges = 0, 99999, 99999, 99999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\LISHIPS\LISHIPS.cmp material_library = ships\LISHIPS\LISHIPS.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\LISHIPS\LISHIPS.ini pilot_mesh = generic_pilot nanobot_limit = 170 shield_battery_limit = 170 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_atransport01, 0.000000, 650 fuse = intermed_atransport01, 0.000000, 325 fuse = intermed_atransport01, 0.000000, 217 max_bank_angle = 10 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 602010 ids_info = 602011 ids_info1 = 66574 ids_info2 = 66608 ids_info3 = 602014 ship_class = 2 nickname = rhino LODranges = 0, 99999, 99999, 99999 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\rhino\rhino.cmp material_library = ships\rhino\newfl_liberty.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 165 shield_battery_limit = 165 mass = 300.000000 linear_drag = 1.000000 hold_size = 600 fuse = intermed_damage_smallship01, 0.000000, 400 fuse = intermed_damage_smallship02, 0.000000, 200 fuse = intermed_damage_smallship03, 0.000000, 100 max_bank_angle = 15 camera_offset = 8, 45 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 22500 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 steering_torque = 54000.000000, 54000.000000, 104000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 602000 ids_info = 602001 ids_info1 = 602002 ids_info2 = 66608 ids_info3 = 602004 nickname = BLACKSabra ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = ships\BLACKSabra\BLACKSabra.cmp material_library = ships\BLACKSabra\BLACKSabra.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite2.ini max_bank_angle = 30 camera_offset = 9, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 180 shield_battery_limit = 180 hit_pts = 35000 hold_size = 85 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 2500, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 5000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 3 shield_link = l_elite_shield01, HpMount, Hpxx01, HpEngine01, Hpnew01, Hpnew02, Hpnew03, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 2700 fuse = intermed_damage_smallship02, 0.000000, 1350 fuse = intermed_damage_smallship03, 0.000000, 900 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_turret_special_6, HpTurret01 linear_drag = 1 mass = 150 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601990 ids_info = 601991 ids_info1 = 601992 ids_info2 = 66608 ids_info3 = 601994 nickname = blacktitan ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 5000 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = ships\blacktitan\blacktitan.cmp material_library = ships\blacktitan\blacktitan.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite2.ini max_bank_angle = 30 camera_offset = 9, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 180 shield_battery_limit = 180 hit_pts = 35000 hold_size = 85 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 2500, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 5000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 3 shield_link = l_elite_shield01, HpMount, Hpxx01, HpEngine01, Hpnew01, Hpnew02, Hpnew03, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 2700 fuse = intermed_damage_smallship02, 0.000000, 1350 fuse = intermed_damage_smallship03, 0.000000, 900 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_turret_special_6, HpTurret01 linear_drag = 1 mass = 150 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601940 ids_info = 601941 ids_info1 = 601942 ids_info2 = 66608 ids_info3 = 601944 ship_class = 4 nickname = li_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\gunboats\gunboats\li_gunship.cmp material_library = ships\gunboats\gunboats\li_gunship.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 18, 62 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 400 nanobot_limit = 850 shield_battery_limit = 800 hit_pts = 450000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_7, HpWeapon01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601940 ids_info = 601941 ids_info1 = 601942 ids_info2 = 66608 ids_info3 = 601944 ship_class = 4 nickname = npc_li_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = GUNBOAT DA_archetype = ships\gunboats\gunboats\li_gunship.cmp material_library = ships\gunboats\gunboats\li_gunship.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 18, 62 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 400 nanobot_limit = 850 shield_battery_limit = 800 hit_pts = 450000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_7, HpWeapon01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237019 ids_info = 66539 ids_info1 = 66540 ids_info2 = 66608 ids_info3 = 66541 ship_class = 3 nickname = ge_fighter7 LODranges = 0, 99999, 99999, 99999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\eagle\eagle.cmp material_library = ships\eagle\eagle.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36200 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601890 ids_info = 601891 ids_info1 = 601892 ids_info2 = 66608 ids_info3 = 601894 ship_class = 1 dock_group = heavy nickname = Oxotnik msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths LODranges = 0, 9999 type = FIGHTER fuse = intermed_damage_smallship01, 0.000000, 550 fuse = intermed_damage_smallship02, 0.000000, 275 fuse = intermed_damage_smallship03, 0.000000, 183 num_exhaust_nozzles = 2 max_bank_angle = 35 camera_offset = 11, 30 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 DA_archetype = ships\Oxotnik\buster_raider.cmp material_library = ships\Oxotnik\buster.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini distance_render = 5000 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1 mass = 200 hold_size = 75 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 nanobot_limit = 143 shield_battery_limit = 143 hit_pts = 21500 strafe_power_usage = 2 HP_tractor_source = HpTractor_Source hp_type = hp_thruster, HpThruster01 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_3, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534612 ids_info = 601841 ids_info1 = 66582 ids_info2 = 66608 ids_info3 = 601844 ship_class = 3 nickname = Anubis LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Ordhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\Anubismk2\ap_elite.cmp material_library = ships\Anubismk2\ap_elite.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini pilot_mesh = generic_pilot nanobot_limit = 184 shield_battery_limit = 184 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 1050 fuse = intermed_damage_smallship02, 0.000000, 525 fuse = intermed_damage_smallship03, 0.000000, 350 max_bank_angle = 30 camera_offset = 12, 46 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35800 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = or_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534612 ids_info = 601841 ids_info1 = 66582 ids_info2 = 66608 ids_info3 = 601844 ship_class = 3 nickname = Anubis_npc LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Ordhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\Anubismk2\ap_elite.cmp material_library = ships\Anubismk2\ap_elite.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 1050 fuse = intermed_damage_smallship02, 0.000000, 525 fuse = intermed_damage_smallship03, 0.000000, 350 max_bank_angle = 30 camera_offset = 12, 46 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 75200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = or_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237040 ids_info = 66580 nickname = no_gunboat2 LODranges = 0, 300, 500, 5000 type = GUNBOAT DA_archetype = ships\nomad\no_gunship\no_gunship.3db material_library = ships\nomad\nomad_fx.txm nomad = true mass = 1000.000000 hold_size = 800 explosion_arch = explosion_no_gunboat fuse = fuse_no_gunboat_death, 0.000000, 1 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000 steering_torque = 60000000.000000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000 nudge_force = 150000.000000 HP_tractor_source = HpMount num_exhaust_nozzles = 1 hit_pts = 100000 [Ship] ids_name = 601820 ids_info = 601821 ids_info1 = 601822 ids_info2 = 66608 ids_info3 = 601824 ship_class = 4 nickname = dsy_no_gunboat LODranges = 0, 9999 type = FREIGHTER DA_archetype = ships\nomad\no_gunship\no_gunship.3db material_library = ships\nomad\nomad_fx.txm mission_property = can_use_med_moors nomad = true cockpit = cockpits\discovery\no_gunboat.ini mass = 300.000000 hold_size = 400 max_bank_angle = 20 explosion_arch = explosion_no_gunboat fuse = fuse_no_gunboat_death, 0.000000, 1 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000 steering_torque = 80000000.000000, 80000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 20000000.000000, 20000000.000000, 20000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 1 hit_pts = 435000 camera_offset = 25, 130 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 nanobot_limit = 835 shield_battery_limit = 800 HP_tractor_source = HpTractor_source01 hp_type = hp_gun_special_7,Hp_1_04 hp_type = hp_turret_special_8, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_05, Hp_1_06, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_6, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_05, Hp_1_06, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_thruster, HpThruster01 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = no_gunboat_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_no_gunboat_death, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601520 ids_info = 526483 ids_info1 = 601172 ids_info2 = 66608 ids_info3 = 526484 ship_class = 3 nickname = Alies LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_UVvhf mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\Alies\Alies.cmp material_library = SHIPS\Alies\Alies.mat material_library = FX\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini nanobot_limit = 190 shield_battery_limit = 190 mass = 180.000000 hold_size = 150 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 1050 fuse = intermed_damage_smallship02, 0.000000, 525 fuse = intermed_damage_smallship03, 0.000000, 350 max_bank_angle = 15 camera_offset = 10, 36 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35900 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 40 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 602173 ids_info = 526485 ids_info1 = 602175 ids_info2 = 66608 ids_info3 = 526486 ship_class = 3 nickname = shadow LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_UVvhf mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\Alies\shadow.cmp material_library = SHIPS\Alies\shadow.mat material_library = FX\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini nanobot_limit = 190 shield_battery_limit = 190 mass = 180.000000 hold_size = 100 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 1050 fuse = intermed_damage_smallship02, 0.000000, 525 fuse = intermed_damage_smallship03, 0.000000, 350 max_bank_angle = 15 camera_offset = 10, 36 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 40 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601770 ids_info = 601771 ids_info1 = 601772 ids_info2 = 66608 ids_info3 = 601774 nickname = shadow_trade ship_class = 2 type = FREIGHTER mission_property = can_use_berths LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_pirhf DA_archetype = Ships\alies\shadow_trade.cmp material_library = Ships\alies\shadow_trade.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini max_bank_angle = 30 camera_offset = 13, 46 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 nanobot_limit = 200 shield_battery_limit = 200 hit_pts = 40000 hold_size = 900 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0, 4500 fuse = intermed_damage_smallship02, 0, 3500 fuse = intermed_damage_smallship03, 0, 2000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_mine_dropper, HpMine01 HP_tractor_source = HpTractor_source shield_link = l_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_thruster, HpThruster01 linear_drag = 1 mass = 300.000000 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601500 ids_info = 601501 ids_info1 = 601502 ids_info2 = 66608 ids_info3 = 601504 ship_class = 1 dock_group = heavy nickname = ColBird msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths LODranges = 0, 9000 type = FIGHTER DA_archetype = Ships\ColBird\colbirdmki.cmp material_library = Ships\ColBird\colbirdmki.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_freighter.ini max_bank_angle = 75 camera_offset = 16.000000, 45.000000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 140 shield_battery_limit = 140 hit_pts = 21000 hold_size = 55 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_1, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 1050 fuse = intermed_damage_smallship02, 0.000000, 525 fuse = intermed_damage_smallship03, 0.000000, 350 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 strafe_power_usage = 2 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_3, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601360 ids_info = 601361 ids_info1 = 601362 ids_info2 = 66608 ids_info3 = 601364 nickname = dsy_brliner ship_class = 9 LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_luxliner mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\liner\brliner.cmp material_library = ships\liner\brliner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\dsy_brliner.ini linear_drag = 1.000000 mass = 900.000000 max_bank_angle = 15 camera_offset = 40, 210 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 2000 shield_battery_limit = 2000 hit_pts = 1000000 hold_size = 2000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 400000000.000000, 400000000.000000, 500000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = transport_death_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 750 fuse = intermed_damage_transport02, 0.000000, 375 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_freighter_shield_special_7, HpShield01 [Ship] ids_name = 601140 ids_info = 601141 ids_info1 = 601142 ids_info2 = 66608 ids_info3 = 601144 ship_class = 3 nickname = bmw LODranges = 0, 90000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\Bmw\bmw.cmp material_library = Ships\Bmw\bmw.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 360 camera_offset = 12, 44 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 5000 shield_battery_limit = 5000 hold_size = 5000 hit_pts = 6000000 cockpit = cockpits\corsair\bw_freighter.ini explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 4 shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 fuse = intermed_damage_smallship01, 0.0, 400 fuse = intermed_damage_smallship02, 0.0, 200 fuse = intermed_damage_smallship03, 0.0, 133 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 150 nudge_force = 30000.000000 strafe_force = 100000 strafe_power_usage = 2 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 dock_group = restricted [Ship] ids_name = 600090 ids_info = 600091 ids_info1 = 600092 ids_info2 = 66608 ids_info3 = 600094 ship_class = 2 nickname = trade LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_borf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\trade\Merchantman\Merchantman.cmp material_library = ships\trade\Merchantman\Merchantman.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 300.000000 linear_drag = 1.000000 hold_size = 700 fuse = intermed_damage_smallship01, 0.000000, 900 fuse = intermed_damage_smallship02, 0.000000, 450 fuse = intermed_damage_smallship03, 0.000000, 300 max_bank_angle = 15 camera_offset = 10, 49 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 25000 explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 600010 ids_info = 600011 ids_info1 = 66608 ship_class = 0 nickname = bheliteheavy msg_id_prefix = gcs_refer_shiparch_UVlf mission_property = can_use_berths LODranges = 0, 9999 type = FIGHTER DA_archetype = SHIPS\JsnBhEliteHeavy\JsnBhEliteHeavy.cmp material_library = SHIPS\JsnBhEliteHeavy\JsnBhEliteHeavy.mat material_library = FX\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\LIBERTY\l_elite.ini pilot_mesh = generic_pilot nanobot_limit = 30 shield_battery_limit = 30 mass = 50.000000 hold_size = 40 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 400 fuse = intermed_damage_smallship02, 0.000000, 200 fuse = intermed_damage_smallship03, 0.000000, 133 max_bank_angle = 30 camera_offset = 8, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 3000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 50000.000000, 50000.000000, 230000.000000 angular_drag = 40000.000000, 40000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01, HpShield02 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 [Ship] ids_name = 237054 ids_info = 601151 ids_info1 = 66607 ids_info2 = 66608 ids_info3 = 601154 ship_class = 4 nickname = dsy_rh_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\rh_gunboat.ini pilot_mesh = generic_pilot camera_offset = 30, 100 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 860 shield_battery_limit = 800 mass = 300.000000 hold_size = 450 hit_pts = 460000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = rh_gunship_body_player_fuse, 0.000000, 1 fuse = rh_gunship_burning_fuse01, 0.000000, 2625 fuse = rh_gunship_burning_fuse02, 0.000000, 1313 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000 steering_torque = 60000000.000000, 60000000.000000, 90000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_gun_special_7, HpWeapon01 hp_type = hp_turret_special_8, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05 hp_type = hp_turret_special_6, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 30 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = rh_gunship_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237054 ids_info = 601151 ids_info1 = 66607 ids_info2 = 66608 ids_info3 = 601154 ship_class = 4 nickname = npc_rh_gunboat LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = GUNBOAT DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\rh_gunboat.ini pilot_mesh = generic_pilot camera_offset = 30, 100 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 860 shield_battery_limit = 800 mass = 300.000000 hold_size = 450 hit_pts = 460000 fuse = rh_gunship_body_player_fuse, 0.000000, 1 fuse = rh_gunship_burning_fuse01, 0.000000, 2625 fuse = rh_gunship_burning_fuse02, 0.000000, 1313 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000 steering_torque = 60000000.000000, 60000000.000000, 90000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_gun_special_7, HpWeapon01 hp_type = hp_turret_special_8, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05 hp_type = hp_turret_special_6, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 30 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_front_lod1 separable = true parent_impulse = 0 child_impulse = 500.000000 debris_type = cap_ship_piece2 mass = 200.000000 group_dmg_hp = DpFront group_dmg_obj = rh_gunship_dmg_front_cap fuse = rh_gunship_body_player_fuse, 0.000000, 1 hit_pts = 410000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = engine_lod1 separable = true parent_impulse = 60.000000 child_impulse = 11.000000 debris_type = debris_vanish dmg_hp = DpEngine dmg_obj = rh_gunship_dmg_engine_cap mass = 5.000000 fuse = rh_gunship_body_player_fuse, 0.000000, 1 hit_pts = 410000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_cntrltwr_lod1 separable = true parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish dmg_hp = DpCntrltwr dmg_obj = rh_gunship_dmg_tower_cap mass = 200.000000 fuse = rh_gunship_body_player_fuse, 0.000000, 1 hit_pts = 410000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = rh_gunboat_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = rh_gunship_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237010 ids_info = 601191 ids_info1 = 66514 ids_info2 = 66608 ids_info3 = 601194 ship_class = 4 nickname = dsy_br_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Breg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\br_gunboat.ini pilot_mesh = generic_pilot max_bank_angle = 30 camera_offset = 30, 90 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 480 nanobot_limit = 855 shield_battery_limit = 800 hit_pts = 455000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = br_gunship_player_fuse, 0.000000, 1 fuse = br_gunship_burning_fuse01, 0.000000, 875 fuse = br_gunship_burning_fuse02, 0.000000, 438 steering_torque = 60000000.000000, 60000000.000000, 90000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_7, HpTurret_B3_01 hp_type = hp_turret_special_8, HpTurret_B3_02, HpTurret_B3_03, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02 hp_type = hp_turret_special_6, HpTurret_B3_02, HpTurret_B3_03, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = br_gunship_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237010 ids_info = 601191 ids_info1 = 66514 ids_info2 = 66608 ids_info3 = 601194 ship_class = 4 nickname = npc_br_gunboat LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Breg mission_property = can_use_med_moors type = GUNBOAT DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\br_gunboat.ini pilot_mesh = generic_pilot max_bank_angle = 30 camera_offset = 30, 90 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 480 nanobot_limit = 855 shield_battery_limit = 800 hit_pts = 455000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = br_gunship_player_fuse, 0.000000, 1 fuse = br_gunship_burning_fuse01, 0.000000, 875 fuse = br_gunship_burning_fuse02, 0.000000, 438 steering_torque = 60000000.000000, 60000000.000000, 90000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_7, HpTurret_B3_01 hp_type = hp_turret_special_8, HpTurret_B3_02, HpTurret_B3_03, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02 hp_type = hp_turret_special_6, HpTurret_B3_02, HpTurret_B3_03, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield02 hp_type = hp_freighter_shield_special_8, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.200000 obj = br_cntrl_twr_lod1 separable = true debris_type = debris_vanish parent_impulse = 500.000000 child_impulse = 10.000000 mass = 200.000000 fuse = br_gunship_player_fuse, 0.000000, 1 dmg_obj = b_gunship_tower_cap dmg_hp = DpCntrltwr hit_pts = 400000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = br_tail_lod1 separable = true parent_impulse = 500.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = br_gunship_player_fuse, 0.000000, 1 dmg_obj = b_gunship_tail_cap dmg_hp = DpTail hit_pts = 400000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = br_port_eng_lod1 separable = true parent_impulse = 500.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = br_gunship_player_fuse, 0.000000, 1 dmg_obj = b_gunship_port_eng_cap dmg_hp = DpPortengine hit_pts = 400000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = br_star_eng_lod1 separable = true parent_impulse = 500.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = br_gunship_player_fuse, 0.000000, 1 dmg_obj = b_gunship_starboard_eng_cap dmg_hp = DpStarboardengine hit_pts = 400000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = br_port_wing_lod1 separable = true parent_impulse = 0 child_impulse = 1500.000000 debris_type = cap_ship_piece mass = 200.000000 fuse = br_gunship_player_fuse, 0.000000, 1 group_dmg_hp = DpPortwing group_dmg_obj = b_gunship_port_wing_cap hit_pts = 400000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = br_star_wing_lod1 separable = true parent_impulse = 0 child_impulse = 1800.000000 debris_type = cap_ship_piece mass = 200.000000 fuse = br_gunship_player_fuse, 0.000000, 1 group_dmg_hp = DpStarboardwing group_dmg_obj = b_gunship_starboard_wing_cap hit_pts = 400000 root_health_proxy = true [Ship] ids_name = 237030 ids_info = 601211 ids_info1 = 66564 ids_info2 = 66608 ids_info3 = 601214 ship_class = 4 nickname = dsy_ku_gunboat msg_id_prefix = gcs_refer_shiparch_Kusg mission_property = can_use_med_moors LODranges = 0, 9999 type = FREIGHTER DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_gunboat.ini pilot_mesh = generic_pilot camera_offset = 15, 60 camera_angular_acceleration = 0.040000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 875 shield_battery_limit = 800 linear_drag = 1.000000 mass = 300.000000 hold_size = 390 hit_pts = 475000 explosion_arch = gunship_explosion fuse = drop_cargo_fuse02, 0.000000, 0 fuse = ku_gunship_body_player_fuse, 0.000000, 1 fuse = ku_gunship_burning_fuse01, 0.000000, 2250 fuse = ku_gunship_burning_fuse01, 0.000000, 1125 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.000000, 80000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_7, HpTurret_K5_01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 30 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = ku_gunship_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237030 ids_info = 601211 ids_info1 = 66564 ids_info2 = 66608 ids_info3 = 601214 ship_class = 4 nickname = npc_ku_gunboat msg_id_prefix = gcs_refer_shiparch_Kusg mission_property = can_use_med_moors LODranges = 0, 9999 type = GUNBOAT DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_gunboat.ini pilot_mesh = generic_pilot camera_offset = 15, 60 camera_angular_acceleration = 0.040000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 875 shield_battery_limit = 800 linear_drag = 1.000000 mass = 300.000000 hold_size = 390 hit_pts = 475000 explosion_arch = gunship_explosion fuse = ku_gunship_body_player_fuse, 0.000000, 1 fuse = ku_gunship_burning_fuse01, 0.000000, 2250 fuse = ku_gunship_burning_fuse01, 0.000000, 1125 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.000000, 80000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_7, HpTurret_K5_01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 30 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.200000 obj = ku_star_spike_lod1 separable = true parent_impulse = 60.000000 child_impulse = 500.000000 fuse = ku_gunship_body_player_fuse, 0.000000, 1 dmg_hp = DpSpkmnt_starboard dmg_obj = ku_gunboat_dmg_star_spike_cap debris_type = cap_ship_piece mass = 20.000000 hit_pts = 430000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = ku_port_spike_lod1 separable = true parent_impulse = 60.000000 child_impulse = 300.000000 fuse = ku_gunship_body_player_fuse, 0.000000, 1 dmg_hp = DpSpkMnt_Port dmg_obj = ku_gunboat_dmg_port_spike_cap debris_type = cap_ship_piece mass = 20.000000 hit_pts = 430000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = ku_port_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 600.000000 fuse = ku_gunship_body_player_fuse, 0.000000, 1 dmg_hp = DpWing_port dmg_obj = ku_gunboat_dmg_port_wing_cap debris_type = cap_ship_piece mass = 20.000000 hit_pts = 430000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = ku_star_wing_lod1 separable = true parent_impulse = 60.000000 child_impulse = 500.000000 fuse = ku_gunship_body_player_fuse, 0.000000, 1 dmg_hp = DpWing_starboard dmg_obj = ku_gunboat_dmg_star_wing_cap debris_type = cap_ship_piece mass = 20.000000 hit_pts = 430000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = ku_port_eng_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 fuse = ku_gunship_body_player_fuse, 0.000000, 1 dmg_hp = DpEng_port dmg_obj = ku_gunboat_dmg_port_eng_cap debris_type = debris_vanish mass = 20.000000 hit_pts = 430000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = ku_star_eng_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 fuse = ku_gunship_body_player_fuse, 0.000000, 1 dmg_hp = DpEng_starboard dmg_obj = ku_gunboat_dmg_star_eng_cap debris_type = debris_vanish mass = 20.000000 hit_pts = 430000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = ku_cntrltwr_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_vanish fuse = ku_gunship_body_player_fuse, 0.000000, 1 dmg_hp = DpCntrltwr dmg_obj = ku_gunboat_dmg_tower_cap mass = 20.000000 hit_pts = 430000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = ku_frnt_port_lod1 separable = true parent_impulse = 10.000000 child_impulse = 3000.000000 debris_type = cap_ship_piece fuse = ku_gunship_body_player_fuse, 0.000000, 1 group_dmg_hp = DpFrnt group_dmg_obj = ku_gunboat_dmg_front_cap mass = 200.000000 hit_pts = 430000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = ku_gunboat_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = ku_gunship_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237057 ids_info = 601221 ids_info1 = 66611 ids_info2 = 66608 ids_info3 = 601224 ship_class = 9 nickname = dsy_transport LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\UTILITY\TRANSPORT_SMALL\transport_small.cmp material_library = SHIPS\utility\utility_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ge_transport.ini pilot_mesh = generic_pilot camera_offset = 20, 110 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 280 shield_battery_limit = 280 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 linear_drag = 1.000000 mass = 400.000000 hold_size = 1000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 hp_type = hp_turret_special_7, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 hp_type = hp_turret_special_6, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor03 HP_bay_external = HpBayDoor04 HP_tractor_source = HpTractor_Source hp_type = hp_thruster, HpThruster01, HpThruster02 num_exhaust_nozzles = 3 hit_pts = 65000 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237031 ids_info = 601261 ids_info1 = 66565 ids_info2 = 66608 ids_info3 = 601264 ship_class = 5 nickname = dsy_li_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 35, 180 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 750 hit_pts = 1200000 nanobot_limit = 2300 shield_battery_limit = 2000 explosion_arch = explosion_li_cruiser_rebirth fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_10, HpWeapon01 hp_type = hp_turret_special_9, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_04, HpTurret_L5_05, HpTurret_L5_06, HpTurret_L5_07, HpTurret01, HpTurret02, HpTurret03 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = li_cruiser_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237031 ids_info = 601261 ids_info1 = 66565 ids_info2 = 66608 ids_info3 = 601264 ship_class = 5 nickname = npc_li_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = CRUISER DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 35, 180 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 750 hit_pts = 1200000 nanobot_limit = 2300 shield_battery_limit = 2000 explosion_arch = explosion_li_cruiser_rebirth fuse = li_cruiser_body_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_10, HpWeapon01 hp_type = hp_turret_special_9, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_04, HpTurret_L5_05, HpTurret_L5_06, HpTurret_L5_07 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.200000 obj = Li_cruiser_cntrltwr_lod1 separable = true debris_type = debris_vanish fuse = li_cruiser_body_player_fuse, 0.000000, 1 dmg_obj = l_cruiser_tower_cap dmg_hp = DpCntrltwr mass = 30000.000000 parent_impulse = 10.000000 child_impulse = 10.000000 hit_pts = 1200000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_cruiser_nose_lod1 separable = true debris_type = cap_ship_piece fuse = li_cruiser_body_player_fuse, 0.000000, 1 parent_impulse = 10.000000 child_impulse = 60.000000 group_dmg_hp = DpFront group_dmg_obj = l_cruiser_front_cap mass = 10.000000 hit_pts = 1200000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_cruiser_engine01_lod1 separable = true debris_type = cap_ship_piece fuse = li_cruiser_body_player_fuse, 0.000000, 1 dmg_obj = l_cruiser_engine01_cap dmg_hp = DpEngine01 group_dmg_hp = DpEng01 group_dmg_obj = l_cruiser_engine01_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 1000.000000 hit_pts = 1200000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_cruiser_engine02_lod1 separable = true debris_type = cap_ship_piece fuse = li_cruiser_body_player_fuse, 0.000000, 1 dmg_obj = l_cruiser_engine02_cap dmg_hp = DpEngine02 group_dmg_hp = DpEng02 group_dmg_obj = l_cruiser_engine02_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 3000.000000 hit_pts = 1200000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_cruiser_engine03_lod1 separable = true debris_type = cap_ship_piece fuse = li_cruiser_body_player_fuse, 0.000000, 1 dmg_obj = l_cruiser_engine03_cap dmg_hp = DpEngine03 group_dmg_hp = DpEng03 group_dmg_obj = l_cruiser_engine03_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 9000.000000 hit_pts = 1200000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_cruiser_engine04_lod1 separable = true debris_type = cap_ship_piece fuse = li_cruiser_body_player_fuse, 0.000000, 1 dmg_obj = l_cruiser_engine04_cap dmg_hp = DpEngine04 group_dmg_hp = DpEng04 group_dmg_obj = l_cruiser_engine04_cap mass = 100.000000 parent_impulse = 10.000000 child_impulse = 5000.000000 hit_pts = 1200000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = li_cruiser_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = li_cruiser_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237050 ids_info = 602151 ids_info1 = 66597 ids_info2 = 66608 ids_info3 = 602154 ship_class = 5 nickname = dsy_rh_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\rh_cruiser.ini pilot_mesh = generic_pilot camera_offset = 40, 160 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2300 shield_battery_limit = 2000 linear_drag = 1.000000 mass = 700.000000 hold_size = 850 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = rh_cruiser_burning_fuse01, 0.000000, 10825 fuse = rh_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1300000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R2_05, HpTurret_R2_06, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R4_01, HpTurret_R4_02, HpTurret01, HpTurret02, HpTurret03 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = rh_cruiser_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237050 ids_info = 602151 ids_info1 = 66597 ids_info2 = 66608 ids_info3 = 602154 ship_class = 5 nickname = npc_rh_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = CRUISER DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\rh_cruiser.ini pilot_mesh = generic_pilot camera_offset = 40, 160 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2300 shield_battery_limit = 2000 linear_drag = 1.000000 mass = 700.000000 hold_size = 850 explosion_arch = explosion_green_capital_small fuse = rh_cruiser_body_player_fuse, 0.000000, 1 fuse = rh_cruiser_burning_fuse01, 0.000000, 10825 fuse = rh_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1300000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R2_05, HpTurret_R2_06, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R4_01, HpTurret_R4_02 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_front_lod1 separable = true parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 fuse = rh_cruiser_body_player_fuse, 0.000000, 1 fuse = rh_cruiser_burning_fuse01, 0.000000, 10825 group_dmg_hp = DpFront group_dmg_obj = rh_cruiser_dmg_front_cap mass = 500.000000 hit_pts = 1300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_cntrltwr_lod1 separable = true parent_impulse = 90.000000 child_impulse = 60.000000 debris_type = debris_vanish fuse = rh_cruiser_body_player_fuse, 0.000000, 1 dmg_hp = DpCntrltwr dmg_obj = rh_cruiser_dmg_control_tower_cap hit_pts = 1300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = engine_lod1 separable = true parent_impulse = 90.000000 child_impulse = 60.000000 debris_type = debris_vanish fuse = rh_cruiser_body_player_fuse, 0.000000, 1 fuse = rh_cruiser_burning_fuse04, 0.000000, 10825 dmg_hp = DpEngine dmg_obj = rh_cruiser_dmg_engine_cap hit_pts = 1300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_starboard_tower_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_vanish fuse = rh_cruiser_body_player_fuse, 0.000000, 1 dmg_hp = DpStarboard tower dmg_obj = rh_cruiser_dmg_starboard_tower_cap hit_pts = 1300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_port_tower_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_vanish fuse = rh_cruiser_body_player_fuse, 0.000000, 1 dmg_hp = DPPort tower dmg_obj = rh_cruiser_dmg_port_tower_cap hit_pts = 1300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = rh_cruiser_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = rh_cruiser_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237006 ids_info = 602146 ids_info1 = 66504 ids_info2 = 66608 ids_info3 = 602149 ship_class = 5 nickname = dsy_br_destroyer msg_id_prefix = gcs_refer_shiparch_Bred mission_property = can_use_med_moors type = FREIGHTER LODranges = 0, 20000 DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\br_destroyer.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 30, 150 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 750.000000 hold_size = 800 nanobot_limit = 2300 shield_battery_limit = 2000 hit_pts = 1320000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse01, 0.000000, 10825 fuse = br_destroyer_burning_fuse02, 0.000000, 5413 steering_torque = 600000000.000000, 600000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret_B1_01, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B3_01, HpTurret_B3_02, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = br_destroyer_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237006 ids_info = 602146 ids_info1 = 66504 ids_info2 = 66608 ids_info3 = 602149 ship_class = 5 nickname = npc_br_destroyer msg_id_prefix = gcs_refer_shiparch_Bred mission_property = can_use_med_moors type = CRUISER LODranges = 0, 20000 DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\br_destroyer.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 30, 150 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 750.000000 hold_size = 800 nanobot_limit = 2300 shield_battery_limit = 2000 hit_pts = 1320000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = br_destroyer_player_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse01, 0.000000, 10825 fuse = br_destroyer_burning_fuse02, 0.000000, 5413 steering_torque = 600000000.000000, 600000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret_B1_01, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B3_01, HpTurret_B3_02, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.200000 obj = Br_frnt_bdy_lod1 separable = true parent_impulse = 60.000000 child_impulse = 600.000000 debris_type = cap_ship_piece mass = 201.000000 fuse = br_destroyer_player_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse03, 0.000000, 10925 fuse = br_destroyer_burning_fuse04, 0.000000, 5413 hit_pts = 1320000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Br_frnt_bdy_top_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 201.000000 fuse = br_destroyer_player_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse03, 0.000000, 10825 fuse = br_destroyer_burning_fuse04, 0.000000, 5413 dmg_hp = DpFrnt_bdy_top dmg_obj = b_destroyer_body_cap hit_pts = 1320000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Br_wpn_platform_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_player_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse03, 0.000000, 10825 fuse = br_destroyer_burning_fuse04, 0.000000, 5413 dmg_obj = b_destroyer_wplat_cap dmg_hp = DpWpn_platform hit_pts = 1320000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = br_cntrl_twr_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_player_fuse, 0.000000, 1 dmg_obj = b_destroyer_tower_cap dmg_hp = DpCntrltwr hit_pts = 1320000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = br_port_eng_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_player_fuse, 0.000000, 1 dmg_obj = b_destroyer_port_eng_cap dmg_hp = DpPortengine hit_pts = 1320000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = br_star_eng_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_player_fuse, 0.000000, 1 dmg_obj = b_destroyer_starboard_eng_cap dmg_hp = DpStarboardengine hit_pts = 1320000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = br_destroyer_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = br_destroyer_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237026 ids_info = 601131 ids_info1 = 66554 ids_info2 = 66608 ids_info3 = 601134 ship_class = 5 nickname = dsy_ku_destroyer LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\rh_cruiser.ini pilot_mesh = generic_pilot camera_offset = 40, 170 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2300 shield_battery_limit = 2000 linear_drag = 1.000000 mass = 650.000000 hold_size = 700 hit_pts = 1150000 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = ku_destroyer_burning_fuse01, 0.000000, 10825 fuse = ku_destroyer_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 700000000.000000, 700000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K2_01, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03, HpTurret_K4_04, HpTurret_K4_05, HpTurret_K4_06, HpTurret01, HpTurret02, HpTurret03 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = ku_destroyer_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237026 ids_info = 601131 ids_info1 = 66554 ids_info2 = 66608 ids_info3 = 601134 ship_class = 5 nickname = npc_ku_destroyer LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = CRUISER DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_destroyer.ini pilot_mesh = generic_pilot camera_offset = 20, 70 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2300 shield_battery_limit = 2000 linear_drag = 1.000000 mass = 650.000000 hold_size = 700 hit_pts = 1330000 explosion_arch = explosion_orange_capital_small fuse = ku_destroyer_body_player_fuse, 0.000000, 1 fuse = ku_destroyer_burning_fuse01, 0.000000, 10825 fuse = ku_destroyer_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 700000000.000000, 700000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K2_01, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03, HpTurret_K4_04, HpTurret_K4_05, HpTurret_K4_06 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 explosion_resistance = 0.600000 [Ship] ids_name = 237032 ids_info = 601341 ids_info1 = 66566 ids_info2 = 66608 ids_info3 = 601344 ship_class = 7 nickname = dsy_li_dreadnought LODranges = 0, 600, 1000, 1500, 2000, 3000, 5000, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_dreadnought.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 110, 400 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse03, 0.000000, 17325 hit_pts = 3000000 nanobot_limit = 4000 shield_battery_limit = 3000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L3_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237032 ids_info = 601341 ids_info1 = 66566 ids_info2 = 66608 ids_info3 = 601344 ship_class = 7 nickname = npc_li_dreadnought LODranges = 0, 600, 1000, 1500, 2000, 3000, 5000, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = CAPITAL DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_dreadnought.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 110, 380 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1500 fuse = l_dreadnought_player_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse03, 0.000000, 17325 hit_pts = 3000000 nanobot_limit = 4000 shield_battery_limit = 3000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L3_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret01, HpTurret02 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf01_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf02_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 300.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf03_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf04_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf05_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 600.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf06_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf07_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Leaf08_d1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_bottom_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 dmg_obj = li_dread_bottom_cap dmg_hp = DpBottom hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_cntrltwr_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 dmg_obj = li_dread_tower_cap dmg_hp = DpCntrltwr hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_rear_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse04, 0.000000, 17325 dmg_obj = li_dread_rearsection_cap dmg_hp = DpRearsection hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_nose_lod1 separable = true parent_impulse = 60.000000 child_impulse = 2000.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse01, 0.000000, 17325 group_dmg_hp = DpFrnt group_dmg_obj = li_dread_front_cap hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_frnt_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse02, 0.000000, 17325 dmg_obj = li_dread_midsection_cap dmg_hp = DpMidsection hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_port_skid_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 dmg_obj = li_dread_port_skid_cap dmg_hp = DpPortskid hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_starboard_skid_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 dmg_obj = li_dread_starboard_skid_cap dmg_hp = DpStarboardskid hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_reactor_core_lod1 separable = true parent_impulse = 60.000000 child_impulse = 500.000000 debris_type = cap_ship_piece2 mass = 20.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_reactor_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Li_engine_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 dmg_obj = li_dread_engine_cap dmg_hp = DpEngine hit_pts = 3000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = li_dreadnought_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237049 ids_info = 601521 ids_info1 = 66596 ids_info2 = 66608 ids_info3 = 601524 ship_class = 7 nickname = dsy_rh_battleship LODranges = 0, 1000, 1800, 3500, 5000, 25000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1600 pilot_mesh = generic_pilot cockpit = cockpits\discovery\rh_battleship.ini camera_offset = 160, 650 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3700 shield_battery_limit = 3000 linear_drag = 1.000000 mass = 700.000000 hit_pts = 2600000 max_bank_angle = 14 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = rh_battleship_burning_fuse02, 0.000000, 17325 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 900000000.000000, 900000000.000000, 900000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R3_03, HpTurret_R3_04, HpTurret_R3_05, HpTurret_R3_06, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_R4_06, HpTurret_R4_07, HpTurret01, HpTurret02 shield_link = bigship_shield_600m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = r_battleship_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237049 ids_info = 601521 ids_info1 = 66596 ids_info2 = 66608 ids_info3 = 601524 ship_class = 7 nickname = npc_rh_battleship LODranges = 0, 1000, 1800, 3500, 5000, 25000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_med_moors type = CAPITAL DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1600 pilot_mesh = generic_pilot cockpit = cockpits\discovery\rh_battleship.ini camera_offset = 160, 650 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3700 shield_battery_limit = 3000 linear_drag = 1.000000 mass = 700.000000 hit_pts = 2600000 max_bank_angle = 14 fuse = r_battleship_body_player_fuse, 0.000000, 1 fuse = rh_battleship_burning_fuse02, 0.000000, 17325 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 900000000.000000, 900000000.000000, 900000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R3_01, HpTurret_R3_03, HpTurret_R3_05, HpTurret_R3_06, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_R4_07 shield_link = bigship_shield_600m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_frnt_lod1 separable = true parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = r_battleship_body_player_fuse, 0.000000, 1 fuse = rh_battleship_burning_fuse01, 0.000000, 17325 group_dmg_hp = DpFrnt group_dmg_obj = rh_battleship_head_dmg_cap hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_cntrl_twr_lod1 separable = true parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_player_fuse, 0.000000, 1 dmg_hp = DpCntrltwr dmg_obj = rh_battleship_control_tower_dmg_cap hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_thruster_lod1 separable = true parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 fuse = r_battleship_body_player_fuse, 0.000000, 1 fuse = rh_battleship_burning_fuse03, 0.000000, 17325 group_dmg_hp = DpReactor group_dmg_obj = rh_battleship_tail_dmg_cap hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_star_shield_lod1 separable = true parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_player_fuse, 0.000000, 1 dmg_hp = DpStarboard_shield dmg_obj = rh_battleship_starboard_shield_dmg_cap hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_engine_lod1 separable = true parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_player_fuse, 0.000000, 1 fuse = rh_battleship_burning_fuse03, 0.000000, 17325 dmg_hp = DpThruster dmg_obj = rh_battleship_engine_dmg_cap hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_port_shield_lod1 separable = true parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_player_fuse, 0.000000, 1 dmg_hp = DpPort_shield dmg_obj = rh_battleship_port_shield_dmg_cap hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_main_lod1 separable = true parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_player_fuse, 0.000000, 1 fuse = rh_battleship_burning_fuse03, 0.000000, 17325 dmg_hp = DpMain dmg_obj = rh_battleship_butt_dmg_cap hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_midfrnt_lod1 separable = true parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_player_fuse, 0.000000, 1 fuse = rh_battleship_burning_fuse02, 0.000000, 17325 dmg_hp = DpMidfrnt dmg_obj = rh_battleship_neck_dmg_cap hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = rh_battleship_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = r_battleship_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237005 ids_info = 600001 ids_info1 = 66503 ids_info2 = 66608 ids_info3 = 600004 ship_class = 7 nickname = dsy_br_battleship LODranges = 0, 800, 1500, 5000, 20000 msg_id_prefix = gcs_refer_shiparch_Breb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\br_battleship.ini pilot_mesh = generic_pilot camera_offset = 60, 320 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1600 nanobot_limit = 3900 shield_battery_limit = 3000 hit_pts = 2900000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = br_battleship_burning_fuse02, 0.000000, 17325 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 1000000000.000000, 1000000000.000000, 2000000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret_B4_04, HpTurret_B4_05, HpTurret_BM_01, HpTurret_BM_02, HpTurret_BM_03, HpTurret_BM_04, HpTurret01, HpTurret02, HpTurret03 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = b_battleship_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237005 ids_info = 600001 ids_info1 = 66503 ids_info2 = 66608 ids_info3 = 600004 ship_class = 7 nickname = npc_br_battleship LODranges = 0, 800, 1500, 5000, 20000 msg_id_prefix = gcs_refer_shiparch_Breb mission_property = can_use_med_moors type = CAPITAL DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\br_battleship.ini pilot_mesh = generic_pilot camera_offset = 60, 240 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1600 nanobot_limit = 3900 shield_battery_limit = 3000 hit_pts = 2900000 fuse = b_battleship_body_player_fuse, 0.000000, 1 fuse = br_battleship_burning_fuse02, 0.000000, 17325 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 1000000000.000000, 1000000000.000000, 2000000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret_B4_04, HpTurret_B4_05, HpTurret_BM_01, HpTurret_BM_02 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.200000 obj = br_cntrl_twr_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 30.000000 dmg_hp = DpCntrltwr dmg_obj = b_battleship_tower_cap fuse = b_battleship_body_player_fuse, 0.000000, 1 hit_pts = 2900000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Br_frnt_lod1 separable = true parent_impulse = 60.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = b_battleship_body_player_fuse, 0.000000, 1 fuse = br_battleship_burning_fuse01, 0.000000, 17325 group_dmg_hp = DpNeck group_dmg_obj = b_battleship_head_dmg_cap hit_pts = 2900000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Br_main_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 dmg_hp = DpMain dmg_obj = b_battleship_neck_dmg_cap fuse = b_battleship_body_player_fuse, 0.000000, 1 fuse = br_battleship_burning_fuse01, 0.000000, 17325 hit_pts = 2900000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Br_port_gen_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 20.000000 dmg_hp = DpPortgen dmg_obj = b_battleship_port_gen_cap fuse = b_battleship_body_player_fuse, 0.000000, 1 hit_pts = 2900000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Br_starboard_gen_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 20.000000 dmg_hp = DpStarboardgen dmg_obj = b_battleship_starboard_gen_cap fuse = b_battleship_body_player_fuse, 0.000000, 1 hit_pts = 2900000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = br_tail_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 dmg_hp = DpTail dmg_obj = b_battleship_butt_dmg_cap fuse = b_battleship_body_player_fuse, 0.000000, 1 fuse = br_battleship_burning_fuse03, 0.000000, 17325 hit_pts = 2900000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Br_thruster_lod1 separable = true parent_impulse = 60.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 group_dmg_hp = DpReactor group_dmg_obj = b_battleship_tail_dmg_cap fuse = b_battleship_body_player_fuse, 0.000000, 1 fuse = br_battleship_burning_fuse03, 0.000000, 17325 hit_pts = 2900000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Br_engine_lod1 separable = true debris_type = debris_vanish mass = 30.000000 dmg_hp = DpEngine dmg_obj = b_battleship_engine_cap fuse = b_battleship_body_player_fuse, 0.000000, 1 fuse = br_battleship_burning_fuse03, 0.000000, 17325 parent_impulse = 10.000000 child_impulse = 10.000000 hit_pts = 2900000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = br_battleship_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = b_battleship_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237025 ids_info = 601161 ids_info1 = 66553 ids_info2 = 66608 ids_info3 = 601164 ship_class = 7 nickname = dsy_ku_battleship LODranges = 0, 1200, 2500, 5000, 20000 msg_id_prefix = gcs_refer_shiparch_Kusb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_battleship.ini pilot_mesh = generic_pilot camera_offset = 130, 520 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3700 shield_battery_limit = 3000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1600 hit_pts = 2600000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4300000000.000000, 4300000000.000000, 4300000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 950000000.000000, 950000000.000000, 950000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = ku_battleship_burning_fuse02, 0.500000, 17325 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K1_03, HpTurret_K1_04, HpTurret_K1_05, HpTurret_K1_06, HpTurret_K1_07, HpTurret_K1_08, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_03, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08, HpTurret_K3_09, HpTurret_K3_10, HpTurret_KM_01, HpTurret_KM_02, HpTurret01, HpTurret02, HpTurret03 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = ku_battleship_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237025 ids_info = 601161 ids_info1 = 66553 ids_info2 = 66608 ids_info3 = 601164 ship_class = 7 nickname = npc_ku_battleship LODranges = 0, 1200, 2500, 5000, 20000 msg_id_prefix = gcs_refer_shiparch_Kusb mission_property = can_use_med_moors type = CAPITAL DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_battleship.ini pilot_mesh = generic_pilot camera_offset = 120, 480 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3700 shield_battery_limit = 3000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1600 hit_pts = 2600000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4300000000.000000, 4300000000.000000, 4300000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 950000000.000000, 950000000.000000, 950000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 fuse = ku_battleship_body_player_fuse, 0.000000, 1 fuse = ku_battleship_burning_fuse02, 0.500000, 17325 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K1_03, HpTurret_K1_04, HpTurret_K1_05, HpTurret_K1_06, HpTurret_K1_07, HpTurret_K1_08, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_03, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08, HpTurret_K3_09, HpTurret_K3_10 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.200000 obj = ku_cntrltwr_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 50.000000 separable = true fuse = ku_battleship_body_player_fuse, 0.000000, 1 dmg_hp = DpCntrltwr dmg_obj = ku_battleship_dmg_tower_cap hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Ku_nose_lod1 parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 separable = true fuse = ku_battleship_body_player_fuse, 0.000000, 1 fuse = ku_battleship_burning_fuse01, 0.500000, 17325 group_dmg_obj = ku_battleship_dmg_nose_cap group_dmg_hp = DpNose hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = ku_front_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 80.000000 separable = true fuse = ku_battleship_body_player_fuse, 0.000000, 1 fuse = ku_battleship_burning_fuse01, 0.500000, 17325 dmg_obj = ku_battleship_dmg_front_cap dmg_hp = DpFront hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Ku_rear_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 80.000000 separable = true fuse = ku_battleship_body_player_fuse, 0.000000, 1 fuse = ku_battleship_burning_fuse03, 0.500000, 17325 dmg_obj = ku_battleship_dmg_rear_cap dmg_hp = DpRear hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Ku_engine_lod1 parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 separable = true fuse = ku_battleship_body_player_fuse, 0.000000, 1 fuse = ku_battleship_burning_fuse04, 0.500000, 17325 group_dmg_obj = ku_battleship_dmg_engine_cap group_dmg_hp = DpEngine hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Ku_port_engine01_lod1 separable = true parent_impulse = 600.000000 child_impulse = 300.000000 debris_type = debris_vanish mass = 3.000000 fuse = ku_battleship_body_player_fuse, 0.000000, 1 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine01 hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Ku_port_engine02_lod1 fuse = ku_battleship_body_player_fuse, 0.000000, 1 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine02 separable = true parent_impulse = 600.000000 child_impulse = 300.000000 debris_type = debris_vanish mass = 3.000000 hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Ku_port_fan_lod1 separable = true parent_impulse = 600.000000 child_impulse = 80.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_body_player_fuse, 0.000000, 1 hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Ku_port_spikemount_lod1 separable = true parent_impulse = 600.000000 child_impulse = 150.000000 debris_type = cap_ship_piece mass = 4.000000 fuse = ku_battleship_body_player_fuse, 0.000000, 1 hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Ku_star_engine01_lod1 separable = true parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_body_player_fuse, 0.000000, 1 dmg_obj = ku_battleship_dmg_starboard_engine01_cap dmg_hp = DpStarboardengine01 hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Ku_star_engine02_lod1 separable = true parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_body_player_fuse, 0.000000, 1 dmg_obj = ku_battleship_dmg_starboard_engine02_cap dmg_hp = DpStarboardengine02 hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Ku_star_fan_lod1 separable = true parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece fuse = ku_battleship_body_player_fuse, 0.000000, 1 mass = 2.000000 hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Ku_star_spikemount_lod1 separable = true parent_impulse = 600.000000 child_impulse = 150.000000 debris_type = cap_ship_piece fuse = ku_battleship_body_player_fuse, 0.000000, 1 mass = 4.000000 hit_pts = 2600000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = ku_battleship_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = ku_battleship_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601350 ids_info = 601351 ids_info1 = 601352 ids_info2 = 66608 ids_info3 = 601354 nickname = ku_battlecruiser ship_class = 7 type = FREIGHTER msg_id_prefix = gcs_refer_shiparch_Kusb mission_property = can_use_med_moors DA_archetype = ships\kusari\ku_battlecruiser\ku_battlecruiser.cmp material_library = ships\kusari\ku_battlecruiser\ku_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\sw_ku_bs.ini LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 explosion_arch = explosion_battleship_yellow camera_offset = 170, 700 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 5 camera_vertical_turn_up_angle = 2 camera_vertical_turn_down_angle = 2 camera_turn_look_ahead_slerp_amount = 0.1 HP_tractor_source = HpTractor_Source bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 5 hit_pts = 3500000 nanobot_limit = 4000 shield_battery_limit = 3700 hold_size = 1600 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 mass = 700 linear_drag = 1.000000 max_bank_angle = 20 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 hp_type = hp_freighter_shield_special_10, HpShield01 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 dock_group = CAPSHIP_DOCKABLE hp_mount_group = DEFAULT_AND_BATTLESHIP_MOUNTABLE player_dockable = true player_dock_capacity = 6 player_dock_distance = 1000 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601000 ids_info = 601001 ids_info1 = 601002 ids_info2 = 66608 ids_info3 = 601004 nickname = behemoth_7.1 ship_class = 2 type = FREIGHTER mission_property = can_use_med_moors LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Bref DA_archetype = ships\RHEINLAND\behemoth_7.1\rhfr.cmp material_library = ships\RHEINLAND\behemoth_7.1\rhfr.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\behemoth.ini max_bank_angle = 15 camera_offset = 15, 75 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 350 shield_battery_limit = 350 hit_pts = 80000 hold_size = 1200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCm01 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 550 fuse = intermed_damage_smallship02, 0.000000, 275 fuse = intermed_damage_smallship03, 0.000000, 183 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02 hp_type = hp_freighter_shield_special_7, HpShield01 linear_drag = 1.000000 mass = 300.000000 steering_torque = 50000000.000000, 50000000.000000, 90000000.000000 angular_drag = 100000000.000000, 100000000.000000, 100000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601010 ids_info = 601011 ids_info1 = 66599 ids_info2 = 66608 ids_info3 = 601014 ship_class = 3 nickname = player_gt_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_pirf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\RHEINLAND\rh_fury\rh_fury.cmp material_library = ships\RHEINLAND\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = intermed_damage_smallship01, 0.000000, 550 fuse = intermed_damage_smallship02, 0.000000, 275 fuse = intermed_damage_smallship03, 0.000000, 183 max_bank_angle = 45 camera_offset = 10, 47 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 184 shield_battery_limit = 184 hit_pts = 35700 cockpit = cockpits\rheinland\r_elite.ini pilot_mesh = generic_pilot mass = 200.000000 linear_drag = 1.000000 hold_size = 70 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 22000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 600100 ids_info = 600101 ids_info1 = 600102 ids_info2 = 66608 ids_info3 = 600104 ship_class = 3 nickname = dsy_paladin LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Brelf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\BRETONIA\paladin\paladin.cmp material_library = ships\BRETONIA\paladin\paladin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 linear_drag = 1.000000 hold_size = 70 fuse = intermed_damage_smallship02, 0.000000, 525 fuse = intermed_damage_smallship03, 0.000000, 263 max_bank_angle = 35 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36000 explosion_arch = explosion_br_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open dock1 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = b_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_1, HpTorpedo01 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601170 ids_info = 601171 ids_info1 = 601192 ids_info2 = 66608 ids_info3 = 601174 nickname = dsy_blackdragon ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999, 9999, 9999, 9999 msg_id_prefix = gcs_refer_shiparch_Brehf DA_archetype = Ships\KUSARI\blackdragon\blackdragon.cmp material_library = Ships\KUSARI\blackdragon\blackdragon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = Cockpits\kusari\k_elite.ini max_bank_angle = 30 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 186 shield_battery_limit = 186 hit_pts = 35900 hold_size = 70 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_1, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 650 fuse = intermed_damage_smallship02, 0.000000, 325 fuse = intermed_damage_smallship03, 0.000000, 217 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1.000000 mass = 150.000000 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601300 ids_info = 601301 ids_info1 = 601302 ids_info2 = 66608 ids_info3 = 601304 nickname = dsy_gc_vhf ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Brehf DA_archetype = Ships\KUSARI\gc_vhf\gc_vhf.cmp material_library = Ships\KUSARI\gc_vhf\gc_vhf.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = Cockpits\kusari\k_elite.ini max_bank_angle = 30 camera_offset = 6.500000, 29 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 186 shield_battery_limit = 186 hit_pts = 35900 hold_size = 70 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_1, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 650 fuse = intermed_damage_smallship02, 0.000000, 325 fuse = intermed_damage_smallship03, 0.000000, 217 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1.000000 mass = 150.000000 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601310 ids_info = 601311 ids_info1 = 601312 ids_info2 = 66608 ids_info3 = 601314 nickname = Bloody dragon ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Brehf DA_archetype = Ships\KUSARI\Bloody dragon\Bloody dragon.cmp material_library = Ships\KUSARI\Bloody dragon\Bloody dragon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = Cockpits\kusari\k_elite.ini max_bank_angle = 30 camera_offset = 6.500000, 26 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 178 shield_battery_limit = 178 hit_pts = 34500 hold_size = 70 explosion_arch = explosion_ku_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 650 fuse = intermed_damage_smallship02, 0.000000, 325 fuse = intermed_damage_smallship03, 0.000000, 217 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1.000000 mass = 150.000000 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601320 ids_info = 601321 ids_info1 = 601322 ids_info2 = 66608 ids_info3 = 601324 ship_class = 3 nickname = player_hellhound LODranges = 0, 9000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 400 fuse = intermed_damage_smallship03, 0.000000, 200 max_bank_angle = 45 camera_offset = 11, 40 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 170 shield_battery_limit = 170 hit_pts = 33000 DA_archetype = ships\hellhound\hellhound.cmp material_library = ships\hellhound\hellhound.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite2.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 15000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = cv_fighter5_shield01, HpMount, HpShield01, HpNew01, HpNew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601330 ids_info = 601331 ids_info1 = 601332 ids_info2 = 66608 ids_info3 = 601334 nickname = bw_claymore ship_class = 3 type = FIGHTER msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\BW_Claymore\bw_claymore.cmp material_library = ships\BW_Claymore\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite2.ini pilot_mesh = generic_pilot LODranges = 0, 9900 fuse = intermed_damage_smallship01, 0, 6800 fuse = intermed_damage_smallship02, 0, 4100 fuse = intermed_damage_smallship03, 0, 3400 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 explosion_arch = explosion_cffighter camera_offset = 9, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hit_pts = 35800 nanobot_limit = 187 shield_battery_limit = 187 hold_size = 70 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 mass = 150 linear_drag = 1.000000 max_bank_angle = 30 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HPTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HPTorpedo02 shield_link = bw_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_mount_group = DEFAULT_AND_BOMBER_MOUNTABLE hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601230 ids_info = 601231 ids_info1 = 601232 ids_info2 = 66608 ids_info3 = 601234 nickname = train01 ship_class = 9 type = FREIGHTER mission_property = can_use_large_moors LODranges = 0, 300000 msg_id_prefix = gcs_refer_shiparch_borf DA_archetype = SHIPS\train01\train01.cmp material_library = SHIPS\train01\train.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = SHIPS\train01\train01.ini max_bank_angle = 45 camera_offset = 25, 250 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 500 shield_battery_limit = 500 hit_pts = 100000 hold_size = 2000 explosion_arch = dsy_explosion_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = fuse_gas_collector, 0.000000, 10 fuse = intermed_damage_smallship03, 0.000000, 2000 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 HP_tractor_source = HpTractor_Source hp_type = hp_freighter_shield_special_7, HpShield01 linear_drag = 1 mass = 400.000000 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 dock_group = capitals hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601250 ids_info = 528047 ids_info1 = 528048 ids_info2 = 66608 ids_info3 = 528049 nickname = enforcer ship_class = 3 type = FIGHTER LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths DA_archetype = Ships\enforcer\enforcer.cmp material_library = Ships\enforcer\enforcer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite2.ini distance_render = 9999 camera_offset = 11, 39 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 25000 nanobot_limit = 150 shield_battery_limit = 150 hold_size = 75 mass = 150.000000 max_bank_angle = 30 linear_drag = 1.000000 steering_torque = 58000.000000, 58000.000000, 50000.000000 angular_drag = 40000.000000, 40000.000000, 34000.000000 rotation_inertia = 7900.000000, 7900.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_pi_vheavy_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601430 ids_info = 601431 ids_info1 = 601432 ids_info2 = 66608 ids_info3 = 601434 nickname = freedom ship_class = 7 type = FREIGHTER LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_large_moors DA_archetype = ships\LIBERTY\freedom\freedom.cmp material_library = ships\liberty\li_capships.mat envmap_material = envmapbasic cockpit = cockpits\freedom.ini distance_render = 20000 camera_offset = 90, 540 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 3710000 nanobot_limit = 4210 shield_battery_limit = 3700 hold_size = 1400 mass = 700.000000 max_bank_angle = 15 linear_drag = 1 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 5 explosion_arch = explosion_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source shield_link = bigship_shield_500m, HpMount, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 hp_type = hp_freighter_shield_special_10, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601450 ids_info = 601451 ids_info1 = 601452 ids_info2 = 66608 ids_info3 = 601454 nickname = behemoth ship_class = 5 type = FREIGHTER LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_large_moors DA_archetype = ships\LIBERTY\behemoth\behemoth.cmp material_library = ships\LIBERTY\behemoth\behemoth.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\behemoth.ini distance_render = 9999 camera_offset = 100, 450 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 1720000 nanobot_limit = 2700 shield_battery_limit = 2200 hold_size = 1000 mass = 700.000000 max_bank_angle = 15 linear_drag = 1 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 num_exhaust_nozzles = 9 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source shield_link = bigship_shield_600m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon01 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601420 ids_info = 601421 ids_info1 = 601422 ids_info2 = 66608 ids_info3 = 601424 nickname = alarak type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\alarak\alarak.cmp material_library = ships\alarak\alarak.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 15, 60 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 40000 nanobot_limit = 230 shield_battery_limit = 230 hold_size = 200 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 602135 ids_info = 602136 ids_info1 = 602137 ids_info2 = 66608 ids_info3 = 602139 nickname = rdc_ritxan ship_class = 4 type = FREIGHTER LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors DA_archetype = ships\LIBERTY\ritxan\ritxan.cmp material_library = ships\LIBERTY\ritxan\ritxan.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\ritxan.ini distance_render = 9999 camera_offset = 25, 100 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 400000 nanobot_limit = 820 shield_battery_limit = 820 hold_size = 500 mass = 300.000000 max_bank_angle = 20 linear_drag = 1 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bigship_shield_40m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret13, HpTurret14 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret13, HpTurret14 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] nickname = zsoca_03 ids_name = 602040 ids_info = 602041 ids_info1 = 602042 ids_info2 = 66608 ids_info3 = 602044 mission_property = can_use_berths msg_id_prefix = gcs_refer_shiparch_hfighter ship_class = 3 type = FIGHTER hit_pts = 34300 hold_size = 70 shield_battery_limit = 176 nanobot_limit = 176 cockpit = ships\Greyhound\Greyhound.ini pilot_mesh = generic_pilot LODranges = 0, 4999 num_exhaust_nozzles = 4 DA_archetype = ships\Greyhound\Greyhound.cmp material_library = ships\Greyhound\Greyhound.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 30 camera_offset = 16, 49 camera_angular_acceleration = 0.06 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 explosion_arch = explosion_co_elite fuse = intermed_damage_smallship01, 0, 3150 fuse = intermed_damage_smallship02, 0, 1575 fuse = intermed_damage_smallship03, 0, 1050 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 linear_drag = 1 mass = 150 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_source shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601980 ids_info = 601981 ids_info1 = 601982 ids_info2 = 66608 ids_info3 = 601984 nickname = starlifterII ship_class = 2 type = FREIGHTER LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_startracker mission_property = can_use_berths DA_archetype = ships\LIBERTY\li_trade\starlifterII.cmp material_library = ships\LIBERTY\li_trade\cv2_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 19000 nanobot_limit = 155 shield_battery_limit = 155 hold_size = 400 mass = 250.000000 max_bank_angle = 15 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 104000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 3 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship02, 0.000000, 450 fuse = intermed_damage_smallship03, 0.000000, 225 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = l_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601380 ids_info = 601381 ids_info1 = 601382 ids_info2 = 66608 ids_info3 = 601384 nickname = ryuujin ship_class = 7 type = FREIGHTER LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusb mission_property = can_use_large_moors DA_archetype = ships\kusari\ryuujin\ryuujin.cmp material_library = ships\kusari\ku_capships.mat envmap_material = envmapbasic cockpit = cockpits\ryuujin.ini distance_render = 9999 camera_offset = 110, 570 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 4450000 nanobot_limit = 4650 shield_battery_limit = 3900 hold_size = 1500 mass = 700.000000 max_bank_angle = 15 linear_drag = 1.000000 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source shield_link = bigship_shield_500m, HpMount, HpShield01, Hpnew01, Hpnew02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_freighter_shield_special_10, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 591164 ids_info = 601281 ids_info1 = 601282 ids_info2 = 66608 ids_info3 = 601284 nickname = viceroy ship_class = 7 type = FREIGHTER LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Breb mission_property = can_use_large_moors DA_archetype = ships\BRETONIA\viceroy\viceroy.cmp material_library = ships\bretonia\br_capships.mat envmap_material = envmapbasic cockpit = cockpits\viceroy.ini distance_render = 9999 camera_offset = 85, 570 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 4300000 nanobot_limit = 4500 shield_battery_limit = 3800 hold_size = 1700 mass = 700.000000 max_bank_angle = 15 linear_drag = 1 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 1 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source shield_link = bigship_shield_600m, HpMount, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_freighter_shield_special_10, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601600 ids_info = 601601 ids_info1 = 601602 ids_info2 = 66608 ids_info3 = 601604 nickname = bismark ship_class = 7 type = FREIGHTER LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors DA_archetype = ships\RHEINLAND\bismark\bismark.cmp material_library = ships\rheinland\rh_capships.mat envmap_material = envmapbasic cockpit = cockpits\bismark.ini distance_render = 9999 camera_offset = 180, 1050 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 4600000 nanobot_limit = 4800 shield_battery_limit = 3950 hold_size = 1800 mass = 700.000000 max_bank_angle = 15 linear_drag = 1 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 2 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source shield_link = bigship_shield_600m, HpMount, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 hp_type = hp_freighter_shield_special_10, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237019 ids_info = 66539 ids_info1 = 66540 ids_info2 = 66608 ids_info3 = 66541 ship_class = 3 nickname = ge_fighter6_black LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\eagle\Blackeagle\Blackeagle.cmp material_library = ships\eagle\Blackeagle\GMG_ships.mat. material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601760 ids_info = 601761 ids_info1 = 601762 ids_info2 = 66608 ids_info3 = 601764 ship_class = 5 nickname = kagutsuchi msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors LODranges = 0, 20000 type = FREIGHTER DA_archetype = ships\KUSARI\kagutsuchi\kagutsuchi.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kagutsuchi.ini nanobot_limit = 3000 shield_battery_limit = 2200 max_bank_angle = 25 camera_offset = 32, 170 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 hit_pts = 1900000 mass = 700.000000 hold_size = 900 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_cruiser_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0, 750 fuse = intermed_damage_transport02, 0, 375 steering_torque = 500000000.000000, 500000000.000000, 900000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 num_exhaust_nozzles = 6 HP_bay_surface = HpBaydoor01 HP_bay_external = HpBaydoor02 hp_type = hp_gun_special_10, HpWeapon01 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_150m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 HP_tractor_source = HpTractor_Source hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_cruiser_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237019 ids_info = 66539 ids_info1 = 66540 ids_info2 = 66608 ids_info3 = 66541 ship_class = 3 nickname = eagle_fp14 LODranges = 0, 60, 100, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\My_eagle\eagle_fp14.cmp material_library = ships\My_eagle\eagle_fp14.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237043 ids_info = 601801 ids_info1 = 601802 ids_info2 = 66608 ids_info3 = 601804 ship_class = 7 nickname = 7.2_osiris LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\ORDER\OR_OSIRIS\OR_OSIRIS.cmp material_library = Ships\ORDER\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 15 explosion_arch = explosion_li_cruiser_rebirth fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse03, 0.000000, 17325 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4000000000.000000, 6500000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 nanobot_limit = 3600 shield_battery_limit = 3200 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hit_pts = 2800000 cockpit = cockpits\or_dreadnought.ini pilot_mesh = generic_pilot camera_offset = 72, 450 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hp_type = hp_turret_special_10, HpTurret_O1_01, HpTurret_O2_01, HpTurret_O4_01, HpTurret_O4_02, HpTurret_O4_03, HpTurret_O4_04, HpTurret_O3_01, HpTurret_O3_02, HpTurret_OM_01, HpTurret_OM_02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_400m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = o_osiris_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601810 ids_info = 601811 ids_info1 = 601812 ids_info2 = 66608 ids_info3 = 601814 ship_class = 3 nickname = no_chimera msg_id_prefix = gcs_refer_shiparch_Kuslf mission_property = can_use_berths LODranges = 0, 9999 type = FIGHTER DA_archetype = ships\NOMAD\chimera\chimera.cmp material_library = ships\NOMAD\chimera\chimera.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 189 shield_battery_limit = 189 mass = 150.00000 linear_drag = 1.000000 hold_size = 70 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship02, 0.000000, 700 fuse = intermed_damage_smallship03, 0.000000, 350 max_bank_angle = 30 camera_offset = 9, 33 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 1 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237019 ids_info = 66539 ids_info1 = 66540 ids_info2 = 66608 ids_info3 = 66541 ship_class = 3 nickname = eagle_20 LODranges = 0, 60, 100, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\eagle\eagle_20.cmp material_library = ships\eagle\eagle_20.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601990 ids_info = 601991 ids_info1 = 601992 ids_info2 = 66608 ids_info3 = 601994 nickname = Titan ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 5000 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = ships\Titan\Titan.cmp material_library = ships\Titan\Titan.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite2.ini max_bank_angle = 30 camera_offset = 9, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 180 shield_battery_limit = 180 hit_pts = 35000 hold_size = 85 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 2500, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 5000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 3 shield_link = l_elite_shield01, HpMount, Hpxx01, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2700 fuse = intermed_damage_smallship02, 0.000000, 1350 fuse = intermed_damage_smallship03, 0.000000, 900 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_turret_special_6, HpTurret01 linear_drag = 1 mass = 150 steering_torque = 43000.000000, 43000.000000, 63000.000000 angular_drag = 41000.000000, 41000.000000, 41000.000000 rotation_inertia = 8400.000000, 8400.000000, 2400.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237019 ids_info = 66539 ids_info1 = 66540 ids_info2 = 66608 ids_info3 = 66541 ship_class = 3 nickname = ge_fighter15 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\Presse\Presse.cmp material_library = ships\Presse\Presse.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601410 ids_info = 601411 ids_info1 = 601412 ids_info2 = 66608 ids_info3 = 601414 ship_class = 0 nickname = ship_Afrodita LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\new\Afrodita\Afrodita.cmp material_library = Ships\new\Afrodita\Afrodita.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite2.ini fuse = intermed_damage_smallship01, 0.000000, 3500 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 40 camera_offset = 11, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 120 shield_battery_limit = 120 hit_pts = 16000 pilot_mesh = generic_pilot mass = 150.000000 linear_drag = 1.000000 hold_size = 50 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_pi_vheavy_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [SHIP] ids_name = 525148 ids_info = 601271 ids_info1 = 601272 ids_info2 = 66608 ids_info3 = 601274 ship_class = 1 nickname = ship_deimos LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\new\deimos\deimos.cmp material_library = Ships\new\deimos\deimos.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite2.ini fuse = intermed_damage_smallship01, 0.000000, 3500 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 40 camera_offset = 11, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 146 shield_battery_limit = 146 hit_pts = 23000 pilot_mesh = generic_pilot mass = 150.000000 linear_drag = 1.000000 hold_size = 80 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_pi_vheavy_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [SHIP] ids_name = 601400 ids_info = 601401 ids_info1 = 601402 ids_info2 = 66608 ids_info3 = 601404 ship_class = 3 nickname = ship_Eradicator LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\new\Eradicator\Eradicator.cmp material_library = Ships\new\Eradicator\Eradicator.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite2.ini fuse = intermed_damage_smallship01, 0.000000, 3500 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 40 camera_offset = 11, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 180 shield_battery_limit = 180 hit_pts = 35100 pilot_mesh = generic_pilot mass = 150.000000 linear_drag = 1.000000 hold_size = 90 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_pi_vheavy_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601510 ids_info = 601441 ids_info1 = 601512 ids_info2 = 66608 ids_info3 = 601444 ship_class = 2 nickname = ship_doom LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\new\Doom\Doom.cmp material_library = ships\new\Doom\Doom.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 160 shield_battery_limit = 160 mass = 300.000000 linear_drag = 1.000000 hold_size = 1300 fuse = intermed_damage_smallship01, 0.000000, 3500 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 15 camera_offset = 9, 45 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 33000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = pi_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 602140 ids_info = 602141 ids_info1 = 602142 ids_info2 = 66608 ids_info3 = 602144 ship_class = 4 nickname = CT_belerathon LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\belerathon\belerathon.cmp material_library = ships\new\belerathon\belerathon.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 28, 89 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 500 nanobot_limit = 880 shield_battery_limit = 880 hit_pts = 450000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_gun_special_7, HpWeapon01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 602140 ids_info = 602141 ids_info1 = 602142 ids_info2 = 66608 ids_info3 = 602144 ship_class = 4 nickname = npc_CT_belerathon LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\belerathon\belerathon.cmp material_library = ships\new\belerathon\belerathon.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 28, 89 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 500 nanobot_limit = 880 shield_battery_limit = 880 hit_pts = 450000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_gun_special_7, HpWeapon01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_countermeasure_dropper, HpCM01 [Ship] ids_name = 601240 ids_info = 601241 ids_info1 = 601242 ids_info2 = 66608 ids_info3 = 601244 ship_class = 2 nickname = Hunter_trade LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhef mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\new\Hunter_trade\Hunter_trade.cmp material_library = ships\new\Hunter_trade\Hunter_trade.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunter_trade.ini pilot_mesh = generic_pilot nanobot_limit = 300 shield_battery_limit = 300 mass = 300.000000 linear_drag = 1.000000 hold_size = 2500 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4500 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2500 hit_pts = 60000 max_bank_angle = 15 camera_offset = 13, 52 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 525069 ids_info = 601291 ids_info1 = 601292 ids_info2 = 66608 ids_info3 = 601294 nickname = Hunter_elite ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\Hunter_elite\Hunter_elite.cmp material_library = SHIPS\new\Hunter_elite\Hunter_elite.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunter.ini max_bank_angle = 30 camera_offset = 10.929000, 43.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 hit_pts = 35200 hold_size = 100 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 6420 fuse = intermed_damage_smallship02, 0.000000, 4280 fuse = intermed_damage_smallship03, 0.000000, 2140 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_2, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 601390 ids_info = 601391 ids_info1 = 601392 ids_info2 = 66608 ids_info3 = 601394 nickname = Hunter_fighter ship_class = 1 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\Hunter_fighter\Hunter_fighter.cmp material_library = SHIPS\new\Hunter_fighter\Hunter_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunter.ini max_bank_angle = 30 camera_offset = 10.929000, 43.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 146 shield_battery_limit = 146 hit_pts = 23000 hold_size = 90 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 6000 fuse = intermed_damage_smallship02, 0.000000, 4000 fuse = intermed_damage_smallship03, 0.000000, 2000 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 525070 ids_info = 601461 ids_info1 = 601462 ids_info2 = 66608 ids_info3 = 601464 nickname = Hunter_fighter2 ship_class = 0 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libhf DA_archetype = SHIPS\new\Hunter_fighter2\Hunter_fighter2.cmp material_library = SHIPS\new\Hunter_fighter2\Hunter_fighter2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunter.ini max_bank_angle = 360 camera_offset = 13, 47 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 120 shield_battery_limit = 120 hit_pts = 16000 hold_size = 80 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo05 hp_type = hp_mine_dropper, HpMine01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 3060 fuse = intermed_damage_smallship02, 0.000000, 2040 fuse = intermed_damage_smallship03, 0.000000, 1520 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 linear_drag = 1 mass = 150 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 dock_group = fighter hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 601470 ids_info = 601471 ids_info1 = 601472 ids_info2 = 66608 ids_info3 = 601474 ship_class = 4 nickname = Hunter_centaur LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\centaur.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 25, 155 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 845 shield_battery_limit = 845 hold_size = 845 hit_pts = 425000 cockpit = cockpits\Hunter_centaur.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601470 ids_info = 601471 ids_info1 = 601472 ids_info2 = 66608 ids_info3 = 601474 ship_class = 4 nickname = npc_Hunter_centaur LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\centaur.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 30, 173 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 845 shield_battery_limit = 845 hold_size = 845 hit_pts = 425000 cockpit = cockpits\Hunter_centaur.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 shield_link = pi_freighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 602160 ids_info = 602161 ids_info1 = 602162 ids_info2 = 66608 ids_info3 = 602164 ship_class = 7 nickname = dsy_no_battleship LODranges = 0, 20000 type = FREIGHTER DA_archetype = ships\nomad\no_battleship\no_battleship.3db material_library = ships\nomad\nomad_fx.txm nomad = true hold_size = 1800 explosion_arch = explosion_no_battleship fuse = fuse_no_battleship_death, 0.000000, 1 max_bank_angle = 20 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000 mass = 700.000000 steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 1000000000.000000, 1000000000.000000, 1000000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 1 hit_pts = 3700000 cockpit = cockpits\no_battleship.ini camera_offset = 100, 800 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 0.500000 nanobot_limit = 4000 shield_battery_limit = 3500 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_source01 hp_type = hp_turret_special_10, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15, Hp_1_16, Hp_1_17, Hp_1_18, Hp_1_19, Hp_1_20, Hp_1_21, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = bigship_shield_990m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237023 ids_info = 602156 ids_info1 = 602157 ids_info2 = 66608 ids_info3 = 602159 ship_class = 2 nickname = utility_csv LODranges = 0, 100, 250, 500, 800, 2400 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\utility\csv\csv.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\csv.ini pilot_mesh = generic_pilot linear_drag = 1.000000 mass = 150.000000 hold_size = 700 fuse = intermed_damage_smallship02, 0.000000, 475 fuse = intermed_damage_smallship03, 0.000000, 238 max_bank_angle = 35 camera_offset = 8, 45 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 195 shield_battery_limit = 195 hit_pts = 27500 explosion_arch = shatter_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 104000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = csv_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601180 ids_info = 601181 ids_info1 = 601182 ids_info2 = 66608 ids_info3 = 601184 ship_class = 3 nickname = player_wraith_dart LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 140.000000 hold_size = 80 linear_drag = 1 fuse = intermed_damage_smallship01, 0.000000, 3475 fuse = intermed_damage_smallship02, 0.000000, 2238 fuse = intermed_damage_smallship03, 0.000000, 925 max_bank_angle = 35 camera_offset = 14, 50 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 nanobot_limit = 180 shield_battery_limit = 180 hit_pts = 35100 DA_archetype = Ships\PlayerWraithdart\playerWraithdart.cmp material_library = Ships\PlayerWraithdart\playerWraithdart.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite2.ini explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source dock_group = fighter shield_link = l_elite_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237014 ids_info = 66524 ids_info1 = 66525 ids_info2 = 66608 ids_info3 = 66526 ship_class = 2 nickname = bw_freighter_blue LODranges = 0, 75, 150, 300, 1200 msg_id_prefix = gcs_refer_shiparch_borf mission_property = can_use_berths type = FREIGHTER DA_archetype = Ships\BW_FREIGHTER_NEW\bw_freighter_blue\bw_freighter_blue.cmp material_library = ships\BW_FREIGHTER_NEW\bw_freighter_blue\bw_freighter_blue.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 300.000000 linear_drag = 1.000000 hold_size = 700 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 900 fuse = intermed_damage_smallship02, 0.000000, 450 fuse = intermed_damage_smallship03, 0.000000, 300 max_bank_angle = 15 camera_offset = 10, 49 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 25000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bw_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_4, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601610 ids_info = 601611 ids_info1 = 601612 ids_info2 = 66608 ids_info3 = 601614 nickname = hunter_battleship mission_property = can_use_med_moors LODranges = 0, 20000 type = FREIGHTER ship_class = 7 hit_pts = 3890000 nanobot_limit = 4300 shield_battery_limit = 3600 hold_size = 2000 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 mass = 700.000000 linear_drag = 1.000000 max_bank_angle = 15 strafe_power_usage = 2 msg_id_prefix = gcs_refer_shiparch_Breb DA_archetype = ships\BORDER_WORLD\hunter_battleship.cmp material_library = ships\BORDER_WORLD\hunter_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunter_battleship.ini camera_offset = 80, 390 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 shield_link = bigship_shield_600m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 750 fuse = intermed_damage_transport02, 0.000000, 375 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601740 ids_info = 601741 ids_info1 = 601742 ids_info2 = 66608 ids_info3 = 601744 ship_class = 7 nickname = Alies_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\Alies\Alies_battleship.cmp material_library = ships\Alies\Alies_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Sw_dreadnought.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 80, 240 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 3510000 nanobot_limit = 4020 shield_battery_limit = 3620 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo08 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601750 ids_info = 601751 ids_info1 = 601752 ids_info2 = 66608 ids_info3 = 601754 ship_class = 3 nickname = nomad_advanced LODranges = 0, 2000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 90 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 10, 48 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 186 shield_battery_limit = 186 hit_pts = 35800 DA_archetype = ships\nomad\nomad_advanced\nomad_advanced.cmp material_library = ships\nomad\nomad_advanced\nomad_advanced.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 35000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601780 ids_info = 601781 ids_info1 = 601782 ids_info2 = 66608 ids_info3 = 601784 ship_class = 3 nickname = Xaak_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 100 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 15, 52 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 160 shield_battery_limit = 160 hit_pts = 30000 DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\Xaak_fighter.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\Xaak_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 30000.000000, 30000.000000, 35000.000000 rotation_inertia = 8000.000000, 8000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_gun_special_10, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601790 ids_info = 601791 ids_info1 = 601792 ids_info2 = 66608 ids_info3 = 601794 ship_class = 1 nickname = Xaak_interceptor LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 80 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 10, 48 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 130 shield_battery_limit = 130 hit_pts = 20000 DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\Xaak_interceptor.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601730 ids_info = 601731 ids_info1 = 601732 ids_info2 = 66608 ids_info3 = 601734 ship_class = 8 nickname = Xaak_scout LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 50 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 10, 40 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 100 shield_battery_limit = 100 hit_pts = 10000 DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\Xaak_scout.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\Xaak_scout.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_8, HpWeapon02, HpWeapon03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601700 ids_info = 601701 ids_info1 = 601702 ids_info2 = 66608 ids_info3 = 601704 ship_class = 3 nickname = xaak_improved LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 300.000000 hold_size = 150 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 18, 70 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 200 shield_battery_limit = 200 hit_pts = 40000 DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak_improved.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak_improved.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xaak_improved.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 56000.000000, 56000.000000, 48000.000000 angular_drag = 38000.000000, 38000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_gun_special_10, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601830 ids_info = 530420 ids_info1 = 601832 ids_info2 = 66608 ids_info3 = 530421 ship_class = 4 nickname = Xaak_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_gunboat.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_gunboat.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 49, 178 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1000 shield_battery_limit = 1000 hold_size = 900 hit_pts = 500000 cockpit = cockpits\new\xaak_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_XaakM6 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601860 ids_info = 530418 ids_info1 = 601862 ids_info2 = 66608 ids_info3 = 530419 ship_class = 5 nickname = Xaak_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_cruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xaak_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 110, 520 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1300 hit_pts = 2000000 nanobot_limit = 3000 shield_battery_limit = 2500 explosion_arch = explosion_battleship_purple fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601870 ids_info = 530416 ids_info1 = 601872 ids_info2 = 66608 ids_info3 = 530417 ship_class = 7 nickname = Xaak_dreadnought LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_dreadnought.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_dreadnought.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xaak_dreadnought.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 120, 500 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 explosion_arch = explosion_battleship_purple fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 5000000 nanobot_limit = 5000 shield_battery_limit = 4500 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601880 ids_info = 601881 ids_info1 = 601882 ids_info2 = 66608 ids_info3 = 601884 ship_class = 0 nickname = OHX-008 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 70 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 2500 fuse = intermed_damage_smallship03, 0.000000, 1250 max_bank_angle = 35 camera_offset = 10, 48 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 115 shield_battery_limit = 115 hit_pts = 14500 DA_archetype = ships\new\X3_terran_conflict_ships\Decca\OHX-008.cmp material_library = ships\new\X3_terran_conflict_ships\Decca\OHX-008.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = bigship_shield_40m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601900 ids_info = 601901 ids_info1 = 601902 ids_info2 = 66608 ids_info3 = 601904 ship_class = 1 nickname = MGS-225 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 90 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 4000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 35 camera_offset = 10, 58 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 150 shield_battery_limit = 150 hit_pts = 25000 DA_archetype = ships\new\X3_terran_conflict_ships\Decca\MGS-225.cmp material_library = ships\new\X3_terran_conflict_ships\Decca\MGS-225.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\MGS-225.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = bigship_shield_40m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601910 ids_info = 601911 ids_info1 = 601912 ids_info2 = 66608 ids_info3 = 601914 ship_class = 3 nickname = E-2003 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 120 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 2500 max_bank_angle = 35 camera_offset = 10, 58 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 200 shield_battery_limit = 200 hit_pts = 38000 DA_archetype = ships\new\X3_terran_conflict_ships\Decca\E-2003.cmp material_library = ships\new\X3_terran_conflict_ships\Decca\E-2003.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 56000.000000, 56000.000000, 48000.000000 angular_drag = 38000.000000, 38000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 HP_tractor_source = HpTractor_Source shield_link = bigship_shield_40m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601920 ids_info = 601921 ids_info1 = 601922 ids_info2 = 66608 ids_info3 = 601924 ship_class = 2 nickname = Xaak_cluster LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhef mission_property = can_use_berths type = FREIGHTER mass = 300.000000 hold_size = 3000 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 3500 max_bank_angle = 35 camera_offset = 20, 75 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 400 shield_battery_limit = 400 hit_pts = 80000 DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\trade\Xaak_cluster.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\trade\Xaak_cluster.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 5 HP_tractor_source = HpTractor_Source shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_10, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601930 ids_info = 601931 ids_info1 = 601932 ids_info2 = 66608 ids_info3 = 601934 ship_class = 7 nickname = titanium_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\titanium.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\H_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 135, 730 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1800 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 3800000 nanobot_limit = 4100 shield_battery_limit = 3600 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 600130 ids_info = 600131 ids_info1 = 600132 ids_info2 = 66608 ids_info3 = 600134 ship_class = 1 nickname = hu_elite LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\elite.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_elite.ini pilot_mesh = generic_pilot nanobot_limit = 140 shield_battery_limit = 140 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 2575 fuse = intermed_damage_smallship02, 0.000000, 1338 fuse = intermed_damage_smallship03, 0.000000, 925 max_bank_angle = 30 camera_offset = 7, 35 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 19200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 600110 ids_info = 600111 ids_info1 = 600112 ids_info2 = 66608 ids_info3 = 600114 ship_class = 3 nickname = hu_gladiator LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\gladiator.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_gladiator.ini pilot_mesh = generic_pilot nanobot_limit = 178 shield_battery_limit = 178 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 10, 52 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 34000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 600120 ids_info = 600121 ids_info1 = 600122 ids_info2 = 66608 ids_info3 = 600124 ship_class = 3 nickname = Eclipse_prototype LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\Eclipse_prototype.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 8, 36 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 600140 ids_info = 600141 ids_info1 = 600142 ids_info2 = 66608 ids_info3 = 600144 ship_class = 5 nickname = hu_storm LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\storm.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_storm.ini pilot_mesh = generic_pilot camera_offset = 62, 450 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2700 shield_battery_limit = 2200 linear_drag = 1.000000 mass = 700.000000 hold_size = 1200 explosion_arch = explosion_battleship_yellow fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1600000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601200 ids_info = 601201 ids_info1 = 601202 ids_info2 = 66608 ids_info3 = 601204 ship_class = 8 nickname = hu_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 60 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 8, 30 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 60 shield_battery_limit = 60 hit_pts = 9000 DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601370 ids_info = 601371 ids_info1 = 601372 ids_info2 = 66608 ids_info3 = 601374 ship_class = 2 nickname = mercury_heavy LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\mercury_heavy.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\trade\argon_trade.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\mercury_heavy.ini pilot_mesh = generic_pilot nanobot_limit = 400 shield_battery_limit = 400 mass = 300.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6500 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 4500 hit_pts = 80000 max_bank_angle = 15 camera_offset = 20, 165 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601480 ids_info = 601481 ids_info1 = 601482 ids_info2 = 66608 ids_info3 = 601484 ship_class = 4 nickname = h_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\h_gunboat.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 30, 179 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 810 shield_battery_limit = 810 hold_size = 750 hit_pts = 386000 cockpit = cockpits\h_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601490 ids_info = 601491 ids_info1 = 601492 ids_info2 = 66608 ids_info3 = 601494 ship_class = 1 nickname = hu_elite2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\elite2.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_elite.ini pilot_mesh = generic_pilot nanobot_limit = 140 shield_battery_limit = 140 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 2575 fuse = intermed_damage_smallship02, 0.000000, 1338 fuse = intermed_damage_smallship03, 0.000000, 925 max_bank_angle = 30 camera_offset = 7, 35 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 19000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601690 ids_info = 601691 ids_info1 = 601692 ids_info2 = 66608 ids_info3 = 601694 ship_class = 3 nickname = amazon_elite LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\amazon_elite.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\amazon_elite.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\amazon_elite.ini pilot_mesh = generic_pilot nanobot_limit = 172 shield_battery_limit = 172 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 2575 fuse = intermed_damage_smallship02, 0.000000, 1338 fuse = intermed_damage_smallship03, 0.000000, 925 max_bank_angle = 30 camera_offset = 13, 54 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 601670 ids_info = 601671 ids_info1 = 601672 ids_info2 = 66608 ids_info3 = 601674 ship_class = 6 nickname = hu_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\bomber\hu_bomber.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\bomber\hu_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 330 shield_battery_limit = 330 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 15, 74 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 59000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 601570 ids_info = 601571 ids_info1 = 601572 ids_info2 = 66608 ids_info3 = 601574 ship_class = 0 nickname = Xenos_elite LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\snake.cmp material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_elite.ini pilot_mesh = generic_pilot nanobot_limit = 110 shield_battery_limit = 110 mass = 150.000000 hold_size = 60 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 6, 34 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 15000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601580 ids_info = 601581 ids_info1 = 601582 ids_info2 = 66608 ids_info3 = 601584 ship_class = 3 nickname = Xenos_ultraheavy LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\viper.cmp material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_elite.ini pilot_mesh = generic_pilot nanobot_limit = 190 shield_battery_limit = 190 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 6, 30 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601590 ids_info = 601591 ids_info1 = 601592 ids_info2 = 66608 ids_info3 = 601594 ship_class = 1 nickname = Xenos_heavy LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\scorpion.cmp material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_elite.ini pilot_mesh = generic_pilot nanobot_limit = 142 shield_battery_limit = 142 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 6, 30 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 21900 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 601620 ids_info = 601621 ids_info1 = 601622 ids_info2 = 66608 ids_info3 = 601624 ship_class = 3 nickname = Xenos_ultraheavy2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\chimera.cmp material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Xenos_ultraheavy2.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3500 fuse = intermed_damage_smallship02, 0.000000, 2500 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 30 camera_offset = 8, 60 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 46000.000000, 46000.000000, 40000.000000 rotation_inertia = 9800.000000, 9800.000000, 1500.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 601630 ids_info = 601631 ids_info1 = 601632 ids_info2 = 66608 ids_info3 = 601634 ship_class = 4 nickname = x_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Split\capital\Heavy_dragon.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 32, 239 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 830 shield_battery_limit = 830 hold_size = 700 hit_pts = 419000 cockpit = cockpits\h_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 shield_link = bigship_shield_150m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601710 ids_info = 601711 ids_info1 = 601712 ids_info2 = 66608 ids_info3 = 601714 ship_class = 7 nickname = constrictor_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\constrictor_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 899 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1600 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4060000 nanobot_limit = 4360 shield_battery_limit = 3600 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601950 ids_info = 601951 ids_info1 = 601952 ids_info2 = 66608 ids_info3 = 601954 ship_class = 2 nickname = x_trade LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\trade\cayman.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\x_trade.ini pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6500 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 4500 hit_pts = 50000 max_bank_angle = 15 camera_offset = 9, 76 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601960 ids_info = 601961 ids_info1 = 601962 ids_info2 = 66608 ids_info3 = 601964 ship_class = 5 nickname = tiger_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\tiger.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\constrictor_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 65, 580 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1200 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 1650000 nanobot_limit = 2750 shield_battery_limit = 2250 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 601970 ids_info = 601971 ids_info1 = 601972 ids_info2 = 66608 ids_info3 = 601974 ship_class = 5 nickname = xenos_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\x_cruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 85, 465 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 1200000 nanobot_limit = 2400 shield_battery_limit = 2400 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 533776 ids_info = 602021 ids_info1 = 602022 ids_info2 = 66608 ids_info3 = 602024 ship_class = 8 nickname = xenos_jaguar LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\jaguar.cmp material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_jaguar.ini pilot_mesh = generic_pilot nanobot_limit = 57 shield_battery_limit = 57 mass = 150.000000 hold_size = 60 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 6, 30 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 8500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 533776 ids_info = 602021 ids_info1 = 602022 ids_info2 = 66608 ids_info3 = 602024 ship_class = 8 nickname = npc_xenos_jaguar LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\jaguar.cmp material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_jaguar.ini pilot_mesh = generic_pilot nanobot_limit = 57 shield_battery_limit = 57 mass = 150.000000 hold_size = 60 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 6, 30 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 17850 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 602030 ids_info = 602031 ids_info1 = 602032 ids_info2 = 66608 ids_info3 = 602034 ship_class = 7 nickname = x_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\x_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\constrictor_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 910 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1600 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4250000 nanobot_limit = 4600 shield_battery_limit = 3800 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 602050 ids_info = 602051 ids_info1 = 602052 ids_info2 = 66608 ids_info3 = 602054 ship_class = 7 nickname = constrictor_battleship2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor2.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\constrictor_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 120, 910 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1600 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 3880000 nanobot_limit = 4180 shield_battery_limit = 3400 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 602060 ids_info = 602061 ids_info1 = 602062 ids_info2 = 66608 ids_info3 = 602064 ship_class = 3 nickname = BOUNTY_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\BOUNTY_HUNTER\BOUNTY_fighter.cmp material_library = ships\new\BOUNTY_HUNTER\BOUNTY_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\bounty_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 6, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 602080 ids_info = 602081 ids_info1 = 602082 ids_info2 = 66608 ids_info3 = 602084 ship_class = 1 nickname = LI_1 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\LIBERTY\LI_1.cmp material_library = ships\new\LIBERTY\LI_1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\LI_1.ini pilot_mesh = generic_pilot nanobot_limit = 130 shield_battery_limit = 130 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 6, 30 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23700 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 602110 ids_info = 602111 ids_info1 = 602112 ids_info2 = 66608 ids_info3 = 602114 ship_class = 3 nickname = LI_2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\LIBERTY\LI_2.cmp material_library = ships\new\LIBERTY\LI_2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\LI_1.ini pilot_mesh = generic_pilot nanobot_limit = 189 shield_battery_limit = 189 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 6, 30 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 46000.000000, 46000.000000, 141000.000000 rotation_inertia = 9600.000000, 9600.000000, 9600.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 602120 ids_info = 602121 ids_info1 = 602122 ids_info2 = 66608 ids_info3 = 602124 ship_class = 0 nickname = LI_3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\LIBERTY\LI_3.cmp material_library = ships\new\LIBERTY\LI_3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\bounty_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 100 shield_battery_limit = 100 mass = 150.000000 hold_size = 50 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 6, 30 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 14700 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 533855 ids_info = 526291 ids_info1 = 526292 ids_info2 = 66608 ids_info3 = 526293 ship_class = 3 nickname = zoner_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\zoner_fighter.cmp material_library = ships\new\X3_terran_conflict_ships\Other\zoner_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\zoner_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 185 shield_battery_limit = 185 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 6, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35400 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 533862 ids_info = 526294 ids_info1 = 526295 ids_info2 = 66608 ids_info3 = 526296 ship_class = 8 nickname = KU_1 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 40 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 10, 30 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 55 shield_battery_limit = 55 hit_pts = 8300 DA_archetype = ships\new\KUSARI\KU_1.cmp material_library = ships\new\KUSARI\KU_1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\KU_1.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 533871 ids_info = 526297 ids_info1 = 526298 ids_info2 = 66608 ids_info3 = 526299 ship_class = 0 nickname = CV_STARBLAZER LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_startracker mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\CV_STARBLAZER\CV_STARBLAZER.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot nanobot_limit = 120 shield_battery_limit = 120 mass = 100.000000 linear_drag = 1.000000 hold_size = 45 fuse = intermed_damage_smallship02, 0.000000, 1250 fuse = intermed_damage_smallship03, 0.000000, 925 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 15700 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 533873 ids_info = 526297 ids_info1 = 526298 ids_info2 = 66608 ids_info3 = 526299 ship_class = 0 nickname = black_starblazer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_startracker mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\black_starblazer\black_starblazer.cmp material_library = ships\eagle\Blackeagle\GMG_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\civilian02.ini pilot_mesh = generic_pilot nanobot_limit = 120 shield_battery_limit = 120 mass = 100.000000 linear_drag = 1.000000 hold_size = 45 fuse = intermed_damage_smallship02, 0.000000, 1250 fuse = intermed_damage_smallship03, 0.000000, 925 max_bank_angle = 35 camera_offset = 13, 40 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 15700 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 533874 ids_info = 526297 ids_info1 = 526298 ids_info2 = 66608 ids_info3 = 526299 ship_class = 0 nickname = green_starblazer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_startracker mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\green_starblazer\green_starblazer.cmp material_library = ships\civilian\Gaian_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\civilian02.ini pilot_mesh = generic_pilot nanobot_limit = 120 shield_battery_limit = 120 mass = 100.000000 linear_drag = 1.000000 hold_size = 45 fuse = intermed_damage_smallship02, 0.000000, 1250 fuse = intermed_damage_smallship03, 0.000000, 925 max_bank_angle = 35 camera_offset = 13, 40 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 15700 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 533875 ids_info = 526300 ids_info1 = 526301 ids_info2 = 66608 ids_info3 = 526302 ship_class = 0 nickname = gold_Eagle LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 45 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 700 fuse = intermed_damage_smallship03, 0.000000, 600 max_bank_angle = 35 camera_offset = 9, 38 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 100 shield_battery_limit = 100 hit_pts = 13000 DA_archetype = ships\new\X3_terran_conflict_ships\Other\Teterev.cmp material_library = ships\new\X3_terran_conflict_ships\Other\Teterev.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\gold_eagle.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 533877 ids_info = 526305 ids_info1 = 526306 ids_info2 = 66608 ids_info3 = 526307 ship_class = 3 nickname = ga_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 70 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 35 camera_offset = 8, 44 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 189 shield_battery_limit = 189 hit_pts = 36000 DA_archetype = ships\new\other\ga_fighter.cmp material_library = ships\new\other\ga_fighter.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\ga_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 533976 ids_info = 526432 ids_info1 = 526433 ids_info2 = 66608 ids_info3 = 526434 ship_class = 2 nickname = chaffee LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\chaffee.cmp material_library = ships\new\X3_terran_conflict_ships\Other\chaffee.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\chaffee.ini pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6500 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 4500 hit_pts = 50000 max_bank_angle = 15 camera_offset = 20, 102 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_2, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 533976 ids_info = 526432 ids_info1 = 526433 ids_info2 = 66608 ids_info3 = 526434 ship_class = 2 nickname = Npc_chaffee LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\chaffee.cmp material_library = ships\new\X3_terran_conflict_ships\Other\chaffee.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\chaffee.ini pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse04, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6500 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 4500 hit_pts = 10000 max_bank_angle = 15 camera_offset = 20, 102 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_2, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534007 ids_info = 526451 ids_info1 = 526452 ids_info2 = 66608 ids_info3 = 526453 ship_class = 3 nickname = Admin_hornet LODranges = 0, 90000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\new\Admin\hornet_small.cmp material_library = Ships\new\Admin\hornet_small.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 30 camera_offset = 10, 34 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1 shield_battery_limit = 1 hold_size = 100 hit_pts = 2000000 cockpit = cockpits\corsair\bw_freighter.ini explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 fuse = intermed_damage_smallship01, 0.0, 400 fuse = intermed_damage_smallship02, 0.0, 200 fuse = intermed_damage_smallship03, 0.0, 133 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 150 strafe_power_usage = 2 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 40000.000000, 40000.000000, 34000.000000 rotation_inertia = 8000.000000, 8000.000000, 900.000000 nudge_force = 30000.000000 strafe_force = 35000 dock_group = restricted [Ship] ids_name = 534011 ids_info = 526455 ids_info1 = 526456 ids_info2 = 66608 ids_info3 = 526457 ship_class = 3 nickname = admin_raven LODranges = 0, 90000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\new\Admin\ravenstalon.cmp material_library = Ships\new\Admin\raventalon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 40 camera_offset = 10, 34 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 500 shield_battery_limit = 500 hold_size = 1000 hit_pts = 3000000 cockpit = cockpits\corsair\bw_freighter.ini explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 fuse = intermed_damage_smallship01, 0.0, 400 fuse = intermed_damage_smallship02, 0.0, 200 fuse = intermed_damage_smallship03, 0.0, 133 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 150 nudge_force = 30000.000000 strafe_force = 100000 strafe_power_usage = 2 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 dock_group = restricted [Ship] ids_name = 534012 ids_info = 526458 ids_info1 = 526459 ids_info2 = 66608 ids_info3 = 526460 ship_class = 3 nickname = admin_dark LODranges = 0, 90000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\new\Admin\adm_dark.cmp material_library = Ships\new\Admin\adm_dark.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 40 camera_offset = 10, 34 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 500 shield_battery_limit = 500 hold_size = 1000 hit_pts = 3000000 cockpit = cockpits\corsair\bw_freighter.ini explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_1, HpTorpedo01 fuse = intermed_damage_smallship01, 0.0, 400 fuse = intermed_damage_smallship02, 0.0, 200 fuse = intermed_damage_smallship03, 0.0, 133 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 150 nudge_force = 30000.000000 strafe_force = 100000 strafe_power_usage = 2 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 dock_group = restricted [Ship] ids_name = 534016 ids_info = 526461 ids_info1 = 526462 ids_info2 = 66608 ids_info3 = 526463 ship_class = 7 nickname = admin_battleship LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Admin\admin_battleship.cmp material_library = ships\new\Admin\admin_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\admin_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 110, 1330 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 10000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 30000000 nanobot_limit = 30000 shield_battery_limit = 30000 explosion_arch = li_dreadnought_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 13 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534020 ids_info = 526464 ids_info1 = 526465 ids_info2 = 66608 ids_info3 = 526466 ship_class = 3 nickname = ark170 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\arc170\arc170.cmp material_library = ships\new\other\arc170\arc170.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 131 shield_battery_limit = 131 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2575 fuse = intermed_damage_smallship02, 0.000000, 1338 fuse = intermed_damage_smallship03, 0.000000, 925 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534021 ids_info = 526467 ids_info1 = 526468 ids_info2 = 66608 ids_info3 = 526469 ship_class = 3 nickname = tie_adv LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\tie_adv\tie_advanced.cmp material_library = ships\new\other\tie_adv\tie_advanced.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 130 shield_battery_limit = 130 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2575 fuse = intermed_damage_smallship02, 0.000000, 1338 fuse = intermed_damage_smallship03, 0.000000, 925 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 19900 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534022 ids_info = 526470 ids_info1 = 526471 ids_info2 = 66608 ids_info3 = 526472 ship_class = 3 nickname = e3jedi LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\e3jedi\e3jedi.cmp material_library = ships\new\other\e3jedi\e3jedi.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 130 shield_battery_limit = 130 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2575 fuse = intermed_damage_smallship02, 0.000000, 1338 fuse = intermed_damage_smallship03, 0.000000, 925 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 19900 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret03, HpTurret04 [Ship] ids_name = 534023 ids_info = 526473 ids_info1 = 526474 ids_info2 = 66608 ids_info3 = 526475 ship_class = 3 nickname = norexant LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\norexant\norexant.cmp material_library = ships\new\other\norexant\norexant.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\norexant.ini pilot_mesh = generic_pilot nanobot_limit = 170 shield_battery_limit = 170 mass = 150.000000 hold_size = 400 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2575 fuse = intermed_damage_smallship02, 0.000000, 1338 fuse = intermed_damage_smallship03, 0.000000, 925 max_bank_angle = 30 camera_offset = 17, 52 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 40000.000000, 40000.000000, 34000.000000 rotation_inertia = 8000.000000, 8000.000000, 900.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_3, HpNew04 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 [Ship] ids_name = 534026 ids_info = 526476 ids_info1 = 526477 ids_info2 = 66608 ids_info3 = 526478 ship_class = 3 nickname = ragnarok LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\ragnarok\ragnarok.cmp material_library = ships\new\other\ragnarok\ragnarok.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\ragnarok.ini pilot_mesh = generic_pilot nanobot_limit = 178 shield_battery_limit = 178 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3575 fuse = intermed_damage_smallship02, 0.000000, 2338 fuse = intermed_damage_smallship03, 0.000000, 1925 max_bank_angle = 30 camera_offset = 19, 55 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 34600 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 40000.000000, 40000.000000, 34000.000000 rotation_inertia = 8000.000000, 8000.000000, 900.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 [Ship] ids_name = 237014 ids_info = 66524 ids_info1 = 66525 ids_info2 = 66608 ids_info3 = 66526 ship_class = 2 nickname = bw_freighter_red LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borf mission_property = can_use_berths type = FREIGHTER DA_archetype = Ships\BW_FREIGHTER_NEW\Red_Hessian_BWFR\Red_Hessian_BWFR.cmp material_library = ships\BW_FREIGHTER_NEW\Red_Hessian_BWFR\Red_Hessian_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 300.000000 linear_drag = 1.000000 hold_size = 700 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 900 fuse = intermed_damage_smallship02, 0.000000, 450 fuse = intermed_damage_smallship03, 0.000000, 300 max_bank_angle = 15 camera_offset = 10, 44 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 25000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bw_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_4, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534043 ids_info = 526496 ids_info1 = 526497 ids_info2 = 66608 ids_info3 = 526498 nickname = Hunter_kvazir ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\kvazir.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\kvazir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunter.ini max_bank_angle = 30 camera_offset = 10.929000, 43.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 hit_pts = 36900 hold_size = 90 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 6 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534056 ids_info = 526507 ids_info1 = 526508 ids_info2 = 66608 ids_info3 = 526509 ship_class = 2 nickname = hunters_trade01 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\hunters_trade01.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunters_trade01.ini pilot_mesh = generic_pilot nanobot_limit = 440 shield_battery_limit = 440 mass = 500.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 hit_pts = 105000 max_bank_angle = 15 camera_offset = 25, 152 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 26000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534048 ids_info = 526499 ids_info1 = 526502 ids_info2 = 66608 ids_info3 = 526501 ship_class = 2 nickname = hunters_trade02 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\hunters_trade02.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunters_trade02.ini pilot_mesh = generic_pilot nanobot_limit = 500 shield_battery_limit = 500 mass = 500.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 hit_pts = 120000 max_bank_angle = 15 camera_offset = 25, 255 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534050 ids_info = 526503 ids_info1 = 526504 ids_info2 = 66608 ids_info3 = 526505 nickname = Hunter_evr ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\Hunter_evr.cmp material_library = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunter.ini max_bank_angle = 30 camera_offset = 10.929000, 45.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 hit_pts = 34900 hold_size = 100 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 6420 fuse = intermed_damage_smallship02, 0.000000, 4280 fuse = intermed_damage_smallship03, 0.000000, 2140 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8300.000000, 8300.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew05 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03 [Ship] ids_name = 534058 ids_info = 526511 ids_info1 = 526512 ids_info2 = 66608 ids_info3 = 526513 nickname = Hunters_fighter ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\Hunters_fighter.cmp material_library = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunter.ini max_bank_angle = 30 camera_offset = 10.929000, 45.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 hit_pts = 34900 hold_size = 80 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 6420 fuse = intermed_damage_smallship02, 0.000000, 4280 fuse = intermed_damage_smallship03, 0.000000, 2140 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 40000.000000, 40000.000000, 35000.000000 rotation_inertia = 7800.000000, 7800.000000, 1000.000000 nudge_force = 35000.000000 strafe_force = 25000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534060 ids_info = 526515 ids_info1 = 526516 ids_info2 = 66608 ids_info3 = 526517 nickname = Hunters_scout ship_class = 8 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\hunters_scout.cmp material_library = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunters_scout.ini max_bank_angle = 30 camera_offset = 8.929000, 28.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 59 shield_battery_limit = 59 hit_pts = 8800 hold_size = 50 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 2000 fuse = intermed_damage_smallship02, 0.000000, 1000 fuse = intermed_damage_smallship03, 0.000000, 800 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon04, HpWeapon05 hp_type = hp_fighter_shield_special_7, HpShield01 linear_drag = 1 mass = 140 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 10000.000000, 10000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534066 ids_info = 526519 ids_info1 = 526520 ids_info2 = 66608 ids_info3 = 526521 ship_class = 3 nickname = shadow2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_UVvhf mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\Alies\shadow2.cmp material_library = SHIPS\Alies\shadow2.mat material_library = FX\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini nanobot_limit = 185 shield_battery_limit = 185 mass = 180.000000 hold_size = 90 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4050 fuse = intermed_damage_smallship02, 0.000000, 3025 fuse = intermed_damage_smallship03, 0.000000, 2050 max_bank_angle = 15 camera_offset = 10, 36 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35400 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8000.000000, 8000.000000, 8000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 40 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534069 ids_info = 526524 ids_info1 = 526525 ids_info2 = 66608 ids_info3 = 526526 ship_class = 3 nickname = sword_of_vengeance LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_UVvhf mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\other\sword_of_vengeance\sword_of_vengeance.cmp material_library = SHIPS\new\other\sword_of_vengeance\sword_of_vengeance.mat material_library = FX\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\sword_of_vengeance.ini nanobot_limit = 178 shield_battery_limit = 178 mass = 180.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3050 fuse = intermed_damage_smallship02, 0.000000, 2025 fuse = intermed_damage_smallship03, 0.000000, 1550 max_bank_angle = 15 camera_offset = 10, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 34500 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 40 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 534076 ids_info = 526529 ids_info1 = 526530 ids_info2 = 66608 ids_info3 = 526531 ship_class = 4 nickname = Hyperion LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\Hyperion.cmp material_library = ships\new\X3_terran_conflict_ships\Other\Hyperion.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 30, 173 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1600 shield_battery_limit = 900 hold_size = 750 hit_pts = 800000 cockpit = cockpits\Hyperion.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 shield_link = pi_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534077 ids_info = 526533 ids_info1 = 526534 ids_info2 = 66608 ids_info3 = 526535 ship_class = 0 nickname = Basilisk LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 45 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 700 fuse = intermed_damage_smallship03, 0.000000, 600 max_bank_angle = 35 camera_offset = 6, 30 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 100 shield_battery_limit = 100 hit_pts = 12500 DA_archetype = ships\new\other\Basilisk.cmp material_library = ships\new\other\Basilisk.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\gold_eagle.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534078 ids_info = 526536 ids_info1 = 526537 ids_info2 = 66608 ids_info3 = 526538 ship_class = 0 nickname = shadowblade LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 45 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 700 fuse = intermed_damage_smallship03, 0.000000, 600 max_bank_angle = 35 camera_offset = 6, 30 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 99 shield_battery_limit = 99 hit_pts = 12000 DA_archetype = ships\new\other\shadowblade.cmp material_library = ships\new\other\shadowblade.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\gold_eagle.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [Ship] ids_name = 534079 ids_info = 526539 ids_info1 = 526540 ids_info2 = 66608 ids_info3 = 526541 ship_class = 0 nickname = lance LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 45 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 700 fuse = intermed_damage_smallship03, 0.000000, 600 max_bank_angle = 35 camera_offset = 6, 28 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 101 shield_battery_limit = 101 hit_pts = 13500 DA_archetype = ships\new\other\lance.cmp material_library = ships\new\other\lance.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\gold_eagle.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 534080 ids_info = 526542 ids_info1 = 526543 ids_info2 = 66608 ids_info3 = 526544 ship_class = 2 nickname = taxi LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 500 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 1000 fuse = intermed_damage_smallship03, 0.000000, 800 max_bank_angle = 35 camera_offset = 6, 45 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 150 shield_battery_limit = 150 hit_pts = 18000 DA_archetype = ships\new\other\taxi.cmp material_library = ships\new\other\taxi.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 104000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 [Ship] ids_name = 534081 ids_info = 526545 ids_info1 = 526546 ids_info2 = 66608 ids_info3 = 526547 ship_class = 0 nickname = corncob LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 50 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 700 fuse = intermed_damage_smallship03, 0.000000, 600 max_bank_angle = 35 camera_offset = 6, 28 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 105 shield_battery_limit = 105 hit_pts = 18000 DA_archetype = ships\new\other\corncob.cmp material_library = ships\new\other\corncob.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\gold_eagle.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 546371 ids_info = 526549 ids_info1 = 526550 ids_info2 = 66608 ids_info3 = 526551 ship_class = 3 nickname = monkeys_elite LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_elite.cmp material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\monkeys_elite.ini pilot_mesh = generic_pilot nanobot_limit = 183 shield_battery_limit = 183 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3575 fuse = intermed_damage_smallship02, 0.000000, 2338 fuse = intermed_damage_smallship03, 0.000000, 1925 max_bank_angle = 30 camera_offset = 10, 59 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35700 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 546371 ids_info = 526549 ids_info1 = 526550 ids_info2 = 66608 ids_info3 = 526551 ship_class = 3 nickname = monkeys_elite_npc LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_elite.cmp material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\monkeys_elite.ini pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3575 fuse = intermed_damage_smallship02, 0.000000, 2338 fuse = intermed_damage_smallship03, 0.000000, 1925 max_bank_angle = 30 camera_offset = 10, 59 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 74900 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 534087 ids_info = 526552 ids_info1 = 526553 ids_info2 = 66608 ids_info3 = 526554 ship_class = 3 nickname = monkeys_elite2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_elite2.cmp material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunter.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3675 fuse = intermed_damage_smallship02, 0.000000, 2538 fuse = intermed_damage_smallship03, 0.000000, 2025 max_bank_angle = 30 camera_offset = 9, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534087 ids_info = 526552 ids_info1 = 526553 ids_info2 = 66608 ids_info3 = 526554 ship_class = 3 nickname = monkeys_elite2_npc LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_elite2.cmp material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunter.ini pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3675 fuse = intermed_damage_smallship02, 0.000000, 2538 fuse = intermed_damage_smallship03, 0.000000, 2025 max_bank_angle = 30 camera_offset = 9, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 73900 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534088 ids_info = 526555 ids_info1 = 526556 ids_info2 = 66608 ids_info3 = 526557 ship_class = 1 nickname = monkeys_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.cmp material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunter.ini pilot_mesh = generic_pilot nanobot_limit = 145 shield_battery_limit = 145 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1300 max_bank_angle = 30 camera_offset = 9, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534089 ids_info = 526558 ids_info1 = 526559 ids_info2 = 66608 ids_info3 = 526560 ship_class = 0 nickname = monkeys_light_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_light_fighter.cmp material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\monkeys_light_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 105 shield_battery_limit = 105 mass = 150.000000 hold_size = 60 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1300 max_bank_angle = 30 camera_offset = 9, 44 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 14000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534097 ids_info = 526561 ids_info1 = 526562 ids_info2 = 66608 ids_info3 = 526563 ship_class = 8 nickname = monkeys_scout LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_scout.cmp material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\monkeys_light_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 48 shield_battery_limit = 48 mass = 150.000000 hold_size = 40 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 2000 fuse = intermed_damage_smallship02, 0.000000, 1500 fuse = intermed_damage_smallship03, 0.000000, 900 max_bank_angle = 30 camera_offset = 9, 44 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 7500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534114 ids_info = 526567 ids_info1 = 526568 ids_info2 = 66608 ids_info3 = 526569 ship_class = 4 nickname = monkeys_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\monkeys_gunboat.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 40, 240 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 860 shield_battery_limit = 830 hold_size = 650 hit_pts = 400000 cockpit = cockpits\monkeys_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000 nudge_force = 35000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 11 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534115 ids_info = 526570 ids_info1 = 526571 ids_info2 = 66608 ids_info3 = 526572 ship_class = 7 nickname = monkeys_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\monkeys_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\monkeys_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 60, 500 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1600 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 4650000 nanobot_limit = 4700 shield_battery_limit = 3800 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534124 ids_info = 526573 ids_info1 = 526574 ids_info2 = 66608 ids_info3 = 526575 ship_class = 0 nickname = monkeys_light_fighter2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_light_fighter2.cmp material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\monkeys_light_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 115 shield_battery_limit = 115 mass = 150.000000 hold_size = 60 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1300 max_bank_angle = 30 camera_offset = 8, 30 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 16000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534125 ids_info = 526576 ids_info1 = 526577 ids_info2 = 66608 ids_info3 = 526578 ship_class = 3 nickname = monkeys_elite3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_elite3.cmp material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\monkeys_elite3.ini pilot_mesh = generic_pilot nanobot_limit = 178 shield_battery_limit = 178 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3700 fuse = intermed_damage_smallship02, 0.000000, 2550 fuse = intermed_damage_smallship03, 0.000000, 2050 max_bank_angle = 30 camera_offset = 12, 58 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 34800 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 534126 ids_info = 526579 ids_info1 = 526580 ids_info2 = 66608 ids_info3 = 526581 ship_class = 1 nickname = monkeys_fighter2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter2.cmp material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\monkeys_elite3.ini pilot_mesh = generic_pilot nanobot_limit = 147 shield_battery_limit = 147 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1300 max_bank_angle = 30 camera_offset = 11, 59 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23400 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534127 ids_info = 526582 ids_info1 = 526583 ids_info2 = 66608 ids_info3 = 526584 ship_class = 2 nickname = robots_trade LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\trade\robots_trade.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\x_trade.ini pilot_mesh = generic_pilot nanobot_limit = 230 shield_battery_limit = 230 mass = 300.000000 linear_drag = 1.000000 hold_size = 2800 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8500 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 hit_pts = 45000 max_bank_angle = 15 camera_offset = 9, 53 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 32000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534128 ids_info = 526585 ids_info1 = 526586 ids_info2 = 66608 ids_info3 = 526587 ship_class = 3 nickname = robots_elite LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_elite.cmp material_library = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_ship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\robots_elite.ini pilot_mesh = generic_pilot nanobot_limit = 181 shield_battery_limit = 181 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3700 fuse = intermed_damage_smallship02, 0.000000, 2550 fuse = intermed_damage_smallship03, 0.000000, 2050 max_bank_angle = 30 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 [Ship] ids_name = 534128 ids_info = 526585 ids_info1 = 526586 ids_info2 = 66608 ids_info3 = 526587 ship_class = 3 nickname = robots_elite_npc LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_elite.cmp material_library = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_ship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\robots_elite.ini pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3700 fuse = intermed_damage_smallship02, 0.000000, 2550 fuse = intermed_damage_smallship03, 0.000000, 2050 max_bank_angle = 30 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 74500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 [Ship] ids_name = 534129 ids_info = 526588 ids_info1 = 526589 ids_info2 = 66608 ids_info3 = 526590 ship_class = 1 nickname = robots_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_fighter.cmp material_library = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_ship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\robots_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 146 shield_battery_limit = 146 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3700 fuse = intermed_damage_smallship02, 0.000000, 2550 fuse = intermed_damage_smallship03, 0.000000, 2050 max_bank_angle = 30 camera_offset = 12, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23100 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 534129 ids_info = 526588 ids_info1 = 526589 ids_info2 = 66608 ids_info3 = 526590 ship_class = 1 nickname = robots_fighter_npc LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_fighter.cmp material_library = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_ship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\robots_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3700 fuse = intermed_damage_smallship02, 0.000000, 2550 fuse = intermed_damage_smallship03, 0.000000, 2050 max_bank_angle = 30 camera_offset = 12, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 48500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 534130 ids_info = 526591 ids_info1 = 526592 ids_info2 = 66608 ids_info3 = 526593 ship_class = 0 nickname = robots_scout LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_scout.cmp material_library = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_ship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\robots_scout.ini pilot_mesh = generic_pilot nanobot_limit = 105 shield_battery_limit = 105 mass = 150.000000 hold_size = 60 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3700 fuse = intermed_damage_smallship02, 0.000000, 2550 fuse = intermed_damage_smallship03, 0.000000, 2050 max_bank_angle = 30 camera_offset = 12, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 14000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534141 ids_info = 526596 ids_info1 = 526597 ids_info2 = 66608 ids_info3 = 526598 ship_class = 4 nickname = robots_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Teladi\capital\robots_Korshun.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 30, 205 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 650 shield_battery_limit = 820 hold_size = 650 hit_pts = 590000 cockpit = cockpits\monkeys_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000 nudge_force = 35000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534142 ids_info = 526599 ids_info1 = 526600 ids_info2 = 66608 ids_info3 = 526601 ship_class = 5 nickname = robots_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_cruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 520 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1100 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2200000 nanobot_limit = 2100 shield_battery_limit = 2100 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534144 ids_info = 526602 ids_info1 = 526603 ids_info2 = 66608 ids_info3 = 526604 ship_class = 7 nickname = robots_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\monkeys_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 270 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1600 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 4600000 nanobot_limit = 4600 shield_battery_limit = 3800 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534166 ids_info1 = 526605 ship_class = 3 nickname = street_ship LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\Unknown.cmp material_library = ships\new\X3_terran_conflict_ships\Other\Unknown.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\street_ship.ini pilot_mesh = generic_pilot nanobot_limit = 260 shield_battery_limit = 260 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3500 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2500 max_bank_angle = 30 camera_offset = 9, 51 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 52000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, HpNew04, HpNew05, HpNew06 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew05 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03, HpNew06 [Ship] ids_name = 534171 ids_info = 526607 ids_info1 = 526608 ids_info2 = 66608 ids_info3 = 526609 ship_class = 3 nickname = orden_elite LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Ordhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\orden_elite.cmp material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\orden_elite.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3050 fuse = intermed_damage_smallship02, 0.000000, 2225 fuse = intermed_damage_smallship03, 0.000000, 1550 max_bank_angle = 30 camera_offset = 12, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = or_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534171 ids_info = 526607 ids_info1 = 526608 ids_info2 = 66608 ids_info3 = 526609 ship_class = 3 nickname = orden_elite_npc LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Ordhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\orden_elite.cmp material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\orden_elite.ini pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3050 fuse = intermed_damage_smallship02, 0.000000, 2225 fuse = intermed_damage_smallship03, 0.000000, 1550 max_bank_angle = 30 camera_offset = 12, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 73500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = or_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534175 ids_info = 526615 ids_info1 = 526616 ids_info2 = 66608 ids_info3 = 526617 ship_class = 3 nickname = T-300 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\T-300\T-300.cmp material_library = ships\new\other\T-300\T-300.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\T-300.ini pilot_mesh = generic_pilot nanobot_limit = 150 shield_battery_limit = 150 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 30 camera_offset = 13, 44 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 25000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534177 ids_info = 526618 ids_info1 = 526619 ids_info2 = 66608 ids_info3 = 526620 nickname = panther ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\bsg\panther\panther.cmp material_library = SHIPS\new\bsg\panther\panther.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunter.ini max_bank_angle = 30 camera_offset = 10.929000, 43.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 168 shield_battery_limit = 168 hit_pts = 32000 hold_size = 100 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 3 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_1, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6420 fuse = intermed_damage_smallship02, 0.000000, 4280 fuse = intermed_damage_smallship03, 0.000000, 2140 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 [Ship] ids_name = 534178 ids_info = 526621 ids_info1 = 526622 ids_info2 = 66608 ids_info3 = 526623 nickname = vipermk2 ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\bsg\vipermk2\vipermk2.cmp material_library = SHIPS\new\bsg\vipermk2\vipermk2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunter.ini max_bank_angle = 30 camera_offset = 10.929000, 43.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 175 shield_battery_limit = 175 hit_pts = 34000 hold_size = 100 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 3 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6420 fuse = intermed_damage_smallship02, 0.000000, 4280 fuse = intermed_damage_smallship03, 0.000000, 2140 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534190 ids_info = 526626 ids_info1 = 526627 ids_info2 = 66608 ids_info3 = 526628 nickname = hatakfighter ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\stargate\hatakfighter\hatakfighter.cmp material_library = SHIPS\new\stargate\hatakfighter\hatak.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunter.ini max_bank_angle = 30 camera_offset = 10.929000, 43.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 172 shield_battery_limit = 172 hit_pts = 34000 hold_size = 130 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 3 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 6420 fuse = intermed_damage_smallship02, 0.000000, 4280 fuse = intermed_damage_smallship03, 0.000000, 2140 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03 [Ship] ids_name = 534191 ids_info = 526629 ids_info1 = 526630 ids_info2 = 66608 ids_info3 = 526631 ship_class = 7 nickname = GoauldFlagship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\stargate\GoauldFlagship\GoauldFlagship.cmp material_library = SHIPS\new\stargate\GoauldFlagship\GoauldFlagship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 80, 505 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1700 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4350000 nanobot_limit = 4450 shield_battery_limit = 3700 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534192 ids_info = 526632 ids_info1 = 526633 ids_info2 = 66608 ids_info3 = 526634 ship_class = 5 nickname = hatak LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\stargate\hatak\hatak.cmp material_library = SHIPS\new\stargate\hatakfighter\hatak.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS4.ini pilot_mesh = generic_pilot camera_offset = 165, 565 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3000 shield_battery_limit = 2300 linear_drag = 1.000000 mass = 700.000000 hold_size = 1200 explosion_arch = explosion_orange_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 2300000 strafe_power_usage = 1 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534193 ids_info = 526635 ids_info1 = 526636 ids_info2 = 66608 ids_info3 = 526637 ship_class = 2 nickname = teltak LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FREIGHTER DA_archetype = SHIPS\new\stargate\teltak\teltak.cmp material_library = SHIPS\new\stargate\teltak\teltak.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunter_trade.ini pilot_mesh = generic_pilot nanobot_limit = 260 shield_battery_limit = 260 mass = 300.000000 linear_drag = 1.000000 hold_size = 1000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 400 fuse = intermed_damage_smallship02, 0.000000, 200 fuse = intermed_damage_smallship03, 0.000000, 100 max_bank_angle = 15 camera_offset = 15, 75 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 48000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = l_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 [Ship] ids_name = 534220 ids_info = 526639 ids_info1 = 526640 ids_info2 = 66608 ids_info3 = 526641 ship_class = 7 nickname = outcast_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\phobos.cmp material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\paranit.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\phobos.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 140, 780 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1700 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4075000 nanobot_limit = 4325 shield_battery_limit = 3650 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534220 ids_info = 526639 ids_info1 = 526640 ids_info2 = 66608 ids_info3 = 526641 ship_class = 7 nickname = npc_outcast_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\phobos.cmp material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\paranit.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\phobos.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 90, 680 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1700 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4025000 nanobot_limit = 4325 shield_battery_limit = 3650 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534221 ids_info = 526642 ids_info1 = 526643 ids_info2 = 66608 ids_info3 = 526644 ship_class = 4 nickname = outcast_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\gunboat.cmp material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\paranit.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 44, 205 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 834 shield_battery_limit = 830 hold_size = 500 hit_pts = 414000 cockpit = cockpits\new\outcast_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000 nudge_force = 35000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 15 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534222 ids_info = 526645 ids_info1 = 526646 ids_info2 = 66608 ids_info3 = 526647 ship_class = 5 nickname = outcast_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\cruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\outcast_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 395 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 1540000 nanobot_limit = 2700 shield_battery_limit = 2250 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534222 ids_info = 526645 ids_info1 = 526646 ids_info2 = 66608 ids_info3 = 526647 ship_class = 5 nickname = npc_outcast_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\cruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\outcast_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 395 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 1697000 nanobot_limit = 2810 shield_battery_limit = 2250 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534237 ids_info = 526649 ids_info1 = 526650 ids_info2 = 66608 ids_info3 = 526651 ship_class = 5 nickname = Xaak_cruiser2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_cruiser2.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xaak_cruiser2.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 80, 320 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1200 hit_pts = 1500000 nanobot_limit = 2300 shield_battery_limit = 2300 explosion_arch = explosion_battleship_purple fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534238 ids_info = 526652 ids_info1 = 526653 ids_info2 = 66608 ids_info3 = 526654 ship_class = 2 nickname = mercury_heavy2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\mercury_heavy2.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\mercury_heavy.ini pilot_mesh = generic_pilot nanobot_limit = 430 shield_battery_limit = 430 mass = 300.000000 linear_drag = 1.000000 hold_size = 3600 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6500 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 4500 hit_pts = 100000 max_bank_angle = 15 camera_offset = 25, 140 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534247 ids_info = 526656 ids_info1 = 526657 ids_info2 = 66608 ids_info3 = 526658 ship_class = 3 nickname = Xaak_elite LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 100 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 4000 fuse = intermed_damage_smallship03, 0.000000, 3500 max_bank_angle = 35 camera_offset = 12, 48 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 180 shield_battery_limit = 180 hit_pts = 35000 DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak_elite\Xaak_elite.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 30000.000000, 30000.000000, 35000.000000 rotation_inertia = 8000.000000, 8000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 [Ship] ids_name = 534248 ids_info = 526659 ids_info1 = 526660 ids_info2 = 66608 ids_info3 = 526661 ship_class = 1 nickname = Pteranodon LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 90 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3500 fuse = intermed_damage_smallship03, 0.000000, 3000 max_bank_angle = 35 camera_offset = 10, 48 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 150 shield_battery_limit = 150 hit_pts = 25000 DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\Pteranodon\Pteranodon.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534249 ids_info = 526662 ids_info1 = 526663 ids_info2 = 66608 ids_info3 = 526664 ship_class = 0 nickname = archeopteryx LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 80 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 10, 40 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 120 shield_battery_limit = 120 hit_pts = 15000 DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\archeopteryx\archeopteryx.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534250 ids_info = 526665 ids_info1 = 526666 ids_info2 = 66608 ids_info3 = 526667 ship_class = 7 nickname = Karnotavr LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\Karnotavr\Karnotavr.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Karnotavr.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 95, 630 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1800 explosion_arch = explosion_battleship_purple fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4040000 nanobot_limit = 4340 shield_battery_limit = 3770 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 22000000000.000000, 22000000000.000000, 2200000000.000000 rotation_inertia = 800000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534251 ids_info = 526668 ids_info1 = 526669 ids_info2 = 66608 ids_info3 = 526670 ship_class = 5 nickname = Megaxila LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\Megaxila\Megaxila.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Megaxila.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 60, 330 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1400 hit_pts = 1300000 nanobot_limit = 2500 shield_battery_limit = 2500 explosion_arch = explosion_battleship_purple fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534258 ids_info = 526671 ids_info1 = 526672 ids_info2 = 66608 ids_info3 = 526673 ship_class = 4 nickname = Oviraptor LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\Oviraptor\Oviraptor.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 35, 150 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 850 shield_battery_limit = 850 hold_size = 850 hit_pts = 420000 cockpit = cockpits\discovery\li_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000 nudge_force = 35000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534262 ids_info = 526674 ids_info1 = 526675 ids_info2 = 66608 ids_info3 = 526676 ship_class = 4 nickname = Stormbringer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Other\Stormbringer.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 20 camera_offset = 35, 150 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 820 shield_battery_limit = 820 hold_size = 800 hit_pts = 405000 cockpit = cockpits\new\Stormbringer.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000 nudge_force = 35000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534263 ids_info = 526677 ids_info1 = 526678 ids_info2 = 66608 ids_info3 = 526679 ship_class = 5 nickname = retaliation LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\other\retaliation\retaliation.cmp material_library = ships\new\other\retaliation\retaliation.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\retaliation.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 95, 430 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 hit_pts = 1290000 nanobot_limit = 2500 shield_battery_limit = 2500 explosion_arch = explosion_battleship_yellow fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo05 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534264 ids_info = 526680 ids_info1 = 526681 ids_info2 = 66608 ids_info3 = 526682 ship_class = 7 nickname = wolverine LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\other\wolverine\wolverine.cmp material_library = ships\new\other\wolverine\wolverine.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\wolverine.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 410 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4090000 nanobot_limit = 4340 shield_battery_limit = 3770 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo07 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534284 ids_info = 526683 ids_info1 = 526684 ids_info2 = 66608 ids_info3 = 526685 ship_class = 2 nickname = xaak_freighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhef mission_property = can_use_berths type = FREIGHTER mass = 300.000000 hold_size = 2600 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 3500 max_bank_angle = 20 camera_offset = 20, 75 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 430 shield_battery_limit = 430 hit_pts = 90000 DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\trade\xaak_freighter.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunter_trade.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534286 ids_info = 526687 ids_info1 = 526688 ids_info2 = 66608 ids_info3 = 526689 ship_class = 3 nickname = gladius msg_id_prefix = gcs_refer_shiparch_pirhf mission_property = can_use_berths LODranges = 0, 9000 type = FIGHTER DA_archetype = Ships\new\pirates\gladius.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2000 fuse = intermed_damage_smallship02, 0.000000, 1500 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 11, 35 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_pi_elite bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01, HpNew01, HpNew02, Hpnew03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534287 ids_info = 526690 ids_info1 = 526691 ids_info2 = 66608 ids_info3 = 526692 ship_class = 6 nickname = BOUNTY_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\BOUNTY_HUNTER\BOUNTY_bomber.cmp material_library = ships\new\BOUNTY_HUNTER\BOUNTY_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 330 shield_battery_limit = 330 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 14, 54 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 58500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 534291 ids_info = 526695 ids_info1 = 526696 ids_info2 = 66608 ids_info3 = 526697 ship_class = 2 nickname = Eclipse_trade LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\Eclipse_trade.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunter_trade.ini pilot_mesh = generic_pilot nanobot_limit = 220 shield_battery_limit = 220 mass = 300.000000 linear_drag = 1.000000 hold_size = 1000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3500 fuse = intermed_damage_smallship03, 0.000000, 3000 max_bank_angle = 15 camera_offset = 11, 74 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 45000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bw_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 16000.000000, 16000.000000, 16000.000000 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_3, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534292 ids_info1 = 526699 ship_class = 3 nickname = a_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\a_fighter.cmp material_library = ships\new\private\a_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2500 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 50000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 534295 ids_info1 = 526702 ship_class = 2 nickname = TAV LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\TAV.cmp material_library = ships\new\private\TAV.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\TAV.ini pilot_mesh = generic_pilot nanobot_limit = 850 shield_battery_limit = 800 mass = 500.000000 linear_drag = 1.000000 hold_size = 6000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 9000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 7000 hit_pts = 250000 max_bank_angle = 15 camera_offset = 30, 220 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 28000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew05 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534298 ids_info = 526704 ids_info1 = 526705 ids_info2 = 66608 ids_info3 = 526706 ship_class = 11 nickname = SW_gunboat1 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\other\Starwars\SW_GB1.cmp material_library = ships\new\other\Starwars\SW_GB.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 45, 290 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 750 shield_battery_limit = 800 hold_size = 700 hit_pts = 350000 cockpit = cockpits\monkeys_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 125000000.000000, 125000000.000000, 140000000.000000 rotation_inertia = 23500000.000000, 23500000.000000, 23500000.000000 nudge_force = 35000.000000 strafe_force = 25000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 11 shield_link = pi_freighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 534303 ids_info = 526707 ids_info1 = 526708 ids_info2 = 66608 ids_info3 = 526709 nickname = argon_elite ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\argon_elite.cmp material_library = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunter.ini max_bank_angle = 30 camera_offset = 10.929000, 45.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 hit_pts = 35100 hold_size = 90 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 6000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 4000 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8300.000000, 8300.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew05 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 534304 ids_info = 528428 ids_info1 = 526711 ids_info2 = 66608 ids_info3 = 528430 ship_class = 7 nickname = venator LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\venator.cmp material_library = ships\new\private\venator.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 230, 890 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32 shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534304 ids_info = 527601 ids_info1 = 526711 ids_info2 = 66608 ids_info3 = 527602 ship_class = 7 nickname = npc_venator LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\venator.cmp material_library = ships\new\private\venator.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 250, 1000 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5000000 nanobot_limit = 5000 shield_battery_limit = 5000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30, HpWeapon31, HpWeapon32, HpWeapon33, HpWeapon34, HpWeapon35, HpWeapon36, HpWeapon37, HpWeapon38, HpWeapon39, HpWeapon40, HpWeapon41, HpWeapon42, HpWeapon43 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534309 ids_info = 526713 ids_info1 = 526714 ids_info2 = 66608 ids_info3 = 526715 ship_class = 6 nickname = Corsair_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\pirates\Corsair_bomber.cmp material_library = ships\new\pirates\Corsair_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 320 shield_battery_limit = 320 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 14, 56 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 56500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 534309 ids_info = 526713 ids_info1 = 526714 ids_info2 = 66608 ids_info3 = 526715 ship_class = 6 nickname = Corsair_bomber_red LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\pirates\Corsair_bomber_red.cmp material_library = ships\new\pirates\Corsair_bomber_red.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 320 shield_battery_limit = 320 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 14, 56 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 56500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 534309 ids_info = 526713 ids_info1 = 526714 ids_info2 = 66608 ids_info3 = 526715 ship_class = 6 nickname = Corsair_bomber_green LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\pirates\Corsair_bomber_green.cmp material_library = ships\new\pirates\Corsair_bomber_green.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 320 shield_battery_limit = 320 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 14, 56 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 56500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 534311 ids_info = 526716 ids_info1 = 526717 ids_info2 = 66608 ids_info3 = 526718 ship_class = 3 nickname = argon_nova LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\argon_nova.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 145 shield_battery_limit = 145 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 8, 30 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 19000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 534311 ids_info = 526716 ids_info1 = 526717 ids_info2 = 66608 ids_info3 = 526718 ship_class = 3 nickname = argon_nova_orange LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\argon_nova_orange.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\argon_nova_orange.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 145 shield_battery_limit = 145 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 8, 30 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 19000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 534330 ids_info = 526719 ids_info1 = 526720 ids_info2 = 66608 ids_info3 = 526721 ship_class = 10 nickname = rh_battlecruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\RHEINLAND\rh_battlecruiser\rh_battlecruiser.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1300 pilot_mesh = generic_pilot cockpit = cockpits\new\CAPITAL_COCKPITS.ini camera_offset = 90, 300 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2900 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 700.000000 hit_pts = 2350000 max_bank_angle = 14 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 1800000000.000000, 1800000000.000000, 180000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret17, HpTurret18, HpTurret21, HpTurret22, HpTurret25, HpTurret26 hp_type = hp_turret_special_9, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret19, HpTurret20, HpTurret23, HpTurret24 shield_link = bigship_shield_400m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534331 ids_info = 526722 ids_info1 = 526723 ids_info2 = 66608 ids_info3 = 526724 ship_class = 10 nickname = rh_battlecruiser02 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\RHEINLAND\rh_battlecruiser02\rh_battlecruiser02.cmp material_library = ships\RHEINLAND\rh_battlecruiser02\rh_battlecruiser02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1300 pilot_mesh = generic_pilot cockpit = cockpits\discovery\rh_battleship.ini camera_offset = 140, 370 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2800 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 700.000000 hit_pts = 2150000 max_bank_angle = 14 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 1800000000.000000, 1800000000.000000, 180000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret09, HpTurret18, HpTurret19, HpTurret22, HpTurret23, HpTurret26, HpTurret27 hp_type = hp_turret_special_9, HpTurret07, HpTurret08, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret20, HpTurret21, HpTurret24, HpTurret25, HpTurret28 shield_link = bigship_shield_400m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534332 ids_info = 526725 ids_info1 = 526726 ids_info2 = 66608 ids_info3 = 526727 ship_class = 6 nickname = rh_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\RHEINLAND\rh_bomber\fafnir.cmp material_library = ships\RHEINLAND\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 330 shield_battery_limit = 330 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 16, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 59000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 534333 ids_info = 526728 ids_info1 = 526729 ids_info2 = 66608 ids_info3 = 526730 ship_class = 1 nickname = rh_eliteN LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhehf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\rheinland\rh_eliteN\rh_eliteN.cmp material_library = ships\rheinland\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_elite.ini pilot_mesh = generic_pilot nanobot_limit = 140 shield_battery_limit = 140 mass = 150.000000 linear_drag = 1.000000 hold_size = 75 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 1500 fuse = intermed_damage_smallship02, 0.000000, 800 fuse = intermed_damage_smallship03, 0.000000, 600 max_bank_angle = 30 camera_offset = 10, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 22900 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534337 ids_info = 526731 ids_info1 = 526732 ids_info2 = 66608 ids_info3 = 526733 nickname = li_battlecruiser ship_class = 10 type = FREIGHTER mission_property = can_use_large_moors LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Breb DA_archetype = ships\LIBERTY\li_battlecruiser\li_battlecruiser.cmp material_library = ships\liberty\li_playerships.mat material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini max_bank_angle = 15 camera_offset = 100, 350 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 3000 shield_battery_limit = 2500 hit_pts = 2450000 hold_size = 1200 explosion_arch = explosion_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 7 shield_link = bigship_shield_300m, HpMount, HpShield01 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_cruiser_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 750 fuse = intermed_damage_transport02, 0.000000, 375 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret15, HpTurret16, HpTurret17, HpTurret20, HpTurret21, HpTurret24, HpTurret25 hp_type = hp_turret_special_9, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret18, HpTurret19, HpTurret22, HpTurret23 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_freighter_shield_special_10, HpShield01 linear_drag = 1.000000 mass = 700.000000 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 1800000000.000000, 1800000000.000000, 180000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_cruiser_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534338 ids_info = 526734 ids_info1 = 526735 ids_info2 = 66608 ids_info3 = 526736 ship_class = 4 nickname = li_gunboat2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\LIBERTY\li_gunboat\li_gunboat.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\rh_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 36, 146 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 450 nanobot_limit = 869 shield_battery_limit = 800 hit_pts = 469000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_7, HpWeapon01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534339 ids_info = 526737 ids_info1 = 526738 ids_info2 = 66608 ids_info3 = 526739 ship_class = 7 nickname = li_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\liberty\li_battleship\li_battleship.cmp material_library = ships\liberty\li_battleship\li_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\rh_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 150, 515 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1600 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 hit_pts = 3450000 nanobot_limit = 3900 shield_battery_limit = 3400 explosion_arch = explosion_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534346 ids_info = 526741 ids_info1 = 526742 ids_info2 = 66608 ids_info3 = 526743 ship_class = 10 nickname = hu_battlecruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1500 pilot_mesh = generic_pilot cockpit = cockpits\new\CAPITAL_COCKPITS.ini camera_offset = 100, 390 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3300 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 700.000000 hit_pts = 2600000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 1800000000.000000, 1800000000.000000, 180000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret15, HpTurret20, HpTurret21, HpTurret22 hp_type = hp_turret_special_9, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret23, HpTurret24, HpTurret25, HpTurret26 shield_link = bigship_shield_300m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534347 ids_info = 526744 ids_info1 = 526745 ids_info2 = 66608 ids_info3 = 526746 ship_class = 10 nickname = hu_battlecruiser2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1600 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 130, 440 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3700 shield_battery_limit = 2100 linear_drag = 1.000000 mass = 700.000000 hit_pts = 2850000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret17 hp_type = hp_turret_special_9, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret28, HpTurret14, HpTurret16, HpTurret27 shield_link = bigship_shield_400m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534348 ids_info = 526747 ids_info1 = 526748 ids_info2 = 66608 ids_info3 = 526749 ship_class = 10 nickname = hu_battlecruiser3 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser3.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1800 pilot_mesh = generic_pilot cockpit = cockpits\new\CAPITAL_COCKPITS.ini camera_offset = 100, 390 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3500 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 700.000000 hit_pts = 2950000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret11, HpTurret12, HpTurret13, HpTurret16, HpTurret17, HpTurret20, HpTurret21 hp_type = hp_turret_special_9, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret14, HpTurret15, HpTurret18, HpTurret19 shield_link = bigship_shield_300m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534351 ids_info = 526750 ids_info1 = 526751 ids_info2 = 66608 ids_info3 = 526752 ship_class = 5 nickname = hu_aegir LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\aegir.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\aegir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot camera_offset = 90, 325 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3650 shield_battery_limit = 2450 linear_drag = 1.000000 mass = 700.000000 hold_size = 1200 explosion_arch = li_dreadnought_explosion fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 3040000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 max_bank_angle = 20 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534352 ids_info = 526753 ids_info1 = 526754 ids_info2 = 66608 ids_info3 = 526755 ship_class = 4 nickname = hu_satyr LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\satyr.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 20 camera_offset = 30, 180 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 865 shield_battery_limit = 865 hold_size = 700 hit_pts = 435000 cockpit = cockpits\monkeys_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000 nudge_force = 35000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534353 ids_info = 526756 ids_info1 = 526757 ids_info2 = 66608 ids_info3 = 526758 ship_class = 7 nickname = hu_odin LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_odin.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 120, 520 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2590000 nanobot_limit = 3760 shield_battery_limit = 4030 explosion_arch = explosion_blue_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534354 ids_info = 526759 ids_info1 = 526760 ids_info2 = 66608 ids_info3 = 526761 nickname = argon_elite2 ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\argon_elite2.cmp material_library = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunter.ini max_bank_angle = 30 camera_offset = 10.929000, 38.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 hit_pts = 35200 hold_size = 80 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 3 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 6000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 4000 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8200.000000, 8200.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew05 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534355 ids_info = 526762 ids_info1 = 526763 ids_info2 = 66608 ids_info3 = 526764 ship_class = 6 nickname = cv_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\CIVILIAN\CV_BOMBER\CV_BOMBER.cmp material_library = ships\CIVILIAN\CV_BOMBER\CV_BOMBER.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 330 shield_battery_limit = 330 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 15, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 59000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 536792 ids_info1 = 528216 ship_class = 6 nickname = unknownship LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\unknownship\unknownship.cmp material_library = ships\new\other\unknownship\unknownship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\T-300.ini pilot_mesh = generic_pilot nanobot_limit = 300 shield_battery_limit = 300 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 5000 fuse = intermed_damage_smallship02, 0.000000, 4000 fuse = intermed_damage_smallship03, 0.000000, 3500 max_bank_angle = 30 camera_offset = 13, 44 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 80000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000.000000, 60000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo03 [Ship] ids_name = 534367 ids_info = 526771 ids_info1 = 526772 ids_info2 = 66608 ids_info3 = 526773 ship_class = 7 nickname = amazon_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Starwars\amazon_battleship.cmp material_library = ships\new\other\Starwars\amazon_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\H_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 125, 750 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1700 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4200000 nanobot_limit = 4450 shield_battery_limit = 3850 explosion_arch = explosion_battleship_purple surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534367 ids_info = 526771 ids_info1 = 526772 ids_info2 = 66608 ids_info3 = 526773 ship_class = 7 nickname = npc_amazon_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Starwars\amazon_battleship.cmp material_library = ships\new\other\Starwars\amazon_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\H_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 125, 750 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1700 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4200000 nanobot_limit = 4450 shield_battery_limit = 3850 explosion_arch = explosion_battleship_purple surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534368 ids_info = 526774 ids_info1 = 526775 ids_info2 = 66608 ids_info3 = 526776 ship_class = 5 nickname = amazon_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Starwars\amazon_cruiser.cmp material_library = ships\new\other\Starwars\amazon_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot camera_offset = 90, 315 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2650 shield_battery_limit = 2200 linear_drag = 1.000000 mass = 700.000000 hold_size = 1000 explosion_arch = li_dreadnought_explosion fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1540000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534368 ids_info = 526774 ids_info1 = 526775 ids_info2 = 66608 ids_info3 = 526776 ship_class = 5 nickname = npc_amazon_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Starwars\amazon_cruiser.cmp material_library = ships\new\other\Starwars\amazon_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot camera_offset = 90, 300 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2650 shield_battery_limit = 2200 linear_drag = 1.000000 mass = 700.000000 hold_size = 1000 explosion_arch = li_dreadnought_explosion fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1540000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534360 ids_info1 = 526767 ship_class = 4 nickname = unknown_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\unknownship\gunboat.cmp material_library = ships\new\other\unknownship\gunboat.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 30, 173 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1000 shield_battery_limit = 1000 hold_size = 500 hit_pts = 600000 cockpit = cockpits\Hunter_centaur.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 shield_link = pi_freighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02 hp_type = hp_gun_special_7, HpWeapon01 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534384 ids_info = 526779 ids_info1 = 526780 ids_info2 = 66608 ids_info3 = 526781 ship_class = 2 nickname = cruise_liner_liberty LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_luxliner mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\bsg\liner\cruise_liner_liberty.cmp material_library = ships\new\bsg\liner\cruise_liner_liberty.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 400.000000 hold_size = 4000 nanobot_limit = 500 shield_battery_limit = 500 hit_pts = 100000 explosion_arch = li_dreadnought_explosion cockpit = cockpits\new\cruise_liner.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 55, 426 camera_angular_acceleration = 0.015000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 25000 linear_drag = 1.000000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 bay_door_anim = Sc_open bay bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_cruiser_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 750 fuse = intermed_damage_transport02, 0.000000, 375 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04 shield_link = r_freighter_shield01, HpMount, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 [Ship] ids_name = 534384 ids_info = 526779 ids_info1 = 526782 ids_info2 = 66608 ids_info3 = 526781 ship_class = 2 nickname = cruise_liner_bretonia LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_luxliner mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\bsg\liner\cruise_liner_bretonia.cmp material_library = ships\new\bsg\liner\cruise_liner_bretonia.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 400.000000 hold_size = 4000 nanobot_limit = 500 shield_battery_limit = 500 hit_pts = 100000 explosion_arch = li_dreadnought_explosion cockpit = cockpits\new\cruise_liner.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 55, 426 camera_angular_acceleration = 0.015000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 25000 linear_drag = 1.000000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 bay_door_anim = Sc_open bay bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_cruiser_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 750 fuse = intermed_damage_transport02, 0.000000, 375 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04 shield_link = r_freighter_shield01, HpMount, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 [Ship] ids_name = 534384 ids_info = 526779 ids_info1 = 526783 ids_info2 = 66608 ids_info3 = 526781 ship_class = 2 nickname = cruise_liner_kusari LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_luxliner mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\bsg\liner\cruise_liner_kusari.cmp material_library = ships\new\bsg\liner\cruise_liner_kusari.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 400.000000 hold_size = 4000 nanobot_limit = 500 shield_battery_limit = 500 hit_pts = 100000 explosion_arch = li_dreadnought_explosion cockpit = cockpits\new\cruise_liner.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 55, 426 camera_angular_acceleration = 0.015000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 25000 linear_drag = 1.000000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 bay_door_anim = Sc_open bay bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_cruiser_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 750 fuse = intermed_damage_transport02, 0.000000, 375 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04 shield_link = r_freighter_shield01, HpMount, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 [Ship] ids_name = 534384 ids_info = 526779 ids_info1 = 526784 ids_info2 = 66608 ids_info3 = 526781 ship_class = 2 nickname = cruise_liner_rheinland LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_luxliner mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\bsg\liner\cruise_liner_rheinland.cmp material_library = ships\new\bsg\liner\cruise_liner_rheinland.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 400.000000 hold_size = 4000 nanobot_limit = 500 shield_battery_limit = 500 hit_pts = 100000 explosion_arch = li_dreadnought_explosion cockpit = cockpits\new\cruise_liner.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 55, 426 camera_angular_acceleration = 0.015000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 25000 linear_drag = 1.000000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 bay_door_anim = Sc_open bay bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_cruiser_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 750 fuse = intermed_damage_transport02, 0.000000, 375 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04 shield_link = r_freighter_shield01, HpMount, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 [Ship] ids_name = 534390 ids_info = 526791 ids_info1 = 526786 ids_info2 = 66608 ids_info3 = 526792 ship_class = 3 nickname = camouflaging_eagle_blue LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\eagles\camouflaging_eagle_blue.cmp material_library = ships\new\eagles\camouflaging_eagle_blue.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534390 ids_info = 526791 ids_info1 = 526786 ids_info2 = 66608 ids_info3 = 526792 ship_class = 3 nickname = camouflaging_eagle_green LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\eagles\camouflaging_eagle_green.cmp material_library = ships\new\eagles\camouflaging_eagle_green.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534390 ids_info = 526791 ids_info1 = 526786 ids_info2 = 66608 ids_info3 = 526792 ship_class = 3 nickname = camouflaging_eagle_red LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\eagles\camouflaging_eagle_red.cmp material_library = ships\new\eagles\camouflaging_eagle_red.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534393 ids_info = 526791 ids_info1 = 526788 ids_info2 = 66608 ids_info3 = 526792 ship_class = 3 nickname = fiery_eagle01 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\eagles\fiery_eagle01.cmp material_library = ships\new\eagles\fiery_eagle01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534393 ids_info = 526791 ids_info1 = 526788 ids_info2 = 66608 ids_info3 = 526792 ship_class = 3 nickname = fiery_eagle02 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\eagles\fiery_eagle02.cmp material_library = ships\new\eagles\fiery_eagle02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534394 ids_info = 526791 ids_info1 = 526789 ids_info2 = 66608 ids_info3 = 526792 ship_class = 3 nickname = scaly_eagle LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\eagles\scaly_eagle.cmp material_library = ships\new\eagles\scaly_eagle.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534397 ids_info = 526785 ids_info1 = 526790 ids_info2 = 66608 ids_info3 = 526787 ship_class = 3 nickname = purple_eagle LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\eagles\purple_eagle.cmp material_library = ships\new\eagles\purple_eagle.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 175 shield_battery_limit = 175 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3475 fuse = intermed_damage_smallship02, 0.000000, 2238 fuse = intermed_damage_smallship03, 0.000000, 1825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534397 ids_info = 526785 ids_info1 = 526790 ids_info2 = 66608 ids_info3 = 526787 ship_class = 3 nickname = ice_eagle LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\eagles\ice_eagle.cmp material_library = ships\new\eagles\ice_eagle.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 175 shield_battery_limit = 175 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3475 fuse = intermed_damage_smallship02, 0.000000, 2238 fuse = intermed_damage_smallship03, 0.000000, 1825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534397 ids_info = 526785 ids_info1 = 526790 ids_info2 = 66608 ids_info3 = 526787 ship_class = 3 nickname = green_eagle LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\eagles\green_eagle.cmp material_library = ships\new\eagles\green_eagle.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 175 shield_battery_limit = 175 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3475 fuse = intermed_damage_smallship02, 0.000000, 2238 fuse = intermed_damage_smallship03, 0.000000, 1825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534400 ids_info = 526793 ids_info1 = 526794 ids_info2 = 66608 ids_info3 = 526795 ship_class = 3 nickname = outcast_elite LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\BORDER_WORLD\outcast_elite.cmp material_library = ships\new\BORDER_WORLD\outcast_elite.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite2.ini pilot_mesh = generic_pilot nanobot_limit = 185 shield_battery_limit = 185 mass = 75.000000 hold_size = 90 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 2700 fuse = intermed_damage_smallship02, 0.000000, 1350 fuse = intermed_damage_smallship03, 0.000000, 900 max_bank_angle = 30 camera_offset = 9, 30 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35400 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bw_vheavy_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534404 ids_info = 526796 ids_info1 = 526797 ids_info2 = 66608 ids_info3 = 526798 ship_class = 10 nickname = minotaur LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\minotaur.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\minotaur.ini pilot_mesh = generic_pilot camera_offset = 100, 850 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3600 shield_battery_limit = 2600 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_battleship_yellow fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1500000000.000000, 1500000000.000000, 150000000.000000 nudge_force = 30000.000000 strafe_force = 25000 hit_pts = 3050000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret11, HpTurret12, HpTurret15, HpTurret16, HpTurret19, HpTurret20 hp_type = hp_turret_special_9, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret09, HpTurret10, HpTurret13, HpTurret14, HpTurret17, HpTurret18 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534405 ids_info = 526799 ids_info1 = 526800 ids_info2 = 66608 ids_info3 = 526801 ship_class = 7 nickname = corsair_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\corsair_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\phobos.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 110, 680 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1600 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4130000 nanobot_limit = 4430 shield_battery_limit = 3650 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534405 ids_info = 526799 ids_info1 = 526800 ids_info2 = 66608 ids_info3 = 526801 ship_class = 7 nickname = npc_corsair_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\corsair_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\phobos.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 110, 680 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1600 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4030000 nanobot_limit = 4330 shield_battery_limit = 3650 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534407 ids_info = 526802 ids_info1 = 526803 ids_info2 = 66608 ids_info3 = 526804 ship_class = 5 nickname = corsair_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\pirates\corsair_cruiser.cmp material_library = ships\new\pirates\corsair_cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\outcast_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 470 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1300 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 1600000 nanobot_limit = 2750 shield_battery_limit = 2250 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 17 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534407 ids_info = 526802 ids_info1 = 526803 ids_info2 = 66608 ids_info3 = 526804 ship_class = 5 nickname = npc_corsair_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\pirates\corsair_cruiser.cmp material_library = ships\new\pirates\corsair_cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\outcast_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 470 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1300 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 1690000 nanobot_limit = 2800 shield_battery_limit = 2250 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 17 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534417 ids_info = 526805 ids_info1 = 526806 ids_info2 = 66608 ids_info3 = 526807 ship_class = 4 nickname = corsair_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\pirates\corsair_gunboat.cmp material_library = SHIPS\new\pirates\corsair_gunboat.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 45, 160 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 830 shield_battery_limit = 830 hold_size = 500 hit_pts = 412000 cockpit = cockpits\new\outcast_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000 nudge_force = 35000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534427 ids_info = 526808 ids_info1 = 526809 ids_info2 = 66608 ids_info3 = 526810 ship_class = 0 nickname = fierce LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X2_The_Threat\fighters\fierce.cmp material_library = ships\new\X2_The_Threat\fighters\fierce.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 120 shield_battery_limit = 120 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 11, 36 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 15000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534428 ids_info = 526811 ids_info1 = 526812 ids_info2 = 66608 ids_info3 = 526813 ship_class = 3 nickname = fang LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X2_The_Threat\fighters\fang.cmp material_library = ships\new\X2_The_Threat\fighters\fang.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 190 shield_battery_limit = 190 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 11, 44 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 534429 ids_info = 526814 ids_info1 = 526815 ids_info2 = 66608 ids_info3 = 526816 ship_class = 2 nickname = argon_cargo LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X2_The_Threat\trade\argon_cargo.cmp material_library = ships\new\X2_The_Threat\trade\argon_cargo.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunters_trade01.ini pilot_mesh = generic_pilot nanobot_limit = 550 shield_battery_limit = 550 mass = 200.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = fuse_gas_collector, 0.000000, 10 fuse = argon_cargo_burning_fuse, 0.000000, 30000 hit_pts = 150000 max_bank_angle = 15 camera_offset = 30, 147 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05 [Ship] ids_name = 534430 ids_info = 526817 ids_info1 = 526818 ids_info2 = 66608 ids_info3 = 526819 ship_class = 1 nickname = formidable LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X2_The_Threat\fighters\formidable.cmp material_library = ships\new\X2_The_Threat\fighters\formidable.mat material_library = ships\new\X2_The_Threat\fighters\fang.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 140 shield_battery_limit = 140 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_2, HpNew04 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 [Ship] ids_name = 534432 ids_info = 526820 ids_info1 = 526821 ids_info2 = 66608 ids_info3 = 526822 ship_class = 4 nickname = x2_argon_centaur LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X2_The_Threat\capital\argon_centaur.cmp material_library = ships\new\X2_The_Threat\capital\argon_centaur.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 36, 194 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 840 shield_battery_limit = 840 hold_size = 800 hit_pts = 415000 cockpit = cockpits\new\x2_argon_centaur.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 shield_link = bigship_shield_120m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534433 ids_info = 526823 ids_info1 = 526824 ids_info2 = 66608 ids_info3 = 526825 ship_class = 7 nickname = argon_titanium LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X2_The_Threat\capital\argon_titanium.cmp material_library = ships\new\X2_The_Threat\capital\argon_titanium.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 110, 880 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = argon_titanium_burning_fuse, 0.000000, 400000 hit_pts = 4000000 nanobot_limit = 4300 shield_battery_limit = 3700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534434 ids_info = 526826 ids_info1 = 526827 ids_info2 = 66608 ids_info3 = 526828 ship_class = 5 nickname = argon_colossus LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X2_The_Threat\capital\argon_colossus.cmp material_library = ships\new\X2_The_Threat\capital\argon_colossus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 60, 450 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2900 shield_battery_limit = 2400 linear_drag = 1.000000 mass = 700.000000 hold_size = 1400 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1750000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret16, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534437 ids_info = 526829 ids_info1 = 526830 ids_info2 = 66608 ids_info3 = 526831 ship_class = 0 nickname = MiG-7 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\Russia\MiG-7.cmp material_library = ships\new\other\Russia\MiG-7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 116 shield_battery_limit = 116 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 11, 36 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 14400 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534438 ids_info = 526832 ids_info1 = 526833 ids_info2 = 66608 ids_info3 = 526834 ship_class = 3 nickname = Su-17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\Russia\Su-17.cmp material_library = ships\new\other\Russia\Su-17.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 14, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 34000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534439 ids_info = 526835 ids_info1 = 526836 ids_info2 = 66608 ids_info3 = 526837 ship_class = 1 nickname = Su-10 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\Russia\Su-10.cmp material_library = ships\new\other\Russia\Su-10.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 143 shield_battery_limit = 143 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 21900 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534440 ids_info = 526838 ids_info1 = 526839 ids_info2 = 66608 ids_info3 = 526840 ship_class = 4 nickname = Lanchester LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Russia\Lanchester.cmp material_library = ships\new\other\Russia\Lanchester.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 38, 174 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 835 shield_battery_limit = 835 hold_size = 800 hit_pts = 410000 cockpit = cockpits\new\x2_argon_centaur.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 shield_link = bigship_shield_100m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534441 ids_info = 526841 ids_info1 = 526842 ids_info2 = 66608 ids_info3 = 526843 ship_class = 7 nickname = Apophis LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Russia\Apophis.cmp material_library = ships\new\other\Russia\Apophis.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 190, 740 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = argon_titanium_burning_fuse, 0.000000, 400000 hit_pts = 3750000 nanobot_limit = 4000 shield_battery_limit = 3600 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534441 ids_info = 526841 ids_info1 = 526842 ids_info2 = 66608 ids_info3 = 526843 ship_class = 7 nickname = Apophis_npc LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Russia\Apophis.cmp material_library = ships\new\other\Russia\Apophis.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 190, 720 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = argon_titanium_burning_fuse, 0.000000, 400000 hit_pts = 1800000 nanobot_limit = 2900 shield_battery_limit = 2900 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534442 ids_info = 526844 ids_info1 = 526845 ids_info2 = 66608 ids_info3 = 526846 ship_class = 5 nickname = Iskander LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Russia\Iskander.cmp material_library = ships\new\other\Russia\Iskander.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 150, 520 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2700 shield_battery_limit = 2300 linear_drag = 1.000000 mass = 700.000000 hold_size = 1450 explosion_arch = explosion_orange_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1500000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534442 ids_info = 526844 ids_info1 = 526845 ids_info2 = 66608 ids_info3 = 526846 ship_class = 5 nickname = Iskander_npc LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Russia\Iskander.cmp material_library = ships\new\other\Russia\Iskander.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot camera_offset = 150, 520 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3000 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 700.000000 hold_size = 1400 explosion_arch = explosion_orange_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1850000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534443 ids_info = 526847 ids_info1 = 526848 ids_info2 = 66608 ids_info3 = 526849 ship_class = 6 nickname = Su-24 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\Russia\Su-24.cmp material_library = ships\new\other\Russia\Su-24.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 340 shield_battery_limit = 340 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 20, 60 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 60000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 534446 ids_info = 526850 ids_info1 = 526851 ids_info2 = 66608 ids_info3 = 526852 ship_class = 0 nickname = coalition_light_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\Russia\coalition_light_fighter.cmp material_library = ships\new\other\Russia\coalition_light_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 119 shield_battery_limit = 119 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 11, 36 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 15700 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534447 ids_info = 526853 ids_info1 = 526854 ids_info2 = 66608 ids_info3 = 526855 ship_class = 1 nickname = coalition_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\Russia\coalition_heavy_fighter.cmp material_library = ships\new\other\Russia\coalition_heavy_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 146 shield_battery_limit = 146 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 11, 36 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 22500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534448 ids_info = 526856 ids_info1 = 526857 ids_info2 = 66608 ids_info3 = 526858 ship_class = 3 nickname = coalition_superheavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\Russia\coalition_superheavy_fighter.cmp material_library = ships\new\other\Russia\coalition_superheavy_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 183 shield_battery_limit = 183 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 16, 37 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35300 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534450 ids_info = 526859 ids_info1 = 526860 ids_info2 = 66608 ids_info3 = 526861 ship_class = 7 nickname = coalition_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Russia\coalition_battleship.cmp material_library = ships\new\other\Russia\coalition_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 713 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1800 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 400000 hit_pts = 4250000 nanobot_limit = 4500 shield_battery_limit = 3900 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534451 ids_info = 526862 ids_info1 = 526863 ids_info2 = 66608 ids_info3 = 526864 ship_class = 5 nickname = coalition_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Russia\coalition_cruiser.cmp material_library = ships\new\other\Russia\coalition_cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_cruiser.ini pilot_mesh = generic_pilot camera_offset = 100, 430 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2800 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 700.000000 hold_size = 1300 explosion_arch = explosion_red_capital_small fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1650000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534452 ids_info = 526865 ids_info1 = 526866 ids_info2 = 66608 ids_info3 = 526867 ship_class = 4 nickname = coalition_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Russia\coalition_gunboat.cmp material_library = ships\new\other\Russia\coalition_gunboat.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 33, 175 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 870 shield_battery_limit = 870 hold_size = 800 hit_pts = 440000 cockpit = cockpits\new\x2_argon_centaur.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 shield_link = bigship_shield_100m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534589 ids_info = 526936 ids_info1 = 526937 ids_info2 = 66608 ids_info3 = 526938 ship_class = 3 nickname = fc_eliteN LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\BORDER_WORLD\fc_eliteN.cmp material_library = ships\new\BORDER_WORLD\fc_eliteN.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite.ini pilot_mesh = generic_pilot nanobot_limit = 168 shield_battery_limit = 168 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 1225 fuse = intermed_damage_smallship02, 0.000000, 613 fuse = intermed_damage_smallship03, 0.000000, 408 max_bank_angle = 30 camera_offset = 7, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 32800 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_3, HpNew04 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 534596 ids_info = 526936 ids_info1 = 526939 ids_info2 = 66608 ids_info3 = 526938 ship_class = 3 nickname = fc_eliteN2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\BORDER_WORLD\fc_eliteN2.cmp material_library = ships\new\BORDER_WORLD\fc_eliteN2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite.ini pilot_mesh = generic_pilot nanobot_limit = 168 shield_battery_limit = 168 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 1225 fuse = intermed_damage_smallship02, 0.000000, 613 fuse = intermed_damage_smallship03, 0.000000, 408 max_bank_angle = 30 camera_offset = 7, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 32800 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_3, HpNew04 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 534606 ids_info = 526941 ids_info1 = 526942 ids_info2 = 66608 ids_info3 = 526943 ship_class = 11 nickname = OR_HADES LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\ORDER\OR_HADES\OR_HADES.cmp material_library = Ships\ORDER\OR_HADES\OR_HADES.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 40, 170 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 750 shield_battery_limit = 750 hold_size = 750 hit_pts = 300000 cockpit = cockpits\h_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 130000000.000000, 130000000.000000, 160000000.000000 rotation_inertia = 28000000.000000, 28000000.000000, 28000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 shield_link = bigship_shield_300m, HpMount, HpShield01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 [Ship] ids_name = 534613 ids_info = 526944 ids_info1 = 526945 ids_info2 = 66608 ids_info3 = 526946 ship_class = 5 nickname = OR_POSEIDON LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\ORDER\OR_POSEIDON\OR_POSEIDON.cmp material_library = Ships\ORDER\OR_POSEIDON\OR_POSEIDON.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 65, 340 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1100 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 1700000 nanobot_limit = 2800 shield_battery_limit = 2300 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545586 ids_info = 526959 ids_info1 = 526960 ids_info2 = 66608 ids_info3 = 526961 ship_class = 15 nickname = jph_harpy msg_id_prefix = gcs_refer_shiparch_pirhf mission_property = can_use_berths LODranges = 0, 9000 type = FIGHTER DA_archetype = Ships\new\pirates\ga2_vhf.cmp material_library = ships\new\pirates\ga2_fighters.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite.ini pilot_mesh = generic_pilot nanobot_limit = 195 shield_battery_limit = 195 mass = 150.000000 hold_size = 140 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 30 camera_offset = 8, 30 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 39000 explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_pi_elite bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 534629 ids_info = 527848 ids_info1 = 526971 ids_info2 = 66608 ids_info3 = 527850 ship_class = 3 nickname = Ax_Elite LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\BOUNTY_HUNTER\Ax_Elite.cmp material_library = ships\new\BOUNTY_HUNTER\Ax_Elite.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\bounty_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 11, 46 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33300 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534632 ids_info = 526973 ids_info1 = 526974 ids_info2 = 66608 ids_info3 = 526975 nickname = Hunter_Belldandy ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Belldandy.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Belldandy.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini max_bank_angle = 30 camera_offset = 12.929000, 53.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 hit_pts = 35000 hold_size = 90 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 10 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 534632 ids_info = 526973 ids_info1 = 526974 ids_info2 = 66608 ids_info3 = 526975 nickname = Hunter_Belldandy2 ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Belldandy2.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Belldandy.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini max_bank_angle = 30 camera_offset = 12.929000, 53.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 hit_pts = 35000 hold_size = 90 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 10 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 534633 ids_info = 526976 ids_info1 = 526977 ids_info2 = 66608 ids_info3 = 526978 ship_class = 6 nickname = li_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\LIBERTY\li_bomber.cmp material_library = ships\new\LIBERTY\li_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 330 shield_battery_limit = 330 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 16, 55 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 59000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 534634 ids_info = 526976 ids_info1 = 526979 ids_info2 = 66608 ids_info3 = 526978 ship_class = 6 nickname = br_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\BRETONIA\br_bomber.cmp material_library = ships\new\BRETONIA\br_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 330 shield_battery_limit = 330 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 15, 58 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 59000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 534635 ids_info = 526976 ids_info1 = 526980 ids_info2 = 66608 ids_info3 = 526978 ship_class = 6 nickname = ku_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\KUSARI\ku_bomber.cmp material_library = ships\new\KUSARI\ku_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 330 shield_battery_limit = 330 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 15, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 59000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 534636 ids_info = 526981 ids_info1 = 526982 ids_info2 = 66608 ids_info3 = 526983 nickname = donat_squid ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\Donat\squid.cmp material_library = SHIPS\new\private\Donat\squid.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini max_bank_angle = 30 camera_offset = 14.929000, 59.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 1 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 534637 ids_info = 526984 ids_info1 = 526985 ids_info2 = 66608 ids_info3 = 526986 nickname = donat_marauder ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\Donat\marauder.cmp material_library = SHIPS\new\private\Donat\marauder.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini max_bank_angle = 30 camera_offset = 12.929000, 40.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 534638 ids_info = 526987 ids_info1 = 526988 ids_info2 = 66608 ids_info3 = 526989 nickname = donat_nightmare ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\Donat\nightmare.cmp material_library = SHIPS\new\private\Donat\nightmare.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini max_bank_angle = 30 camera_offset = 12.929000, 50.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 534651 ids_info = 526990 ids_info1 = 526991 ids_info2 = 66608 ids_info3 = 526992 ship_class = 2 nickname = donat_Beelzebub LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Donat\Beelzebub.cmp material_library = SHIPS\new\private\Donat\Beelzebub.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunters_trade01.ini pilot_mesh = generic_pilot nanobot_limit = 800 shield_battery_limit = 800 mass = 200.000000 linear_drag = 1.000000 hold_size = 6000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 9000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 7000 hit_pts = 200000 max_bank_angle = 15 camera_offset = 45, 165 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05 [Ship] ids_name = 534653 ids_info = 526996 ids_info1 = 526997 ids_info2 = 66608 ids_info3 = 526998 ship_class = 11 nickname = andromeda LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\andromeda.cmp material_library = ships\new\private\andromeda.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 29, 73 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 10000 nanobot_limit = 5000 shield_battery_limit = 5000 hit_pts = 10000000 explosion_arch = explosion_valuable_container surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534682 ids_info = 527005 ids_info1 = 527006 ids_info2 = 66608 ids_info3 = 527007 ship_class = 0 nickname = racingship1 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 10 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 700 fuse = intermed_damage_smallship03, 0.000000, 600 max_bank_angle = 35 camera_offset = 6, 20 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1 shield_battery_limit = 1 hit_pts = 5000 DA_archetype = ships\new\other\racing\racingship1.cmp material_library = ships\new\other\racing\racingship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\gold_eagle.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_2, HpNew01 [Ship] ids_name = 534682 ids_info = 527005 ids_info1 = 527006 ids_info2 = 66608 ids_info3 = 527007 ship_class = 0 nickname = racingship2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 10 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 700 fuse = intermed_damage_smallship03, 0.000000, 600 max_bank_angle = 35 camera_offset = 6, 20 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1 shield_battery_limit = 1 hit_pts = 5000 DA_archetype = ships\new\other\racing\racingship2.cmp material_library = ships\new\other\racing\racingship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\gold_eagle.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_2, HpNew01 [Ship] ids_name = 534682 ids_info = 527005 ids_info1 = 527006 ids_info2 = 66608 ids_info3 = 527007 ship_class = 0 nickname = racingship3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 10 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 700 fuse = intermed_damage_smallship03, 0.000000, 600 max_bank_angle = 35 camera_offset = 6, 20 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1 shield_battery_limit = 1 hit_pts = 5000 DA_archetype = ships\new\other\racing\racingship3.cmp material_library = ships\new\other\racing\racingship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\gold_eagle.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_2, HpNew01 [Ship] ids_name = 534692 ids_info1 = 527009 ship_class = 7 nickname = eclipse_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\eclipse.cmp material_library = ships\new\private\eclipse.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\eclipse_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 155, 645 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_gun_special_7, HpTurret43 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534697 ids_info = 527014 ids_info1 = 527015 ids_info2 = 66608 ids_info3 = 527016 ship_class = 4 nickname = shadow_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\Alies\scorpion.cmp material_library = ships\Alies\shadow_trade.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 40, 120 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 845 shield_battery_limit = 835 hold_size = 600 hit_pts = 418500 cockpit = cockpits\new\shadow_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000 nudge_force = 35000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534711 ids_info = 527022 ids_info1 = 527023 ids_info2 = 66608 ids_info3 = 527024 ship_class = 9 nickname = m_transport LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\pirates\m_transport.cmp material_library = ships\new\pirates\m_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_gunboat.ini pilot_mesh = generic_pilot nanobot_limit = 200 shield_battery_limit = 200 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = intermed_damage_smallship01, 0.000000, 6500 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 4500 hit_pts = 40000 max_bank_angle = 15 camera_offset = 40, 105 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534749 ids_info = 527037 ids_info1 = 527038 ids_info2 = 66608 ids_info3 = 527039 nickname = ObliterationS ship_class = 8 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = ships\new\India\fighters\ObliterationS.cmp material_library = ships\new\India\fighters\ObliterationM.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\india_cockpits.ini max_bank_angle = 30 camera_offset = 8.929000, 28.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 53 shield_battery_limit = 53 hit_pts = 8000 hold_size = 50 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 2000 fuse = intermed_damage_smallship02, 0.000000, 1000 fuse = intermed_damage_smallship03, 0.000000, 800 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_7, HpShield01 linear_drag = 1 mass = 140 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 10000.000000, 10000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534748 ids_info = 527034 ids_info1 = 527035 ids_info2 = 66608 ids_info3 = 527036 ship_class = 0 nickname = ObliterationM LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\India\fighters\ObliterationM.cmp material_library = ships\new\India\fighters\ObliterationM.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\india_cockpits.ini pilot_mesh = generic_pilot nanobot_limit = 109 shield_battery_limit = 109 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3475 fuse = intermed_damage_smallship02, 0.000000, 2238 fuse = intermed_damage_smallship03, 0.000000, 1825 max_bank_angle = 30 camera_offset = 13, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 14000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534747 ids_info = 527031 ids_info1 = 527032 ids_info2 = 66608 ids_info3 = 527033 ship_class = 1 nickname = ObliterationL LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\India\fighters\ObliterationL.cmp material_library = ships\new\India\fighters\ObliterationL.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\india_cockpits.ini pilot_mesh = generic_pilot nanobot_limit = 143 shield_battery_limit = 143 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4475 fuse = intermed_damage_smallship02, 0.000000, 3238 fuse = intermed_damage_smallship03, 0.000000, 2825 max_bank_angle = 30 camera_offset = 13, 43 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 22800 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534746 ids_info = 527028 ids_info1 = 527029 ids_info2 = 66608 ids_info3 = 527030 ship_class = 3 nickname = ObliterationX LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\India\fighters\ObliterationX.cmp material_library = ships\new\India\fighters\ObliterationX.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\india_cockpits.ini pilot_mesh = generic_pilot nanobot_limit = 178 shield_battery_limit = 178 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 5475 fuse = intermed_damage_smallship02, 0.000000, 4238 fuse = intermed_damage_smallship03, 0.000000, 3825 max_bank_angle = 30 camera_offset = 13, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534750 ids_info = 527040 ids_info1 = 527041 ids_info2 = 66608 ids_info3 = 527042 ship_class = 6 nickname = ObliterationLX LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\India\fighters\ObliterationLX.cmp material_library = ships\new\India\fighters\ObliterationLX.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\india_cockpits.ini pilot_mesh = generic_pilot nanobot_limit = 330 shield_battery_limit = 330 mass = 150.000000 hold_size = 280 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 15, 46 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 59000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 534751 ids_info = 527043 ids_info1 = 527044 ids_info2 = 66608 ids_info3 = 527045 ship_class = 2 nickname = Anteus LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\new\India\freighter\Anteus.cmp material_library = ships\new\India\freighter\Anteus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 290 shield_battery_limit = 290 mass = 300.000000 linear_drag = 1.000000 hold_size = 1000 fuse = intermed_damage_smallship01, 0.000000, 5000 fuse = intermed_damage_smallship02, 0.000000, 4000 fuse = intermed_damage_smallship03, 0.000000, 3000 max_bank_angle = 15 camera_offset = 15, 54 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 45000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 shield_link = l_elite_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534752 ids_info = 527046 ids_info1 = 527047 ids_info2 = 66608 ids_info3 = 527048 ship_class = 5 nickname = indian_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\India\capital\indian_cruiser.cmp material_library = ships\new\India\capital\indian_cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_cruiser.ini pilot_mesh = generic_pilot camera_offset = 95, 305 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2730 shield_battery_limit = 2230 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_red_capital_small fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1630000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534753 ids_info = 527049 ids_info1 = 527050 ids_info2 = 66608 ids_info3 = 527051 ship_class = 10 nickname = indian_battlecruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\India\capital\indian_battlecruiser.cmp material_library = ships\new\India\capital\indian_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1600 pilot_mesh = generic_pilot cockpit = cockpits\new\CAPITAL_COCKPITS.ini camera_offset = 90, 350 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2700 shield_battery_limit = 2600 linear_drag = 1.000000 mass = 700.000000 hit_pts = 2000000 max_bank_angle = 14 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 1800000000.000000, 1800000000.000000, 180000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret06, HpTurret07, HpTurret14 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 shield_link = bigship_shield_300m, HpMount, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534754 ids_info = 527052 ids_info1 = 527053 ids_info2 = 66608 ids_info3 = 527054 ship_class = 7 nickname = indian_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\India\capital\indian_battleship.cmp material_library = ships\new\India\capital\indian_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 1040 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1900 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4050000 nanobot_limit = 4350 shield_battery_limit = 3650 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo07 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534755 ids_info = 527055 ids_info1 = 527056 ids_info2 = 66608 ids_info3 = 527057 ship_class = 2 nickname = indian_transport LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\India\freighter\indian_transport.cmp material_library = ships\new\India\freighter\indian_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\indian_transport.ini pilot_mesh = generic_pilot nanobot_limit = 560 shield_battery_limit = 560 mass = 200.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = fuse_gas_collector, 0.000000, 10 fuse = intermed_damage_smallship01, 0.000000, 6500 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 4500 hit_pts = 160000 max_bank_angle = 15 camera_offset = 30, 250 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534758 ids_info = 527058 ids_info1 = 527059 ids_info2 = 66608 ids_info3 = 527060 ship_class = 0 nickname = conquistadors_light_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\India\fighters\conquistadors_light_fighter.cmp material_library = ships\new\India\fighters\conquistadors_light_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 106 shield_battery_limit = 106 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3475 fuse = intermed_damage_smallship02, 0.000000, 2238 fuse = intermed_damage_smallship03, 0.000000, 1825 max_bank_angle = 30 camera_offset = 17, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 14500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534759 ids_info = 527061 ids_info1 = 527062 ids_info2 = 66608 ids_info3 = 527063 ship_class = 1 nickname = conquistadors_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\India\fighters\conquistadors_heavy_fighter.cmp material_library = ships\new\India\fighters\conquistadors_heavy_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 139 shield_battery_limit = 139 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4475 fuse = intermed_damage_smallship02, 0.000000, 3238 fuse = intermed_damage_smallship03, 0.000000, 2825 max_bank_angle = 30 camera_offset = 17, 43 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23300 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534760 ids_info = 527064 ids_info1 = 527065 ids_info2 = 66608 ids_info3 = 527066 ship_class = 3 nickname = conquistadors_superheavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\India\fighters\conquistadors_superheavy_fighter.cmp material_library = ships\new\India\fighters\conquistadors_superheavy_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 174 shield_battery_limit = 174 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 5475 fuse = intermed_damage_smallship02, 0.000000, 4238 fuse = intermed_damage_smallship03, 0.000000, 3825 max_bank_angle = 30 camera_offset = 17, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534762 ids_info = 527067 ids_info1 = 527068 ids_info2 = 66608 ids_info3 = 527069 ship_class = 9 nickname = eris LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\India\freighter\eris.cmp material_library = ships\new\India\freighter\eris.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_cruiser.ini pilot_mesh = generic_pilot nanobot_limit = 1000 shield_battery_limit = 700 mass = 200.000000 linear_drag = 1.000000 hold_size = 4800 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = fuse_gas_collector, 0.000000, 10 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 7000 fuse = intermed_damage_smallship03, 0.000000, 6000 hit_pts = 250000 max_bank_angle = 15 camera_offset = 70, 480 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_turret_special_7, HpTurret01 [Ship] ids_name = 534763 ids_info = 527070 ids_info1 = 527071 ids_info2 = 66608 ids_info3 = 527072 ship_class = 5 nickname = conquistadors_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\India\capital\conquistadors_cruiser.cmp material_library = ships\new\India\capital\conquistadors_cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_cruiser.ini pilot_mesh = generic_pilot camera_offset = 115, 440 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2860 shield_battery_limit = 2400 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_blue_capital_small fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1710000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534764 ids_info = 527073 ids_info1 = 527074 ids_info2 = 66608 ids_info3 = 527075 ship_class = 7 nickname = conquistadors_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\India\capital\conquistadors_battleship.cmp material_library = ships\new\India\capital\conquistadors_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 666 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1900 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4120000 nanobot_limit = 4490 shield_battery_limit = 3690 explosion_arch = explosion_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534765 ids_info = 527076 ids_info1 = 527077 ids_info2 = 66608 ids_info3 = 527078 ship_class = 6 nickname = conquistadors_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\India\fighters\conquistadors_bomber.cmp material_library = ships\new\India\fighters\conquistadors_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 331 shield_battery_limit = 331 mass = 150.000000 hold_size = 280 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 15, 46 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 59200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 534822 ids_info = 527083 ids_info1 = 527084 ids_info2 = 66608 ids_info3 = 527085 ship_class = 7 nickname = seraph_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\seraph\seraph.cmp material_library = ships\new\other\seraph\seraph.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\seraph_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 170, 1100 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4150000 nanobot_limit = 4450 shield_battery_limit = 3800 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534834 ids_info1 = 527122 ship_class = 7 nickname = Galaxy_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\Galaxy.cmp material_library = ships\new\private\Galaxy.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 730 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5160000 nanobot_limit = 6640 shield_battery_limit = 4500 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534763 ids_info = 527070 ids_info1 = 527071 ids_info2 = 66608 ids_info3 = 527072 ship_class = 5 nickname = conquistadors_cruiser_npc LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\India\capital\conquistadors_cruiser.cmp material_library = ships\new\India\capital\conquistadors_cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_cruiser.ini pilot_mesh = generic_pilot camera_offset = 115, 430 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2100 shield_battery_limit = 2100 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_blue_capital_small fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1050000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534850 ids_info = 527123 ids_info1 = 527124 ids_info2 = 66608 ids_info3 = 527125 ship_class = 2 nickname = GMG_FREIGHTER LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\GMG_FREIGHTER\GMG_FREIGHTER.cmp material_library = ships\new\other\GMG_FREIGHTER\GMG_FREIGHTER.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunters_trade02.ini pilot_mesh = generic_pilot nanobot_limit = 450 shield_battery_limit = 450 mass = 300.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 5000 hit_pts = 100000 max_bank_angle = 15 camera_offset = 40, 150 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 3 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237056 ids_info = 527128 ids_info1 = 66610 ids_info2 = 66608 ids_info3 = 527129 ship_class = 9 nickname = GMG_TRAIN LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\UTILITY\FREIGHT_TRAIN\freight_trainx4.cmp material_library = ships\utility\utility_misc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot nanobot_limit = 600 shield_battery_limit = 600 mass = 300.000000 linear_drag = 1.000000 hold_size = 4500 explosion_arch = dsy_explosion_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = fuse_gas_collector, 0.000000, 10 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 hit_pts = 160000 max_bank_angle = 15 camera_offset = 40, 295 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06, HpCargo07, HpCargo08 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534867 ids_info = 527131 ids_info1 = 527132 ids_info2 = 66608 ids_info3 = 527133 ship_class = 7 nickname = titaniumMKII_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\titaniumMKII.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\H_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 110, 660 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 2350000 nanobot_limit = 3550 shield_battery_limit = 4050 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534871 ids_info = 527136 ids_info1 = 527137 ids_info2 = 66608 ids_info3 = 527138 ship_class = 6 nickname = amazon_bomber_secret LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\Starwars\bomber_secret.cmp material_library = ships\new\other\Starwars\bomber_secret.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 325 shield_battery_limit = 325 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 14, 55 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 57500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo09, HpTorpedo10 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 534872 ids_info = 527139 ids_info1 = 527140 ids_info2 = 66608 ids_info3 = 527141 ship_class = 7 nickname = thunderstorm_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\thunderstorm.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\H_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 770 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 3750000 nanobot_limit = 4050 shield_battery_limit = 3500 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 11 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534874 ids_info = 527142 ids_info1 = 527143 ids_info2 = 66608 ids_info3 = 527144 ship_class = 4 nickname = hydra_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\hydra.cmp material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 30, 199 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 900 shield_battery_limit = 900 hold_size = 900 hit_pts = 450000 cockpit = cockpits\new\x2_argon_centaur.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534876 ids_info = 527145 ids_info1 = 527146 ids_info2 = 66608 ids_info3 = 527147 ship_class = 7 nickname = shark_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\shark.cmp material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\H_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 890 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 3950000 nanobot_limit = 4300 shield_battery_limit = 3500 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534877 ids_info = 527148 ids_info1 = 527149 ids_info2 = 66608 ids_info3 = 527150 ship_class = 5 nickname = Maritime_fox_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\Maritime_fox.cmp material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 110, 490 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2400 shield_battery_limit = 2400 linear_drag = 1.000000 mass = 700.000000 hold_size = 1600 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1090000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 10 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534878 ids_info = 527151 ids_info1 = 527152 ids_info2 = 66608 ids_info3 = 527153 nickname = archangel_fighter ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\archangel_fighter.cmp material_library = SHIPS\new\private\archangel_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite2.ini max_bank_angle = 30 camera_offset = 9.929000, 33.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 150 shield_battery_limit = 230 hit_pts = 20000 hold_size = 150 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 4 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 4000 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew06 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 534880 ids_info = 527154 ids_info1 = 527155 ids_info2 = 66608 ids_info3 = 527156 ship_class = 3 nickname = Nova_archangel LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\Nova_archangel.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat material_library = SHIPS\new\private\archangel_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 146 shield_battery_limit = 146 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 8, 30 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 19500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03 [Ship] ids_name = 534881 ids_info = 527157 ids_info1 = 527158 ids_info2 = 66608 ids_info3 = 527159 ship_class = 3 nickname = Ferrari_f355 LODranges = 0, 90000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\new\Admin\Ferrari_f355.cmp material_library = Ships\new\Admin\Ferrari_f355.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 30 camera_offset = 14, 60 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1000 shield_battery_limit = 1000 hold_size = 1000 hit_pts = 1000000 cockpit = cockpits\new\E-2003.ini explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 4 shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 fuse = intermed_damage_smallship01, 0.0, 400 fuse = intermed_damage_smallship02, 0.0, 200 fuse = intermed_damage_smallship03, 0.0, 133 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 150 nudge_force = 30000.000000 strafe_force = 100000 strafe_power_usage = 2 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 dock_group = restricted [Ship] ids_name = 534882 ids_info = 527160 ids_info1 = 527161 ids_info2 = 66608 ids_info3 = 527162 nickname = donat_Lamborghini ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\Donat\Lamborghini.cmp material_library = SHIPS\new\private\Donat\Lamborghini.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini max_bank_angle = 30 camera_offset = 12.929000, 54.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 4 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 [Ship] ids_name = 534891 ids_info = 527163 ids_info1 = 527164 ids_info2 = 66608 ids_info3 = 527165 ship_class = 3 nickname = junkers_elite LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\Street_ship.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\amazon_elite.ini pilot_mesh = generic_pilot nanobot_limit = 170 shield_battery_limit = 170 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 2575 fuse = intermed_damage_smallship02, 0.000000, 1338 fuse = intermed_damage_smallship03, 0.000000, 925 max_bank_angle = 30 camera_offset = 13, 54 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 32000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 534892 ids_info = 527166 ids_info1 = 527167 ids_info2 = 66608 ids_info3 = 527168 ship_class = 4 nickname = junkers_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.cmp material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\x2_argon_centaur.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 38, 205 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 650 nanobot_limit = 790 shield_battery_limit = 790 hit_pts = 379000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_7, HpTurret14 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534894 ids_info = 527169 ids_info1 = 527170 ids_info2 = 66608 ids_info3 = 527171 ship_class = 7 nickname = junkers_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\H_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 795 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 3890000 nanobot_limit = 4150 shield_battery_limit = 3600 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534900 ids_info = 527172 ids_info1 = 527173 ids_info2 = 66608 ids_info3 = 527174 ship_class = 5 nickname = junkers_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_cruiser.cmp material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.mat material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_cruiser.ini pilot_mesh = generic_pilot camera_offset = 60, 340 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2780 shield_battery_limit = 2280 linear_drag = 1.000000 mass = 700.000000 hold_size = 1200 explosion_arch = explosion_red_capital_small fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1680000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534904 ids_info = 527175 ids_info1 = 527176 ids_info2 = 66608 ids_info3 = 527177 ship_class = 8 nickname = xenos_jaguarmk2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\jaguarmk2.cmp material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_jaguar.ini pilot_mesh = generic_pilot nanobot_limit = 59 shield_battery_limit = 59 mass = 150.000000 hold_size = 50 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 8, 35 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 8800 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534917 ids_info = 527188 ids_info1 = 527189 ids_info2 = 66608 ids_info3 = 527190 ship_class = 6 nickname = junkers_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\xenon\bomber\junkers_bomber.cmp material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.mat material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 330 shield_battery_limit = 330 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 16, 53 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 59000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 534918 ids_info = 527191 ids_info1 = 527192 ids_info2 = 66608 ids_info3 = 527193 ship_class = 6 nickname = junkers_bomber_secret LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\ironDJ\ironDJ.cmp material_library = ships\new\other\ironDJ\ironDJ.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 350 shield_battery_limit = 350 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 18, 65 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 60000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_gun_special_6, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 534919 ids_info = 527194 ids_info1 = 527195 ids_info2 = 66608 ids_info3 = 527196 ship_class = 5 nickname = starshield LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\stars_ships\starshield.cmp material_library = ships\new\other\stars_ships\starshield.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\starships.ini pilot_mesh = generic_pilot camera_offset = 60, 365 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2400 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_blue_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1190000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534920 ids_info = 527197 ids_info1 = 527198 ids_info2 = 66608 ids_info3 = 527199 ship_class = 5 nickname = Starfire LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\stars_ships\Starfire.cmp material_library = ships\new\other\stars_ships\Starfire.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\starships.ini pilot_mesh = generic_pilot camera_offset = 60, 365 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2700 shield_battery_limit = 2200 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1690000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534924 ids_info = 527200 ids_info1 = 527201 ids_info2 = 66608 ids_info3 = 527202 ship_class = 3 nickname = starguard LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\starguard.cmp material_library = ships\new\X3_terran_conflict_ships\Other\starguard.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\zoner_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 12, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534937 ids_info = 527204 ids_info1 = 527205 ids_info2 = 66608 ids_info3 = 527206 ship_class = 7 nickname = EnterpriseF LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\EnterpriseF.cmp material_library = ships\new\private\EnterpriseF.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 175, 1030 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5750000 nanobot_limit = 7050 shield_battery_limit = 4800 explosion_arch = explosion_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534951 ids_info = 527207 ids_info1 = 527208 ids_info2 = 66608 ids_info3 = 527209 ship_class = 11 nickname = milfalcon LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\milfalcon.cmp material_library = ships\new\private\milfalcon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 40, 170 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1500 shield_battery_limit = 1500 hold_size = 1000 hit_pts = 800000 cockpit = cockpits\new\milfalcon.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 125000000.000000, 125000000.000000, 140000000.000000 rotation_inertia = 23500000.000000, 23500000.000000, 23500000.000000 nudge_force = 35000.000000 strafe_force = 25000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 20 shield_link = pi_freighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [Ship] ids_name = 534956 ids_info = 527213 ids_info1 = 527214 ids_info2 = 66608 ids_info3 = 527215 ship_class = 7 nickname = Minbari_battle_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\other\Minbari_battle_cruiser\Minbari_battle_cruiser.cmp material_library = ships\new\other\Minbari_battle_cruiser\Minbari_battle_cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\wolverine.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 160, 700 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2300000 nanobot_limit = 3500 shield_battery_limit = 4000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237019 ids_info = 66539 ids_info1 = 66540 ids_info2 = 66608 ids_info3 = 66541 ship_class = 3 nickname = ge_fighter6_training LODranges = 0, 60, 100, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36200 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 534970 ids_info = 527220 ids_info1 = 527221 ids_info2 = 66608 ids_info3 = 527222 ship_class = 5 nickname = Shadow_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\Alies\Shadow_cruiser.cmp material_library = ships\Alies\Shadows_ships01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\DISCOVERY\rh_cruiser.ini pilot_mesh = generic_pilot camera_offset = 70, 210 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2450 shield_battery_limit = 2450 linear_drag = 1.000000 mass = 700.000000 hold_size = 1000 explosion_arch = explosion_red_capital_small fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1250000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534974 ids_info = 527223 ids_info1 = 527224 ids_info2 = 66608 ids_info3 = 527225 ship_class = 9 nickname = S_transport LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\S_transport\S_transport.cmp material_library = ships\new\other\S_transport\S_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunters_trade01.ini pilot_mesh = generic_pilot nanobot_limit = 600 shield_battery_limit = 600 mass = 200.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = fuse_gas_collector, 0.000000, 10 fuse = argon_cargo_burning_fuse, 0.000000, 30000 hit_pts = 160000 max_bank_angle = 15 camera_offset = 30, 190 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05 [Ship] ids_name = 534975 ids_info = 527226 ids_info1 = 527227 ids_info2 = 66608 ids_info3 = 527228 ship_class = 12 nickname = missile_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\missile_bomber\missile_bomber.cmp material_library = ships\new\other\missile_bomber\missile_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 500 shield_battery_limit = 500 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 15000 fuse = intermed_damage_smallship02, 0.000000, 10000 fuse = intermed_damage_smallship03, 0.000000, 8000 max_bank_angle = 30 camera_offset = 15, 70 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 99000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_2, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 534996 ids_info1 = 527235 ship_class = 7 nickname = sg1daedalus_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\sg1daedalus.cmp material_library = ships\new\private\sg1daedalus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 185, 630 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5160000 nanobot_limit = 6640 shield_battery_limit = 4500 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535009 ids_info1 = 527239 ship_class = 7 nickname = ancientwarship_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\ancientwarship.cmp material_library = ships\new\private\ancientwarship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 185, 830 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5160000 nanobot_limit = 6640 shield_battery_limit = 4500 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535038 ids_info = 527244 ids_info1 = 527245 ids_info2 = 66608 ids_info3 = 527246 ship_class = 5 nickname = no_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\NOMAD\no_cruiser\no_cruiser.3db material_library = ships\nomad\nomad_fx.txm nomad = true cockpit = cockpits\new\Megaxila.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 55, 270 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1300 hit_pts = 1930000 nanobot_limit = 3000 shield_battery_limit = 2500 explosion_arch = explosion_no_battleship fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_no_capital_player_death, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535040 ids_info = 527247 ids_info1 = 527248 ids_info2 = 66608 ids_info3 = 527249 ship_class = 6 nickname = no_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\NOMAD\no_bomber\no_bomber.cmp material_library = ships\nomad\nomad_fx.txm material_library = fx\envmapbasic.mat nomad = true cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 330 shield_battery_limit = 330 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 15, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 59000 explosion_arch = explosion_no_elite02 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 535043 ids_info = 527250 ids_info1 = 527251 ids_info2 = 66608 ids_info3 = 527252 nickname = no_elite ship_class = 3 LODranges = 0, 4999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\nomad\no_elite\no_elite.cmp material_library = ships\nomad\nomad_fx.txm material_library = fx\envmapbasic.mat nomad = true nanobot_limit = 172 shield_battery_limit = 172 hit_pts = 33300 mass = 140.000000 hold_size = 80 linear_drag = 1 max_bank_angle = 10 cockpit = cockpits\new\hu_gladiator.ini camera_offset = 15, 63 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 HP_tractor_source = HpTractor_Source hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 535097 ids_info = 527253 ids_info1 = 527254 ids_info2 = 66608 nickname = npc_dk_scout ship_class = 8 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\DomKavash\dk_scout.cmp material_library = SHIPS\new\DomKavash\DomKavash.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunters_scout.ini max_bank_angle = 30 camera_offset = 8.929000, 28.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 hit_pts = 50000 hold_size = 60 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 1 shield_link = co_elite2_shield01, HpMount, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 5000 fuse = intermed_damage_smallship02, 0.000000, 4000 fuse = intermed_damage_smallship03, 0.000000, 3800 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 linear_drag = 1 mass = 140 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 10000.000000, 10000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 40000.000000 strafe_force = 52000 strafe_power_usage = 2 [Ship] ids_name = 535104 ids_info = 527255 ids_info1 = 527256 ids_info2 = 66608 nickname = npc_dk_heavy_fighter ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\DomKavash\dk_heavy_fighter.cmp material_library = SHIPS\new\DomKavash\DomKavash.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunters_scout.ini max_bank_angle = 30 camera_offset = 8.929000, 28.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 hit_pts = 150000 hold_size = 150 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 15000 fuse = intermed_damage_smallship02, 0.000000, 14000 fuse = intermed_damage_smallship03, 0.000000, 13800 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 [Ship] ids_name = 535083 ids_info = 527257 ids_info1 = 527258 ids_info2 = 66608 nickname = npc_dk_demon ship_class = 1 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\DomKavash\dk_demon.cmp material_library = SHIPS\new\DomKavash\dk_demon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunters_scout.ini max_bank_angle = 30 camera_offset = 8.929000, 28.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 hit_pts = 100000 hold_size = 100 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 3 shield_link = co_elite2_shield01, HpMount, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 15000 fuse = intermed_damage_smallship02, 0.000000, 14000 fuse = intermed_damage_smallship03, 0.000000, 13800 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_elite_shield_special_10, HpShield01 linear_drag = 1 mass = 140 steering_torque = 28000.000000, 28000.000000, 58000.000000 angular_drag = 16000.000000, 16000.000000, 35000.000000 rotation_inertia = 4800.000000, 4800.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 [Ship] ids_name = 535105 ids_info = 527259 ids_info1 = 527260 ids_info2 = 66608 nickname = npc_dk_satan ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\DomKavash\dk_satan.cmp material_library = SHIPS\new\DomKavash\dk_satan.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunters_scout.ini max_bank_angle = 30 camera_offset = 8.929000, 28.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 hit_pts = 200000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 1 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 25000 fuse = intermed_damage_smallship02, 0.000000, 24000 fuse = intermed_damage_smallship03, 0.000000, 23800 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8800.000000, 8800.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 [Ship] ids_name = 535106 ids_info = 527261 ids_info1 = 527262 ids_info2 = 66608 ship_class = 4 nickname = npc_dk_gunboat01 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\DomKavash\dk_gunboat01.cmp material_library = SHIPS\new\DomKavash\dk_gunboat01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 45, 140 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1000000 shield_battery_limit = 1000000 hold_size = 500 hit_pts = 500000 cockpit = cockpits\new\outcast_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000 nudge_force = 35000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_150m, HpMount, HpShield01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 535109 ids_info = 527263 ids_info1 = 527264 ids_info2 = 66608 ship_class = 7 nickname = npc_dk_battleship01 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\DomKavash\dk_battleship01.cmp material_library = SHIPS\new\DomKavash\dk_battleship01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\wolverine.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 90, 390 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 hit_pts = 5000000 nanobot_limit = 1000000 shield_battery_limit = 1000000 explosion_arch = explosion_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535112 ids_info = 527265 ids_info1 = 527266 ids_info2 = 66608 ship_class = 5 nickname = npc_dk_cruiser01 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\DomKavash\dk_cruiser01.cmp material_library = SHIPS\new\DomKavash\dk_cruiser01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\outcast_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 450 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1000 hit_pts = 3000000 nanobot_limit = 1000000 shield_battery_limit = 1000000 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535115 ids_info = 527267 ids_info1 = 527268 ids_info2 = 66608 ship_class = 7 nickname = npc_dk_battleship02 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\DomKavash\dk_fallen_angel.cmp material_library = SHIPS\new\DomKavash\dk_fallen_angel.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\wolverine.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 90, 390 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 5000 hit_pts = 10000000 nanobot_limit = 1000000 shield_battery_limit = 1000000 explosion_arch = explosion_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41, HpTurret42, HpTurret43, HpTurret44, HpTurret45, HpTurret46, HpTurret47, HpTurret48 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535116 ids_info = 527269 ids_info1 = 527270 ids_info2 = 66608 ship_class = 5 nickname = npc_dk_kraken LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\DomKavash\dk_kraken.cmp material_library = SHIPS\new\DomKavash\dk_kraken.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\outcast_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 450 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1500 hit_pts = 4000000 nanobot_limit = 1000000 shield_battery_limit = 1000000 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535117 ids_info = 527271 ids_info1 = 527272 ids_info2 = 66608 ship_class = 4 nickname = npc_dk_Dunkleostey LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\DomKavash\dk_Dunkleostey.cmp material_library = SHIPS\new\DomKavash\dk_Dunkleostey.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 45, 140 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1000000 shield_battery_limit = 1000000 hold_size = 500 hit_pts = 900000 cockpit = cockpits\new\outcast_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000 nudge_force = 35000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 545585 ids_info = 527274 ids_info1 = 527275 ids_info2 = 66608 ids_info3 = 527276 ship_class = 6 nickname = jph_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\new\pirates\ga2_bomber.cmp material_library = ships\new\pirates\ga2_fighters.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 300 shield_battery_limit = 300 mass = 150.000000 hold_size = 190 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 7, 35 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 50000 explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 237048 ids_info = 527277 ids_info1 = 66595 ids_info2 = 66608 ids_info3 = 527278 ship_class = 14 nickname = player_ge_repair LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\utility\repair\repair.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ge_transport.ini pilot_mesh = generic_pilot camera_offset = 20, 70 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 500 shield_battery_limit = 500 linear_drag = 1.000000 mass = 400.000000 hold_size = 500 explosion_arch = shatter_utility_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 50000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source hp_type = hp_thruster, HpThruster01 num_exhaust_nozzles = 2 hit_pts = 100000 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 [Ship] ids_name = 535132 ids_info = 527279 ids_info1 = 527280 ids_info2 = 66608 ids_info3 = 527281 ship_class = 5 nickname = hessian_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\hessian\alligator.cmp material_library = ships\new\other\hessian\hessian.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\outcast_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 375 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 1530000 nanobot_limit = 2800 shield_battery_limit = 2300 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535133 ids_info = 527282 ids_info1 = 527283 ids_info2 = 66608 ids_info3 = 527284 ship_class = 4 nickname = hessian_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\hessian\ax_blade.cmp material_library = ships\new\other\hessian\hessian.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 45, 200 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 870 shield_battery_limit = 840 hold_size = 500 hit_pts = 395000 cockpit = cockpits\new\outcast_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000 nudge_force = 35000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535140 ids_info = 527285 ids_info1 = 527286 ids_info2 = 66608 ids_info3 = 527287 ship_class = 1 nickname = fc_fighter msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths LODranges = 0, 9999 type = FIGHTER DA_archetype = ships\new\BORDER_WORLD\fc_fighter.cmp material_library = ships\new\BORDER_WORLD\fc_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_elite.ini pilot_mesh = generic_pilot nanobot_limit = 135 shield_battery_limit = 135 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 5000 fuse = intermed_damage_smallship02, 0.000000, 4000 fuse = intermed_damage_smallship03, 0.000000, 3000 max_bank_angle = 30 camera_offset = 9, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter5_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_3, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535146 ids_info = 527293 ids_info1 = 527294 ids_info2 = 66608 ids_info3 = 527295 ship_class = 3 nickname = lost_ship LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Other\DkS\lost.cmp material_library = ships\new\Other\DkS\lost.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\zoner_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 181 shield_battery_limit = 181 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33800 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535147 ids_info = 527296 ids_info1 = 527297 ids_info2 = 66608 ids_info3 = 527298 ship_class = 7 nickname = stranger_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Other\DkS\stranger.cmp material_library = ships\new\Other\DkS\stranger.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\H_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 230, 840 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2100 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 2500000 nanobot_limit = 3700 shield_battery_limit = 4000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535148 ids_info = 528607 ids_info1 = 527300 ids_info2 = 66608 ids_info3 = 528608 ship_class = 16 nickname = peacemaker LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\peacemaker.cmp material_library = ships\new\private\peacemaker.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 90, 305 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 6500000 nanobot_limit = 5300 shield_battery_limit = 4300 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo33 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535150 ids_info = 527302 ids_info1 = 527303 ids_info2 = 66608 ids_info3 = 527304 ship_class = 7 nickname = factor_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\factor_battleship.cmp material_library = SHIPS\new\private\factor_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 195, 700 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5160000 nanobot_limit = 6640 shield_battery_limit = 4500 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535149 ids_info = 530152 ids_info1 = 527306 ids_info2 = 66608 ids_info3 = 530153 ship_class = 7 nickname = Dark_Knight LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVE\Hurricane_black.cmp material_library = SHIPS\new\EVE\Hurricane_black.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\H_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 90, 450 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 1 hit_pts = 1800000 nanobot_limit = 2400 shield_battery_limit = 4000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535173 ids_info = 528199 ids_info1 = 527321 ids_info2 = 66608 ids_info3 = 528200 ship_class = 7 nickname = kasper_Nautilus LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Nautilus.cmp material_library = SHIPS\new\private\Nautilus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 220, 930 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12520000 nanobot_limit = 13080 shield_battery_limit = 10700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret36, HpTurret37, HpTurret38, HpTurret40, HpTurret41, HpTurret42, HpTurret43, HpTurret44 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535174 ids_info = 527323 ids_info1 = 527324 ids_info2 = 66608 ids_info3 = 527325 ship_class = 7 nickname = vitoniz_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\vitoniz_battleship.cmp material_library = SHIPS\new\private\vitoniz_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\vitoniz_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 220, 1000 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 3000000 nanobot_limit = 4000 shield_battery_limit = 4000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_gun_special_7, HpTurret21 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535175 ids_info = 527910 ids_info1 = 527327 ids_info2 = 66608 ids_info3 = 527912 ship_class = 7 nickname = Proteus_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\Proteus_battleship.cmp material_library = ships\new\private\Proteus_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 920 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 4000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12520000 nanobot_limit = 13080 shield_battery_limit = 10700 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535178 ids_info = 527329 ids_info1 = 527330 ids_info2 = 66608 ids_info3 = 527331 ship_class = 9 nickname = barge LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\barge\barge.cmp material_library = ships\new\other\barge\barge.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot nanobot_limit = 700 shield_battery_limit = 700 mass = 150000.000000 linear_drag = 1.000000 hold_size = 9000 explosion_arch = explosion_orange_capital_big2 fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 200000 max_bank_angle = 15 camera_offset = 190, 860 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02 [Ship] ids_name = 601940 ids_info = 601941 ids_info1 = 601942 ids_info2 = 66608 ids_info3 = 601944 ship_class = 4 nickname = training_li_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\gunboats\gunboats\li_gunship.cmp material_library = ships\gunboats\gunboats\li_gunship.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 18, 62 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 400 nanobot_limit = 850 shield_battery_limit = 800 hit_pts = 450000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_7, HpWeapon01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237031 ids_info = 601261 ids_info1 = 66565 ids_info2 = 66608 ids_info3 = 601264 ship_class = 5 nickname = training_li_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 35, 180 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 750 hit_pts = 1200000 nanobot_limit = 2300 shield_battery_limit = 2000 explosion_arch = explosion_li_cruiser_rebirth fuse = li_cruiser_body_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_10, HpWeapon01 hp_type = hp_turret_special_9, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_04, HpTurret_L5_05, HpTurret_L5_06, HpTurret_L5_07, HpTurret01, HpTurret02, HpTurret03 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [Ship] ids_name = 237032 ids_info = 601341 ids_info1 = 66566 ids_info2 = 66608 ids_info3 = 601344 ship_class = 7 nickname = training_li_dreadnought LODranges = 0, 600, 1000, 1500, 2000, 3000, 5000, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_dreadnought.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 110, 400 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1500 fuse = l_dreadnought_player_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse03, 0.000000, 17325 hit_pts = 3000000 nanobot_limit = 4000 shield_battery_limit = 3000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L3_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237010 ids_info = 601191 ids_info1 = 66514 ids_info2 = 66608 ids_info3 = 601194 ship_class = 4 nickname = training_br_gunboat LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Breg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\br_gunboat.ini pilot_mesh = generic_pilot max_bank_angle = 30 camera_offset = 30, 90 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 480 nanobot_limit = 855 shield_battery_limit = 800 hit_pts = 455000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = br_gunship_player_fuse, 0.000000, 1 fuse = br_gunship_burning_fuse01, 0.000000, 875 fuse = br_gunship_burning_fuse02, 0.000000, 438 steering_torque = 60000000.000000, 60000000.000000, 90000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_7, HpTurret_B3_01 hp_type = hp_turret_special_8, HpTurret_B3_02, HpTurret_B3_03, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02 hp_type = hp_turret_special_6, HpTurret_B3_02, HpTurret_B3_03, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [Ship] ids_name = 237006 ids_info = 602146 ids_info1 = 66504 ids_info2 = 66608 ids_info3 = 602149 ship_class = 5 nickname = training_br_destroyer msg_id_prefix = gcs_refer_shiparch_Bred mission_property = can_use_med_moors type = FREIGHTER LODranges = 0, 20000 DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\br_destroyer.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 30, 150 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 750.000000 hold_size = 800 nanobot_limit = 2300 shield_battery_limit = 2000 hit_pts = 1320000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = br_destroyer_player_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse01, 0.000000, 10825 fuse = br_destroyer_burning_fuse02, 0.000000, 5413 steering_torque = 600000000.000000, 600000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret_B1_01, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B3_01, HpTurret_B3_02, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [Ship] ids_name = 237005 ids_info = 600001 ids_info1 = 66503 ids_info2 = 66608 ids_info3 = 600004 ship_class = 7 nickname = training_br_battleship LODranges = 0, 800, 1500, 5000, 20000 msg_id_prefix = gcs_refer_shiparch_Breb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\br_battleship.ini pilot_mesh = generic_pilot camera_offset = 60, 320 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1600 nanobot_limit = 3900 shield_battery_limit = 3000 hit_pts = 2900000 fuse = b_battleship_body_player_fuse, 0.000000, 1 fuse = br_battleship_burning_fuse02, 0.000000, 17325 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 1000000000.000000, 1000000000.000000, 2000000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret_B4_04, HpTurret_B4_05, HpTurret_BM_01, HpTurret_BM_02, HpTurret_BM_03, HpTurret_BM_04, HpTurret01, HpTurret02, HpTurret03 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237030 ids_info = 601211 ids_info1 = 66564 ids_info2 = 66608 ids_info3 = 601214 ship_class = 4 nickname = training_ku_gunboat msg_id_prefix = gcs_refer_shiparch_Kusg mission_property = can_use_med_moors LODranges = 0, 99999 type = FREIGHTER DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_gunboat.ini pilot_mesh = generic_pilot camera_offset = 15, 60 camera_angular_acceleration = 0.040000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 875 shield_battery_limit = 800 linear_drag = 1.000000 mass = 300.000000 hold_size = 390 hit_pts = 475000 explosion_arch = gunship_explosion fuse = ku_gunship_body_player_fuse, 0.000000, 1 fuse = ku_gunship_burning_fuse01, 0.000000, 2250 fuse = ku_gunship_burning_fuse01, 0.000000, 1125 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.000000, 80000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_7, HpTurret_K5_01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 30 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [Ship] ids_name = 237026 ids_info = 601131 ids_info1 = 66554 ids_info2 = 66608 ids_info3 = 601134 ship_class = 5 nickname = training_ku_destroyer LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\rh_cruiser.ini pilot_mesh = generic_pilot camera_offset = 40, 170 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2300 shield_battery_limit = 2000 linear_drag = 1.000000 mass = 650.000000 hold_size = 700 hit_pts = 1330000 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = ku_destroyer_burning_fuse01, 0.000000, 10825 fuse = ku_destroyer_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 700000000.000000, 700000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K2_01, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03, HpTurret_K4_04, HpTurret_K4_05, HpTurret_K4_06, HpTurret01, HpTurret02, HpTurret03 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = ku_destroyer_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237025 ids_info = 601161 ids_info1 = 66553 ids_info2 = 66608 ids_info3 = 601164 ship_class = 7 nickname = training_ku_battleship LODranges = 0, 1200, 2500, 5000, 20000 msg_id_prefix = gcs_refer_shiparch_Kusb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_battleship.ini pilot_mesh = generic_pilot camera_offset = 130, 520 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3700 shield_battery_limit = 3000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1600 hit_pts = 2600000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4300000000.000000, 4300000000.000000, 4300000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 950000000.000000, 950000000.000000, 950000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 fuse = ku_battleship_body_player_fuse, 0.000000, 1 fuse = ku_battleship_burning_fuse02, 0.500000, 17325 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K1_03, HpTurret_K1_04, HpTurret_K1_05, HpTurret_K1_06, HpTurret_K1_07, HpTurret_K1_08, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_03, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08, HpTurret_K3_09, HpTurret_K3_10, HpTurret_KM_01, HpTurret_KM_02, HpTurret01, HpTurret02, HpTurret03 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 237054 ids_info = 601151 ids_info1 = 66607 ids_info2 = 66608 ids_info3 = 601154 ship_class = 4 nickname = training_rh_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\rh_gunboat.ini pilot_mesh = generic_pilot camera_offset = 30, 100 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 860 shield_battery_limit = 800 mass = 300.000000 hold_size = 450 hit_pts = 460000 fuse = rh_gunship_body_player_fuse, 0.000000, 1 fuse = rh_gunship_burning_fuse01, 0.000000, 2625 fuse = rh_gunship_burning_fuse02, 0.000000, 1313 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000 steering_torque = 60000000.000000, 60000000.000000, 90000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_gun_special_7, HpWeapon01 hp_type = hp_turret_special_8, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05 hp_type = hp_turret_special_6, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 30 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [Ship] ids_name = 237050 ids_info = 602151 ids_info1 = 66597 ids_info2 = 66608 ids_info3 = 602154 ship_class = 5 nickname = training_rh_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\rh_cruiser.ini pilot_mesh = generic_pilot camera_offset = 40, 160 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2300 shield_battery_limit = 2000 linear_drag = 1.000000 mass = 700.000000 hold_size = 850 explosion_arch = explosion_green_capital_small fuse = rh_cruiser_body_player_fuse, 0.000000, 1 fuse = rh_cruiser_burning_fuse01, 0.000000, 10825 fuse = rh_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1300000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R2_05, HpTurret_R2_06, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R4_01, HpTurret_R4_02, HpTurret01, HpTurret02, HpTurret03 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [Ship] ids_name = 237049 ids_info = 601521 ids_info1 = 66596 ids_info2 = 66608 ids_info3 = 601524 ship_class = 7 nickname = training_rh_battleship LODranges = 0, 1000, 1800, 3500, 5000, 25000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1600 pilot_mesh = generic_pilot cockpit = cockpits\discovery\rh_battleship.ini camera_offset = 160, 650 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3700 shield_battery_limit = 3000 linear_drag = 1.000000 mass = 700.000000 hit_pts = 2600000 max_bank_angle = 14 fuse = r_battleship_body_player_fuse, 0.000000, 1 fuse = rh_battleship_burning_fuse02, 0.000000, 17325 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 900000000.000000, 900000000.000000, 900000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R3_03, HpTurret_R3_04, HpTurret_R3_05, HpTurret_R3_06, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_R4_06, HpTurret_R4_07, HpTurret01, HpTurret02 shield_link = bigship_shield_600m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 601420 ids_info = 601421 ids_info1 = 601422 ids_info2 = 66608 ids_info3 = 601424 nickname = alarakblue type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\alarak\alarakblue.cmp material_library = ships\alarak\alarakblue.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 15, 60 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 40000 nanobot_limit = 230 shield_battery_limit = 230 hold_size = 200 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 601420 ids_info = 601421 ids_info1 = 601422 ids_info2 = 66608 ids_info3 = 601424 nickname = alaraklime type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\alarak\alaraklime.cmp material_library = ships\alarak\alaraklime.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 15, 60 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 40000 nanobot_limit = 230 shield_battery_limit = 230 hold_size = 200 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535210 ids_info = 527333 ids_info1 = 527334 ids_info2 = 66608 ids_info3 = 527335 ship_class = 5 nickname = Mako LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\BOUNTY_HUNTER\Mako.cmp material_library = ships\new\BOUNTY_HUNTER\Mako.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\outcast_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 375 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 1640000 nanobot_limit = 2740 shield_battery_limit = 2200 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535215 ids_info = 527336 ids_info1 = 527337 ids_info2 = 66608 ids_info3 = 527338 ship_class = 7 nickname = silent_death LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\silent_death.cmp material_library = ships\new\private\silent_death.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 175, 700 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5750000 nanobot_limit = 7050 shield_battery_limit = 4800 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret29, HpTurret30, HpTurret38, HpTurret39 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535216 ids_info = 527336 ids_info1 = 527340 ids_info2 = 66608 ids_info3 = 527338 ship_class = 7 nickname = AsgardBattleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\AsgardBattleship.cmp material_library = ships\new\private\AsgardBattleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 225, 860 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5750000 nanobot_limit = 7050 shield_battery_limit = 4800 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 21 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535220 ids_info = 527343 ids_info1 = 527344 ids_info2 = 66608 ids_info3 = 527345 ship_class = 15 nickname = dark_warrior LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\dark_warrior\dark_warrior.cmp material_library = ships\new\other\dark_warrior\dark_warrior.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 200 shield_battery_limit = 200 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 40000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 535223 ids_info = 527347 ids_info1 = 527348 ids_info2 = 66608 ids_info3 = 527349 ship_class = 12 nickname = ravenclaw LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\Donat\ravenclaw.cmp material_library = ships\new\private\Donat\ravenclaw.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 600 shield_battery_limit = 600 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 20000 fuse = intermed_damage_smallship02, 0.000000, 15000 fuse = intermed_damage_smallship03, 0.000000, 10000 max_bank_angle = 60 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 125000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_2, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 535227 ids_info = 527010 ids_info1 = 527350 ids_info2 = 66608 ids_info3 = 527012 ship_class = 7 nickname = Vgr_battlecruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Vgr_battlecruiser.cmp material_library = SHIPS\new\private\Vgr_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 830 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5160000 nanobot_limit = 6640 shield_battery_limit = 4500 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535236 ids_info = 528621 ids_info1 = 527352 ids_info2 = 66608 ids_info3 = 528622 ship_class = 7 nickname = normandySR2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\normandySR2.cmp material_library = ships\new\private\normandySR2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 1050 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535249 ids_info = 527355 ids_info1 = 527356 ids_info2 = 66608 ids_info3 = 527357 nickname = kondor_fighter ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\kondor.cmp material_library = SHIPS\new\private\kondor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini max_bank_angle = 30 camera_offset = 12.929000, 41.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 260 shield_battery_limit = 260 hit_pts = 52000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 bay_door_anim = Sc_wings bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 545452 ids_info = 530168 ids_info1 = 530169 ids_info2 = 66608 ids_info3 = 530170 ship_class = 4 nickname = Riddick LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\Stabber.cmp material_library = ships\new\EVE\Stabber.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 35, 160 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 700 nanobot_limit = 1250 shield_battery_limit = 800 hit_pts = 650000 explosion_arch = explosion_XaakM6 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_gun_special_7, HpTurret08 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535256 ids_info = 527361 ids_info1 = 527362 ids_info2 = 66608 ids_info3 = 527363 ship_class = 11 nickname = vidar1_uk LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\vidar1_uk.cmp material_library = Ships\new\private\vidar1_uk.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 45, 180 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 300000 nanobot_limit = 1300 shield_battery_limit = 1500 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_torpedo_special_2, HpTorpedo21 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535256 ids_info = 527361 ids_info1 = 527362 ids_info2 = 66608 ids_info3 = 527363 ship_class = 11 nickname = vidar2_uk LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\vidar2_uk.cmp material_library = Ships\new\private\vidar2_uk.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 45, 180 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 300000 nanobot_limit = 1300 shield_battery_limit = 1500 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_torpedo_special_2, HpTorpedo21 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535261 ids_info = 527364 ids_info1 = 527365 ids_info2 = 66608 ids_info3 = 527366 ship_class = 11 nickname = Spring_flower LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\donat\Spring_flower.cmp material_library = Ships\new\private\donat\Spring_flower.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 45, 245 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 900 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 250000 nanobot_limit = 1200 shield_battery_limit = 1300 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_torpedo_special_2, HpTorpedo19 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535269 ids_info = 527367 ids_info1 = 527368 ids_info2 = 66608 ids_info3 = 527369 ship_class = 4 nickname = raptor LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\raptor.cmp material_library = ships\new\private\raptor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 65, 180 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1200 shield_battery_limit = 1200 hold_size = 900 hit_pts = 600000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535178 ids_info = 527371 ids_info1 = 527372 ids_info2 = 66608 ids_info3 = 527373 ship_class = 9 nickname = donat_barge LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Donat\donat_barge.cmp material_library = ships\new\private\Donat\donat_barge.mat material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot nanobot_limit = 1500 shield_battery_limit = 1500 mass = 150000.000000 linear_drag = 1.000000 hold_size = 11000 explosion_arch = explosion_orange_capital_big2 fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 500000 max_bank_angle = 15 camera_offset = 160, 560 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03 [Ship] ids_name = 534834 ids_info = 527374 ids_info1 = 527375 ids_info2 = 66608 ids_info3 = 527376 ship_class = 7 nickname = Bsg_galactica LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\bsg\Bsg_galactica\Bsg_galactica.cmp material_library = ships\new\bsg\Bsg_galactica\Bsg_galactica.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 210, 1100 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = argon_titanium_burning_fuse, 0.000000, 400000 hit_pts = 3950000 nanobot_limit = 4250 shield_battery_limit = 3650 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534834 ids_info = 527374 ids_info1 = 527375 ids_info2 = 66608 ids_info3 = 527376 ship_class = 7 nickname = npc_Bsg_galactica LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\bsg\Bsg_galactica\Bsg_galactica.cmp material_library = ships\new\bsg\Bsg_galactica\Bsg_galactica.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 210, 1100 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = argon_titanium_burning_fuse, 0.000000, 400000 hit_pts = 3950000 nanobot_limit = 4250 shield_battery_limit = 3650 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret29, HpTurret30, HpTurret31, HpTurret32 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535290 ids_info = 527377 ids_info1 = 527378 ids_info2 = 66608 ids_info3 = 527379 nickname = red_viper ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\bsg\vipers\viper_red.cmp material_library = SHIPS\new\bsg\vipers\viper_red.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\amazon_elite.ini max_bank_angle = 40 camera_offset = 15.929000, 45.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 170 shield_battery_limit = 170 hit_pts = 32000 hold_size = 80 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 3 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 6420 fuse = intermed_damage_smallship02, 0.000000, 4280 fuse = intermed_damage_smallship03, 0.000000, 2140 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535292 ids_info = 527380 ids_info1 = 527381 ids_info2 = 66608 ids_info3 = 527382 ship_class = 7 nickname = Bsg_basestar LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\bsg\Bsg_basestar\Bsg_basestar.cmp material_library = ships\new\bsg\Bsg_basestar\Bsg_basestar.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 210, 750 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = argon_titanium_burning_fuse, 0.000000, 400000 hit_pts = 3700000 nanobot_limit = 3950 shield_battery_limit = 3600 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535292 ids_info = 527380 ids_info1 = 527381 ids_info2 = 66608 ids_info3 = 527382 ship_class = 7 nickname = npc_Bsg_basestar LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\bsg\Bsg_basestar\Bsg_basestar.cmp material_library = ships\new\bsg\Bsg_basestar\Bsg_basestar.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 210, 750 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1900 fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = argon_titanium_burning_fuse, 0.000000, 400000 hit_pts = 3700000 nanobot_limit = 3950 shield_battery_limit = 3600 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret22 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535293 ids_info = 527383 ids_info1 = 527384 ids_info2 = 66608 ids_info3 = 527385 nickname = cyloninvader ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\bsg\cyloninvader\cyloninvader.cmp material_library = SHIPS\new\bsg\cyloninvader\cyloninvader.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\amazon_elite.ini max_bank_angle = 40 camera_offset = 13.929000, 45.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 170 shield_battery_limit = 170 hit_pts = 32000 hold_size = 80 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 11 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 6420 fuse = intermed_damage_smallship02, 0.000000, 4280 fuse = intermed_damage_smallship03, 0.000000, 2140 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535299 ids_info = 529381 ids_info1 = 527389 ids_info2 = 66608 ids_info3 = 529382 ship_class = 5 nickname = Bsg_patrolstar LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\bsg\Bsg_patrolstar\Bsg_patrolstar.cmp material_library = ships\new\bsg\Bsg_patrolstar\Bsg_patrolstar.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 130, 420 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2600 shield_battery_limit = 2300 linear_drag = 1.000000 mass = 700.000000 hold_size = 1300 explosion_arch = explosion_orange_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1400000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535299 ids_info = 529381 ids_info1 = 527389 ids_info2 = 66608 ids_info3 = 529382 ship_class = 5 nickname = npc_Bsg_patrolstar LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\bsg\Bsg_patrolstar\Bsg_patrolstar.cmp material_library = ships\new\bsg\Bsg_patrolstar\Bsg_patrolstar.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 130, 420 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2600 shield_battery_limit = 2300 linear_drag = 1.000000 mass = 700.000000 hold_size = 1300 explosion_arch = explosion_orange_capital_big fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1400000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret19, HpTurret20, HpTurret17, HpTurret18, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret12, HpTurret13, HpTurret14, HpTurret15 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535300 ids_info = 527388 ids_info1 = 527391 ids_info2 = 66608 ids_info3 = 527390 ship_class = 5 nickname = Bsg_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\bsg\Bsg_cruiser\Bsg_cruiser.cmp material_library = ships\new\bsg\Bsg_cruiser\Bsg_cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 130, 440 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2750 shield_battery_limit = 2300 linear_drag = 1.000000 mass = 700.000000 hold_size = 1300 explosion_arch = explosion_orange_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1550000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535300 ids_info = 527388 ids_info1 = 527391 ids_info2 = 66608 ids_info3 = 527390 ship_class = 5 nickname = npc_Bsg_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\bsg\Bsg_cruiser\Bsg_cruiser.cmp material_library = ships\new\bsg\Bsg_cruiser\Bsg_cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 130, 440 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2750 shield_battery_limit = 2300 linear_drag = 1.000000 mass = 700.000000 hold_size = 1300 explosion_arch = explosion_orange_capital_big fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1550000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret16, HpTurret17, HpTurret19, HpTurret20 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535337 ids_info = 528621 ids_info1 = 527394 ids_info2 = 66608 ids_info3 = 528622 ship_class = 7 nickname = andromedaSR2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\andromedaSR2.cmp material_library = ships\new\private\andromeda.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 300, 750 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535356 ids_info = 527339 ids_info1 = 527396 ids_info2 = 66608 ids_info3 = 527341 ship_class = 7 nickname = atlantis LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\atlantis.cmp material_library = ships\new\private\atlantis.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\atlantis.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 300, 1450 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5750000 nanobot_limit = 7050 shield_battery_limit = 4800 explosion_arch = explosion_big_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534178 ids_info = 526835 ids_info1 = 527401 ids_info2 = 66608 ids_info3 = 526837 ship_class = 1 nickname = Viper LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\bsg\Vipers\Viper.cmp material_library = ships\new\bsg\Vipers\Viper.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 143 shield_battery_limit = 143 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 21900 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535361 ids_info = 526835 ids_info1 = 527402 ids_info2 = 66608 ids_info3 = 526837 ship_class = 1 nickname = raider LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\bsg\raider\raider.cmp material_library = ships\new\bsg\raider\raider.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 143 shield_battery_limit = 143 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 21900 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535367 ids_info = 527343 ids_info1 = 527406 ids_info2 = 66608 ids_info3 = 527345 ship_class = 15 nickname = colonial_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\bsg\bombers\Colonial_bomber.cmp material_library = ships\new\bsg\bombers\Colonial_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 200 shield_battery_limit = 200 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 40000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 26000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 535368 ids_info = 527343 ids_info1 = 527407 ids_info2 = 66608 ids_info3 = 527345 ship_class = 15 nickname = cylon_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\bsg\bombers\cylon_bomber.cmp material_library = ships\new\bsg\bombers\cylon_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 200 shield_battery_limit = 200 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 40000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 535374 ids_info = 529388 ids_info1 = 527410 ids_info2 = 66608 ids_info3 = 529389 ship_class = 7 nickname = Apocalypse_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\Apocalypse.cmp material_library = ships\new\X3_terran_conflict_ships\Other\Apocalypse.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\vitoniz_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 220, 945 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 4020000 nanobot_limit = 4320 shield_battery_limit = 3750 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535375 ids_info = 527411 ids_info1 = 527412 ids_info2 = 66608 ids_info3 = 527413 ship_class = 5 nickname = inquisitor_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\inquisitor.cmp material_library = ships\new\X3_terran_conflict_ships\Other\inquisitor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 85, 310 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2720 shield_battery_limit = 2220 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1610000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 10 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535376 ids_info = 526981 ids_info1 = 527414 ids_info2 = 66608 ids_info3 = 526983 nickname = olympus_fighter ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\olympus.cmp material_library = SHIPS\new\private\olympus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini max_bank_angle = 30 camera_offset = 12.929000, 41.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 4 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 bay_door_anim = Sc_wings bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 [Ship] ids_name = 535377 ids_info = 527423 ids_info1 = 527415 ids_info2 = 66608 ids_info3 = 527424 ship_class = 11 nickname = Agamemnon LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Agamemnon.cmp material_library = Ships\new\private\Agamemnon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 50, 210 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 300000 nanobot_limit = 1300 shield_battery_limit = 1500 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_torpedo_special_2, HpTorpedo21 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535378 ids_info = 527204 ids_info1 = 527416 ids_info2 = 66608 ids_info3 = 527206 ship_class = 7 nickname = Charon_b LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\Charon_b.cmp material_library = ships\new\private\Charon_b.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 220, 990 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5750000 nanobot_limit = 7050 shield_battery_limit = 4800 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret35 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535379 ids_info = 527417 ids_info1 = 527418 ids_info2 = 66608 ids_info3 = 527419 ship_class = 5 nickname = Deimos_c LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Deimos_c.cmp material_library = SHIPS\new\private\Deimos_c.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot camera_offset = 100, 325 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 6100 shield_battery_limit = 4200 linear_drag = 1.000000 mass = 700.000000 hold_size = 1900 explosion_arch = explosion_orange_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 3800000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_7, HpTurret31, HpTurret32 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535385 ids_info = 528428 ids_info1 = 527421 ids_info2 = 66608 ids_info3 = 528430 ship_class = 7 nickname = andromedaSR3 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\andromedaSR3.cmp material_library = ships\new\private\andromeda.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 300, 750 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535389 ids_info = 527427 ids_info1 = 527428 ids_info2 = 66608 ids_info3 = 527429 ship_class = 8 nickname = preacher LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 50 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 10, 44 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 70 shield_battery_limit = 70 hit_pts = 9000 DA_archetype = ships\new\private\Donat\preacher.cmp material_library = ships\new\private\Donat\preacher.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_8, HpWeapon01 [Ship] ids_name = 535390 ids_info = 602091 ids_info1 = 527430 ids_info2 = 66608 ids_info3 = 602094 ship_class = 3 nickname = li_elite3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\liberty\li_elite2\li_elite2.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_elite.ini pilot_mesh = generic_pilot nanobot_limit = 170 shield_battery_limit = 170 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_atransport01, 0.000000, 3650 fuse = intermed_atransport01, 0.000000, 2325 fuse = intermed_atransport01, 0.000000, 1217 max_bank_angle = 10 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535393 ids_info = 527572 ids_info1 = 527431 ids_info2 = 66608 ids_info3 = 527574 ship_class = 3 nickname = incomer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\incomer.cmp material_library = ships\new\private\incomer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\amazon_elite.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3500 fuse = intermed_damage_smallship02, 0.000000, 2500 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 30 camera_offset = 18, 53 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 535394 ids_info = 529737 ids_info1 = 527432 ids_info2 = 66608 ids_info3 = 529738 ship_class = 5 nickname = itinerant LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\itinerant.cmp material_library = ships\new\private\itinerant.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 130, 415 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 11300 shield_battery_limit = 4200 linear_drag = 1.000000 mass = 700.000000 hold_size = 1900 explosion_arch = explosion_orange_capital_big fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 4500000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535413 ids_info = 527435 ids_info1 = 527436 ids_info2 = 66608 ids_info3 = 527437 ship_class = 7 nickname = butcher LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\butcher.cmp material_library = ships\new\private\butcher.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 265, 760 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret37, HpTurret38 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 533687 ids_info = 527439 ids_info1 = 527440 ids_info2 = 66608 ids_info3 = 527441 ship_class = 7 nickname = excalibur LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\excalibur.cmp material_library = ships\new\private\excalibur.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 260, 990 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5340000 nanobot_limit = 14360 shield_battery_limit = 4500 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_gun_special_7, HpTurret28 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535423 ids_info = 527442 ids_info1 = 527443 ids_info2 = 66608 ids_info3 = 527444 ship_class = 12 nickname = stardefender LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\stardefender.cmp material_library = ships\new\private\stardefender.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 700 shield_battery_limit = 700 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 20000 fuse = intermed_damage_smallship02, 0.000000, 15000 fuse = intermed_damage_smallship03, 0.000000, 10000 max_bank_angle = 60 camera_offset = 12, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 150000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 hp_type = hp_turret_special_2, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 535424 ids_info = 527445 ids_info1 = 527446 ids_info2 = 66608 ids_info3 = 527447 ship_class = 6 nickname = reptile LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\reptile.cmp material_library = ships\new\private\reptile.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 500 shield_battery_limit = 500 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 15, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 110000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 535426 ids_info = 527448 ids_info1 = 527449 ids_info2 = 66608 ids_info3 = 527450 ship_class = 4 nickname = Scorchlord LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\donat\Scorchlord.cmp material_library = ships\new\private\donat\Scorchlord.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 50, 208 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1200 shield_battery_limit = 1200 hold_size = 900 hit_pts = 600000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_7, HpTurret17, HpTurret18 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535438 ids_info = 527452 ids_info1 = 527453 ids_info2 = 66608 ids_info3 = 527454 ship_class = 16 nickname = uss_frigate LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\uss_frigate.cmp material_library = Ships\new\private\uss_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 405 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo47 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535441 ids_info = 527465 ids_info1 = 527455 ids_info2 = 66608 ids_info3 = 527466 nickname = VAZ_2107 ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\VAZ_2107.cmp material_library = SHIPS\new\private\VAZ_2107.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Vidar.ini max_bank_angle = 30 camera_offset = 23.929000, 83 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 260 shield_battery_limit = 260 hit_pts = 52000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 535453 ids_info = 527660 ids_info1 = 527462 ids_info2 = 66608 ids_info3 = 527662 ship_class = 19 nickname = sg1glider LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\private\sg1glider.cmp material_library = SHIPS\new\private\sg1glider.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 450 shield_battery_limit = 450 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 90000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 535549 ids_info = 527526 ids_info1 = 527464 ids_info2 = 66608 ids_info3 = 527527 nickname = keeperfighter ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\keeperfighter.cmp material_library = SHIPS\new\private\keeperfighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini max_bank_angle = 30 camera_offset = 12.929000, 40.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 4 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 bay_door_anim = Sc_wings bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 [Ship] ids_name = 535470 ids_info = 527474 ids_info1 = 527475 ids_info2 = 66608 ids_info3 = 527476 ship_class = 7 nickname = keeper_b LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\keeper_b.cmp material_library = ships\new\private\keeper_b.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 225, 850 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535493 ids_info = 527477 ids_info1 = 527478 ids_info2 = 66608 ids_info3 = 527479 ship_class = 5 nickname = Aydahar LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Aydahar.cmp material_library = SHIPS\new\private\Aydahar.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_cruiser.ini pilot_mesh = generic_pilot camera_offset = 90, 455 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 6100 shield_battery_limit = 4200 linear_drag = 1.000000 mass = 700.000000 hold_size = 1900 explosion_arch = explosion_orange_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 3800000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535413 ids_info = 527435 ids_info1 = 527436 ids_info2 = 66608 ids_info3 = 527437 ship_class = 7 nickname = npc_butcher LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\butcher.cmp material_library = ships\new\private\butcher.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 880 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = argon_titanium_burning_fuse, 0.000000, 1000000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41, HpTurret42, HpTurret43, HpTurret44 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535493 ids_info = 527477 ids_info1 = 527478 ids_info2 = 66608 ids_info3 = 527479 ship_class = 5 nickname = npc_Aydahar LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Aydahar.cmp material_library = SHIPS\new\private\Aydahar.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_cruiser.ini pilot_mesh = generic_pilot camera_offset = 90, 450 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 6100 shield_battery_limit = 4200 linear_drag = 1.000000 mass = 700.000000 hold_size = 1900 explosion_arch = explosion_orange_capital_big fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 3800000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535500 ids_info = 527305 ids_info1 = 527481 ids_info2 = 66608 ids_info3 = 527307 ship_class = 7 nickname = duke_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip40.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip40.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\H_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 155, 585 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 2500000 nanobot_limit = 3600 shield_battery_limit = 4100 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535514 ids_info = 527483 ids_info1 = 527482 ids_info2 = 66608 ids_info3 = 527484 ship_class = 11 nickname = fly_corvette LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\fly_corvette.cmp material_library = ships\new\private\fly_corvette.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 45, 190 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1200 shield_battery_limit = 1200 hold_size = 1000 hit_pts = 600000 cockpit = cockpits\new\milfalcon.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 125000000.000000, 125000000.000000, 140000000.000000 rotation_inertia = 23500000.000000, 23500000.000000, 23500000.000000 nudge_force = 35000.000000 strafe_force = 25000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = pi_freighter_shield01, HpMount, HpShield01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 535515 ids_info = 527485 ids_info1 = 527486 ids_info2 = 66608 ids_info3 = 527487 ship_class = 2 nickname = Manser_trader LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Manser_trader.cmp material_library = ships\new\private\Manser_trader.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\TAV.ini pilot_mesh = generic_pilot nanobot_limit = 850 shield_battery_limit = 800 mass = 500.000000 linear_drag = 1.000000 hold_size = 6000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 9000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 7000 hit_pts = 250000 max_bank_angle = 15 camera_offset = 50, 270 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 28000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew05 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535523 ids_info = 527488 ids_info1 = 527489 ids_info2 = 66608 ids_info3 = 527490 nickname = jumper_fighter ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\jumper_fighter.cmp material_library = SHIPS\new\private\jumper_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini max_bank_angle = 30 camera_offset = 15.929000, 60 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 260 shield_battery_limit = 260 hit_pts = 52000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 535524 ids_info = 527491 ids_info1 = 527492 ids_info2 = 66608 ids_info3 = 527493 ship_class = 7 nickname = nomad_arhidant LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\NOMAD\arhidant\arhidant.cmp material_library = ships\NOMAD\arhidant\arhidant.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 280, 860 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2320000 nanobot_limit = 3500 shield_battery_limit = 4000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535529 ids_info = 526561 ids_info1 = 527494 ids_info2 = 66608 ids_info3 = 526563 ship_class = 8 nickname = no_scout LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\nomad\no_scout\no_scout.cmp material_library = ships\nomad\nomad_fx.txm nomad = true cockpit = COCKPITS\new\monkeys_light_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 48 shield_battery_limit = 48 mass = 150.000000 hold_size = 40 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 2000 fuse = intermed_damage_smallship02, 0.000000, 1500 fuse = intermed_damage_smallship03, 0.000000, 900 max_bank_angle = 30 camera_offset = 14, 46 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 7500 explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535534 ids_info = 527498 ids_info1 = 527499 ids_info2 = 66608 ids_info3 = 527500 ship_class = 6 nickname = Xaak_Bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_bomber\Xaak_Bomber.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_bomber\Xaak_Bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 350 shield_battery_limit = 350 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 14, 55 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 60606 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_gun_special_6, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 535537 ids_info = 527502 ids_info1 = 527501 ids_info2 = 66608 ids_info3 = 527503 ship_class = 15 nickname = Xaak_light_Bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_bomber\Xaak_light_Bomber.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_bomber\Xaak_light_Bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 198 shield_battery_limit = 198 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 51 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 38000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_turret_special_7, HpTurret01, HpTurret02 hp_type = hp_gun_special_6, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 535538 ids_info = 527504 ids_info1 = 529390 ids_info2 = 66608 ids_info3 = 527506 ship_class = 7 nickname = Voodoo_b LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\Voodoo_b.cmp material_library = ships\new\private\Voodoo_b.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 265, 840 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_purple surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret37, HpTurret38 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535550 ids_info = 527465 ids_info1 = 527511 ids_info2 = 66608 ids_info3 = 527466 nickname = tantalus_fighter ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\tantalus.cmp material_library = SHIPS\new\private\tantalus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini max_bank_angle = 30 camera_offset = 14.929000, 54 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 260 shield_battery_limit = 260 hit_pts = 52000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 6 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 535747 ids_info = 529318 ids_info1 = 527512 ids_info2 = 66608 ids_info3 = 529319 ship_class = 16 nickname = itinerantMF LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\itinerantMF.cmp material_library = SHIPS\new\private\Andromeda_Cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 110, 450 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo47 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535552 ids_info = 527343 ids_info1 = 527513 ids_info2 = 66608 ids_info3 = 527345 ship_class = 15 nickname = guards_bomber01 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\decca\guards_bomber01.cmp material_library = ships\new\X3_terran_conflict_ships\decca\guards_bomber01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini pilot_mesh = generic_pilot nanobot_limit = 200 shield_battery_limit = 200 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 40000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 25000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 535554 ids_info = 527514 ids_info1 = 527515 ids_info2 = 66608 ids_info3 = 527516 ship_class = 10 nickname = Potentate_battlecruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\other\Potentate_battlecruiser\Potentate_battlecruiser.cmp material_library = ships\new\other\Potentate_battlecruiser\Potentate_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1500 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 100, 500 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2600 shield_battery_limit = 2800 linear_drag = 1.000000 mass = 700.000000 hit_pts = 1750000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret27 hp_type = hp_turret_special_9, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret25, HpTurret26, HpTurret28 shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535555 ids_info = 529383 ids_info1 = 527517 ids_info2 = 66608 ids_info3 = 529384 ship_class = 10 nickname = Priest_battlecruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\other\Priest_battlecruiser\Priest_battlecruiser.cmp material_library = ships\new\other\Priest_battlecruiser\Priest_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1500 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 150, 510 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2650 shield_battery_limit = 2800 linear_drag = 1.000000 mass = 700.000000 hit_pts = 1800000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret27 hp_type = hp_turret_special_9, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret23, HpTurret24, HpTurret25, HpTurret26 shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535563 ids_info = 527445 ids_info1 = 527519 ids_info2 = 66608 ids_info3 = 527447 ship_class = 6 nickname = Arcudia_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\Arcudia_bomber.cmp material_library = ships\new\private\Arcudia_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 500 shield_battery_limit = 500 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 17, 65 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 110000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 535568 ids_info = 527522 ids_info1 = 527523 ids_info2 = 66608 ids_info3 = 527524 ship_class = 7 nickname = Spear_b LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\Spear_b.cmp material_library = ships\new\private\Spear_b.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 220, 850 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5930000 nanobot_limit = 7470 shield_battery_limit = 5100 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535573 ids_info = 527526 ids_info1 = 527525 ids_info2 = 66608 ids_info3 = 527527 nickname = Durandal ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\Donat\Durandal.cmp material_library = SHIPS\new\private\Donat\Durandal.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini max_bank_angle = 30 camera_offset = 14.929000, 50.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 3 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 535574 ids_info = 527528 ids_info1 = 527529 ids_info2 = 66608 ids_info3 = 527530 ship_class = 6 nickname = Bonch LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\donat\Bonch.cmp material_library = ships\new\private\donat\Bonch.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 500 shield_battery_limit = 500 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 15, 55 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 110000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo07, HpTorpedo08 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo09 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo09 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 535575 ids_info = 527531 ids_info1 = 527532 ids_info2 = 66608 ids_info3 = 527533 ship_class = 1 nickname = Brutal LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\Brutal\Brutal.cmp material_library = ships\new\other\Brutal\Brutal.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 150 shield_battery_limit = 150 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 22222 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535579 ids_info = 528621 ids_info1 = 527536 ids_info2 = 66608 ids_info3 = 528622 ship_class = 7 nickname = VictorySD2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\VictorySD2.cmp material_library = ships\new\private\VictorySD2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 205, 890 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536130 ids_info = 529332 ids_info1 = 527541 ids_info2 = 66608 ids_info3 = 529333 ship_class = 5 nickname = Valhalla_c LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Andromeda_Cruiser.cmp material_library = SHIPS\new\private\Andromeda_Cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_battlecruiser2.ini pilot_mesh = generic_pilot camera_offset = 110, 450 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 11300 shield_battery_limit = 4200 linear_drag = 1.000000 mass = 700.000000 hold_size = 1900 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 4500000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535580 ids_info = 527317 ids_info1 = 527541 ids_info2 = 66608 ids_info3 = 527319 ship_class = 5 nickname = npc_Valhalla_c LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Valhalla_c.cmp material_library = SHIPS\new\private\Valhalla_c.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_battlecruiser2.ini pilot_mesh = generic_pilot camera_offset = 100, 450 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2500 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_orange_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1050000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535581 ids_info = 527538 ids_info1 = 527539 ids_info2 = 66608 ids_info3 = 527540 ship_class = 4 nickname = Skynet_g LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\Skynet_g.cmp material_library = Ships\new\private\Skynet_g.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 65, 200 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1500 shield_battery_limit = 1500 hold_size = 900 hit_pts = 800000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237037 ids_info = 527544 ids_info1 = 527545 ids_info2 = 66608 ids_info3 = 527546 ship_class = 18 nickname = MinerShip LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\MinerShip\MinerShip.cmp material_library = ships\new\other\MinerShip\MinerShip.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\rh_cruiser.ini pilot_mesh = generic_pilot nanobot_limit = 600 shield_battery_limit = 600 mass = 150000.000000 linear_drag = 1.000000 hold_size = 5500 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = fuse_gas_collector, 0.000000, 10 hit_pts = 200000 max_bank_angle = 15 camera_offset = 90, 339 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 hp_type = hp_freighter_shield_special_2, HpNew01 [Ship] ids_name = 535601 ids_info = 527435 ids_info1 = 527560 ids_info2 = 66608 ids_info3 = 527437 ship_class = 7 nickname = shadow_osiris LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\shadow_osiris.cmp material_library = ships\new\private\shadow_osiris.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 800 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535602 ids_info = 526976 ids_info1 = 527561 ids_info2 = 66608 ids_info3 = 526978 ship_class = 6 nickname = katana_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\BORDER_WORLD\katana_bomber.cmp material_library = ships\new\BORDER_WORLD\katana_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 330 shield_battery_limit = 330 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 7000 max_bank_angle = 30 camera_offset = 16, 52 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 59000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 535609 ids_info = 527562 ids_info1 = 527563 ids_info2 = 66608 ids_info3 = 527564 nickname = haks_elite type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\private\haks_elite.cmp material_library = ships\new\private\haks_elite.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 17, 63 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 nanobot_limit = 350 shield_battery_limit = 350 hold_size = 300 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 5 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535618 ids_info = 527435 ids_info1 = 527568 ids_info2 = 66608 ids_info3 = 527437 ship_class = 7 nickname = reman_b LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\reman_b.cmp material_library = SHIPS\new\private\reman_b.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 200, 600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535631 ids_info = 526976 ids_info1 = 527571 ids_info2 = 66608 ids_info3 = 526978 ship_class = 6 nickname = OR_BOMBER LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\ORDER\OR_BOMBER\OR_BOMBER.cmp material_library = ships\ORDER\OR_BOMBER\OR_BOMBER.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 330 shield_battery_limit = 330 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 7000 max_bank_angle = 30 camera_offset = 16, 52 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 59000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 535632 ids_info = 527572 ids_info1 = 527573 ids_info2 = 66608 ids_info3 = 527574 ship_class = 3 nickname = Hutt_Medium LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\private\Hutt_Medium.cmp material_library = SHIPS\new\private\Hutt_Medium.mat material_library = SHIPS\new\private\archangel_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 11, 48 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 535634 ids_info = 526976 ids_info1 = 527575 ids_info2 = 66608 ids_info3 = 526978 ship_class = 6 nickname = KU_BLOOD_DRAGON_BOMBER LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\KUSARI\KU_BLOOD_DRAGON_BOMBER\KU_BLOOD_DRAGON_BOMBER.cmp material_library = ships\KUSARI\KU_BLOOD_DRAGON_BOMBER\KU_BLOOD_DRAGON_BOMBER.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 330 shield_battery_limit = 330 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 7000 max_bank_angle = 30 camera_offset = 16, 52 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 59000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 535635 ids_info = 527166 ids_info1 = 527576 ids_info2 = 66608 ids_info3 = 527168 ship_class = 4 nickname = KU_BLOOD_DRAGON_GUNBOAT LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\KUSARI\KU_BLOOD_DRAGON_GUNBOAT\KU_BLOOD_DRAGON_GUNBOAT.cmp material_library = ships\KUSARI\KU_BLOOD_DRAGON_GUNBOAT\KU_BLOOD_DRAGON_GUNBOAT.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\x2_argon_centaur.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 38, 205 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 650 nanobot_limit = 790 shield_battery_limit = 790 hit_pts = 379000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_7, HpTurret14 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237012 ids_info = 66515 ids_info1 = 66516 ids_info2 = 66608 ids_info3 = 66517 ship_class = 3 nickname = bw_elite2_training LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_elite2.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 75.000000 hold_size = 90 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 2700 fuse = intermed_damage_smallship02, 0.000000, 1350 fuse = intermed_damage_smallship03, 0.000000, 900 max_bank_angle = 30 camera_offset = 9, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36300 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000.000000, 43000.000000, 63000.000000 angular_drag = 41000.000000, 41000.000000, 41000.000000 rotation_inertia = 8400.000000, 8400.000000, 2400.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_vheavy_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237021 ids_info = 66542 ids_info1 = 66543 ids_info2 = 66608 ids_info3 = 66544 ship_class = 3 nickname = co_elite2_training LODranges = 0, 75, 150, 2000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp material_library = ships\kusari\ku_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\pi_elite2.ini fuse = intermed_damage_smallship01, 0.000000, 3150 fuse = intermed_damage_smallship02, 0.000000, 1575 fuse = intermed_damage_smallship03, 0.000000, 1050 max_bank_angle = 30 camera_offset = 11, 33 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 191 shield_battery_limit = 191 hit_pts = 36600 pilot_mesh = generic_pilot mass = 150.000000 linear_drag = 1.000000 hold_size = 90 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000.000000, 43000.000000, 143000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_pi_vheavy_fighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 237003 ids_info = 66494 ids_info1 = 66495 ids_info2 = 66608 ids_info3 = 66496 ship_class = 3 nickname = bh_elite2_training LODranges = 0, 80, 150, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\bh_elite2.ini pilot_mesh = generic_pilot nanobot_limit = 188 shield_battery_limit = 188 mass = 150.000000 hold_size = 90 linear_drag = 1 fuse = intermed_damage_smallship01, 0.000000, 1975 fuse = intermed_damage_smallship02, 0.000000, 988 fuse = intermed_damage_smallship03, 0.000000, 658 max_bank_angle = 30 camera_offset = 9, 35 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 36000 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bh_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew02 hp_type = hp_freighter_shield_special_2, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535657 ids_info = 529318 ids_info1 = 527577 ids_info2 = 66608 ids_info3 = 529319 ship_class = 16 nickname = warbird_frigate LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\warbird_frigate.cmp material_library = Ships\new\private\warbird_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 115, 335 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo33 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535658 ids_info = 527578 ids_info1 = 527579 ids_info2 = 66608 ids_info3 = 527580 ship_class = 5 nickname = salamander_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\salamander_cruiser\salamander_cruiser.cmp material_library = ships\new\other\salamander_cruiser\salamander_cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 49, 270 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 950 hit_pts = 1580000 nanobot_limit = 2680 shield_battery_limit = 2180 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535659 ids_info = 602021 ids_info1 = 527581 ids_info2 = 66608 ids_info3 = 602024 ship_class = 8 nickname = drone LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\drone\drone.cmp material_library = ships\new\other\drone\drone.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_jaguar.ini pilot_mesh = generic_pilot nanobot_limit = 57 shield_battery_limit = 57 mass = 150.000000 hold_size = 60 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 8, 34 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 8500 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535661 ids_info = 528074 ids_info1 = 527583 ids_info2 = 66608 ids_info3 = 528075 ship_class = 7 nickname = gorg_destroyer LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\gorg_destroyer.cmp material_library = ships\new\private\gorg_destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 225, 850 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret25, HpTurret26, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret43 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535684 ids_info = 527343 ids_info1 = 527586 ids_info2 = 66608 ids_info3 = 527345 ship_class = 15 nickname = tie_vampire_red LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\Starwars\tie_vampire\tie_vampire.cmp material_library = ships\new\other\Starwars\tie_vampire\tie_vampire.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 200 shield_battery_limit = 200 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 48 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 40000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 535684 ids_info = 527343 ids_info1 = 527586 ids_info2 = 66608 ids_info3 = 527345 ship_class = 15 nickname = Npc_tie_vampire_red LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\Starwars\tie_vampire\tie_vampire.cmp material_library = ships\new\other\Starwars\tie_vampire\tie_vampire.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 200 shield_battery_limit = 200 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 48 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 40000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 535685 ids_info = 527587 ids_info1 = 527588 ids_info2 = 66608 ids_info3 = 527589 nickname = Zealot_fighter ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\Zealot_fighter.cmp material_library = SHIPS\new\private\Zealot_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini max_bank_angle = 30 camera_offset = 14.929000, 54 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 235 shield_battery_limit = 235 hit_pts = 45000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 6 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 535691 ids_info = 527590 ids_info1 = 527591 ids_info2 = 66608 ids_info3 = 527592 ship_class = 7 nickname = Tarr_Chronicles1 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\other\Tarr_Chronicles\Tarr_Chronicles1.cmp material_library = ships\new\other\Tarr_Chronicles\Tarr_Chronicles1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 270, 1099 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2349999 nanobot_limit = 3550 shield_battery_limit = 4050 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535693 ids_info = 527562 ids_info1 = 527594 ids_info2 = 66608 ids_info3 = 527564 nickname = AdeptusVHF type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\private\AdeptusVHF.cmp material_library = ships\new\private\AdeptusVHF.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 18, 65 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 nanobot_limit = 350 shield_battery_limit = 350 hold_size = 300 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 6 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535694 ids_info = 528621 ids_info1 = 527595 ids_info2 = 66608 ids_info3 = 528622 ship_class = 7 nickname = valdore LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\valdore.cmp material_library = ships\new\private\valdore.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 185, 590 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_blue_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535694 ids_info = 528621 ids_info1 = 527595 ids_info2 = 66608 ids_info3 = 528622 ship_class = 7 nickname = valdore_5lvl LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\valdore.cmp material_library = ships\new\private\valdore.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 185, 590 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_blue_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535717 ids_info = 526984 ids_info1 = 527603 ids_info2 = 66608 ids_info3 = 526986 nickname = Aegis ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\Aegis.cmp material_library = SHIPS\new\private\Aegis.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini max_bank_angle = 30 camera_offset = 12.929000, 49.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 6 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 535718 ids_info = 527604 ids_info1 = 527605 ids_info2 = 66608 ids_info3 = 527606 ship_class = 10 nickname = legacy_battlecruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\private\legacy_battlecruiser.cmp material_library = ships\new\private\legacy_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 2000 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 130, 525 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 7240 shield_battery_limit = 5100 linear_drag = 1.000000 mass = 700.000000 hit_pts = 5200000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret08, HpTurret09, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret18, HpTurret20, HpTurret21, HpTurret22 hp_type = hp_turret_special_9, HpTurret06, HpTurret07, HpTurret10, HpTurret11, HpTurret16, HpTurret17, HpTurret19, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535719 ids_info = 527607 ids_info1 = 527608 ids_info2 = 66608 ids_info3 = 527609 ship_class = 0 nickname = Pegasus LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 80 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 10, 48 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 121 shield_battery_limit = 121 hit_pts = 15555 DA_archetype = ships\new\X3_terran_conflict_ships\paranit\fighter\Pegasus.cmp material_library = ships\new\X3_terran_conflict_ships\paranit\fighter\Pegasus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 12 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 535722 ids_info = 527562 ids_info1 = 527612 ids_info2 = 66608 ids_info3 = 527564 nickname = AmurVHF type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\private\AmurVHF.cmp material_library = ships\new\private\AmurVHF.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 18, 65 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 nanobot_limit = 350 shield_battery_limit = 350 hold_size = 300 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 6 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535732 ids_info = 527910 ids_info1 = 527616 ids_info2 = 66608 ids_info3 = 527912 ship_class = 7 nickname = victory2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\victory2.cmp material_library = ships\new\private\peacemaker.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 175, 510 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12520000 nanobot_limit = 13080 shield_battery_limit = 10700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535733 ids_info = 528621 ids_info1 = 527618 ids_info2 = 66608 ids_info3 = 528622 ship_class = 7 nickname = HitakB LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship85.cmp material_library = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship85.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 170, 670 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535749 ids_info = 527584 ids_info1 = 527625 ids_info2 = 66608 ids_info3 = 527585 ship_class = 7 nickname = ecliptssd LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\ecliptssd.cmp material_library = ships\new\private\ecliptssd.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 225, 820 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 6840000 nanobot_limit = 7660 shield_battery_limit = 5400 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret43 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535762 ids_info = 527615 ids_info1 = 527626 ids_info2 = 66608 ids_info3 = 527617 ship_class = 7 nickname = ruler_b LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\ruler_b.cmp material_library = ships\new\private\ruler_b.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 880 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret35, HpTurret36 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535767 ids_info = 527628 ids_info1 = 527629 ids_info2 = 66608 ids_info3 = 527630 nickname = Dirusfighter type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\private\Dirusfighter.cmp material_library = ships\new\private\Dirusfighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 20, 63 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 nanobot_limit = 350 shield_battery_limit = 350 hold_size = 300 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535768 ids_info = 527628 ids_info1 = 527631 ids_info2 = 66608 ids_info3 = 527630 nickname = tie_reaper type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\private\tie_reaper.cmp material_library = ships\new\private\tie_reaper.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 20, 65 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 nanobot_limit = 350 shield_battery_limit = 350 hold_size = 300 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535779 ids_info = 527633 ids_info1 = 527634 ids_info2 = 66608 ids_info3 = 527635 ship_class = 16 nickname = nethak LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\nethak.cmp material_library = Ships\new\private\nethak.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 330 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1000000 nanobot_limit = 2500 shield_battery_limit = 2700 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo27 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535788 ids_info = 527628 ids_info1 = 527648 ids_info2 = 66608 ids_info3 = 527630 nickname = R-03 type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\private\R-03.cmp material_library = ships\new\private\R-03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 20, 65 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 nanobot_limit = 350 shield_battery_limit = 350 hold_size = 300 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535789 ids_info = 526981 ids_info1 = 527649 ids_info2 = 66608 ids_info3 = 526983 nickname = Trident ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\Trident.cmp material_library = SHIPS\new\private\Trident.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini max_bank_angle = 30 camera_offset = 14.929000, 56.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 1 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon17, HpWeapon18 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon17, HpWeapon18 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon17, HpWeapon18 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 535792 ids_info = 527650 ids_info1 = 527651 ids_info2 = 66608 ids_info3 = 527652 ship_class = 4 nickname = bully_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\bully_gunboat.cmp material_library = ships\new\private\bully_gunboat.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 45, 190 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1500 shield_battery_limit = 1500 hold_size = 900 hit_pts = 800000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_7, HpTurret19, HpTurret20 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535793 ids_info = 527653 ids_info1 = 527654 ids_info2 = 66608 ids_info3 = 527655 ship_class = 9 nickname = interplanetary LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\interplanetary.cmp material_library = ships\new\private\interplanetary.mat material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot nanobot_limit = 1750 shield_battery_limit = 1750 mass = 15000.000000 linear_drag = 1.000000 hold_size = 12000 explosion_arch = explosion_orange_capital_big2 fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 650000 max_bank_angle = 15 camera_offset = 160, 580 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03 [Ship] ids_name = 535794 ids_info = 527572 ids_info1 = 527656 ids_info2 = 66608 ids_info3 = 527574 ship_class = 3 nickname = Mantis LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\private\Mantis.cmp material_library = SHIPS\new\private\Mantis.mat material_library = SHIPS\new\private\archangel_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 20, 62 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 535798 ids_info = 527657 ids_info1 = 527658 ids_info2 = 66608 ids_info3 = 527659 ship_class = 19 nickname = light_missile_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\missile_bomber\light_missile_bomber01.cmp material_library = ships\new\other\missile_bomber\light_missile_bomber01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 300 shield_battery_limit = 300 mass = 300.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 20000 fuse = intermed_damage_smallship02, 0.000000, 15000 fuse = intermed_damage_smallship03, 0.000000, 10000 max_bank_angle = 60 camera_offset = 12, 46 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 59000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04 [Ship] ids_name = 535799 ids_info = 527660 ids_info1 = 527661 ids_info2 = 66608 ids_info3 = 527662 ship_class = 19 nickname = usurper LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\usurper.cmp material_library = ships\new\private\usurper.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 450 shield_battery_limit = 450 mass = 300.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 20000 fuse = intermed_damage_smallship02, 0.000000, 15000 fuse = intermed_damage_smallship03, 0.000000, 10000 max_bank_angle = 60 camera_offset = 15, 55 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 90000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04 [Ship] ids_name = 535801 ids_info = 527562 ids_info1 = 527663 ids_info2 = 66608 ids_info3 = 527564 nickname = Donat_Egis_superheavy_fighter type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\private\donat\Egis_superheavy_fighter.cmp material_library = ships\new\private\donat\Egis_superheavy_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunter_trade.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 18, 75 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 nanobot_limit = 350 shield_battery_limit = 350 hold_size = 300 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 3 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] nickname = rm_miningbase_small_ice ids_name = 329690 ids_info = 329690 type = MISSION_SATELLITE DA_archetype = solar\dockable\miningbase_small_ice.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_ice.mat LODranges = 0, 7000 mass = 100000000 solar_radius = 500 shape_name = NNM_SM_DEPOT explosion_arch = explosion_rock_base hit_pts = 250000 fuse = fuse_miningbase_small_rock, 0.000000, 1 destructible = true [Ship] nickname = rm_miningbase_small_rock ids_name = 329690 ids_info = 329690 type = MISSION_SATELLITE DA_archetype = solar\dockable\miningbase_small_rock.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_rock.mat LODranges = 0, 7000 mass = 100000000 solar_radius = 500 shape_name = NNM_SM_DEPOT explosion_arch = explosion_rock_base hit_pts = 250000 fuse = fuse_miningbase_small_rock, 0.000000, 1 destructible = true [Ship] nickname = rm_Roid_Miner LODranges = 0, 500, 1300, 5000 ids_name = 329687 ids_info = 329687 type = MISSION_SATELLITE DA_archetype = Ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 solar_radius = 350 shape_name = NNM_SM_MINING explosion_arch = explosion_asteroid_miner destructible = true hit_pts = 250000 fuse = miner_death_fuse, 0.000000, 1 [Ship] nickname = rm_space_police01 ids_name = 329691 ids_info = 329691 type = MISSION_SATELLITE DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_police01, 0.000000, 1 [Ship] nickname = rm_wplatform LODranges = 0, 200, 400, 4000 ids_name = 329680 ids_info = 329680 type = MISSION_SATELLITE DA_archetype = solar\misc\weapons_platform_lod.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 1600 [Ship] nickname = wplatform_ice ids_name = 329680 ids_info = 329680 type = MISSION_SATELLITE DA_archetype = solar\asteroids\models\ast_ice_platform.3db material_library = solar\ast_ice.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000 mass = 10000.000000 loadout = pirate_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 50000 [Ship] nickname = rm_wplatform_rock ids_name = 329680 ids_info = 329680 type = MISSION_SATELLITE DA_archetype = solar\asteroids\models\ast_rock02_platform.3db material_library = solar\ast_rock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 5000 mass = 10000.000000 solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_rock_wplatform fuse = fuse_rock_wplatform, 0.000000, 1 hit_pts = 1600 [Ship] nickname = rm_wplatform_ice ids_name = 329680 ids_info = 329680 type = MISSION_SATELLITE DA_archetype = solar\asteroids\models\ast_ice_platform.3db material_library = solar\ast_ice.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 5000 mass = 10000.000000 solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_ice_wplatform fuse = fuse_ice_wplatform, 0.000000, 1 hit_pts = 1600 [Ship] nickname = rm_space_mining01 ids_name = 329688 ids_info = 329688 type = MISSION_SATELLITE DA_archetype = solar\dockable\space_mining01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = rm_space_freeport01 ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\dockable\space_freeport01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = rm_depot ids_name = 329682 ids_info = 329682 type = MISSION_SATELLITE DA_archetype = solar\dockable\depot_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 800, 1200, 2000, 15000 mass = 10000.000000 solar_radius = 300 destructible = true explosion_arch = explosion_pirate_depot hit_pts = 250000 fuse = pirate_base_explode_fuse, 0.000000, 1 [Ship] nickname = wplatform LODranges = 0, 200, 400, 4000 ids_name = 261164 ids_info = 66171 type = MISSION_SATELLITE DA_archetype = solar\misc\weapons_platform_lod.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 50000 [ship] nickname = small_wplatform LODranges = 0, 200, 500, 1000, 1800 ids_name = 261164 ids_info = 66171 type = MISSION_SATELLITE DA_archetype = solar\misc\weapons_platform_small.3db material_library = solar\Solar_mat_misc02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = small_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_small_wplat hit_pts = 50000 [ship] nickname = wplatform_rock2 ids_name = 261164 ids_info = 66171 type = MISSION_SATELLITE DA_archetype = solar\asteroids\models\ast_rock02_platform.3db material_library = solar\ast_rock.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000 mass = 10000.000000 loadout = pirate_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_rock_wplatform fuse = fuse_rock_wplatform, 0.000000, 1 hit_pts = 50000 [ship] nickname = wplatform_mineable ids_name = 261164 ids_info = 66171 type = MISSION_SATELLITE DA_archetype = solar\asteroids\models\ast_mineable_platform.3db material_library = solar\ast_mineable.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000 mass = 10000.000000 loadout = pirate_weapon_platform solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 50000 [ship] nickname = wplatform_planet_frag ids_name = 261164 ids_info = 66171 type = MISSION_SATELLITE DA_archetype = solar\asteroids\models\ast_planet_frag_platform.3db material_library = solar\ast_fragments.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000 mass = 10000.000000 loadout = pirate_weapon_platform2 solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 1600 [ship] nickname = wplatform_nomad ids_name = 261164 ids_info = 66171 type = MISSION_SATELLITE DA_archetype = solar\asteroids\models\ast_nomad01_platform.3db material_library = solar\ast_nomad.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000 mass = 10000.000000 solar_radius = 300 shape_name = NAV_weaponplatform destructible = true explosion_arch = explosion_wplatform hit_pts = 1600 [ship] nickname = h_colossus_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\colossus.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 9000 shape_name = NAV_smallstation hit_pts = 100000 destructible = true fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = explosion_battleship [ship] nickname = rm_space_freeport01_am ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\dockable\space_freeport01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 1000000 fuse = fuse_space_mining01, 0.000000, 1 [ship] nickname = rm_space_freeport01_xenos ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\dockable\space_freeport01.cmp material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_smallstation fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship destructible = true hit_pts = 1500000 [ship] nickname = cn_battleship_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\coalition_battleship.cmp material_library = ships\new\other\Russia\coalition_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 9000 shape_name = NAV_smallstation hit_pts = 1890000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 400000 explosion_arch = explosion_battleship_red [ship] nickname = cn_battleship_mission2 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\other\Russia\coalition_battleship.cmp material_library = ships\new\other\Russia\coalition_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 9000 shape_name = NAV_smallstation hit_pts = 10000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 400000 explosion_arch = explosion_battleship_red [ship] nickname = cn_platform LODranges = 0, 20000 ids_name = 261164 ids_info = 66171 type = MISSION_SATELLITE DA_archetype = solar\new\coalition_wp01.cmp material_library = ships\new\coalition_wp01.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 10000.000000 loadout = cn_weapon_platform solar_radius = 900 shape_name = NAV_weaponplatform destructible = true fuse = fuse_explosion, 0.000000, 10 fuse = fuse_cn_weapon_platform, 0.000000, 1000000 explosion_arch = explosion_red_capital_small hit_pts = 5000000 [ship] nickname = conquistadors_base_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = solar\new\conquistadors_base01.cmp material_library = solar\new\conquistadors_base01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 20000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 400000 explosion_arch = explosion_battleship [ship] nickname = xenos_mission_battleship01 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 2560000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 explosion_arch = explosion_battleship_yellow fuse = titaniumMKII_burning_fuse, 0.000000, 1000000 destructible = true [ship] nickname = nomads_base01 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = solar\misc\nomad_base.cmp material_library = solar\misc\nomad_base.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 5000000 explosion_arch = explosion_battleship_blue destructible = true loadout = nomads_base_mission01 [ship] nickname = cylon_base_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = solar\new\cylonbase2.cmp material_library = solar\new\cylonbase2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 5000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 400000 explosion_arch = explosion_battleship_blue [ship] nickname = colonial_base_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = Ships\new\bsg\Bsg_galactica\Bsg_galactica.cmp material_library = ships\new\bsg\Bsg_galactica\Bsg_galactica.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 5000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 400000 explosion_arch = explosion_battleship_red [Ship] nickname = russian_base_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = SOLAR\new\Russian_station02.cmp material_library = SOLAR\new\Russian_station02.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 100000000 destructible = true fuse = fuse_outpost_burning, 0.000000, 30000000 explosion_arch = explosion_battleship_blue fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Ship] ids_name = 535811 ids_info = 528605 ids_info1 = 527667 ids_info2 = 66608 ids_info3 = 528606 ship_class = 16 nickname = flurry_frigate LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\flurry_frigate.cmp material_library = Ships\new\private\flurry_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 330 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo29 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535812 ids_info = 527669 ids_info1 = 527670 ids_info2 = 66608 ids_info3 = 527671 ship_class = 2 nickname = Xaak_Cluster_Heavy LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\trade\Xaak_Cluster_Heavy.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\trade\Xaak_Cluster_Heavy.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_cruiser.ini pilot_mesh = generic_pilot nanobot_limit = 520 shield_battery_limit = 600 mass = 500.000000 linear_drag = 1.000000 hold_size = 4600 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 hit_pts = 130000 max_bank_angle = 15 camera_offset = 70, 259 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 13 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535817 ids_info = 527628 ids_info1 = 527676 ids_info2 = 66608 ids_info3 = 527630 nickname = Donat_fiery_claw type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\private\donat\Donat_fiery_claw.cmp material_library = ships\new\private\donat\Donat_fiery_claw.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_01.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 20, 75 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 nanobot_limit = 350 shield_battery_limit = 350 hold_size = 300 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 2 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 20000 fuse = intermed_damage_smallship02, 0.000000, 10000 fuse = intermed_damage_smallship03, 0.000000, 5000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535818 ids_info = 527677 ids_info1 = 527678 ids_info2 = 66608 ids_info3 = 527679 ship_class = 1 nickname = donat_Sinister LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\donat\donat_Sinister.cmp material_library = ships\new\private\donat\donat_Sinister.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_01.ini pilot_mesh = generic_pilot nanobot_limit = 190 shield_battery_limit = 190 mass = 150.000000 hold_size = 140 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 7500 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 3000 max_bank_angle = 30 camera_offset = 14, 51 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 535868 ids_info = 527572 ids_info1 = 527694 ids_info2 = 66608 ids_info3 = 527574 ship_class = 3 nickname = Ph_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\private\phantoms\Ph_RavenClaw.cmp material_library = SHIPS\new\private\phantoms\Ph_RavenClaw.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 14, 48 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 535869 ids_info = 527445 ids_info1 = 527695 ids_info2 = 66608 ids_info3 = 527447 ship_class = 6 nickname = ph_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\private\phantoms\Ph_bomber_RavenClaw.cmp material_library = SHIPS\new\private\phantoms\Ph_bomber_RavenClaw.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 500 shield_battery_limit = 500 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 14, 48 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 110000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 535870 ids_info = 529128 ids_info1 = 527696 ids_info2 = 66608 ids_info3 = 529129 ship_class = 5 nickname = ph_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\phantoms\ph_cruiser.cmp material_library = ships\new\private\itinerant.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 130, 410 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 6100 shield_battery_limit = 4200 linear_drag = 1.000000 mass = 700.000000 hold_size = 1900 explosion_arch = explosion_blue_capital_big fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 3800000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535871 ids_info = 529467 ids_info1 = 527697 ids_info2 = 66608 ids_info3 = 529468 ship_class = 7 nickname = ph_battleship LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVE\EVE_Iteron_MarkV2.cmp material_library = SHIPS\new\EVE\EVE_Iteron_MarkV.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 695 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7980000 nanobot_limit = 15000 shield_battery_limit = 5700 explosion_arch = explosion_blue_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535874 ids_info = 527445 ids_info1 = 527699 ids_info2 = 66608 ids_info3 = 527447 ship_class = 6 nickname = Abukesh LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\private\Abukesh.cmp material_library = SHIPS\new\private\Abukesh.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 500 shield_battery_limit = 500 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 14, 48 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 110000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 535876 ids_info = 527701 ids_info1 = 527702 ids_info2 = 66608 ids_info3 = 527703 ship_class = 7 nickname = coalition_dreadnought LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Russia\coalition_dreadnought.cmp material_library = ships\new\other\Russia\coalition_dreadnought.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 230, 810 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 3000000 nanobot_limit = 4000 shield_battery_limit = 4000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3000000000.000000, 4500000000.000000, 350000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535885 ids_info = 528621 ids_info1 = 527706 ids_info2 = 66608 ids_info3 = 528622 ship_class = 7 nickname = ph_flagship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\phantoms\ph_flagship.cmp material_library = ships\new\private\itinerant.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 530 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_blue_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535902 ids_info = 527677 ids_info1 = 527716 ids_info2 = 66608 ids_info3 = 527679 ship_class = 1 nickname = BrutalMKII LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\BrutalMKII.cmp material_library = ships\new\private\BrutalMKII.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_01.ini pilot_mesh = generic_pilot nanobot_limit = 190 shield_battery_limit = 190 mass = 150.000000 hold_size = 140 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 7500 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 3000 max_bank_angle = 30 camera_offset = 14, 51 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 535904 ids_info = 527717 ids_info1 = 527719 ids_info2 = 66608 ids_info3 = 527718 ship_class = 15 nickname = Bomber_coalition LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\Russia\Bomber_coalition.cmp material_library = ships\new\other\Russia\Bomber_coalition.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 190 shield_battery_limit = 190 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 39000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 26000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 535906 ids_info = 527720 ids_info1 = 527722 ids_info2 = 66608 ids_info3 = 527721 ship_class = 4 nickname = terran_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_gunboat.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_gunboat.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 45, 205 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 900 shield_battery_limit = 900 hold_size = 900 hit_pts = 375000 cockpit = cockpits\new\Xaak_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 10 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535950 ids_info = 527728 ids_info1 = 527730 ids_info2 = 66608 ids_info3 = 527729 ship_class = 9 nickname = Shavrov_transport LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Russia\Shavrov.cmp material_library = ships\new\other\Russia\Shavrov.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\TAV.ini pilot_mesh = generic_pilot nanobot_limit = 610 shield_battery_limit = 590 mass = 200.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = fuse_gas_collector, 0.000000, 10 fuse = argon_cargo_burning_fuse, 0.000000, 30000 hit_pts = 170000 max_bank_angle = 15 camera_offset = 60, 225 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_space_tanks_debris surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05 [Ship] ids_name = 535974 ids_info = 527734 ids_info1 = 527735 ids_info2 = 66608 ids_info3 = 527736 ship_class = 3 nickname = Delorian LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\Delorian\Delorian.cmp material_library = ships\new\Other\Delorian\Delorian.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 57 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536810 ids_info1 = 528231 ship_class = 7 nickname = DA_battleship_npc LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\DA_battleship\DA_battleship.cmp material_library = ships\new\other\DA_battleship\DA_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 500 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5000000 nanobot_limit = 200 shield_battery_limit = 200 explosion_arch = explosion_blue_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41, HpTurret42, HpTurret43, HpTurret44 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536810 ids_info1 = 528231 ship_class = 7 nickname = DA_battleship_npc2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\DA_battleship\DA_battleship.cmp material_library = ships\new\other\DA_battleship\DA_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 500 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 3000000 nanobot_limit = 200 shield_battery_limit = 200 explosion_arch = explosion_blue_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41, HpTurret42, HpTurret43, HpTurret44 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536018 ids_info = 527740 ids_info1 = 527741 ids_info2 = 66608 ids_info3 = 527742 ship_class = 3 nickname = Quaker LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Other\Quaker\Quaker.cmp material_library = ships\new\Other\Quaker\Quaker.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\zoner_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 179 shield_battery_limit = 179 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 12, 46 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33450 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536028 ids_info1 = 527744 nickname = StreetNS ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\StreetNS.cmp material_library = Ships\new\Admin\adm_dark.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini max_bank_angle = 30 camera_offset = 13.929000, 47 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 536032 ids_info = 527746 ids_info1 = 527747 nickname = navi_ship_npc ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\other\RDA_Navi\Navi_ship\navi_ship.cmp material_library = SHIPS\new\other\RDA_Navi\Navi_ship\navi_ship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini max_bank_angle = 30 camera_offset = 12.929000, 40.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 50 shield_battery_limit = 100 hit_pts = 25000 hold_size = 50 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse04, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 2500 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 [Ship] ids_name = 536033 ids_info = 527748 ids_info1 = 527749 nickname = AT99_npc ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\other\RDA_Navi\AT99\AT99.cmp material_library = SHIPS\new\other\RDA_Navi\AT99\AT99.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini max_bank_angle = 30 camera_offset = 12.929000, 40.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 80 shield_battery_limit = 50 hit_pts = 40000 hold_size = 50 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse04, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 2500 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 [Ship] ids_name = 536041 ids_info = 527752 ids_info1 = 527753 ids_info2 = 66608 ids_info3 = 527754 ship_class = 0 nickname = lambert LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 75 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 13, 51 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 123 shield_battery_limit = 123 hit_pts = 15900 DA_archetype = SHIPS\new\other\lambert\lambert.cmp material_library = SHIPS\new\other\lambert\lambert.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 536042 ids_info = 527755 ids_info1 = 527756 ids_info2 = 66608 ids_info3 = 527757 ship_class = 7 nickname = terran_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_battleship.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\vitoniz_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 160, 975 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 3850000 nanobot_limit = 4150 shield_battery_limit = 3500 explosion_arch = explosion_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536044 ids_info = 527760 ids_info1 = 527761 ids_info2 = 66608 ids_info3 = 527762 ship_class = 10 nickname = terran_battlecruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1500 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 100, 430 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3100 shield_battery_limit = 2900 linear_drag = 1.000000 mass = 700.000000 hit_pts = 2600000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 hp_type = hp_turret_special_10, HpTurret11, HpTurret12, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret13, HpTurret14, HpTurret17, HpTurret18, HpTurret21, HpTurret22 hp_type = hp_turret_special_9, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret01, HpTurret02, HpTurret15, HpTurret16, HpTurret19, HpTurret20 shield_link = bigship_shield_300m, HpMount, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536052 ids_info = 527763 ids_info1 = 527764 ids_info2 = 66608 ids_info3 = 527765 ship_class = 11 nickname = MadKettle LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\MadKettle.cmp material_library = ships\new\private\MadKettle.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 45, 180 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_MadKettle01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536052 ids_info = 527763 ids_info1 = 527764 ids_info2 = 66608 ids_info3 = 527765 ship_class = 11 nickname = MadKettle_adm LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\MadKettle.cmp material_library = ships\new\private\MadKettle.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 45, 180 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_MadKettle01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536071 ids_info = 527767 ids_info1 = 527768 ids_info2 = 66608 ids_info3 = 527769 ship_class = 11 nickname = Santa_Claus LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Santa_Claus.cmp material_library = ships\new\private\Santa_Claus.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 49, 160 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 30000 nanobot_limit = 9000 shield_battery_limit = 9000 hit_pts = 9000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 150000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536103 ids_info = 527785 ids_info1 = 527786 ids_info2 = 66608 ids_info3 = 527787 ship_class = 1 nickname = Void_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\GOF2\fighters\Void_fighter.cmp material_library = ships\new\GOF2\fighters\Void_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 152 shield_battery_limit = 152 mass = 150.000000 hold_size = 85 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 22500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536107 ids_info = 527788 ids_info1 = 527789 ids_info2 = 66608 ids_info3 = 527790 ship_class = 0 nickname = Tiberius_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 75 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 14, 54 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 125 shield_battery_limit = 125 hit_pts = 16200 DA_archetype = ships\new\GOF2\fighters\Tiberius_fighter.cmp material_library = ships\new\GOF2\fighters\Tiberius_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 [Ship] ids_name = 536108 ids_info = 527791 ids_info1 = 527792 ids_info2 = 66608 ids_info3 = 527793 ship_class = 3 nickname = Sapsan_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\GOF2\fighters\Sapsan_fighter.cmp material_library = ships\new\GOF2\fighters\Sapsan_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 182 shield_battery_limit = 182 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 54 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536111 ids_info = 527794 ids_info1 = 527795 ids_info2 = 66608 ids_info3 = 527796 nickname = Deadpool type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\other\Deadpool\Deadpool.cmp material_library = ships\new\other\Deadpool\Deadpool.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 15, 60 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 49000 nanobot_limit = 250 shield_battery_limit = 250 hold_size = 250 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536112 ids_info = 527797 ids_info1 = 527798 ids_info2 = 66608 ids_info3 = 527799 ship_class = 7 nickname = Albatross_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\GOF2\capital\Albatross.cmp material_library = ships\new\GOF2\capital\Albatross.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 215, 1095 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 700000 hit_pts = 2700000 nanobot_limit = 3900 shield_battery_limit = 4100 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536113 ids_info = 527800 ids_info1 = 527801 ids_info2 = 66608 ids_info3 = 527802 ship_class = 11 nickname = Samovar LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Samovar.cmp material_library = ships\new\private\Samovar.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\hunter_battleship.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 120, 400 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 1000000 shield_battery_limit = 1000000 hit_pts = 250000000 explosion_arch = explosion_MadKettle01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536114 ids_info = 527803 ids_info1 = 527804 ids_info2 = 66608 ids_info3 = 527805 ship_class = 2 nickname = exspress LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\exspress\exspress.cmp material_library = ships\new\other\exspress\exspress.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Megaxila.ini pilot_mesh = generic_pilot nanobot_limit = 600 shield_battery_limit = 600 mass = 200.000000 linear_drag = 1.000000 hold_size = 4700 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = fuse_gas_collector, 0.000000, 10 fuse = argon_cargo_burning_fuse, 0.000000, 30000 hit_pts = 170000 max_bank_angle = 15 camera_offset = 63, 240 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05 [Ship] ids_name = 535657 ids_info = 527806 ids_info1 = 527807 ids_info2 = 66608 ids_info3 = 527808 ship_class = 5 nickname = Nebuchadnezzar LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Matrix\Nebuchadnezzar.cmp material_library = ships\new\other\Matrix\Nebuchadnezzar.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\starships.ini pilot_mesh = generic_pilot camera_offset = 105, 405 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2500 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_blue_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1280000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536118 ids_info = 527809 ids_info1 = 527810 ids_info2 = 66608 ids_info3 = 527811 ship_class = 9 nickname = barge_rental LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\GOF2\trade\barge_rental.cmp material_library = ships\new\GOF2\trade\barge_rental.mat material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot nanobot_limit = 1700 shield_battery_limit = 1700 mass = 150000.000000 linear_drag = 1.000000 hold_size = 12000 explosion_arch = explosion_orange_capital_big2 fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 600000 max_bank_angle = 15 camera_offset = 160, 560 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536119 ids_info = 527812 ids_info1 = 527813 ids_info2 = 66608 ids_info3 = 527814 ship_class = 7 nickname = ONeill LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\donat\ONeill.cmp material_library = ships\new\private\donat\ONeill.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 185, 560 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7980000 nanobot_limit = 15000 shield_battery_limit = 5700 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_gun_special_7, HpTurret45, HpTurret46 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536121 ids_info = 527815 ids_info1 = 527816 ids_info2 = 66608 ids_info3 = 527817 ship_class = 2 nickname = tec_trader LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Donat\tec_trader.cmp material_library = SHIPS\new\private\Donat\tec_trader.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\cruise_liner.ini pilot_mesh = generic_pilot nanobot_limit = 950 shield_battery_limit = 950 mass = 200.000000 linear_drag = 1.000000 hold_size = 8000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 9000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 7000 hit_pts = 300000 max_bank_angle = 15 camera_offset = 40, 270 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05 [Ship] ids_name = 536123 ids_info = 527818 ids_info1 = 527819 ids_info2 = 66608 ids_info3 = 527820 ship_class = 4 nickname = pepelats_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\pepelats\pepelats.cmp material_library = ships\new\other\pepelats\pepelats.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 80, 268 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 950 shield_battery_limit = 900 hold_size = 900 hit_pts = 405000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536129 ids_info = 527826 ids_info1 = 527827 ids_info2 = 66608 ids_info3 = 527828 nickname = publican_fighter ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\publican_fighter.cmp material_library = SHIPS\new\private\publican_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini max_bank_angle = 30 camera_offset = 15.929000, 57 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 290 shield_battery_limit = 290 hit_pts = 60000 hold_size = 250 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 6 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 3000 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 60000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 536138 ids_info = 527830 ids_info1 = 527831 ids_info2 = 66608 ids_info3 = 527832 nickname = Nemesis type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\other\Nemesis\Nemesis.cmp material_library = ships\new\other\Nemesis\Nemesis.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 15, 62 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 50000 nanobot_limit = 250 shield_battery_limit = 250 hold_size = 250 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16 hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16 hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536150 ids_info = 526984 ids_info1 = 527839 ids_info2 = 66608 ids_info3 = 526986 nickname = HF02 ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\HF02.cmp material_library = SHIPS\new\private\HF02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini max_bank_angle = 30 camera_offset = 8.929000, 43.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 536151 ids_info = 527840 ids_info1 = 527841 ids_info2 = 66608 ids_info3 = 527842 ship_class = 3 nickname = Brigand_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\GOF2\fighters\Brigand_fighter.cmp material_library = SHIPS\new\GOF2\fighters\Brigand_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 13.4, 48 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 536154 ids_info = 527844 ids_info1 = 527845 ids_info2 = 66608 ids_info3 = 527846 ship_class = 5 nickname = destroyer_prototype LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\destroyer_prototype.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_destroyer.ini pilot_mesh = generic_pilot camera_offset = 25, 90 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3960 shield_battery_limit = 3300 linear_drag = 1.000000 mass = 650.000000 hold_size = 1600 hit_pts = 2000000 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = ku_destroyer_body_player_fuse, 0.000000, 1 fuse = ku_destroyer_burning_fuse01, 0.000000, 10825 fuse = ku_destroyer_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 700000000.000000, 700000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [Ship] ids_name = 536155 ids_info = 529330 ids_info1 = 527847 ids_info2 = 66608 ids_info3 = 529331 ship_class = 11 nickname = milfalcon_corvette LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\milfalcon_corvette.cmp material_library = ships\new\private\milfalcon_corvette.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 55, 175 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 500000 nanobot_limit = 1700 shield_battery_limit = 1900 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 20 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_torpedo_special_2, HpTorpedo21 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536156 ids_info = 527848 ids_info1 = 527849 ids_info2 = 66608 ids_info3 = 527850 ship_class = 3 nickname = Desperado_jph LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\pirates\Desperado_jph.cmp material_library = ships\new\pirates\Desperado_jph.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\zoner_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 13, 46 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33300 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536161 ids_info = 527851 ids_info1 = 527852 ids_info2 = 66608 ids_info3 = 527853 ship_class = 6 nickname = Shtormageddon_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\GOF2\bombers\Shtormageddon_bomber.cmp material_library = ships\new\GOF2\bombers\Shtormageddon_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 970 shield_battery_limit = 0 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 15, 62 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 270000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 shield_link = cv_fighter6_shield01, HpMount, Hpnew01, Hpnew02 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine03, HpMine04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo07, HpTorpedo08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew01 [Ship] ids_name = 536175 ids_info = 527860 ids_info1 = 527861 ids_info2 = 66608 ids_info3 = 527862 ship_class = 3 nickname = Vossk_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\GOF2\fighters\Vossk_fighter.cmp material_library = ships\new\GOF2\fighters\Vossk_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot nanobot_limit = 200 shield_battery_limit = 200 mass = 150.000000 hold_size = 110 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 58 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 536175 ids_info = 527864 ids_info1 = 527861 ids_info2 = 66608 ids_info3 = 527865 ship_class = 3 nickname = Npc_Vossk_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\GOF2\fighters\Vossk_fighter.cmp material_library = ships\new\GOF2\fighters\Vossk_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot nanobot_limit = 400 shield_battery_limit = 400 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse04, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 58 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 300000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 536186 ids_info = 527866 ids_info1 = 527867 ids_info2 = 66608 ids_info3 = 527868 ship_class = 2 nickname = Npc_Vossk_transport LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\GOF2\trade\Vossk_transport.cmp material_library = ships\new\GOF2\trade\Vossk_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunters_trade01.ini pilot_mesh = generic_pilot nanobot_limit = 1000 shield_battery_limit = 1000 mass = 200.000000 linear_drag = 1.000000 hold_size = 20000 fuse = drop_cargo_fuse04, 0.000000, 0 hit_pts = 10000000 max_bank_angle = 15 camera_offset = 200, 900 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_green_capital_small2 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_400m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 [Ship] ids_name = 534351 ids_info = 527871 ids_info1 = 527872 ids_info2 = 66608 ids_info3 = 527873 ship_class = 3 nickname = Aegir_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\GOF2\fighters\Aegir_fighter.cmp material_library = ships\new\GOF2\fighters\Aegir_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_01.ini pilot_mesh = generic_pilot nanobot_limit = 203 shield_battery_limit = 200 mass = 150.000000 hold_size = 110 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 16, 58 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 38000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 536195 ids_info = 527874 ids_info1 = 527875 ids_info2 = 66608 ids_info3 = 527876 ship_class = 1 nickname = Kinzer_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\GOF2\fighters\Kinzer_fighter.cmp material_library = ships\new\GOF2\fighters\Kinzer_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_01.ini pilot_mesh = generic_pilot nanobot_limit = 160 shield_battery_limit = 160 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 7500 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 3000 max_bank_angle = 30 camera_offset = 13, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 25000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 536196 ids_info = 527877 ids_info1 = 527878 ids_info2 = 66608 ids_info3 = 527879 ship_class = 6 nickname = Salvehn_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\GOF2\bombers\Salvehn_bomber.cmp material_library = ships\new\GOF2\bombers\Salvehn_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_01.ini pilot_mesh = generic_pilot nanobot_limit = 350 shield_battery_limit = 350 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 15, 60 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 65000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo06, HpTorpedo07 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 536203 ids_info = 528605 ids_info1 = 527881 ids_info2 = 66608 ids_info3 = 528606 ship_class = 16 nickname = lighting_Enterprise_d LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\lighting_Enterprise_d.cmp material_library = Ships\new\private\lighting_Enterprise_d.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 335 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo33 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536221 ids_info = 527891 ids_info1 = 527892 ids_info2 = 66608 ids_info3 = 527893 ship_class = 7 nickname = no2_artillery LODranges = 0, 20000 type = FREIGHTER DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db material_library = ships\nomad\no2_playerships.mat nomad = true hold_size = 3000 explosion_arch = explosion_no_battleship fuse = fuse_no2_artillery_ex, 0.000000, 1 max_bank_angle = 20 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000 mass = 700.000000 steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 1000000000.000000, 1000000000.000000, 1000000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 1 hit_pts = 10000000 cockpit = cockpits\new\eclipse_battleship.ini camera_offset = 200, 1530 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 0.500000 nanobot_limit = 30000 shield_battery_limit = 30000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_source01 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpA01 shield_link = bigship_shield_990m, HpMount, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 536223 ids_info = 527894 ids_info1 = 527895 ids_info2 = 66608 ids_info3 = 527896 ship_class = 5 nickname = RED_Judge_Cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\BOUNTY_HUNTER\RED_Judge_Cruiser.cmp material_library = ships\new\BOUNTY_HUNTER\RED_Judge_Cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 110, 370 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2430 shield_battery_limit = 2430 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_orange_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1230000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536223 ids_info = 527894 ids_info1 = 527895 ids_info2 = 66608 ids_info3 = 527896 ship_class = 5 nickname = Npc_RED_Judge_Cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\BOUNTY_HUNTER\RED_Judge_Cruiser.cmp material_library = ships\new\BOUNTY_HUNTER\RED_Judge_Cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 110, 370 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2430 shield_battery_limit = 2430 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_orange_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1230000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536242 ids_info = 526981 ids_info1 = 527899 ids_info2 = 66608 ids_info3 = 526983 nickname = Zarja ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\Zarja.cmp material_library = SHIPS\new\private\Zarja.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini max_bank_angle = 30 camera_offset = 14.529000, 59 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 6 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 536274 ids_info = 529318 ids_info1 = 527908 ids_info2 = 66608 ids_info3 = 529319 ship_class = 16 nickname = xenium_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\xenium_frigate.cmp material_library = Ships\new\private\xenium_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 110, 380 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo29 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536276 ids_info = 528613 ids_info1 = 527911 ids_info2 = 66608 ids_info3 = 528614 ship_class = 7 nickname = Yamato LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\YamatoBattleship.cmp material_library = ships\new\private\YamatoBattleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 110, 610 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 4000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12520000 nanobot_limit = 13080 shield_battery_limit = 10700 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536282 ids_info = 527572 ids_info1 = 527913 ids_info2 = 66608 ids_info3 = 527574 ship_class = 3 nickname = Spectre LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\private\Spectre.cmp material_library = SHIPS\new\private\Spectre.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 15, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 536286 ids_info = 527918 ids_info1 = 527919 ids_info2 = 66608 ids_info3 = 527920 ship_class = 0 nickname = Titan_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 90 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 4000 max_bank_angle = 35 camera_offset = 14, 54 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 135 shield_battery_limit = 135 hit_pts = 20000 DA_archetype = ships\new\private\Titans\Titan_fighter.cmp material_library = ships\new\private\Titans\Titan_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536287 ids_info = 529154 ids_info1 = 527921 ids_info2 = 66608 ids_info3 = 529156 ship_class = 16 nickname = Titan_frigate LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Titans\Titan_frigate.cmp material_library = ships\new\private\Titans\Titan_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 380 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1000000 nanobot_limit = 2500 shield_battery_limit = 2700 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo27 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536288 ids_info = 527922 ids_info1 = 527923 ids_info2 = 66608 ids_info3 = 527924 ship_class = 7 nickname = Titan_Aircraft_carrier LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Titans\Titan_Aircraft_carrier.cmp material_library = ships\new\private\Titans\Titan_Aircraft_carrier.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 215, 777 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5160000 nanobot_limit = 6640 shield_battery_limit = 4500 explosion_arch = explosion_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_turret_special_10, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536289 ids_info = 527653 ids_info1 = 527925 ids_info2 = 66608 ids_info3 = 527655 ship_class = 9 nickname = Titan_barge LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Titans\Titan_barge.cmp material_library = ships\new\private\Titans\Titan_barge.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\eclipse_battleship.ini pilot_mesh = generic_pilot nanobot_limit = 1750 shield_battery_limit = 1750 mass = 15000.000000 linear_drag = 1.000000 hold_size = 12000 explosion_arch = explosion_orange_capital_big2 fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 650000 max_bank_angle = 15 camera_offset = 175, 750 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03 [Ship] ids_name = 536290 ids_info = 527653 ids_info1 = 527926 ids_info2 = 66608 ids_info3 = 527655 ship_class = 9 nickname = Titan_factory LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Titans\Titan_factory.cmp material_library = ships\new\private\Titans\Titan_factory.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\eclipse_battleship.ini pilot_mesh = generic_pilot nanobot_limit = 1750 shield_battery_limit = 1750 mass = 15000.000000 linear_drag = 1.000000 hold_size = 12000 explosion_arch = explosion_orange_capital_big2 fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 650000 max_bank_angle = 15 camera_offset = 145, 700 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03 [Ship] ids_name = 536291 ids_info = 527927 ids_info1 = 527928 ids_info2 = 66608 ids_info3 = 527929 ship_class = 2 nickname = Titan_tow_b LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Titans\Titan_tow_b.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot nanobot_limit = 900 shield_battery_limit = 900 mass = 200.000000 linear_drag = 1.000000 hold_size = 7000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 30000 fuse = intermed_damage_smallship02, 0.000000, 25000 fuse = intermed_damage_smallship03, 0.000000, 20000 hit_pts = 250000 max_bank_angle = 15 camera_offset = 55, 165 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05 fuse = lifter_death_fuse, 0.000000, 1 [CollisionGroup] obj = lifter_clamp01_lod1 separable = child_impulse = 1.000000 parent_impulse = 60.000000 debris_type = debris_normal fuse = lifter_death_fuse, 0.000000, 1 hit_pts = 250000 root_health_proxy = true [Ship] ids_name = 536292 ids_info = 527930 ids_info1 = 527931 ids_info2 = 66608 ids_info3 = 527932 ship_class = 4 nickname = Titan_gunboat1 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\sp_spacefighter.cmp material_library = ships\new\Scifi\sp_spacefighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 40, 150 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1710 shield_battery_limit = 1500 hold_size = 900 hit_pts = 1010000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = shatter_utility surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_7, HpTurret19, HpTurret20 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo06 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo06 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536296 ids_info = 527933 ids_info1 = 527934 ids_info2 = 66608 ids_info3 = 527935 ship_class = 9 nickname = Titan_barge_factory LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\Ark.cmp material_library = ships\new\EVE\Ark.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\atlantis.ini pilot_mesh = generic_pilot nanobot_limit = 5000 shield_battery_limit = 5000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 50000 explosion_arch = explosion_orange_capital_big2 fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 5000000 max_bank_angle = 15 camera_offset = 225, 1050 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 [Ship] ids_name = 536301 ids_info = 527936 ids_info1 = 527937 ids_info2 = 66608 ids_info3 = 527938 ship_class = 16 nickname = Torpedo_frigate LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\donat\Torpedo_frigate.cmp material_library = Ships\new\private\donat\Torpedo_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 350 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3500 shield_battery_limit = 3000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_torpedo_special_2, HpTorpedo16 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536305 ids_info = 527939 ids_info1 = 527940 ids_info2 = 66608 ids_info3 = 527941 ship_class = 16 nickname = terran_torpedo_frigate LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_torpedo_frigate.cmp material_library = Ships\new\X3_terran_conflict_ships\Other\terran_torpedo_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 330 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1500000 nanobot_limit = 2500 shield_battery_limit = 2000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_torpedo_special_2, HpTorpedo13 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536308 ids_info = 529318 ids_info1 = 527943 ids_info2 = 66608 ids_info3 = 529319 ship_class = 16 nickname = Argument_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Argument_frigate.cmp material_library = Ships\new\private\Argument_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 80, 380 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo33 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536320 ids_info = 529328 ids_info1 = 527950 ids_info2 = 66608 ids_info3 = 529329 ship_class = 16 nickname = sw_nimbus_torpedo_frigate LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\sw_nimbus_torpedo_frigate.cmp material_library = Ships\new\private\sw_nimbus_torpedo_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 357 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 4000000 nanobot_limit = 4400 shield_battery_limit = 3300 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_torpedo_special_2, HpTorpedo19 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536322 ids_info = 527952 ids_info1 = 527953 ids_info2 = 66608 ids_info3 = 527954 ship_class = 16 nickname = terran_torpedo_frigate2 LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_torpedo_frigate2.cmp material_library = Ships\new\X3_terran_conflict_ships\Other\terran_torpedo_frigate2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 330 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1500000 nanobot_limit = 2500 shield_battery_limit = 2000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_torpedo_special_2, HpTorpedo13 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536324 ids_info = 527226 ids_info1 = 527955 ids_info2 = 66608 ids_info3 = 527228 ship_class = 12 nickname = red_missile_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\pirate_ocminog.cmp material_library = ships\new\X3_terran_conflict_ships\Other\pirate_ocminog.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 500 shield_battery_limit = 500 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 15000 fuse = intermed_damage_smallship02, 0.000000, 10000 fuse = intermed_damage_smallship03, 0.000000, 8000 max_bank_angle = 30 camera_offset = 14, 55 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 99000 explosion_arch = explosion_rh_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_2, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 536326 ids_info = 529328 ids_info1 = 527957 ids_info2 = 66608 ids_info3 = 529329 ship_class = 16 nickname = Stealth_Narada_Black_Death LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Stealth_Narada_Black_Death.cmp material_library = Ships\new\private\Stealth_Narada_Black_Death.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 145, 580 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 4000000 nanobot_limit = 4400 shield_battery_limit = 3300 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_torpedo_special_2, HpTorpedo19 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536327 ids_info = 527226 ids_info1 = 527958 ids_info2 = 66608 ids_info3 = 527228 ship_class = 12 nickname = devastator_missile_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\missile_bomber\devastator_missile_bomber.cmp material_library = ships\new\other\missile_bomber\devastator_missile_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 500 shield_battery_limit = 500 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 15000 fuse = intermed_damage_smallship02, 0.000000, 10000 fuse = intermed_damage_smallship03, 0.000000, 8000 max_bank_angle = 30 camera_offset = 18, 70 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 99000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_2, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 536350 ids_info = 527987 ids_info1 = 527988 ids_info2 = 66608 ids_info3 = 527989 ship_class = 16 nickname = Private_torpedo_frigate01 LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Private_torpedo_frigate01.cmp material_library = Ships\new\private\Private_torpedo_frigate01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 90, 360 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 3500000 nanobot_limit = 4100 shield_battery_limit = 3200 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_torpedo_special_2, HpTorpedo18 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536290 ids_info = 527990 ids_info1 = 527991 ids_info2 = 66608 ids_info3 = 527992 ship_class = 9 nickname = Titan_factory_suprise LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Titans\Titan_factory.cmp material_library = ships\new\private\Titans\Titan_factory.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\eclipse_battleship.ini pilot_mesh = generic_pilot nanobot_limit = 900 shield_battery_limit = 900 mass = 15000.000000 linear_drag = 1.000000 hold_size = 9500 explosion_arch = explosion_orange_capital_big2 fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 250000 max_bank_angle = 15 camera_offset = 145, 700 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02 [Ship] ids_name = 536351 ids_info = 527993 ids_info1 = 527994 ids_info2 = 66608 ids_info3 = 527995 ship_class = 4 nickname = li_gunboat_upgrade LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\Rodiva.cmp material_library = ships\new\EVE\Rodiva.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 30, 130 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 800 nanobot_limit = 1100 shield_battery_limit = 900 hit_pts = 600000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536354 ids_info = 527997 ids_info1 = 527998 ids_info2 = 66608 ids_info3 = 527999 ship_class = 5 nickname = li_cruiser_upgrade LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVE\Tiamat.cmp material_library = SHIPS\new\EVE\Tiamat.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 40, 190 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1000 hit_pts = 1250000 nanobot_limit = 2300 shield_battery_limit = 2400 explosion_arch = explosion_li_cruiser_rebirth fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = li_cruiser_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536357 ids_info = 528003 ids_info1 = 528004 ids_info2 = 66608 ids_info3 = 528005 ship_class = 3 nickname = F-69Vtol LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\F-69Vtol\F-69Vtol.cmp material_library = ships\new\other\F-69Vtol\F-69Vtol.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 150 shield_battery_limit = 150 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 90 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 536358 ids_info = 527572 ids_info1 = 528006 ids_info2 = 66608 ids_info3 = 527574 ship_class = 3 nickname = F-74Vtol LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\F-69Vtol\F-69Vtol.cmp material_library = ships\new\other\F-69Vtol\F-69Vtol.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 90 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 536357 ids_info = 528003 ids_info1 = 528004 ids_info2 = 66608 ids_info3 = 528005 ship_class = 3 nickname = F-69Vtol_Purple LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\F-69Vtol\F-69Vtol_Purple.cmp material_library = ships\new\other\F-69Vtol\F-69Vtol.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 150 shield_battery_limit = 150 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 90 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 536358 ids_info = 527572 ids_info1 = 528006 ids_info2 = 66608 ids_info3 = 527574 ship_class = 3 nickname = F-74Vtol_Purple LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\F-69Vtol\F-69Vtol_Purple.cmp material_library = ships\new\other\F-69Vtol\F-69Vtol.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 90 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 536357 ids_info = 528003 ids_info1 = 528004 ids_info2 = 66608 ids_info3 = 528005 ship_class = 3 nickname = F-69Vtol_Red LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\F-69Vtol\F-69Vtol_Red.cmp material_library = ships\new\other\F-69Vtol\F-69Vtol.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 150 shield_battery_limit = 150 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 90 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 536358 ids_info = 527572 ids_info1 = 528006 ids_info2 = 66608 ids_info3 = 527574 ship_class = 3 nickname = F-74Vtol_Red LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\F-69Vtol\F-69Vtol_Red.cmp material_library = ships\new\other\F-69Vtol\F-69Vtol.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 90 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 536357 ids_info = 528003 ids_info1 = 528004 ids_info2 = 66608 ids_info3 = 528005 ship_class = 3 nickname = F-69Vtol_Light LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\F-69Vtol\F-69Vtol_Light.cmp material_library = ships\new\other\F-69Vtol\F-69Vtol.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 150 shield_battery_limit = 150 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 90 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 536358 ids_info = 527572 ids_info1 = 528006 ids_info2 = 66608 ids_info3 = 527574 ship_class = 3 nickname = F-74Vtol_Light LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\F-69Vtol\F-69Vtol_Light.cmp material_library = ships\new\other\F-69Vtol\F-69Vtol.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 90 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 536364 ids_info = 527927 ids_info1 = 528007 ids_info2 = 66608 ids_info3 = 527929 ship_class = 2 nickname = Cyclone_freighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\GOF2\trade\Cyclone_freighter.cmp material_library = ships\new\GOF2\trade\Cyclone_freighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\starships.ini pilot_mesh = generic_pilot nanobot_limit = 900 shield_battery_limit = 900 mass = 200.000000 linear_drag = 1.000000 hold_size = 7000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 30000 fuse = intermed_damage_smallship02, 0.000000, 25000 fuse = intermed_damage_smallship03, 0.000000, 20000 hit_pts = 250000 max_bank_angle = 15 camera_offset = 60, 250 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05 [Ship] ids_name = 536365 ids_info = 528008 ids_info1 = 528009 ids_info2 = 66608 ids_info3 = 528010 ship_class = 2 nickname = star_wolves_transport01 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarWolves\trade\star_wolves_transport01.cmp material_library = ships\new\StarWolves\trade\star_wolves_transport01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\Hunter_centaur.ini pilot_mesh = generic_pilot nanobot_limit = 650 shield_battery_limit = 600 mass = 200.000000 linear_drag = 1.000000 hold_size = 4800 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = fuse_gas_collector, 0.000000, 10 fuse = argon_cargo_burning_fuse, 0.000000, 30000 hit_pts = 180000 max_bank_angle = 15 camera_offset = 58, 228 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05 [Ship] ids_name = 536366 ids_info = 527442 ids_info1 = 528011 ids_info2 = 66608 ids_info3 = 527444 ship_class = 12 nickname = Dead_echo LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\Dead_echo.cmp material_library = SHIPS\new\DomKavash\dk_satan.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 700 shield_battery_limit = 700 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 20000 fuse = intermed_damage_smallship02, 0.000000, 15000 fuse = intermed_damage_smallship03, 0.000000, 10000 max_bank_angle = 60 camera_offset = 16, 60 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 150000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 hp_type = hp_turret_special_2, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 536367 ids_info = 528012 ids_info1 = 528013 ids_info2 = 66608 ids_info3 = 528014 ship_class = 13 nickname = Valhalla_ship LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Donat\Valhalla_ship.cmp material_library = SHIPS\new\private\Donat\Valhalla_ship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship01.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 520, 2800 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 5000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 17000000 nanobot_limit = 14000 shield_battery_limit = 14000 explosion_arch = explosion_big_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536379 ids_info = 529085 ids_info1 = 528015 ids_info2 = 66608 ids_info3 = 529086 ship_class = 16 nickname = Zetta_missile_frigate LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Zetta_missile_frigate.cmp material_library = Ships\new\private\Zetta_missile_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 80, 400 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 11500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo33 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536380 ids_info = 527628 ids_info1 = 528016 ids_info2 = 66608 ids_info3 = 527630 nickname = Pulsars_fighter type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\private\Pulsars_fighter.cmp material_library = ships\new\private\Pulsars_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 20, 63 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 nanobot_limit = 350 shield_battery_limit = 350 hold_size = 300 mass = 380.000000 max_bank_angle = 40 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536388 ids_info = 528017 ids_info1 = 528018 ids_info2 = 66608 ids_info3 = 528019 ship_class = 15 nickname = Gerfalcon_light_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\LIBERTY\Gerfalcon_light_bomber.cmp material_library = ships\new\LIBERTY\Gerfalcon_light_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 200 shield_battery_limit = 200 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 40 camera_offset = 12, 44 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 40000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 26000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 536386 ids_info = 528020 ids_info1 = 528021 ids_info2 = 66608 ids_info3 = 528022 ship_class = 9 nickname = Titan_Aircraft_carrier_Barge LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Titans\Titan_Aircraft_carrier_Barge.cmp material_library = ships\new\private\Titans\Titan_Aircraft_carrier.mat material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot nanobot_limit = 1600 shield_battery_limit = 1600 mass = 150000.000000 linear_drag = 1.000000 hold_size = 11000 explosion_arch = explosion_orange_capital_big2 fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 550000 max_bank_angle = 15 camera_offset = 215, 777 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 hp_type = hp_turret_special_6, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03 [Ship] ids_name = 536390 ids_info = 527660 ids_info1 = 528023 ids_info2 = 66608 ids_info3 = 527662 ship_class = 19 nickname = Titan_light_missile_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\Titans\Titan_light_missile_bomber.cmp material_library = ships\new\private\Titans\Aircraft_carrier_w.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 450 shield_battery_limit = 450 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 46 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 90000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 536389 ids_info = 528024 ids_info1 = 528025 ids_info2 = 66608 ids_info3 = 528026 ship_class = 15 nickname = Titan_light_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\Titans\Titan_light_bomber.cmp material_library = ships\new\private\Titans\Aircraft_carrier_w.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 350 shield_battery_limit = 350 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 40 camera_offset = 12, 46 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 80000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 26000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 536394 ids_info = 528029 ids_info1 = 528030 ids_info2 = 66608 ids_info3 = 528031 ship_class = 7 nickname = osiris_upgrade LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\ORDER\OR_OSIRIS\OR_OSIRIS.cmp material_library = Ships\ORDER\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 15 explosion_arch = explosion_li_cruiser_rebirth fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse03, 0.000000, 17325 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4000000000.000000, 6500000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 nanobot_limit = 3800 shield_battery_limit = 3500 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hit_pts = 3000000 cockpit = cockpits\or_dreadnought.ini pilot_mesh = generic_pilot camera_offset = 72, 450 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hp_type = hp_turret_special_10, HpTurret_O1_01, HpTurret_O2_01, HpTurret_O4_01, HpTurret_O4_02, HpTurret_O4_03, HpTurret_O4_04, HpTurret_O3_01, HpTurret_O3_02, HpTurret_OM_01, HpTurret_OM_02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_400m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = o_osiris_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] nickname = rh_battleship_base_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 1000000000 destructible = true fuse = r_battleship_body_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 100000000 explosion_arch = explosion_green_capital_small [CollisionGroup] obj = Rh_frnt_lod1 separable = parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = r_battleship_body_fuse, 0.000000, 500 group_dmg_hp = DpFrnt group_dmg_obj = rh_battleship_head_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Rh_cntrl_twr_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.000000, 500 dmg_hp = DpCntrltwr dmg_obj = rh_battleship_control_tower_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Rh_thruster_lod1 separable = parent_impulse = 0 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 500 group_dmg_hp = DpReactor group_dmg_obj = rh_battleship_tail_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Rh_star_shield_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_starboard_shield_fuse, 0.000000, 500 dmg_hp = DpStarboard_shield dmg_obj = rh_battleship_starboard_shield_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Rh_engine_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 1.000000, 500 dmg_hp = DpThruster dmg_obj = rh_battleship_engine_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Rh_port_shield_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_port_shield_fuse, 0.000000, 500 dmg_hp = DpPort_shield dmg_obj = rh_battleship_port_shield_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Rh_main_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.750000, 500 dmg_hp = DpMain dmg_obj = rh_battleship_butt_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Rh_midfrnt_lod1 separable = parent_impulse = 0 child_impulse = 30.000000 debris_type = debris_vanish mass = 200.000000 fuse = r_battleship_body_fuse, 0.400000, 500 dmg_hp = DpMidfrnt dmg_obj = rh_battleship_neck_dmg_cap hit_pts = 700000000 root_health_proxy = true [Ship] ids_name = 237050 ids_info = 66597 ship_class = 5 nickname = npc_rh_cruiser_red2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = CRUISER DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\rh_cruiser.ini pilot_mesh = generic_pilot camera_offset = 40, 160 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2300 shield_battery_limit = 2000 linear_drag = 1.000000 mass = 700.000000 hold_size = 850 explosion_arch = explosion_green_capital_small fuse = rh_cruiser_body_player_fuse, 0.000000, 1 fuse = rh_cruiser_burning_fuse01, 0.000000, 10825 fuse = rh_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 5000000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R2_05, HpTurret_R2_06, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R4_01, HpTurret_R4_02 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_front_lod1 separable = true parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 fuse = rh_cruiser_body_player_fuse, 0.000000, 1 fuse = rh_cruiser_burning_fuse01, 0.000000, 10825 group_dmg_hp = DpFront group_dmg_obj = rh_cruiser_dmg_front_cap mass = 500.000000 hit_pts = 5000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_cntrltwr_lod1 separable = true parent_impulse = 90.000000 child_impulse = 60.000000 debris_type = debris_vanish fuse = rh_cruiser_body_player_fuse, 0.000000, 1 dmg_hp = DpCntrltwr dmg_obj = rh_cruiser_dmg_control_tower_cap hit_pts = 5000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = engine_lod1 separable = true parent_impulse = 90.000000 child_impulse = 60.000000 debris_type = debris_vanish fuse = rh_cruiser_body_player_fuse, 0.000000, 1 fuse = rh_cruiser_burning_fuse04, 0.000000, 10825 dmg_hp = DpEngine dmg_obj = rh_cruiser_dmg_engine_cap hit_pts = 5000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_starboard_tower_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_vanish fuse = rh_cruiser_body_player_fuse, 0.000000, 1 dmg_hp = DpStarboard tower dmg_obj = rh_cruiser_dmg_starboard_tower_cap hit_pts = 5000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Rh_port_tower_lod1 separable = true parent_impulse = 60.000000 child_impulse = 30.000000 debris_type = debris_vanish fuse = rh_cruiser_body_player_fuse, 0.000000, 1 dmg_hp = DPPort tower dmg_obj = rh_cruiser_dmg_port_tower_cap hit_pts = 5000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = rh_cruiser_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = rh_cruiser_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536443 ids_info = 527933 ids_info1 = 528033 ids_info2 = 66608 ids_info3 = 527935 ship_class = 9 nickname = Coliseum LODranges = 0, 19999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\GOF2\trade\Coliseum.cmp material_library = ships\new\GOF2\trade\Coliseum.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\atlantis.ini pilot_mesh = generic_pilot nanobot_limit = 5000 shield_battery_limit = 5000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 50000 explosion_arch = explosion_orange_capital_big2 fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 5000000 max_bank_angle = 15 camera_offset = 365, 1550 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_990m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 [Ship] ids_name = 536444 ids_info = 528034 ids_info1 = 528035 ids_info2 = 66608 ids_info3 = 528036 ship_class = 9 nickname = MegaBarge LODranges = 0, 19999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\barge\MegaBarge.cmp material_library = ships\new\other\barge\MegaBarge.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\atlantis.ini pilot_mesh = generic_pilot nanobot_limit = 2500 shield_battery_limit = 2500 mass = 150000.000000 linear_drag = 1.000000 hold_size = 25000 explosion_arch = explosion_blue_capital_big2 fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 2500000 max_bank_angle = 15 camera_offset = 380, 1300 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [Ship] ids_name = 536453 ids_info = 527968 ids_info1 = 528038 ids_info2 = 66608 ids_info3 = 527970 ship_class = 5 nickname = terran_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\TerranCruiser.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 88, 425 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2420 shield_battery_limit = 2420 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1220000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 10 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534086 ids_info = 528039 ids_info1 = 528040 ids_info2 = 66608 ids_info3 = 528041 ship_class = 0 nickname = Berkut LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 70 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 4000 max_bank_angle = 35 camera_offset = 6, 28 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 105 shield_battery_limit = 105 hit_pts = 13000 DA_archetype = ships\liberty\li_fighter\li_fighter_private.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 60000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536454 ids_info1 = 528042 ship_class = 0 nickname = sw_light_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 90 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 4000 max_bank_angle = 35 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 135 shield_battery_limit = 135 hit_pts = 20000 DA_archetype = ships\new\private\sw_light_fighter.cmp material_library = ships\new\private\a_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536456 ids_info = 527477 ids_info1 = 528043 ids_info2 = 66608 ids_info3 = 527479 ship_class = 5 nickname = Volcano LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\Volcano.cmp material_library = ships\new\private\Volcano.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 135, 445 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 6100 shield_battery_limit = 4200 linear_drag = 1.000000 mass = 700.000000 hold_size = 1900 explosion_arch = explosion_orange_capital_big fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 3800000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536459 ids_info = 528044 ids_info1 = 528045 ids_info2 = 66608 ids_info3 = 528046 ship_class = 10 nickname = virgin_battlecruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\other\virgin\virgin.cmp material_library = ships\new\other\virgin\virgin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1500 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 120, 555 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2650 shield_battery_limit = 2800 linear_drag = 1.000000 mass = 700.000000 hit_pts = 1800000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret22, HpTurret23 hp_type = hp_turret_special_9, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21 shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237006 ids_info = 66504 ship_class = 5 nickname = npc_br_destroyer_red msg_id_prefix = gcs_refer_shiparch_Bred mission_property = can_use_med_moors type = FREIGHTER LODranges = 0, 20000 DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\br_destroyer.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 30, 150 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 750.000000 hold_size = 800 nanobot_limit = 2300 shield_battery_limit = 2000 hit_pts = 5000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = br_destroyer_player_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse01, 0.000000, 10825 fuse = br_destroyer_burning_fuse02, 0.000000, 5413 steering_torque = 600000000.000000, 600000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret_B1_01, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B3_01, HpTurret_B3_02, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.200000 obj = Br_frnt_bdy_lod1 separable = true parent_impulse = 60.000000 child_impulse = 600.000000 debris_type = cap_ship_piece mass = 201.000000 fuse = br_destroyer_player_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse03, 0.000000, 10925 fuse = br_destroyer_burning_fuse04, 0.000000, 5413 hit_pts = 5000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Br_frnt_bdy_top_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 201.000000 fuse = br_destroyer_player_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse03, 0.000000, 10825 fuse = br_destroyer_burning_fuse04, 0.000000, 5413 dmg_hp = DpFrnt_bdy_top dmg_obj = b_destroyer_body_cap hit_pts = 5000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Br_wpn_platform_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_player_fuse, 0.000000, 1 fuse = br_destroyer_burning_fuse03, 0.000000, 10825 fuse = br_destroyer_burning_fuse04, 0.000000, 5413 dmg_obj = b_destroyer_wplat_cap dmg_hp = DpWpn_platform hit_pts = 5000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = br_cntrl_twr_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_player_fuse, 0.000000, 1 dmg_obj = b_destroyer_tower_cap dmg_hp = DpCntrltwr hit_pts = 5000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = br_port_eng_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_player_fuse, 0.000000, 1 dmg_obj = b_destroyer_port_eng_cap dmg_hp = DpPortengine hit_pts = 5000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = br_star_eng_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 201.000000 fuse = br_destroyer_player_fuse, 0.000000, 1 dmg_obj = b_destroyer_starboard_eng_cap dmg_hp = DpStarboardengine hit_pts = 5000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = br_destroyer_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = br_destroyer_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] nickname = br_battleship_base_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 1000000000 fuse = b_battleship_body_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 100000000 explosion_arch = explosion_red_capital_small destructible = true [CollisionGroup] obj = Br_cntrl_twr_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 30.000000 dmg_hp = DpCntrltwr dmg_obj = b_battleship_tower_cap fuse = b_battleship_body_fuse, 0.100000, 500 hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Br_frnt_lod1 separable = parent_impulse = 60.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = b_battleship_body_fuse, 0.000000, 500 group_dmg_hp = DpNeck group_dmg_obj = b_battleship_head_dmg_cap hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Br_main_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 dmg_hp = DpMain dmg_obj = b_battleship_neck_dmg_cap fuse = b_battleship_body_fuse, 0.300000, 500 hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Br_port_gen_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 20.000000 dmg_hp = DpPortgen dmg_obj = b_battleship_port_gen_cap fuse = b_battleship_port_gen_fuse, 0.000000, 500 hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Br_starboard_gen_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 20.000000 dmg_hp = DpStarboardgen dmg_obj = b_battleship_starboard_gen_cap fuse = b_battleship_star_gen_fuse, 0.000000, 500 hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = br_tail_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 dmg_hp = DpTail dmg_obj = b_battleship_butt_dmg_cap fuse = b_battleship_body_fuse, 0.750000, 500 hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Br_thruster_lod1 separable = parent_impulse = 60.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 group_dmg_hp = DpReactor group_dmg_obj = b_battleship_tail_dmg_cap fuse = b_battleship_body_fuse, 0.900000, 500 hit_pts = 700000000 root_health_proxy = true [CollisionGroup] obj = Br_engine_lod1 separable = debris_type = debris_vanish mass = 30.000000 dmg_hp = DpEngine dmg_obj = b_battleship_engine_cap fuse = b_battleship_body_fuse, 1.000000, 500 parent_impulse = 10.000000 child_impulse = 10.000000 hit_pts = 700000000 root_health_proxy = true [Ship] ids_name = 536471 ids_info = 527452 ids_info1 = 528050 ids_info2 = 66608 ids_info3 = 527454 ship_class = 16 nickname = Akella_missile_frigate LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Akella_missile_frigate.cmp material_library = Ships\new\private\Akella_missile_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 80, 310 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo33 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536355 ids_info = 528052 ids_info1 = 528001 ids_info2 = 66608 ids_info3 = 528053 ship_class = 7 nickname = chieftain_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\other\chieftain\chieftain_battleship.cmp material_library = ships\new\other\chieftain\chieftain_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 2000 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 120, 555 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3500 shield_battery_limit = 4000 linear_drag = 1.000000 mass = 700.000000 hit_pts = 2300000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 1000000 fuse = intermed_damage_train02, 0.000000, 500000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_500m, HpMount, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536499 ids_info = 528607 ids_info1 = 528059 ids_info2 = 66608 ids_info3 = 528608 ship_class = 16 nickname = running_by_stars LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Infiltraitor.cmp material_library = Ships\new\EVE\EVE_Infiltraitor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 80, 270 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 6500000 nanobot_limit = 5300 shield_battery_limit = 4300 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo33 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 533855 ids_info = 528060 ids_info1 = 528061 ids_info2 = 66608 ids_info3 = 528062 ship_class = 3 nickname = Volcano_Fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Other\Volcano_Fighter\Volcano_Fighter.cmp material_library = ships\new\Other\Volcano_Fighter\Volcano_Fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\zoner_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 55 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33600 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] nickname = DA2_battleship_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = SHIPS\new\other\DA_battleship\DA_battleship.cmp material_library = ships\new\other\DA_battleship\DA_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 100000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 400000 explosion_arch = explosion_blue_capital_big [Ship] nickname = no2_artillery_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db material_library = ships\nomad\no2_playerships.mat nomad = true LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 100000000 destructible = true fuse = fuse_no2_artillery_ex, 0.000000, 1 explosion_arch = explosion_no_battleship [Ship] nickname = nomads_base_mission ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = solar\misc\nomad_base.cmp material_library = solar\misc\nomad_base.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 100000000 explosion_arch = explosion_no_battleship fuse = fuse_no2_artillery_ex, 0.000000, 1 destructible = true [Ship] ids_name = 536508 ids_info = 528870 ids_info1 = 528063 ids_info2 = 66608 ids_info3 = 528871 ship_class = 7 nickname = Cruiser_Oriona LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Soct _Frigate2.cmp material_library = Ships\new\EVE\EVE_Soct _Frigate2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 180, 725 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3800 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 10430000 nanobot_limit = 10970 shield_battery_limit = 8700 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret37, HpTurret38, HpTurret39 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536510 ids_info = 528925 ids_info1 = 528065 ids_info2 = 66608 ids_info3 = 528926 ship_class = 4 nickname = Raven_Gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Raven_Gunboat.cmp material_library = ships\new\private\Raven_Gunboat.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 55, 188 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2000 shield_battery_limit = 2000 hold_size = 11000 hit_pts = 1000000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10 hp_type = hp_gun_special_7, HpTurret19, HpTurret20 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536511 ids_info = 528067 ids_info1 = 528068 ids_info2 = 66608 ids_info3 = 528069 ship_class = 4 nickname = fatso_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\fatso_gunboat\fatso_gunboat.cmp material_library = ships\new\other\fatso_gunboat\fatso_gunboat.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 60, 190 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1000 shield_battery_limit = 1000 hold_size = 1000 hit_pts = 900000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536518 ids_info = 527562 ids_info1 = 528070 ids_info2 = 66608 ids_info3 = 527564 nickname = Centaurus_MK-5 type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\private\Centaurus_MK-5.cmp material_library = ships\new\private\Centaurus_MK-5.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 17, 63 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 nanobot_limit = 350 shield_battery_limit = 350 hold_size = 300 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 5 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536519 ids_info = 528072 nickname = Puzatik_Angel ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\Puzatik_Angel.cmp material_library = SHIPS\new\private\Puzatik_Angel.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini max_bank_angle = 30 camera_offset = 16.929000, 55 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 3 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 536535 ids_info = 527442 ids_info1 = 528078 ids_info2 = 66608 ids_info3 = 527444 ship_class = 12 nickname = sw_cheetah LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarConflict\Stingray.cmp material_library = ships\new\StarConflict\Stingray.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 700 shield_battery_limit = 700 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 20000 fuse = intermed_damage_smallship02, 0.000000, 15000 fuse = intermed_damage_smallship03, 0.000000, 10000 max_bank_angle = 60 camera_offset = 14, 52 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 150000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 60000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 hp_type = hp_turret_special_2, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 536537 ids_info = 527572 ids_info1 = 528079 ids_info2 = 66608 ids_info3 = 527574 ship_class = 3 nickname = bloodseeker LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\private\bloodseeker.cmp material_library = SHIPS\new\private\bloodseeker.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 13, 48 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 544452 ids_info = 528261 ids_info1 = 528262 ids_info2 = 66608 ids_info3 = 528263 ship_class = 5 nickname = Rudy_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\fulgurating_py26.cmp material_library = SHIPS\new\private\Donat\fulgurating.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_cruiser.ini pilot_mesh = generic_pilot camera_offset = 80, 320 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 14220 shield_battery_limit = 5500 linear_drag = 1.000000 mass = 700.000000 hold_size = 2500 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.000000, 600000000.000000, 750000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 8720000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536540 ids_info = 528081 ids_info1 = 66608 ship_class = 12 nickname = Vega_Black_Hawk LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\Vega\Black_Hawk.cmp material_library = ships\new\private\Vega\Black_Hawk.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 700 shield_battery_limit = 700 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 20000 fuse = intermed_damage_smallship02, 0.000000, 15000 fuse = intermed_damage_smallship03, 0.000000, 10000 max_bank_angle = 60 camera_offset = 16, 52 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 150000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 hp_type = hp_turret_special_2, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 536544 ids_info = 528082 ids_info1 = 66608 ship_class = 16 nickname = Vega_missile_frigate LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_Warlords\sg_ship21.cmp material_library = ships\new\StarpointGenimi\Starpoint_Gemini_Warlords\sg_ship21.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 85, 303 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = b_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo33 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536547 ids_info = 528887 ids_info1 = 528083 ids_info2 = 66608 ids_info3 = 528888 ship_class = 5 nickname = Anakonda_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Anakonda_cruiser.cmp material_library = SHIPS\new\private\Anakonda_cruiser.mat material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_cruiser.ini pilot_mesh = generic_pilot camera_offset = 115, 460 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 11440 shield_battery_limit = 4200 linear_drag = 1.000000 mass = 700.000000 hold_size = 1900 explosion_arch = explosion_battleship_purple fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Anakonda_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 4640000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Anakonda_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536567 ids_info = 529591 ids_info1 = 528087 ids_info2 = 66608 ids_info3 = 529592 ship_class = 5 nickname = Black_Pearl LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Cruor.cmp material_library = ships\new\EVE\EVE_Cruor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_destroyer.ini pilot_mesh = generic_pilot camera_offset = 45, 168 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 7900 shield_battery_limit = 3900 linear_drag = 1.000000 mass = 650.000000 hold_size = 6800 hit_pts = 3200000 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1250000000.000000, 1250000000.000000, 1000000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret10, HpTurret11, HpTurret12, HpTurret15, HpTurret16 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536569 ids_info = 528088 ids_info1 = 528089 ids_info2 = 66608 ids_info3 = 528090 nickname = sw_grasshopper ship_class = 8 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\sw_grasshopper.cmp material_library = SHIPS\new\private\sw_grasshopper.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunters_scout.ini max_bank_angle = 30 camera_offset = 9.100000, 34.100000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 70 shield_battery_limit = 70 hit_pts = 11000 hold_size = 70 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 2000 fuse = intermed_damage_smallship02, 0.000000, 1000 fuse = intermed_damage_smallship03, 0.000000, 800 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_fighter_shield_special_7, HpShield01 linear_drag = 1 mass = 140 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 10000.000000, 10000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 536572 ids_info = 527628 ids_info1 = 528091 ids_info2 = 66608 ids_info3 = 527630 nickname = sw_apostle type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\private\sw_apostle.cmp material_library = ships\new\private\sw_apostle.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 20, 67 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 nanobot_limit = 350 shield_battery_limit = 350 hold_size = 300 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 536585 ids_info = 527572 ids_info1 = 528093 ids_info2 = 66608 ids_info3 = 527574 ship_class = 3 nickname = sw_ares_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\private\sw_ares_fighter.cmp material_library = SHIPS\new\private\sw_ares_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 13, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 536586 ids_info = 529520 ids_info1 = 528095 ids_info2 = 66608 ids_info3 = 529521 ship_class = 5 nickname = Sw_thunderer LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Sw_thunderer.cmp material_library = ships\new\private\Sw_thunderer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_destroyer.ini pilot_mesh = generic_pilot camera_offset = 45, 175 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 7600 shield_battery_limit = 3600 linear_drag = 1.000000 mass = 650.000000 hold_size = 1700 hit_pts = 2800000 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536587 ids_info = 527633 ids_info1 = 528097 ids_info2 = 66608 ids_info3 = 527635 ship_class = 16 nickname = Alexstrasza_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Alexstrasza.cmp material_library = Ships\new\private\Alexstrasza.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 105, 350 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1000000 nanobot_limit = 2500 shield_battery_limit = 2700 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo27 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536602 ids_info1 = 528098 ship_class = 11 nickname = MinotaurMob LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\MinotaurMob\MinotaurMob.cmp material_library = ships\new\other\MinotaurMob\MinotaurMob.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\hunter_battleship.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 120, 400 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 1000 nanobot_limit = 1000000 shield_battery_limit = 1000000 hit_pts = 50000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536619 ids_info = 527660 ids_info1 = 528099 ids_info2 = 66608 ids_info3 = 527662 ship_class = 19 nickname = sw_colibri LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\private\sw_colibri.cmp material_library = SHIPS\new\private\sw_colibri.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 450 shield_battery_limit = 450 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 14, 52 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 90000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 536620 ids_info = 528100 ids_info1 = 66608 ship_class = 7 nickname = Egregor_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Vega\Egregor_battleship.cmp material_library = SHIPS\new\private\Vega\Egregor_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 225, 630 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7980000 nanobot_limit = 15000 shield_battery_limit = 5700 explosion_arch = explosion_battleship_purple surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536621 ids_info = 527136 ids_info1 = 528101 ids_info2 = 66608 ids_info3 = 527138 ship_class = 6 nickname = RED_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\BOUNTY_HUNTER\RED_bomber.cmp material_library = ships\new\BOUNTY_HUNTER\RED_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 325 shield_battery_limit = 325 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 14, 61 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 57500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 536622 ids_info = 527531 ids_info1 = 528102 ids_info2 = 66608 ids_info3 = 527533 ship_class = 1 nickname = RED_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\BOUNTY_HUNTER\RED_fighter.cmp material_library = ships\new\BOUNTY_HUNTER\RED_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 150 shield_battery_limit = 150 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 44 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 22222 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536623 ids_info = 527607 ids_info1 = 528103 ids_info2 = 66608 ids_info3 = 527609 ship_class = 0 nickname = RED_light_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 80 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 10, 45 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 121 shield_battery_limit = 121 hit_pts = 15555 DA_archetype = ships\new\BOUNTY_HUNTER\RED_light_fighter.cmp material_library = ships\new\BOUNTY_HUNTER\RED_light_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 536624 ids_info = 528104 ids_info1 = 66608 nickname = vega_achor type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\private\Vega\vega_achor.cmp material_library = ships\new\private\Vega\vega_achor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 20, 63 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 nanobot_limit = 350 shield_battery_limit = 350 hold_size = 300 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 1 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536626 ids_info1 = 528106 ids_info2 = 66608 ship_class = 3 nickname = vega_minerva LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\Vega\vega_minerva.cmp material_library = ships\new\private\Vega\vega_minerva.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2500 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 14, 44 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 50000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 536628 ids_info = 527660 ids_info1 = 528107 ids_info2 = 66608 ids_info3 = 527662 ship_class = 19 nickname = armageddon_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\armageddon_bomber.cmp material_library = ships\new\private\armageddon_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 450 shield_battery_limit = 450 mass = 300.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 20000 fuse = intermed_damage_smallship02, 0.000000, 15000 fuse = intermed_damage_smallship03, 0.000000, 10000 max_bank_angle = 60 camera_offset = 15, 62 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 90000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04 [Ship] ids_name = 536631 ids_info = 527660 ids_info1 = 528108 ids_info2 = 66608 ids_info3 = 527662 ship_class = 19 nickname = pony_light_missile_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\pony.cmp material_library = ships\new\private\pony.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 450 shield_battery_limit = 450 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 59 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 90000 explosion_arch = explosion_no_elite02 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 536632 ids_info = 528605 ids_info1 = 528109 ids_info2 = 66608 ids_info3 = 528606 ship_class = 16 nickname = Orion_missile_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Orion_missile_frigate.cmp material_library = Ships\new\private\Orion_missile_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 330 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 29 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, HpNew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo27 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536638 ids_info = 527572 ids_info1 = 528114 ids_info2 = 66608 ids_info3 = 527574 ship_class = 3 nickname = Armageddon_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\private\Armageddon_fighter.cmp material_library = ships\new\private\armageddon_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 48 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 536640 ids_info = 526984 ids_info1 = 528115 ids_info2 = 66608 ids_info3 = 526986 nickname = ARC_170_73 ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\ARC_170_73.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\amazon_elite.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Xenos_ultraheavy2.ini max_bank_angle = 30 camera_offset = 13.029000, 60.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 6 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 536646 ids_info = 528118 ids_info1 = 528119 ids_info2 = 66608 ids_info3 = 528120 ship_class = 5 nickname = Maniac_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\donat\Maniac_destroyer.cmp material_library = ships\new\private\donat\Maniac_destroyer.mat material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 43, 185 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2500 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 650.000000 hold_size = 1300 hit_pts = 1050000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536649 ids_info = 528121 ids_info1 = 528122 ids_info2 = 66608 ids_info3 = 528123 ship_class = 9 nickname = SGShipBarge LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\SGShipBarge.cmp material_library = ships\new\StarpointGenimi\SGShipBarge.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\constrictor_battleship.ini pilot_mesh = generic_pilot nanobot_limit = 750 shield_battery_limit = 750 mass = 150000.000000 linear_drag = 1.000000 hold_size = 9000 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 250000 max_bank_angle = 15 camera_offset = 190, 735 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02 [Ship] ids_name = 536658 ids_info = 528125 ids_info1 = 528126 ids_info2 = 66608 ids_info3 = 528127 ship_class = 6 nickname = Aragorn_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarpointGenimi\SGShipHybridBomber1.cmp material_library = ships\new\StarpointGenimi\SGShipHybridBomber1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 345 shield_battery_limit = 345 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 14, 60 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 63606 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_1, HpTurret03 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 536659 ids_info = 528128 ids_info1 = 528129 ids_info2 = 66608 ids_info3 = 528130 ship_class = 6 nickname = donat_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarpointGenimi\SGShipHybridBomber2.cmp material_library = ships\new\StarpointGenimi\SGShipHybridBomber2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 460 shield_battery_limit = 460 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 7000 max_bank_angle = 30 camera_offset = 16, 60 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 100000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo07, HpTorpedo08 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew05, HpNew06 [Ship] ids_name = 536684 ids_info = 528136 ids_info1 = 528137 ids_info2 = 66608 ids_info3 = 528138 ship_class = 1 nickname = Riftaki_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip9.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip9.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 155 shield_battery_limit = 155 mass = 150.000000 hold_size = 88 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 13, 48 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535794 ids_info = 528139 ids_info1 = 528140 ids_info2 = 66608 ids_info3 = 528141 ship_class = 5 nickname = Donat_mantis_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip32.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip29.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 42, 183 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3200 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 650.000000 hold_size = 1300 hit_pts = 1550000 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536685 ids_info = 528142 ids_info1 = 528143 ids_info2 = 66608 ids_info3 = 528144 ship_class = 4 nickname = Turok_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip5.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip5.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 42, 177 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1050 shield_battery_limit = 900 hold_size = 900 hit_pts = 550000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535178 ids_info = 528147 ids_info1 = 527330 ids_info2 = 66608 ids_info3 = 528148 ship_class = 9 nickname = SGShipBarge2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip8.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\eclipse_battleship.ini pilot_mesh = generic_pilot nanobot_limit = 800 shield_battery_limit = 800 mass = 150000.000000 linear_drag = 1.000000 hold_size = 9100 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 280000 max_bank_angle = 15 camera_offset = 215, 850 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02 [Ship] ids_name = 536689 ids_info = 528149 ids_info1 = 528150 ids_info2 = 66608 ids_info3 = 528151 ship_class = 5 nickname = Morgenstern_cruiser LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip24.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip12.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_battlecruiser2.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 93, 399 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 hit_pts = 2000000 nanobot_limit = 3100 shield_battery_limit = 2500 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536691 ids_info = 528152 ids_info1 = 528153 ids_info2 = 66608 ids_info3 = 528154 ship_class = 7 nickname = Governor_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip10.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip10.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 190, 1130 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2360000 nanobot_limit = 3600 shield_battery_limit = 4000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536693 ids_info = 528155 ids_info1 = 528156 ids_info2 = 66608 ids_info3 = 528157 ship_class = 7 nickname = Lobster_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip16.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip16.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 150, 730 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 9000000 nanobot_limit = 7000 shield_battery_limit = 5000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536695 ids_info = 528158 ids_info1 = 528159 ids_info2 = 66608 ids_info3 = 528160 ship_class = 6 nickname = Baktromantis_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarpointGenimi\SGShipHybridBomber3.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip12.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 349 shield_battery_limit = 349 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 15, 69 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 63900 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_1, HpTurret03 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 536696 ids_info = 529056 ids_info1 = 528162 ids_info2 = 66608 ids_info3 = 529057 ship_class = 5 nickname = Myrmidon_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Myrmidon.cmp material_library = ships\new\EVE\EVE_Myrmidon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 88, 285 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 9999 shield_battery_limit = 9999 linear_drag = 1.000000 mass = 650.000000 hold_size = 50000 hit_pts = 9999999 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = Myrmidon_battleship_death_player_fuse, 0.000000, 1 fuse = MyrmidonFuse, 0.000000, 1200000 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Myrmidon_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536697 ids_info = 528164 ids_info1 = 66608 ship_class = 16 nickname = Vega_torpedo_frigate LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Vega\Vega_torpedo_frigate.cmp material_library = Ships\new\private\Vega\Vega_torpedo_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 390 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 4000000 nanobot_limit = 4400 shield_battery_limit = 3300 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_torpedo_special_2, HpTorpedo19 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536698 ids_info = 528165 ids_info1 = 528166 ids_info2 = 66608 ids_info3 = 528167 ship_class = 7 nickname = DomKavash_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Eidolon.cmp material_library = ships\new\EVE\EVE_Eidolon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 190, 750 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2440000 nanobot_limit = 3640 shield_battery_limit = 4040 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536701 ids_info = 528605 ids_info1 = 528168 ids_info2 = 66608 ids_info3 = 528606 ship_class = 16 nickname = Visitant_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Visitant.cmp material_library = ships\new\EVE\EVE_Visitant.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 80, 265 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo33 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536702 ids_info = 528161 ids_info1 = 528170 ids_info2 = 66608 ids_info3 = 528163 ship_class = 5 nickname = Elsass_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Elsass_destroyer.cmp material_library = ships\new\private\Elsass_destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 43, 275 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 4820 shield_battery_limit = 3600 linear_drag = 1.000000 mass = 650.000000 hold_size = 1700 hit_pts = 2600000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536701 ids_info = 528172 ids_info1 = 528173 ids_info2 = 66608 ids_info3 = 528174 ship_class = 4 nickname = DomKavash_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Visitant_gunboat.cmp material_library = ships\new\EVE\EVE_Visitant.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 38, 158 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 900 nanobot_limit = 1040 shield_battery_limit = 900 hit_pts = 540000 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_7, HpTurret08 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536703 ids_info = 528175 ids_info1 = 528176 ids_info2 = 66608 ids_info3 = 528177 ship_class = 1 nickname = DomKavash_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\EVE\EVE_Phantom.cmp material_library = ships\new\EVE\EVE_Phantom.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 151 shield_battery_limit = 151 mass = 150.000000 hold_size = 83 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 49 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 22300 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536705 ids_info = 527633 ids_info1 = 528178 ids_info2 = 66608 ids_info3 = 527635 ship_class = 16 nickname = Malleus_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Malleus.cmp material_library = ships\new\EVE\EVE_Malleus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 90, 310 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1000000 nanobot_limit = 2500 shield_battery_limit = 2700 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo27 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536709 ids_info = 527445 ids_info1 = 528180 ids_info2 = 66608 ids_info3 = 527447 ship_class = 6 nickname = RA_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\RA\RA_bomber.cmp material_library = ships\new\private\RA\RA_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 500 shield_battery_limit = 500 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 17, 65 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 110000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 536715 ids_info = 529326 ids_info1 = 528184 ids_info2 = 66608 ids_info3 = 529327 ship_class = 16 nickname = RA_Werewolf_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\Patroclus.cmp material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\Patroclus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 77, 293 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 6500000 nanobot_limit = 5300 shield_battery_limit = 4300 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536716 ids_info = 529510 ids_info1 = 528185 ids_info2 = 66608 ids_info3 = 529511 ship_class = 7 nickname = chieftain_battleship2 LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\other\chieftain\chieftain_battleship2.cmp material_library = ships\new\other\chieftain\chieftain_battleship2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 4000 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 120, 555 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 20460 shield_battery_limit = 10700 linear_drag = 1.000000 mass = 700.000000 hit_pts = 13400000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 1000000 fuse = intermed_damage_train02, 0.000000, 500000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_500m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536785 ids_info = 528187 ids_info1 = 528186 ids_info2 = 66608 ids_info3 = 528188 ship_class = 5 nickname = Morgenstern2M_cruiser LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip26.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip26.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_battlecruiser2.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 125, 397 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1900 hit_pts = 4500000 nanobot_limit = 11300 shield_battery_limit = 4200 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534550 ids_info = 528161 ids_info1 = 528189 ids_info2 = 66608 ids_info3 = 528163 ship_class = 5 nickname = Tengu_s1v3_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Tengu_s1v3.cmp material_library = ships\new\EVE\EVE_Tengu_s1v3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 55, 195 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 4820 shield_battery_limit = 3600 linear_drag = 1.000000 mass = 650.000000 hold_size = 1700 hit_pts = 2600000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Destroyer_death_player_fuse01, 0.000000, 1 fuse = DestroyerFuse01, 0.000000, 1200000 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Destroyer_death_player_fuse01, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536722 ids_info = 528190 ids_info1 = 528191 ids_info2 = 66608 ids_info3 = 528192 ship_class = 6 nickname = Endless_darkness_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\RebirthScout2.cmp material_library = ships\new\StarCraft\RebirthScout2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 470 shield_battery_limit = 470 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 7000 max_bank_angle = 30 camera_offset = 16, 65 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 105000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo07, HpTorpedo08 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew05, HpNew06 [Ship] ids_name = 536723 ids_info = 528621 ids_info1 = 528193 ids_info2 = 66608 ids_info3 = 528622 ship_class = 7 nickname = Getman_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\MadeToOrderShip1.cmp material_library = ships\new\private\MadeToOrderShip1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 222, 777 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_blue_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536724 ids_info = 528194 ids_info1 = 528195 ids_info2 = 66608 ids_info3 = 528196 ship_class = 16 nickname = private_terran_torpedo_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\private_terran_torpedo_frigate.cmp material_library = Ships\new\X3_terran_conflict_ships\Other\terran_torpedo_frigate2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 330 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 3000000 nanobot_limit = 3800 shield_battery_limit = 3100 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_torpedo_special_2, HpTorpedo17 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534632 ids_info = 527442 ids_info1 = 528198 ids_info2 = 66608 ids_info3 = 527444 ship_class = 12 nickname = Private_Belldandy LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Private_Belldandy.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Belldandy.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 700 shield_battery_limit = 700 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 20000 fuse = intermed_damage_smallship02, 0.000000, 15000 fuse = intermed_damage_smallship03, 0.000000, 10000 max_bank_angle = 60 camera_offset = 12.929000, 60 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 150000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 hp_type = hp_turret_special_2, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] nickname = ru_base_mission ids_name = 329683 ids_info = 329683 type = MISSION_SATELLITE DA_archetype = SHIPS\new\private\Donat\Valhalla_ship.cmp material_library = SHIPS\new\private\Donat\Valhalla_ship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 1000000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = rebirth_br_battleship_burning_fuse_1, 0.000000, 150000000 explosion_arch = explosion_big_battleship destructible = true shield_link = l_fighter_shield01, HpMount [Ship] ids_name = 536749 ids_info = 528206 ids_info1 = 528207 ids_info2 = 66608 ids_info3 = 528208 ship_class = 5 nickname = RA_Drucker_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\Drucker_destroyer.cmp material_library = ships\new\StarpointGenimi\Drucker_destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 42, 183 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 5380 shield_battery_limit = 3600 linear_drag = 1.000000 mass = 650.000000 hold_size = 1700 hit_pts = 3000000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = RA_Drucker_destroyer_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = RA_Drucker_destroyer_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536763 ids_info1 = 528211 ship_class = 0 nickname = BluebirdK7_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 325 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 4000 fuse = intermed_damage_smallship03, 0.000000, 3000 max_bank_angle = 35 camera_offset = 11, 55 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 105 shield_battery_limit = 105 hit_pts = 13000 DA_archetype = ships\new\X3_terran_conflict_ships\Other\BluebirdK7.cmp material_library = ships\new\X3_terran_conflict_ships\Other\Unknown.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\street_ship.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 60000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536771 ids_info = 528212 ids_info1 = 528213 ids_info2 = 66608 ids_info3 = 528214 ship_class = 7 nickname = Templar_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\EVE\EVE_Heron.cmp material_library = ships\new\EVE\EVE_Heron.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 270, 860 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2350000 nanobot_limit = 3550 shield_battery_limit = 4400 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536792 ids_info1 = 526767 ship_class = 3 nickname = AOD_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\unknownship\AOD_fighter.cmp material_library = ships\new\other\unknownship\unknownship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 160 shield_battery_limit = 160 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 10, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536792 ids_info1 = 528216 ship_class = 6 nickname = AOD_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\unknownship\AOD_bomber.cmp material_library = ships\new\other\unknownship\unknownship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_01.ini pilot_mesh = generic_pilot nanobot_limit = 300 shield_battery_limit = 300 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 10, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 80000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo04, HpTorpedo05 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 536799 ids_info = 528220 ids_info1 = 528221 ids_info2 = 66608 ids_info3 = 528222 ship_class = 7 nickname = MetatronMKII LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Metatron2.cmp material_library = SHIPS\new\private\Donat\Metatron.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 210, 900 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 3500000 nanobot_limit = 4500 shield_battery_limit = 4500 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536808 ids_info = 528227 ids_info1 = 528228 ids_info2 = 66608 ids_info3 = 528229 nickname = IOZ-501 type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\other\IOZ-501\IOZ-501.cmp material_library = ships\new\other\IOZ-501\IOZ-501.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\alarak.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 12, 49 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 58500 nanobot_limit = 285 shield_battery_limit = 240 hold_size = 240 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536809 ids_info = 529326 ids_info1 = 528230 ids_info2 = 66608 ids_info3 = 529327 ship_class = 16 nickname = faraon LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Pirate_Frigate_3.cmp material_library = Ships\new\EVE\EVE_Pirate_Frigate_3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 75, 275 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 6500000 nanobot_limit = 5300 shield_battery_limit = 4300 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo33 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536810 ids_info = 529391 ids_info1 = 528231 ids_info2 = 66608 ids_info3 = 529392 ship_class = 7 nickname = DA_battleship_player LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\DA_battleship\DA_battleship_player.cmp material_library = ships\new\other\DA_battleship\DA_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship02.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 270, 1040 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2300 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4750000 nanobot_limit = 5100 shield_battery_limit = 4000 explosion_arch = explosion_blue_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536813 ids_info = 528232 ids_info1 = 528233 ids_info2 = 66608 ids_info3 = 528234 ship_class = 11 nickname = SGMissileCorvette LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\SGMissileCorvette.cmp material_library = ships\new\StarpointGenimi\SGShipHybridBomber2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 48, 170 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 500000 nanobot_limit = 1700 shield_battery_limit = 1900 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_torpedo_special_2, HpTorpedo29 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536814 ids_info = 528235 ids_info1 = 528236 ids_info2 = 66608 ids_info3 = 528237 ship_class = 3 nickname = F-416 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarConflict\RavenStarConflictV2.cmp material_library = ships\new\StarConflict\RavenStarConflictV2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 50 camera_offset = 15, 60 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 32500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536815 ids_info = 528238 ids_info1 = 528239 ids_info2 = 66608 ids_info3 = 528240 ship_class = 1 nickname = F-324 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarConflict\RavenStarConflictV2_2.cmp material_library = ships\new\StarConflict\RavenStarConflictV2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 150 shield_battery_limit = 150 mass = 150.000000 hold_size = 85 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 50 camera_offset = 15, 60 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 21500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536816 ids_info = 528064 ids_info1 = 528241 ids_info2 = 66608 ids_info3 = 528066 ship_class = 4 nickname = thanos_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\EVE\EVE_Hurricane.cmp material_library = ships\new\EVE\EVE_Hurricane.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 50, 208 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2000 shield_battery_limit = 2000 hold_size = 1000 hit_pts = 1000000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536832 ids_info = 528064 ids_info1 = 528248 ids_info2 = 66608 ids_info3 = 528066 ship_class = 4 nickname = faraon_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Babylon5\faraon_g.cmp material_library = ships\new\Babylon5\faraon_g.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 55, 195 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2000 shield_battery_limit = 2000 hold_size = 1000 hit_pts = 1000000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = shatter_utility surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10 hp_type = hp_gun_special_7, HpTurret19, HpTurret20 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536835 ids_info = 528252 ids_info1 = 528253 ids_info2 = 66608 ids_info3 = 528254 ship_class = 1 nickname = Angel2M LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\Angel2M.cmp material_library = ships\new\private\Angel2M.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_01.ini pilot_mesh = generic_pilot nanobot_limit = 240 shield_battery_limit = 240 mass = 150.000000 hold_size = 190 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 7500 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 3000 max_bank_angle = 30 camera_offset = 15.929000, 53 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 45000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 60000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_elite_shield_special_10, HpShield02 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 536836 ids_info = 530442 ids_info1 = 528255 ids_info2 = 66608 ids_info3 = 530443 nickname = marauder2M ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\private\marauder2M.cmp material_library = SHIPS\new\private\Donat\marauder.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini max_bank_angle = 30 camera_offset = 12.929000, 44.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 290 shield_battery_limit = 290 hit_pts = 60000 hold_size = 325 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 3000 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 60000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 536856 ids_info = 529476 ids_info1 = 528265 ids_info2 = 66608 ids_info3 = 529477 ship_class = 7 nickname = flying_dutchman LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\manta_battleship.cmp material_library = ships\new\private\manta.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 200, 790 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 13400000 nanobot_limit = 20460 shield_battery_limit = 10700 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536872 ids_info = 528278 ids_info1 = 528279 ids_info2 = 66608 ids_info3 = 528280 nickname = SX3 type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\Babylon5\faraon_mhf.cmp material_library = ships\new\Babylon5\faraon_mhf.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 17, 65 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 100000 nanobot_limit = 400 shield_battery_limit = 400 hold_size = 325 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 40000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_1, HpNew08, HpNew09 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew06, HpNew07 [Ship] ids_name = 536875 ids_info = 528281 ids_info1 = 528282 ids_info2 = 66608 ids_info3 = 528283 ship_class = 13 nickname = manta LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\manta.cmp material_library = SHIPS\new\private\manta.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship01.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 520, 2400 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 5500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 47000000 nanobot_limit = 29000 shield_battery_limit = 35000 explosion_arch = explosion_big_ship_blue01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 11400000 strafe_force = 5700000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536886 ids_info = 528284 ids_info1 = 528285 ids_info2 = 66608 ids_info3 = 528286 ship_class = 5 nickname = Vandal_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Private\Vandal_destroyer.cmp material_library = ships\new\Private\Vandal_destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_destroyer.ini pilot_mesh = generic_pilot camera_offset = 45, 175 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3940 shield_battery_limit = 3100 linear_drag = 1.000000 mass = 650.000000 hold_size = 1500 hit_pts = 2000000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536890 ids_info = 528287 ids_info1 = 528288 ids_info2 = 66608 ids_info3 = 528289 ship_class = 10 nickname = virgin_battlecruiser_private LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\other\virgin\virgin_private.cmp material_library = ships\new\other\virgin\virgin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 2000 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 120, 545 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 14440 shield_battery_limit = 5100 linear_drag = 1.000000 mass = 700.000000 hit_pts = 5900000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_turret_special_9, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret29 shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536892 ids_info = 528290 ids_info1 = 528291 ids_info2 = 66608 ids_info3 = 528292 ship_class = 7 nickname = Tengu_s1v2_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Tengu_s1v2.cmp material_library = ships\new\EVE\EVE_Tengu_s1v2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 225, 850 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 2250000 nanobot_limit = 3250 shield_battery_limit = 3500 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 7 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536902 ids_info = 528607 ids_info1 = 528300 ids_info2 = 66608 ids_info3 = 528608 ship_class = 16 nickname = MinstrelFrigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Private\MinstrelFrigate.cmp material_library = ships\new\Private\MinstrelFrigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 90, 340 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 6500000 nanobot_limit = 5300 shield_battery_limit = 4300 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo29 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536904 ids_info = 528302 ids_info1 = 528303 ids_info2 = 66608 ids_info3 = 528304 ship_class = 16 nickname = faraon_torpedo_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Arbitrator.cmp material_library = Ships\new\EVE\EVE_Arbitrator.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 111, 445 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 8000000 nanobot_limit = 6600 shield_battery_limit = 4500 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25 hp_type = hp_torpedo_special_2, HpTorpedo19 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536928 ids_info = 528325 ids_info1 = 528326 ids_info2 = 66608 ids_info3 = 528327 ship_class = 5 nickname = Hound_dog_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\Hound_dog_destroyer.cmp material_library = ships\new\EVE\Hound_dog_destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_destroyer.ini pilot_mesh = generic_pilot camera_offset = 53, 180 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 4260 shield_battery_limit = 3600 linear_drag = 1.000000 mass = 650.000000 hold_size = 1700 hit_pts = 2200000 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1250000000.000000, 1250000000.000000, 1000000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536928 ids_info = 528325 ids_info1 = 528326 ids_info2 = 66608 ids_info3 = 528327 ship_class = 5 nickname = Hound_dog_destroyer_old LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Vespa.cmp material_library = ships\new\EVE\EVE_Vespa.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_destroyer.ini pilot_mesh = generic_pilot camera_offset = 53, 180 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 4260 shield_battery_limit = 3600 linear_drag = 1.000000 mass = 650.000000 hold_size = 1700 hit_pts = 2200000 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536946 ids_info = 528333 ids_info1 = 528334 ids_info2 = 66608 ids_info3 = 528335 ship_class = 8 nickname = Kamikaze LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 10 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 50 fuse = intermed_damage_smallship03, 0.000000, 40 max_bank_angle = 35 camera_offset = 17, 75 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1 shield_battery_limit = 1 hit_pts = 100 DA_archetype = ships\new\other\Kamikaze.cmp material_library = ships\new\other\Kamikaze.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot explosion_arch = explosion_Kamikaze surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source [Ship] ids_name = 536946 ids_info = 528347 ids_info1 = 528334 ids_info2 = 66608 ids_info3 = 528335 ship_class = 8 nickname = Kamikaze2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 10 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 50 fuse = intermed_damage_smallship03, 0.000000, 40 max_bank_angle = 35 camera_offset = 17, 75 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1 shield_battery_limit = 1 hit_pts = 100 DA_archetype = ships\new\other\Kamikaze.cmp material_library = ships\new\other\Kamikaze.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot explosion_arch = explosion_Kamikaze2 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source [Ship] ids_name = 536946 ids_info = 528348 ids_info1 = 528334 ids_info2 = 66608 ids_info3 = 528335 ship_class = 8 nickname = Kamikaze3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 10 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 50 fuse = intermed_damage_smallship03, 0.000000, 40 max_bank_angle = 35 camera_offset = 17, 75 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1 shield_battery_limit = 1 hit_pts = 100 DA_archetype = ships\new\other\Kamikaze.cmp material_library = ships\new\other\Kamikaze.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot explosion_arch = explosion_Kamikaze3 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source [Ship] ids_name = 536946 ids_info = 528349 ids_info1 = 528334 ids_info2 = 66608 ids_info3 = 528335 ship_class = 8 nickname = Kamikaze4 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 10 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 50 fuse = intermed_damage_smallship03, 0.000000, 40 max_bank_angle = 35 camera_offset = 17, 75 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1 shield_battery_limit = 1 hit_pts = 100 DA_archetype = ships\new\other\Kamikaze.cmp material_library = ships\new\other\Kamikaze.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot explosion_arch = explosion_Kamikaze4 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source [Ship] ids_name = 536365 ids_info = 528008 ids_info1 = 528009 ids_info2 = 66608 ids_info3 = 528010 ship_class = 2 nickname = npc_star_wolves_transport01 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarWolves\trade\star_wolves_transport01.cmp material_library = ships\new\StarWolves\trade\star_wolves_transport01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\Hunter_centaur.ini pilot_mesh = generic_pilot nanobot_limit = 650 shield_battery_limit = 600 mass = 200.000000 linear_drag = 1.000000 hold_size = 4800 fuse = drop_cargo_fuse04, 0.000000, 0 fuse = fuse_gas_collector, 0.000000, 10 fuse = argon_cargo_burning_fuse, 0.000000, 30000 hit_pts = 180000 max_bank_angle = 15 camera_offset = 58, 228 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_Fugitive surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = space_arch_shield01, HpFX01, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05 [Ship] ids_name = 536950 ids_info = 528337 ids_info1 = 528338 ids_info2 = 66608 ids_info3 = 528339 nickname = LotusScout ship_class = 8 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\other\LotusScout\LotusScout.cmp material_library = SHIPS\new\other\LotusScout\LotusScout.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITS\new\hunters_scout.ini max_bank_angle = 30 camera_offset = 9.929000, 41.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 60 shield_battery_limit = 60 hit_pts = 9000 hold_size = 60 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 2000 fuse = intermed_damage_smallship02, 0.000000, 1000 fuse = intermed_damage_smallship03, 0.000000, 800 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_7, HpShield01 linear_drag = 1 mass = 140 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 10000.000000, 10000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 536971 ids_info = 528342 ids_info1 = 528343 ids_info2 = 66608 ids_info3 = 528344 ship_class = 5 nickname = scarab_destroyer LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Molnia.cmp material_library = ships\new\Scifi\Molnia.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_destroyer.ini pilot_mesh = generic_pilot camera_offset = 40, 175 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 9080 shield_battery_limit = 4900 linear_drag = 1.000000 mass = 650.000000 hold_size = 7000 hit_pts = 5100000 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1250000000.000000, 1250000000.000000, 1000000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04 max_bank_angle = 20 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237048 ids_info = 528350 ids_info1 = 66595 ids_info2 = 66608 ids_info3 = 528351 ship_class = 14 nickname = repair_ship LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\utility\repair\repair_ship.cmp material_library = ships\utility\repair\repair_ship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ge_transport.ini pilot_mesh = generic_pilot camera_offset = 20, 80 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 500 shield_battery_limit = 500 linear_drag = 1.000000 mass = 400.000000 hold_size = 500 explosion_arch = shatter_utility_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 50000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source hp_type = hp_thruster, HpThruster01 num_exhaust_nozzles = 2 hit_pts = 100000 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 [Ship] ids_name = 536987 ids_info = 528356 ids_info1 = 528355 ids_info2 = 66608 ids_info3 = 528357 ship_class = 7 nickname = Bloody_Albatross_dreadnought LODranges = 0, 30000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\GOF2\capital\Bloody_Albatross.cmp material_library = ships\new\GOF2\capital\Bloody_Albatross.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship01.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 670, 3300 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Bloody_Albatross_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 1000000 hit_pts = 12000000 nanobot_limit = 10000 shield_battery_limit = 10000 explosion_arch = explosion_big_battleship_ds surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Bloody_Albatross_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536990 ids_info = 528358 ids_info1 = 528359 ids_info2 = 66608 ids_info3 = 528360 nickname = kgb_superheavy_fighter type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship7.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 18, 75 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 100000 nanobot_limit = 400 shield_battery_limit = 400 hold_size = 325 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 40000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07 hp_type = hp_freighter_shield_special_6, HpNew08, HpNew09 [Ship] ids_name = 536998 ids_info = 528364 ids_info1 = 528365 ids_info2 = 66608 ids_info3 = 528366 ship_class = 0 nickname = StarSparrow LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 50 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 700 fuse = intermed_damage_smallship03, 0.000000, 600 max_bank_angle = 35 camera_offset = 10, 41 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 101 shield_battery_limit = 101 hit_pts = 13500 DA_archetype = ships\new\other\StarSparrow\StarSparrow.cmp material_library = ships\new\other\StarSparrow\StarSparrow.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\gold_eagle.ini pilot_mesh = generic_pilot explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 536998 ids_info = 528364 ids_info1 = 528367 ids_info2 = 66608 ids_info3 = 528366 ship_class = 0 nickname = StarSparrowB LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 50 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 700 fuse = intermed_damage_smallship03, 0.000000, 600 max_bank_angle = 35 camera_offset = 10, 41 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 101 shield_battery_limit = 101 hit_pts = 13500 DA_archetype = ships\new\other\StarSparrow\StarSparrowB.cmp material_library = ships\new\other\StarSparrow\StarSparrowB.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\gold_eagle.ini pilot_mesh = generic_pilot explosion_arch = explosion_br_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 537028 ids_info = 528371 ids_info1 = 528372 ids_info2 = 66608 ids_info3 = 528373 ship_class = 0 nickname = Aspid_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 70 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 4000 max_bank_angle = 35 camera_offset = 14, 54 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 105 shield_battery_limit = 105 hit_pts = 13000 DA_archetype = ships\new\EVE\EVE_Mining_Drone.cmp material_library = ships\new\EVE\EVE_Mining_Drone.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_freighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 60000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537030 ids_info = 528374 ids_info1 = 528375 ids_info2 = 66608 ids_info3 = 528376 ship_class = 7 nickname = titanium_battleship_upgrade LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\titanium.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\H_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 135, 730 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 3900000 nanobot_limit = 4200 shield_battery_limit = 3400 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537031 ids_info = 528377 ids_info1 = 528378 ids_info2 = 66608 ids_info3 = 528379 ship_class = 7 nickname = amazon_battleship_upgrade LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Starwars\amazon_battleship.cmp material_library = ships\new\other\Starwars\amazon_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\H_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 125, 750 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4250000 nanobot_limit = 4550 shield_battery_limit = 3650 explosion_arch = explosion_battleship_purple surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537032 ids_info = 528380 ids_info1 = 528381 ids_info2 = 66608 ids_info3 = 528382 ship_class = 4 nickname = Hunter_centaur_upgrade LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\centaur.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 25, 155 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 850 shield_battery_limit = 900 hold_size = 850 hit_pts = 365000 cockpit = cockpits\Hunter_centaur.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537033 ids_info = 528383 ids_info1 = 528384 ids_info2 = 66608 ids_info3 = 528385 ship_class = 7 nickname = XaakM2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\XaakM2.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\XaakM2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 240, 799 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = XaakM2_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2300000 nanobot_limit = 3500 shield_battery_limit = 4000 explosion_arch = explosion_XaakM2 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpS01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM2_AnimGroup1X_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM2_player_fuse, 0.000000, 1 hit_pts = 2300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM2_AnimGroup1Y_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM2_player_fuse, 0.000000, 1 hit_pts = 2300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM2_AnimGroup2X_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM2_player_fuse, 0.000000, 1 hit_pts = 2300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM2_AnimGroup2Y_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM2_player_fuse, 0.000000, 1 hit_pts = 2300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM2_AnimGroup3Y_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM2_player_fuse, 0.000000, 1 hit_pts = 2300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM2_AnimGroup4Y_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM2_player_fuse, 0.000000, 1 hit_pts = 2300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM2_Group2_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM2_player_fuse, 0.000000, 1 hit_pts = 2300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM2_Group3_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM2_player_fuse, 0.000000, 1 hit_pts = 2300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM2_Group4_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = debris_vanish mass = 200.000000 fuse = XaakM2_player_fuse, 0.000000, 1 dmg_obj = li_dread_bottom_cap dmg_hp = DpBottom hit_pts = 2300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM2_Group5_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = debris_vanish mass = 200.000000 fuse = XaakM2_player_fuse, 0.000000, 1 dmg_obj = li_dread_tower_cap dmg_hp = DpCntrltwr hit_pts = 2300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM2_Group6_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = debris_vanish mass = 200.000000 fuse = XaakM2_player_fuse, 0.000000, 1 dmg_obj = li_dread_rearsection_cap dmg_hp = DpRearsection hit_pts = 2300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM2_Group7_lod1 separable = true parent_impulse = 60.000000 child_impulse = 20.000000 debris_type = cap_ship_piece2 mass = 50.000000 fuse = XaakM2_player_fuse, 0.000000, 1 group_dmg_hp = DpFrnt group_dmg_obj = li_dread_front_cap hit_pts = 2300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM2_Group8_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = debris_vanish mass = 200.000000 fuse = XaakM2_player_fuse, 0.000000, 1 dmg_obj = li_dread_midsection_cap dmg_hp = DpMidsection hit_pts = 2300000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = XaakM2_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537038 ids_info = 528386 ids_info1 = 528387 ids_info2 = 66608 ids_info3 = 528388 ship_class = 5 nickname = XaakM1 LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\XaakM1.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\XaakM2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 95, 355 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2400 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_XaakM1 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = XaakM1_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1100000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 1 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpS01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM1_AnimGroup1Y_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM1_player_fuse, 0.000000, 1 hit_pts = 1100000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM1_AnimGroup2Y_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM1_player_fuse, 0.000000, 1 hit_pts = 1100000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM1_AnimGroup1X_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM1_player_fuse, 0.000000, 1 hit_pts = 1100000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM1_AnimGroup2X_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM1_player_fuse, 0.000000, 1 hit_pts = 1100000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM1_AnimGroup3X_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM1_player_fuse, 0.000000, 1 hit_pts = 1100000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM1_Group1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM1_player_fuse, 0.000000, 1 hit_pts = 1100000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM1_Group2_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM1_player_fuse, 0.000000, 1 hit_pts = 1100000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM1_Group3_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM1_player_fuse, 0.000000, 1 hit_pts = 1100000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM1_Group4_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = debris_vanish mass = 200.000000 fuse = XaakM1_player_fuse, 0.000000, 1 dmg_obj = li_dread_bottom_cap dmg_hp = DpBottom hit_pts = 1100000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM1_Group5_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = debris_vanish mass = 200.000000 fuse = XaakM1_player_fuse, 0.000000, 1 dmg_obj = li_dread_tower_cap dmg_hp = DpCntrltwr hit_pts = 1100000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM1_Group6_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = debris_vanish mass = 200.000000 fuse = XaakM1_player_fuse, 0.000000, 1 dmg_obj = li_dread_rearsection_cap dmg_hp = DpRearsection hit_pts = 1100000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = XaakM1_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537039 ids_info = 528389 ids_info1 = 528390 ids_info2 = 66608 ids_info3 = 528391 ship_class = 4 nickname = XaakM6 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\XaakM6.cmp material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\XaakM2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 45, 170 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 900 shield_battery_limit = 900 hold_size = 900 hit_pts = 400000 cockpit = cockpits\new\Xaak_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_XaakM6 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = XaakM6_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 6 shield_link = bigship_shield_100m, HpMount, HpS01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM6_AnimGroup1X_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM6_player_fuse, 0.000000, 1 hit_pts = 400000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM6_AnimGroup2X_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM6_player_fuse, 0.000000, 1 hit_pts = 400000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM6_AnimGroup3X_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM6_player_fuse, 0.000000, 1 hit_pts = 400000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM6_Group3_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM6_player_fuse, 0.000000, 1 hit_pts = 400000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM6_Group4_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM6_player_fuse, 0.000000, 1 hit_pts = 400000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM6_Group5_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM6_player_fuse, 0.000000, 1 hit_pts = 400000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM6_Group6_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM6_player_fuse, 0.000000, 1 hit_pts = 400000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM6_Group7_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = XaakM6_player_fuse, 0.000000, 1 hit_pts = 400000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = XaakM6_Group8_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = debris_vanish mass = 200.000000 fuse = XaakM6_player_fuse, 0.000000, 1 dmg_obj = li_dread_bottom_cap dmg_hp = DpBottom hit_pts = 400000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = XaakM6_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537896 ids_info = 529510 ids_info1 = 528393 ids_info2 = 66608 ids_info3 = 529511 ship_class = 7 nickname = DarkFlameBattleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Pereira_b.cmp material_library = ships\new\private\Pereira.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\phobos.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 155, 600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 13400000 nanobot_limit = 20460 shield_battery_limit = 10700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 5400000000.000000, 7500000000.000000, 600000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 80000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537062 ids_info = 528399 ids_info1 = 528400 ids_info2 = 66608 ids_info3 = 528401 ship_class = 7 nickname = player_dk_battleship01 LODranges = 0, 30000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\DomKavash\player_dk_battleship01.cmp material_library = SHIPS\new\DomKavash\dk_battleship01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship01.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 450, 3100 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 3650000 nanobot_limit = 1650 shield_battery_limit = 4500 explosion_arch = explosion_battleship_blue_very_big01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret05 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537063 ids_info = 528402 ids_info1 = 528403 ids_info2 = 66608 ids_info3 = 528404 ship_class = 5 nickname = player_dk_cruiser01 LODranges = 0, 30000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\DomKavash\player_dk_cruiser01.cmp material_library = SHIPS\new\DomKavash\dk_cruiser01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 100, 635 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1250 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_battleship_blue fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 2200000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537064 ids_info = 528405 ids_info1 = 528406 ids_info2 = 66608 ids_info3 = 528407 ship_class = 4 nickname = player_dk_gunboat01 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\DomKavash\player_dk_Dunkleostey.cmp material_library = SHIPS\new\DomKavash\dk_Dunkleostey.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 45, 205 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 500 shield_battery_limit = 900 hold_size = 900 hit_pts = 750000 cockpit = cockpits\new\Xaak_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_XaakM6 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535115 ids_info = 528408 ids_info1 = 528409 ids_info2 = 66608 ids_info3 = 528410 ship_class = 13 nickname = player_dk_ancient LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\DomKavash\player_dk_ancient.cmp material_library = SHIPS\new\DomKavash\dk_fallen_angel.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship01.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 720, 3400 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12000000 nanobot_limit = 10000 shield_battery_limit = 10000 explosion_arch = explosion_big_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 11400000 strafe_force = 5700000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537932 ids_info = 528621 ids_info1 = 528412 ids_info2 = 66608 ids_info3 = 528622 ship_class = 7 nickname = Solar_Storm LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\Solar_Storm.cmp material_library = ships\new\StarConflict\Solar_Storm.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Solar_Storm.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 175, 700 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537074 ids_info = 528415 ids_info1 = 528416 ids_info2 = 66608 ids_info3 = 528417 ship_class = 16 nickname = Kerch_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Cyclops.cmp material_library = ships\new\EVE\EVE_Cyclops.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 83, 275 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1500000 nanobot_limit = 2700 shield_battery_limit = 2800 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo27 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535105 ids_info = 528418 ids_info1 = 528419 ids_info2 = 66608 ids_info3 = 528420 ship_class = 3 nickname = player_dk_Satan LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\DomKavash\player_dk_Satan.cmp material_library = ships\new\DomKavash\dk_Satan.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 184 shield_battery_limit = 184 mass = 150.000000 hold_size = 105 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 63 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 34500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535097 ids_info = 528421 ids_info1 = 528422 ids_info2 = 66608 ids_info3 = 528423 ship_class = 1 nickname = player_dk_scout LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\DomKavash\player_dk_scout.cmp material_library = SHIPS\new\DomKavash\DomKavash.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 156 shield_battery_limit = 153 mass = 150.000000 hold_size = 85 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 48 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537081 ids_info = 528424 ids_info1 = 528425 ids_info2 = 66608 ids_info3 = 528426 ship_class = 13 nickname = Sakura_ship LODranges = 0, 30000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Soct_Cruiser1.cmp material_library = ships\new\EVE\EVE_Soct_Cruiser1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship01.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 590, 2400 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 5000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 23000000 nanobot_limit = 17000 shield_battery_limit = 17000 explosion_arch = explosion_battleship_purple surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 11400000 strafe_force = 5700000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537088 ids_info = 528621 ids_info1 = 528429 ids_info2 = 66608 ids_info3 = 528622 ship_class = 7 nickname = Yamato_5lvl LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\YamatoBattleship2.cmp material_library = ships\new\private\YamatoBattleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 110, 610 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544411 ids_info = 528428 ids_info1 = 528429 ids_info2 = 66608 ids_info3 = 528430 ship_class = 7 nickname = Yamato_5lvl_t LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\YamatoBattleship2t.cmp material_library = ships\new\private\YamatoBattleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 110, 610 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537115 ids_info = 528431 ids_info1 = 528432 ids_info2 = 66608 ids_info3 = 528433 ship_class = 19 nickname = Fury_light_missile_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\Fury_light_missile_bomber.cmp material_library = ships\new\StarCraft\FuryShip.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 320 shield_battery_limit = 320 mass = 300.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 20000 fuse = intermed_damage_smallship02, 0.000000, 15000 fuse = intermed_damage_smallship03, 0.000000, 10000 max_bank_angle = 60 camera_offset = 13, 51 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 62000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04 [Ship] ids_name = 537115 ids_info = 528435 ids_info1 = 528436 ids_info2 = 66608 ids_info3 = 528437 ship_class = 12 nickname = Fury_heavy_missile_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\Fury_heavy_missile_bomber.cmp material_library = ships\new\StarCraft\FuryShip.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 510 shield_battery_limit = 510 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 15000 fuse = intermed_damage_smallship02, 0.000000, 10000 fuse = intermed_damage_smallship03, 0.000000, 8000 max_bank_angle = 30 camera_offset = 13, 51 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 100000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_2, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 537115 ids_info = 528438 ids_info1 = 528439 ids_info2 = 66608 ids_info3 = 528440 ship_class = 6 nickname = Fury_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\Fury_hybrid_bomber.cmp material_library = ships\new\StarCraft\FuryShip.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 350 shield_battery_limit = 350 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 13, 51 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 65000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_1, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 537115 ids_info = 528438 ids_info1 = 528439 ids_info2 = 66608 ids_info3 = 528440 ship_class = 6 nickname = npc_Fury_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\Fury_hybrid_bomber.cmp material_library = ships\new\StarCraft\FuryShip.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 350 shield_battery_limit = 350 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse04, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 fuse = drop_cargo_fuse, 0.000000, 1 max_bank_angle = 30 camera_offset = 13, 51 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 65000 explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_1, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 537119 ids_info = 528441 ids_info1 = 528442 ids_info2 = 66608 ids_info3 = 528443 ship_class = 4 nickname = Bonecrusher_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\Bonecrusher.cmp material_library = ships\new\StarCraft\Bonecrusher.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 42, 177 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1040 shield_battery_limit = 900 hold_size = 900 hit_pts = 545000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537119 ids_info = 528441 ids_info1 = 528442 ids_info2 = 66608 ids_info3 = 528443 ship_class = 4 nickname = npc_Bonecrusher_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\Bonecrusher.cmp material_library = ships\new\StarCraft\Bonecrusher.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 42, 177 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1040 shield_battery_limit = 900 hold_size = 900 hit_pts = 545000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse, 0.000000, 1 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537121 ids_info = 528444 ids_info1 = 528445 ids_info2 = 66608 ids_info3 = 528446 ship_class = 3 nickname = Mirage_very_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\Mirage_very_heavy_fighter.cmp material_library = ships\new\StarCraft\MirageShip.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 184 shield_battery_limit = 184 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 54 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 34500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537121 ids_info = 528444 ids_info1 = 528445 ids_info2 = 66608 ids_info3 = 528446 ship_class = 3 nickname = npc_Mirage_very_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\Mirage_very_heavy_fighter.cmp material_library = ships\new\StarCraft\MirageShip.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 184 shield_battery_limit = 184 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse, 0.000000, 1 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 54 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 34500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537121 ids_info = 528447 ids_info1 = 528448 ids_info2 = 66608 ids_info3 = 528449 ship_class = 1 nickname = Mirage_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\Mirage_heavy_fighter.cmp material_library = ships\new\StarCraft\MirageShip.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 154 shield_battery_limit = 154 mass = 150.000000 hold_size = 85 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 14, 54 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537129 ids_info = 528450 ids_info1 = 528451 ids_info2 = 66608 ids_info3 = 528452 ship_class = 5 nickname = Hyperion_Cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\HyperionCruiser.cmp material_library = ships\new\StarCraft\HyperionCruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_battlecruiser2.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 93, 350 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 hit_pts = 2050000 nanobot_limit = 3150 shield_battery_limit = 2500 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537129 ids_info = 528450 ids_info1 = 528451 ids_info2 = 66608 ids_info3 = 528452 ship_class = 5 nickname = npc_Hyperion_Cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\HyperionCruiser.cmp material_library = ships\new\StarCraft\HyperionCruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_battlecruiser2.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 93, 350 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 hit_pts = 2050000 nanobot_limit = 3150 shield_battery_limit = 2500 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse, 0.000000, 1 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537130 ids_info = 528453 ids_info1 = 528454 ids_info2 = 66608 ids_info3 = 528455 ship_class = 7 nickname = Pallant_Battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\PallantBattleship.cmp material_library = ships\new\StarCraft\PallantBattleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 190, 800 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2750000 nanobot_limit = 3900 shield_battery_limit = 4100 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537130 ids_info = 528453 ids_info1 = 528454 ids_info2 = 66608 ids_info3 = 528455 ship_class = 7 nickname = npc_Pallant_Battleship LODranges = 0, 200000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\PallantBattleship.cmp material_library = ships\new\StarCraft\PallantBattleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 190, 800 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse, 0.000000, 1 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2750000 nanobot_limit = 3900 shield_battery_limit = 4000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534347 ids_info = 528456 ids_info1 = 528457 ids_info2 = 66608 ids_info3 = 528458 ship_class = 7 nickname = Leviathan_Battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\LeviathanBattleship.cmp material_library = ships\new\StarCraft\LeviathanBattleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 190, 800 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2540000 nanobot_limit = 3690 shield_battery_limit = 4600 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534347 ids_info = 528456 ids_info1 = 528457 ids_info2 = 66608 ids_info3 = 528458 ship_class = 7 nickname = npc_Leviathan_Battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\LeviathanBattleship.cmp material_library = ships\new\StarCraft\LeviathanBattleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 190, 800 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse, 0.000000, 1 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2540000 nanobot_limit = 3690 shield_battery_limit = 4600 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537138 ids_info = 528461 ids_info1 = 528462 ids_info2 = 66608 ids_info3 = 528463 ship_class = 5 nickname = Brutalisk_Cruiser LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\BrutaliskCruiser.cmp material_library = ships\new\StarCraft\BrutaliskCruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_battlecruiser2.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 93, 360 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 hit_pts = 1980000 nanobot_limit = 3080 shield_battery_limit = 2500 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537138 ids_info = 528461 ids_info1 = 528462 ids_info2 = 66608 ids_info3 = 528463 ship_class = 5 nickname = npc_Brutalisk_Cruiser LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\BrutaliskCruiser.cmp material_library = ships\new\StarCraft\BrutaliskCruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_battlecruiser2.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 93, 360 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 hit_pts = 1980000 nanobot_limit = 3080 shield_battery_limit = 2500 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse, 0.000000, 1 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537143 ids_info = 528464 ids_info1 = 528465 ids_info2 = 66608 ids_info3 = 528466 ship_class = 19 nickname = Hydralisk_light_missile_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\Brood_Lord_LMB.cmp material_library = ships\new\StarCraft\Brood_Lord.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 333 shield_battery_limit = 320 mass = 300.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 20000 fuse = intermed_damage_smallship02, 0.000000, 15000 fuse = intermed_damage_smallship03, 0.000000, 10000 max_bank_angle = 60 camera_offset = 13, 51 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 72000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_turret_special_1, HpTurret01, HpTurret02 hp_type = hp_turret_special_2, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04 [Ship] ids_name = 537143 ids_info = 528467 ids_info1 = 528468 ids_info2 = 66608 ids_info3 = 528469 ship_class = 12 nickname = Hydralisk_heavy_missile_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\Brood_Lord_HMB.cmp material_library = ships\new\StarCraft\Brood_Lord.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 536 shield_battery_limit = 510 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 15000 fuse = intermed_damage_smallship02, 0.000000, 10000 fuse = intermed_damage_smallship03, 0.000000, 8000 max_bank_angle = 30 camera_offset = 13, 51 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 120000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_2, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 537143 ids_info = 528470 ids_info1 = 528471 ids_info2 = 66608 ids_info3 = 528472 ship_class = 6 nickname = Hydralisk_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\Brood_Lord_HB.cmp material_library = ships\new\StarCraft\Brood_Lord.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 363 shield_battery_limit = 350 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 13, 51 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 75000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_1, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 537143 ids_info = 528470 ids_info1 = 528471 ids_info2 = 66608 ids_info3 = 528472 ship_class = 6 nickname = npc_Hydralisk_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\Brood_Lord_HB.cmp material_library = ships\new\StarCraft\Brood_Lord.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 363 shield_battery_limit = 350 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse04, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 fuse = drop_cargo_fuse, 0.000000, 1 max_bank_angle = 30 camera_offset = 13, 51 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 75000 explosion_arch = explosion_ku_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_1, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 537144 ids_info = 528473 ids_info1 = 528474 ids_info2 = 66608 ids_info3 = 528475 ship_class = 4 nickname = Ultralisk_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\GuardianGunboat.cmp material_library = ships\new\StarCraft\GuardianGunboat.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 49, 187 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1044 shield_battery_limit = 900 hold_size = 900 hit_pts = 549000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537144 ids_info = 528473 ids_info1 = 528474 ids_info2 = 66608 ids_info3 = 528475 ship_class = 4 nickname = npc_Ultralisk_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\GuardianGunboat.cmp material_library = ships\new\StarCraft\GuardianGunboat.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 49, 187 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1044 shield_battery_limit = 900 hold_size = 900 hit_pts = 549000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse, 0.000000, 1 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537149 ids_info = 528476 ids_info1 = 528477 ids_info2 = 66608 ids_info3 = 528478 ship_class = 1 nickname = Mutalisk_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\GIDRA_HF.cmp material_library = ships\new\StarCraft\GIDRA.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 155 shield_battery_limit = 154 mass = 150.000000 hold_size = 85 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 14, 53 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537149 ids_info = 528479 ids_info1 = 528480 ids_info2 = 66608 ids_info3 = 528481 ship_class = 3 nickname = Mutalisk_very_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\GIDRA_VHF.cmp material_library = ships\new\StarCraft\GIDRA.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 185 shield_battery_limit = 184 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 53 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 34700 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537149 ids_info = 528479 ids_info1 = 528480 ids_info2 = 66608 ids_info3 = 528481 ship_class = 3 nickname = npc_Mutalisk_very_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\GIDRA_VHF.cmp material_library = ships\new\StarCraft\GIDRA.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 185 shield_battery_limit = 184 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse, 0.000000, 1 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 53 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 34700 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537151 ids_info = 528482 ids_info1 = 528483 ids_info2 = 66608 ids_info3 = 528484 ship_class = 7 nickname = Artanis_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\Carrier.cmp material_library = ships\new\StarCraft\Carrier.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 190, 780 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4500000 nanobot_limit = 4850 shield_battery_limit = 4000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537151 ids_info = 528482 ids_info1 = 528483 ids_info2 = 66608 ids_info3 = 528484 ship_class = 7 nickname = npc_Artanis_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\Carrier.cmp material_library = ships\new\StarCraft\Carrier.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 190, 780 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse, 0.000000, 1 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4500000 nanobot_limit = 4850 shield_battery_limit = 4000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537153 ids_info = 528485 ids_info1 = 528486 ids_info2 = 66608 ids_info3 = 528487 ship_class = 5 nickname = Selendis_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\Void_Ray.cmp material_library = ships\new\StarCraft\Void_Ray.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_battlecruiser2.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 93, 360 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 hit_pts = 2400000 nanobot_limit = 3500 shield_battery_limit = 2500 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = li_cruiser_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537153 ids_info = 528485 ids_info1 = 528486 ids_info2 = 66608 ids_info3 = 528487 ship_class = 5 nickname = npc_Selendis_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\Void_Ray.cmp material_library = ships\new\StarCraft\Void_Ray.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_battlecruiser2.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 93, 360 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 hit_pts = 2400000 nanobot_limit = 3500 shield_battery_limit = 2500 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse, 0.000000, 1 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = li_cruiser_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537155 ids_info = 528488 ids_info1 = 528489 ids_info2 = 66608 ids_info3 = 528490 ship_class = 4 nickname = Phoenix_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\Phoenix.cmp material_library = ships\new\StarCraft\Phoenix.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 43, 173 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1090 shield_battery_limit = 900 hold_size = 900 hit_pts = 595000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537155 ids_info = 528488 ids_info1 = 528489 ids_info2 = 66608 ids_info3 = 528490 ship_class = 4 nickname = npc_Phoenix_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\Phoenix.cmp material_library = ships\new\StarCraft\Phoenix.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 43, 173 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1090 shield_battery_limit = 900 hold_size = 900 hit_pts = 595000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 fuse = drop_cargo_fuse, 0.000000, 1 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpShield01 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537156 ids_info = 528491 ids_info1 = 528492 ids_info2 = 66608 ids_info3 = 528493 ship_class = 1 nickname = Zeratul_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\Corsair_HF.cmp material_library = ships\new\StarCraft\Corsair.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 153 shield_battery_limit = 154 mass = 150.000000 hold_size = 85 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 14, 56 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 22700 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537156 ids_info = 528494 ids_info1 = 528495 ids_info2 = 66608 ids_info3 = 528496 ship_class = 3 nickname = Zeratul_very_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\Corsair_VHF.cmp material_library = ships\new\StarCraft\Corsair.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 183 shield_battery_limit = 184 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 56 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33900 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537156 ids_info = 528494 ids_info1 = 528495 ids_info2 = 66608 ids_info3 = 528496 ship_class = 3 nickname = npc_Zeratul_very_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\Corsair_VHF.cmp material_library = ships\new\StarCraft\Corsair.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 183 shield_battery_limit = 184 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse04, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 fuse = drop_cargo_fuse, 0.000000, 1 max_bank_angle = 30 camera_offset = 14, 56 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33900 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537157 ids_info = 528431 ids_info1 = 528497 ids_info2 = 66608 ids_info3 = 528433 ship_class = 19 nickname = Alarak_light_missile_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\RebirthScout1_LMB.cmp material_library = ships\new\StarCraft\RebirthScout1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 320 shield_battery_limit = 320 mass = 300.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 20000 fuse = intermed_damage_smallship02, 0.000000, 15000 fuse = intermed_damage_smallship03, 0.000000, 10000 max_bank_angle = 60 camera_offset = 13, 59 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 62000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04 [Ship] ids_name = 537157 ids_info = 528435 ids_info1 = 528498 ids_info2 = 66608 ids_info3 = 528437 ship_class = 12 nickname = Alarak_heavy_missile_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\RebirthScout1_HMB.cmp material_library = ships\new\StarCraft\RebirthScout1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 510 shield_battery_limit = 510 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 15000 fuse = intermed_damage_smallship02, 0.000000, 10000 fuse = intermed_damage_smallship03, 0.000000, 8000 max_bank_angle = 30 camera_offset = 13, 59 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 100000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_2, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 537157 ids_info = 528438 ids_info1 = 528499 ids_info2 = 66608 ids_info3 = 528440 ship_class = 6 nickname = Alarak_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\RebirthScout1_HB.cmp material_library = ships\new\StarCraft\RebirthScout1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 350 shield_battery_limit = 350 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 13, 59 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 65000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_1, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 537157 ids_info = 528438 ids_info1 = 528499 ids_info2 = 66608 ids_info3 = 528440 ship_class = 6 nickname = npc_Alarak_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\RebirthScout1_HB.cmp material_library = ships\new\StarCraft\RebirthScout1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 350 shield_battery_limit = 350 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 fuse = drop_cargo_fuse, 0.000000, 1 max_bank_angle = 30 camera_offset = 13, 59 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 65000 explosion_arch = explosion_br_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_1, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 537919 ids_info = 528509 ship_class = 11 nickname = Sinister_Visitant LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Sinister_Visitant.cmp material_library = ships\new\EVE\EVE_Visitant.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 38, 158 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 250000000 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 160000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537187 ids_info = 528510 ids_info1 = 528511 ids_info2 = 66608 ids_info3 = 528512 ship_class = 3 nickname = Nemesis_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\GOF2\fighters\Nemesis_fighter.cmp material_library = ships\new\GOF2\fighters\Nemesis_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 205 shield_battery_limit = 200 mass = 150.000000 hold_size = 130 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 15, 58 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 40000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 534763 ids_info = 528513 ids_info1 = 528514 ids_info2 = 66608 ids_info3 = 528515 nickname = Wraith_fighter type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\GOF2\fighters\Wraith_fighter.cmp material_library = ships\new\GOF2\fighters\Wraith_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 15, 60 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 44000 nanobot_limit = 245 shield_battery_limit = 260 hold_size = 260 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 3 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537214 ids_info = 528519 ids_info1 = 528520 ids_info2 = 66608 ids_info3 = 528521 ship_class = 6 nickname = Vossk_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\GOF2\bombers\SKanarr.cmp material_library = ships\new\GOF2\bombers\SKanarr.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 380 shield_battery_limit = 380 mass = 150.000000 hold_size = 260 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 13, 51 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_1, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 537218 ids_info = 528523 ids_info1 = 528524 ids_info2 = 66608 ids_info3 = 528525 ship_class = 1 nickname = Vossk_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\GOF2\fighters\KSuukk.cmp material_library = ships\new\GOF2\fighters\KSuukk.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 159 shield_battery_limit = 160 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 14, 56 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 24000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 536186 ids_info = 528527 ids_info1 = 528528 ids_info2 = 66608 ids_info3 = 528529 ship_class = 9 nickname = Vossk_barge LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\GOF2\trade\Vossk_transport.cmp material_library = ships\new\GOF2\trade\Vossk_transport.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot nanobot_limit = 900 shield_battery_limit = 900 mass = 150000.000000 linear_drag = 1.000000 hold_size = 9300 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 300000 max_bank_angle = 15 camera_offset = 190, 848 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02 [Ship] ids_name = 537280 ids_info = 527763 ids_info1 = 528531 ids_info2 = 66608 ids_info3 = 527765 ship_class = 11 nickname = Sinister_Sprut LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Darkstar_One\DarkStarShip2.cmp material_library = ships\new\Darkstar_One\DarkStarShip2.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 56, 220 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_MadKettle01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535115 ids_info = 528408 ids_info1 = 528409 ids_info2 = 66608 ids_info3 = 528410 ship_class = 13 nickname = py21_player_dk_ancient LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\DomKavash\player_dk_ancient.cmp material_library = SHIPS\new\DomKavash\dk_fallen_angel.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship01.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 720, 3300 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12000000 nanobot_limit = 10000 shield_battery_limit = 10000 explosion_arch = explosion_big_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 11400000 strafe_force = 5700000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537298 ids_info = 528533 ids_info1 = 528534 ids_info2 = 66608 ids_info3 = 528535 nickname = Cronus_fighter type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\GOF2\fighters\Cronus_fighter.cmp material_library = ships\new\GOF2\fighters\Cronus_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 15, 62 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 65000 nanobot_limit = 265 shield_battery_limit = 265 hold_size = 265 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 3 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537299 ids_info = 528536 ids_info1 = 528537 ids_info2 = 66608 ids_info3 = 528538 ship_class = 0 nickname = Typhon_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 80 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 13, 49 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 135 shield_battery_limit = 135 hit_pts = 18000 DA_archetype = ships\new\GOF2\fighters\Typhon_fighter.cmp material_library = ships\new\GOF2\fighters\Typhon_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01 [Ship] ids_name = 537330 ids_info = 528544 ids_info1 = 528545 ids_info2 = 66608 ids_info3 = 528546 ship_class = 7 nickname = Sanctum_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\SpaceBattleshipSc\SpaceBattleshipSc.cmp material_library = ships\new\other\SpaceBattleshipSc\SpaceBattleshipSc.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 200, 800 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 2200000 nanobot_limit = 3200 shield_battery_limit = 3500 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 5 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537331 ids_info = 528358 ids_info1 = 528547 ids_info2 = 66608 ids_info3 = 528360 nickname = Object_260_superheavy_fighter type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\EVE\EVE_Brutix.cmp material_library = ships\new\EVE\EVE_Brutix.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 18, 60 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 100000 nanobot_limit = 400 shield_battery_limit = 400 hold_size = 325 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 40000 strafe_power_usage = 2 num_exhaust_nozzles = 3 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07 hp_type = hp_freighter_shield_special_6, HpNew08, HpNew09 [Ship] ids_name = 537332 ids_info = 527299 ids_info1 = 528548 ids_info2 = 66608 ids_info3 = 527301 ship_class = 7 nickname = Jolly_Roger_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\Jolly_Roger.cmp material_library = ships\new\private\Jolly_Roger.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 185, 640 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_blue_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret33, HpTurret34, HpTurret35, HpTurret41, HpTurret42 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537333 ids_info = 528549 ids_info1 = 528550 ids_info2 = 66608 ids_info3 = 528551 ship_class = 7 nickname = Tetatron_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Tetatron.cmp material_library = ships\new\Rebel_Galaxy\Tetatron.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 185, 750 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1600 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 2650000 nanobot_limit = 3700 shield_battery_limit = 3700 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13, HpSTurret14 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13, HpLTurret14 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537333 ids_info = 528552 ids_info1 = 528553 ids_info2 = 66608 ids_info3 = 528554 ship_class = 7 nickname = Tetatron10lvl_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Tetatron10lvl.cmp material_library = ships\new\Rebel_Galaxy\Tetatron.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 185, 750 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 8540000 nanobot_limit = 9820 shield_battery_limit = 9100 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldCapacity07, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06, HpShieldGenerator07 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldCapacity07 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06, HpShieldGenerator07 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537337 ids_info = 528566 ids_info1 = 528555 ids_info2 = 66608 ids_info3 = 528568 ship_class = 11 nickname = Sinister_Fearless LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship36.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship36.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 52, 200 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537344 ids_info = 528559 ids_info1 = 528560 ids_info2 = 66608 ids_info3 = 528561 ship_class = 5 nickname = Tarr_Chronicles_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\other\Tarr_Chronicles\Tarr_Chronicles3.cmp material_library = ships\new\other\Tarr_Chronicles\Tarr_Chronicles3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 107, 420 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2400 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_battleship_blue fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1199999 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 10 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537345 ids_info = 528563 ids_info1 = 528562 ids_info2 = 66608 ids_info3 = 528564 nickname = Tarr_Chronicles_mvhf type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = Ships\new\other\Tarr_Chronicles\Tarr_Chronicles2.cmp material_library = ships\new\other\Tarr_Chronicles\Tarr_Chronicles2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 14, 60 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 59999 nanobot_limit = 260 shield_battery_limit = 245 hold_size = 245 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 5 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 15000 fuse = intermed_damage_smallship02, 0.000000, 7500 fuse = intermed_damage_smallship03, 0.000000, 3000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537346 ids_info = 527572 ids_info1 = 528565 ids_info2 = 66608 ids_info3 = 527574 ship_class = 3 nickname = Heater_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\EVERSPACE\EVERSPACE_DRONE2.cmp material_library = SHIPS\new\EVERSPACE\EVERSPACE_DRONE2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 11, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 537351 ids_info = 529312 ids_info1 = 528567 ids_info2 = 66608 ids_info3 = 529314 ship_class = 11 nickname = Sinister_Sprut2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Darkstar_One\DarkStarShip24.cmp material_library = ships\new\Darkstar_One\DarkStarShip24.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 55, 230 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537352 ids_info = 528569 ids_info1 = 528570 ids_info2 = 66608 ids_info3 = 528571 ship_class = 3 nickname = X3_Pirate_Nova LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\X3_Pirate_Nova.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\X3_Pirate_Nova.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 183 shield_battery_limit = 183 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 7500 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 14, 56 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33750 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537355 ids_info = 528605 ids_info1 = 528573 ids_info2 = 66608 ids_info3 = 528606 ship_class = 16 nickname = Varangian_missile_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Darkstar_One\DarkStarShip30.cmp material_library = ships\new\Darkstar_One\DarkStarShip30.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 72, 290 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo33 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537356 ids_info = 528574 ids_info1 = 528575 ids_info2 = 66608 ids_info3 = 528576 ship_class = 7 nickname = Favorite_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship66.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship66.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 185, 730 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 9000000 nanobot_limit = 15100 shield_battery_limit = 9100 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13, HpSTurret14 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldCapacity07, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06, HpShieldGenerator07 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldCapacity07 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06, HpShieldGenerator07 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537369 ids_info = 528566 ids_info1 = 528581 ids_info2 = 66608 ids_info3 = 528568 ship_class = 11 nickname = Sinister_ShadowBattleCrab LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\Alies\ShadowBattleCrab.cmp material_library = ships\Alies\ShadowBattleCrab.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\Sinister01.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 60, 250 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537378 ids_info = 528583 ids_info1 = 66608 ship_class = 11 nickname = Sinister_grasshopper LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Sinister_grasshopper.cmp material_library = SHIPS\new\private\sw_grasshopper.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\Sinister01.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 56, 250 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 65000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 300000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 240000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537381 ids_info = 528584 ids_info1 = 528585 ids_info2 = 66608 ids_info3 = 528586 ship_class = 11 nickname = Vandal_missile_corvette LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Darkstar_One\DarkStarShip30_mc.cmp material_library = Ships\new\Darkstar_One\DarkStarShip30.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 72, 290 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1300 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 1500000 nanobot_limit = 3500 shield_battery_limit = 3000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_torpedo_special_2, HpTorpedo33 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537384 ids_info = 529747 ids_info1 = 528588 ids_info2 = 66608 ids_info3 = 529748 ship_class = 7 nickname = KPAKEH_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVE\EVE_Drone8_2.cmp material_library = SHIPS\new\EVE\EVE_Drone8.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 170, 610 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 13400000 nanobot_limit = 20460 shield_battery_limit = 10700 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537391 ids_info = 529318 ids_info1 = 528595 ids_info2 = 66608 ids_info3 = 529319 ship_class = 16 nickname = Bella_missile_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\bella_missile_frigate.cmp material_library = ships\new\private\bella_missile_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 73, 300 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo33 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537401 ids_info = 528597 ids_info1 = 528596 ids_info2 = 66608 ids_info3 = 528598 ship_class = 9 nickname = Bourgeois_barge LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Bourgeois.cmp material_library = ships\new\private\Bourgeois.mat material_library = solar\Solar_mat_space_tank.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Solar_Storm.ini pilot_mesh = generic_pilot nanobot_limit = 1600 shield_battery_limit = 1600 mass = 150000.000000 linear_drag = 1.000000 hold_size = 11000 explosion_arch = explosion_orange_capital_big2 fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 550000 max_bank_angle = 15 camera_offset = 190, 715 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03 [Ship] ids_name = 537402 ids_info = 528599 ids_info1 = 528600 ids_info2 = 66608 ids_info3 = 528601 ship_class = 7 nickname = Ds_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Ds\Ds_battleship.cmp material_library = ships\new\other\Ds\Ds_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 215, 1000 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 700000 hit_pts = 4300000 nanobot_limit = 4500 shield_battery_limit = 4000 explosion_arch = explosion_battleship_red_ds surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537414 ids_info = 528621 ids_info1 = 528603 ids_info2 = 66608 ids_info3 = 528622 ship_class = 7 nickname = Uroboros_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\Uroboros.cmp material_library = SHIPS\new\private\Donat\incvizitor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\vitoniz_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 185, 860 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_purple surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237051 ids_info = 528609 ids_info1 = 528611 ids_info2 = 66608 ids_info3 = 528610 ship_class = 3 nickname = wild_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_pirf mission_property = can_use_berths type = FIGHTER DA_archetype = ships\RHEINLAND\rh_fury\rh_fury.cmp material_library = ships\RHEINLAND\rh_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic fuse = intermed_damage_smallship01, 0.000000, 20000 fuse = intermed_damage_smallship02, 0.000000, 15000 fuse = intermed_damage_smallship03, 0.000000, 10000 max_bank_angle = 45 camera_offset = 10, 47 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 190 shield_battery_limit = 190 hit_pts = 39000 cockpit = cockpits\rheinland\r_elite.ini pilot_mesh = generic_pilot mass = 200.000000 linear_drag = 1.000000 hold_size = 95 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 22000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 535223 ids_info = 528190 ids_info1 = 528623 ids_info2 = 66608 ids_info3 = 528192 ship_class = 6 nickname = ravenclaw_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\ravenclaw_hybrid_bomber.cmp material_library = ships\new\private\Donat\ravenclaw.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 470 shield_battery_limit = 470 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 7000 max_bank_angle = 60 camera_offset = 12, 45 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 105000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo07, HpTorpedo08 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew05, HpNew06 [Ship] ids_name = 537886 ids_info = 528621 ids_info1 = 528625 ids_info2 = 66608 ids_info3 = 528622 ship_class = 7 nickname = kgbTetatronB LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship3.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 175, 700 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7340000 nanobot_limit = 7860 shield_battery_limit = 5700 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 32 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536326 ids_info = 528627 ship_class = 11 nickname = Sinister_Stealth_Narada_Black_Death LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarTrek\E_Boss_Narada.cmp material_library = ships\new\StarTrek\E_Boss_Narada.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 80, 555 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 300000000 explosion_arch = explosion_MadKettle01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537445 ids_info = 528628 ship_class = 5 nickname = Kopernik_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship34.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship34.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_destroyer.ini pilot_mesh = generic_pilot camera_offset = 49, 205 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 7600 shield_battery_limit = 3600 linear_drag = 1.000000 mass = 650.000000 hold_size = 1700 hit_pts = 2800000 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537446 ids_info = 528629 ids_info1 = 66608 ship_class = 16 nickname = Dragonfly_missile_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship31.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship31.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 260 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpCruiseDisruptor01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535235 ids_info = 529944 ids_info1 = 528630 ids_info2 = 66608 ids_info3 = 529945 ship_class = 11 nickname = Sinister_normandySR1C LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\MassEffect\normandySR1C.cmp material_library = ships\new\private\donat\normandySR1.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS2.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 38, 215 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534432 ids_info = 528641 ids_info1 = 528642 ids_info2 = 66608 ids_info3 = 528643 ship_class = 16 nickname = py9_missile_Frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\py9_missile_Frigate.cmp material_library = ships\new\private\py9_missile_Frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 93, 315 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1000000 nanobot_limit = 2500 shield_battery_limit = 2700 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpCruiseDisruptor01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537469 ids_info = 528566 ids_info1 = 528645 ids_info2 = 66608 ids_info3 = 528568 ship_class = 11 nickname = Sinister_Helb LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Catalyst.cmp material_library = Ships\new\EVE\EVE_Catalyst.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS3.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 65, 250 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537485 ids_info = 529402 ids_info1 = 529358 ids_info2 = 66608 ids_info3 = 529403 ship_class = 7 nickname = Police_battleship1 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65b.cmp material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Small_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 180, 640 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 14000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12520000 nanobot_limit = 13080 shield_battery_limit = 10700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 96000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537486 ids_info = 529357 ids_info1 = 529358 ids_info2 = 66608 ids_info3 = 529359 ship_class = 7 nickname = Police_battleship2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65b.cmp material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Small_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 180, 640 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 14000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12520000 nanobot_limit = 13080 shield_battery_limit = 10700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 96000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537487 ids_info = 529357 ids_info1 = 529358 ids_info2 = 66608 ids_info3 = 529359 ship_class = 7 nickname = Police_battleship3 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65b.cmp material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Small_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 180, 640 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 14000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12520000 nanobot_limit = 13080 shield_battery_limit = 10700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 96000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537522 ids_info = 528682 ids_info1 = 528683 ids_info2 = 66608 ids_info3 = 528684 ship_class = 16 nickname = Grenadier_missile_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVERSPACE\EVERSPACE_DRONE4.cmp material_library = SHIPS\new\EVERSPACE\EVERSPACE_DRONE4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 67, 260 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2000000 nanobot_limit = 2900 shield_battery_limit = 2900 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537721 ids_info = 528613 ids_info1 = 528688 ids_info2 = 66608 ids_info3 = 528614 ship_class = 7 nickname = valdore_10lvl LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\valdore10lvl.cmp material_library = ships\new\private\valdore.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 185, 590 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12520000 nanobot_limit = 13080 shield_battery_limit = 10700 explosion_arch = explosion_blue_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537590 ids_info = 528709 ids_info1 = 528710 ids_info2 = 66608 ids_info3 = 528711 ship_class = 3 nickname = lynx_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarConflict\Star_Conflict_lynx.cmp material_library = ships\new\StarConflict\Star_Conflict_lynx.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 200 shield_battery_limit = 180 mass = 150.000000 hold_size = 95 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 7500 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 13, 56 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 39500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537609 ids_info = 529360 ids_info1 = 529361 ids_info2 = 66608 ids_info3 = 529362 ship_class = 7 nickname = Police_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip29.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip29.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Small_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 212, 750 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 13900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 11520000 nanobot_limit = 12080 shield_battery_limit = 9700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 96000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret39 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537610 ids_info = 528715 ids_info1 = 528716 ids_info2 = 66608 ids_info3 = 528717 ship_class = 5 nickname = Shadow_Crab_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\Alies\ShadowCrab.cmp material_library = ships\Alies\ShadowCrab.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 85, 330 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 4000 shield_battery_limit = 3500 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 3000000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537620 ids_info = 529318 ids_info1 = 528719 ids_info2 = 66608 ids_info3 = 529319 ship_class = 16 nickname = Magistr_missile_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\MassEffect\SX3Magistr.cmp material_library = ships\new\MassEffect\SX3Magistr.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 65, 290 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536221 ids_info = 527892 ship_class = 7 nickname = adm_no2_artillery LODranges = 0, 20000 type = FREIGHTER DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db material_library = ships\nomad\no2_playerships.mat nomad = true hold_size = 10000 explosion_arch = explosion_no_battleship fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = fuse_no2_artillery_ex, 0.000000, 1 max_bank_angle = 20 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000 mass = 700.000000 steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 1000000000.000000, 1000000000.000000, 1000000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 1 hit_pts = 10000000 cockpit = cockpits\new\eclipse_battleship.ini camera_offset = 200, 1530 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 0.500000 nanobot_limit = 30000 shield_battery_limit = 30000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_source01 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpA01 shield_link = bigship_shield_990m, HpMount, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 537644 ids_info = 529702 ids_info1 = 528730 ids_info2 = 66608 ids_info3 = 529703 ship_class = 11 nickname = sinister_milfalcon LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\sinister_milfalcon.cmp material_library = ships\new\private\milfalcon_corvette.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\Sinister01.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 55, 175 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 120000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537647 ids_info = 528731 ids_info1 = 528732 ids_info2 = 66608 ids_info3 = 528733 ship_class = 7 nickname = Sniper_battleship LODranges = 0, 30000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Russia\Sniper.cmp material_library = ships\new\other\Russia\Sniper.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 145, 865 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 2500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 7500000 nanobot_limit = 6500 shield_battery_limit = 5000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 3000000.000000 strafe_force = 7100000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpCD01, HpCD02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537655 ids_info = 528735 ids_info1 = 528736 ids_info2 = 66608 ids_info3 = 528737 nickname = AOD_scout_private ship_class = 8 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = ships\new\other\unknownship\AOD_scout_p.cmp material_library = ships\new\other\unknownship\unknownship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini max_bank_angle = 30 camera_offset = 10, 40 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 50 shield_battery_limit = 50 hit_pts = 7000 hold_size = 70 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01 hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 2000 fuse = intermed_damage_smallship02, 0.000000, 1000 fuse = intermed_damage_smallship03, 0.000000, 800 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_fighter_shield_special_9, HpShield01 linear_drag = 1 mass = 140 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 10000.000000, 10000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_4, HpNew01 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 537670 ids_info = 528743 ids_info1 = 528744 ids_info2 = 66608 ids_info3 = 528745 ship_class = 3 nickname = lightwarrior_bmw LODranges = 0, 30000 msg_id_prefix = gcs_refer_shiparch_Libhf mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\Bmw\lightwarrior_bmw.cmp material_library = SHIPS\Bmw\lightwarrior_bmw.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 360 camera_offset = 15, 71 camera_angular_acceleration = 0.060000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 5000 shield_battery_limit = 5000 hold_size = 65000 hit_pts = 100000000 cockpit = cockpits\new\Cockpit_02.ini explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 2 shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 fuse = intermed_damage_smallship01, 0.0, 400 fuse = intermed_damage_smallship02, 0.0, 200 fuse = intermed_damage_smallship03, 0.0, 133 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 linear_drag = 1 mass = 150 nudge_force = 30000.000000 strafe_force = 100000 strafe_power_usage = 2 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 dock_group = restricted HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source [Ship] ids_name = 537673 ids_info = 527763 ids_info1 = 528746 ids_info2 = 66608 ids_info3 = 527765 ship_class = 11 nickname = Sinister_gurza LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship64.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship64.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS2.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 42, 165 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537674 ids_info = 528747 ids_info1 = 528748 ids_info2 = 66608 ids_info3 = 528749 ship_class = 9 nickname = Pallaris_mega_barge LODranges = 0, 19999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\liberty_b_cargo.cmp material_library = ships\new\private\liberty_b_cargo.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\atlantis.ini pilot_mesh = generic_pilot nanobot_limit = 12000 shield_battery_limit = 12000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 100000 explosion_arch = explosion_blue_capital_big2 fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 12000000 max_bank_angle = 15 camera_offset = 175, 999 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 [Ship] ids_name = 537675 ids_info = 529320 ids_info1 = 528750 ids_info2 = 66608 ids_info3 = 529321 ship_class = 11 nickname = PY26_missile_corvette LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\PY26_missile_corvette.cmp material_library = Ships\new\private\PY26_missile_corvette.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 69, 285 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1300 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 1500000 nanobot_limit = 3500 shield_battery_limit = 3000 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_torpedo_special_2, HpCD01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537700 ids_info = 529510 ids_info1 = 528757 ids_info2 = 66608 ids_info3 = 529511 ship_class = 7 nickname = PY28_Lis_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVE\EVE_Drone8_3.cmp material_library = SHIPS\new\EVE\EVE_Drone8.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 170, 610 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 13400000 nanobot_limit = 20460 shield_battery_limit = 10700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 5400000000.000000, 7500000000.000000, 600000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 80000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537707 ids_info = 528759 ids_info1 = 528760 ids_info2 = 66608 ids_info3 = 528761 ship_class = 7 nickname = Caiman_battleship LODranges = 0, 30000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship14.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship14.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 175, 790 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 1400000 nanobot_limit = 2500 shield_battery_limit = 3900 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537707 ids_info = 528759 ids_info1 = 528760 ids_info2 = 66608 ids_info3 = 528761 ship_class = 7 nickname = Caiman_battleship_orange LODranges = 0, 30000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship14_2.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship14_2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 175, 790 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 1400000 nanobot_limit = 2500 shield_battery_limit = 3900 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537709 ids_info = 528763 ids_info1 = 528764 ids_info2 = 66608 ids_info3 = 528765 ship_class = 4 nickname = Strekozel_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Boron\Capital\Strekozel.cmp material_library = ships\new\X3_terran_conflict_ships\Boron\Capital\Strekozel.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 35, 135 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 800 shield_battery_limit = 800 hold_size = 750 hit_pts = 490000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537333 ids_info = 528766 ids_info1 = 528767 ids_info2 = 66608 ids_info3 = 528768 ship_class = 7 nickname = Tetatron10lvl_anti_m_t_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Tetatron_anti_m_t.cmp material_library = ships\new\Rebel_Galaxy\Tetatron.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 185, 750 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 10000000 nanobot_limit = 10000 shield_battery_limit = 10000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537718 ids_info = 528766 ids_info1 = 528769 ids_info2 = 66608 ids_info3 = 528768 ship_class = 7 nickname = Sunny_Wind_Anti_m_t_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship65.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship65.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 160, 645 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 10000000 nanobot_limit = 10000 shield_battery_limit = 10000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537720 ids_info = 528584 ids_info1 = 528770 ids_info2 = 66608 ids_info3 = 528586 ship_class = 11 nickname = PY22_missile_corvette LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\PY22_Missile_Corvette.cmp material_library = Ships\new\private\PY22_Missile_Corvette.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 49, 235 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1300 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 1500000 nanobot_limit = 3500 shield_battery_limit = 3000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537726 ids_info = 529704 ids_info1 = 528771 ids_info2 = 66608 ids_info3 = 529704 ship_class = 11 nickname = Sinister_Collector LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Spaceships_Alien_vol_6\SF_Destroyer_A5_modified.cmp material_library = ships\new\Spaceships_Alien_vol_6\SF_Destroyer_A5_modified.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\Architect_Cockpit.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 44, 125 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 120000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537727 ids_info = 528766 ids_info1 = 528772 ids_info2 = 66608 ids_info3 = 528768 ship_class = 7 nickname = SW_Keeper_Anti_m_t_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\OTHER\Master_of_Orion_Ship45.cmp material_library = ships\new\Master_of_Orion\OTHER\Master_of_Orion_Ship45.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Small_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 155, 600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 10000000 nanobot_limit = 10000 shield_battery_limit = 10000 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537728 ids_info = 529536 ids_info1 = 528773 ids_info2 = 66608 ids_info3 = 529537 ship_class = 11 nickname = Sinister_Plague LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\sinister_plague.cmp material_library = ships\new\private\sinister_plague.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 45, 200 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537748 ids_info = 528806 ids_info1 = 528782 ids_info2 = 66608 ids_info3 = 528807 ship_class = 5 nickname = sn_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship57.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship57.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 42, 183 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 8020 shield_battery_limit = 3600 linear_drag = 1.000000 mass = 650.000000 hold_size = 1700 hit_pts = 3100000 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537749 ids_info = 526984 ids_info1 = 528783 ids_info2 = 66608 ids_info3 = 526986 nickname = sn_fighter ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\Darkstar_One\DarkStarShip20.cmp material_library = SHIPS\new\Darkstar_One\DarkStarShip20.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini max_bank_angle = 30 camera_offset = 9.929000, 42.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 3 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 537757 ids_info = 528789 ids_info1 = 528790 ids_info2 = 66608 ids_info3 = 528791 ship_class = 7 nickname = BSG_PEGASUS LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\bsg\BSG_PEGASUS\BSG_PEGASUS.cmp material_library = ships\new\bsg\BSG_PEGASUS\BSG_PEGASUS.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 215, 890 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 150000 hit_pts = 2300000 nanobot_limit = 3500 shield_battery_limit = 4400 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537764 ids_info = 528605 ids_info1 = 528796 ids_info2 = 66608 ids_info3 = 528606 ship_class = 16 nickname = Arondight_Missile_Frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Drake.cmp material_library = Ships\new\EVE\EVE_Drake.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 60, 285 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537771 ids_info = 530221 ids_info1 = 528798 ids_info2 = 66608 ids_info3 = 530267 ship_class = 11 nickname = Sinister_Sn LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship81.cmp material_library = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship81.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\Sinister01.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 50, 175 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 430000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShd01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537789 ids_info = 528800 ids_info1 = 528801 ids_info2 = 66608 ids_info3 = 528802 ship_class = 9 nickname = Sn_Mega_Barge LODranges = 0, 19999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Babylon5\Sn_Mega_Barge.cmp material_library = ships\new\Babylon5\Sn_Mega_Barge.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\atlantis.ini pilot_mesh = generic_pilot nanobot_limit = 6000 shield_battery_limit = 6000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 50000 explosion_arch = explosion_orange_capital_big2 fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 6000000 max_bank_angle = 15 camera_offset = 360, 1550 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 [Ship] ids_name = 537790 ids_info = 528803 ids_info1 = 528804 ids_info2 = 66608 ids_info3 = 528805 ship_class = 10 nickname = Apollon_battlecruiser LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\Apollon.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1500 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 85, 440 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3000 shield_battery_limit = 3000 linear_drag = 1.000000 mass = 700.000000 hit_pts = 2500000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret07, HpTurret08, HpTurret11, HpTurret12, HpTurret14, HpTurret15, HpTurret16 hp_type = hp_turret_special_9, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret09, HpTurret10, HpTurret13, HpTurret17, HpTurret18 shield_link = bigship_shield_300m, HpMount, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537795 ids_info = 528358 ids_info1 = 528808 ids_info2 = 66608 ids_info3 = 528360 nickname = sn_superheavy_fighter type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\Scifi\space_fighter_varcula.cmp material_library = ships\new\Scifi\space_fighter_varcula.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 14, 56 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 100000 nanobot_limit = 400 shield_battery_limit = 400 hold_size = 325 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 40000 strafe_power_usage = 2 num_exhaust_nozzles = 5 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 15000 fuse = intermed_damage_smallship02, 0.000000, 10000 fuse = intermed_damage_smallship03, 0.000000, 5000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07 hp_type = hp_freighter_shield_special_6, HpNew08, HpNew09 [Ship] ids_name = 537830 ids_info = 528828 ids_info1 = 528829 ids_info2 = 66608 ids_info3 = 528830 ship_class = 10 nickname = kgb_battlecruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship18.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship18.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 2000 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 90, 400 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 7240 shield_battery_limit = 5100 linear_drag = 1.000000 mass = 700.000000 hit_pts = 5200000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret19, HpTurret20, HpTurret25, HpTurret26, HpTurret29, HpTurret30, HpTurret32 hp_type = hp_turret_special_9, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret27, HpTurret28, HpTurret31 shield_link = bigship_shield_300m, HpMount, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537843 ids_info = 528834 ids_info1 = 528833 ids_info2 = 66608 ids_info3 = 528835 ship_class = 16 nickname = sn_torpedo_frigate LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship83.cmp material_library = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship83.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 399 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 4000000 nanobot_limit = 4400 shield_battery_limit = 3300 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537848 ids_info = 528605 ids_info1 = 528839 ids_info2 = 66608 ids_info3 = 528606 ship_class = 16 nickname = Stealth_missile_frigate LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Belldandy_m_f.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Belldandy.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 60, 250 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 14 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537851 ids_info = 528840 ship_class = 15 nickname = aldrin_ship_npc LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Tristan.cmp material_library = ships\new\EVE\EVE_Tristan.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\chaffee.ini pilot_mesh = generic_pilot nanobot_limit = 100 shield_battery_limit = 100 mass = 300.000000 linear_drag = 1.000000 hold_size = 100 fuse = drop_cargo_fuse04, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 36500 fuse = intermed_damage_smallship02, 0.000000, 25000 fuse = intermed_damage_smallship03, 0.000000, 14500 hit_pts = 1000000 max_bank_angle = 15 camera_offset = 20, 102 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01 hp_type = hp_thruster, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 [Ship] ids_name = 537851 ids_info = 528840 ship_class = 15 nickname = aldrin_ship_npc_repair LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Tristan.cmp material_library = ships\new\EVE\EVE_Tristan.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\chaffee.ini pilot_mesh = generic_pilot nanobot_limit = 10 shield_battery_limit = 10 mass = 300.000000 linear_drag = 1.000000 hold_size = 10 fuse = drop_cargo_fuse04, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6 fuse = intermed_damage_smallship02, 0.000000, 4 fuse = intermed_damage_smallship03, 0.000000, 2 hit_pts = 10 max_bank_angle = 15 camera_offset = 20, 102 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01 hp_type = hp_thruster, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 [Ship] ids_name = 537881 ids_info = 66577 ship_class = 18 nickname = miner_npc LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\chaffee.ini pilot_mesh = generic_pilot nanobot_limit = 10 shield_battery_limit = 10 mass = 300.000000 linear_drag = 1.000000 hold_size = 1000 fuse = drop_cargo_fuse04, 0.000000, 0 fuse = miner_death_fuse, 0.000000, 1 hit_pts = 1000000 max_bank_angle = 15 camera_offset = 20, 102 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_asteroid_miner surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 hp_type = hp_turret_special_9, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U2_01, HpTurret_U2_02, HpTurret_U2_03, HpTurret_U2_04, HpTurret_U3_01, HpTurret_U3_02 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01 hp_type = hp_thruster, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 [Ship] ids_name = 537892 ids_info = 528849 ids_info1 = 528850 ids_info2 = 66608 ids_info3 = 528851 ship_class = 5 nickname = Ds_Arrowhead_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Endless_Space_2\Endless_Space10.cmp material_library = ships\new\Endless_Space_2\Endless_Space10.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 37, 220 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2300 shield_battery_limit = 2100 linear_drag = 1.000000 mass = 650.000000 hold_size = 1000 hit_pts = 1350000 explosion_arch = explosion_red_capital_small_ds fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537040 ids_info = 528747 ids_info1 = 528852 ids_info2 = 66608 ids_info3 = 528749 ship_class = 9 nickname = Pereira_mega_barge LODranges = 0, 19999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\DarkFlameBattleship_b.cmp material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\paranit.mat material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\DarkFlameBattleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\atlantis.ini pilot_mesh = generic_pilot nanobot_limit = 12000 shield_battery_limit = 12000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 100000 explosion_arch = explosion_battleship_red fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 12000000 max_bank_angle = 15 camera_offset = 150, 750 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 [Ship] ids_name = 537901 ids_info = 528849 ids_info1 = 528853 ids_info2 = 66608 ids_info3 = 528851 ship_class = 5 nickname = Cleric_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Endless_Space_2\Endless_Space13.cmp material_library = ships\new\Endless_Space_2\Endless_Space13.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 47, 240 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2300 shield_battery_limit = 2100 linear_drag = 1.000000 mass = 650.000000 hold_size = 1000 hit_pts = 1350000 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537903 ids_info = 528259 ids_info1 = 528854 ids_info2 = 66608 ids_info3 = 528260 ship_class = 3 nickname = Mitsar_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\EVERSPACE\EVERSPACE_SHIP4.cmp material_library = SHIPS\new\EVERSPACE\EVERSPACE_SHIP4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot nanobot_limit = 290 shield_battery_limit = 290 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 11, 54 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 60000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 60000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 537905 ids_info = 529525 ids_info1 = 528855 ids_info2 = 66608 ids_info3 = 529526 ship_class = 13 nickname = Doomstar LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship119.cmp material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship119.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Doomstar01.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 2500, 7999 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 40000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Doomstar_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 150000000 nanobot_limit = 40000 shield_battery_limit = 40000 explosion_arch = explosion_doomstar surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1800000000.000000, 2500000000.000000, 350000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 100000000.000000, 100000000.000000, 100000000.000000 nudge_force = 10000000.000000 strafe_force = 50000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_6000m, HpMount, HpShield01, HpEngine01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Doomstar_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537913 ids_info = 528856 ids_info1 = 528857 ids_info2 = 66608 ids_info3 = 528858 ship_class = 3 nickname = Mutalisk_prototype_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarCraft\GIDRA_VHF.cmp material_library = ships\new\StarCraft\GIDRA.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 1 shield_battery_limit = 1 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse04, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 250 fuse = intermed_damage_smallship02, 0.000000, 200 fuse = intermed_damage_smallship03, 0.000000, 150 max_bank_angle = 30 camera_offset = 14, 53 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 1000 explosion_arch = explosion_fighter_no_damage surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01 [Ship] ids_name = 537914 ids_info = 528800 ids_info1 = 528859 ids_info2 = 66608 ids_info3 = 528802 ship_class = 9 nickname = Bermengut_Mega_Barge LODranges = 0, 19999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\Starpoint GeminiShip27.cmp material_library = ships\new\StarpointGenimi\Starpoint GeminiShip27.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\atlantis.ini pilot_mesh = generic_pilot nanobot_limit = 6000 shield_battery_limit = 6000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 50000 explosion_arch = explosion_battleship_red fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 6000000 max_bank_angle = 15 camera_offset = 335, 1150 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 [Ship] ids_name = 537920 ids_info = 528861 ids_info1 = 528860 ids_info2 = 66608 ids_info3 = 528862 ship_class = 7 nickname = Saif_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\aegir_private.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\aegir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 185, 730 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 8000000 nanobot_limit = 9100 shield_battery_limit = 9100 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13, HpSTurret14, HpSTurret15, HpSTurret16, HpSTurret17, HpSTurret18, HpSTurret19 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13, HpLTurret14, HpLTurret15, HpLTurret16, HpLTurret17, HpLTurret18, HpLTurret19 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldCapacity07, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06, HpShieldGenerator07 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldCapacity07 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06, HpShieldGenerator07 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537926 ids_info = 528866 ids_info1 = 528867 ids_info2 = 66608 ids_info3 = 528868 ship_class = 4 nickname = Scalpel_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship22.cmp material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship22.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 47, 190 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2180 shield_battery_limit = 2000 hold_size = 1000 hit_pts = 1180000 cockpit = cockpits\new\Architect_Cockpit.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = shatter_utility surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537931 ids_info = 528872 ids_info1 = 528873 ids_info2 = 66608 ids_info3 = 528874 ship_class = 4 nickname = Cleric_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\Zhen.cmp material_library = ships\new\StarConflict\Zhen.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\gunboat01.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 30, 158 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 900 nanobot_limit = 1060 shield_battery_limit = 920 hit_pts = 560000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 16 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537933 ids_info = 528875 ids_info1 = 528876 ids_info2 = 66608 ids_info3 = 528877 ship_class = 7 nickname = Cleric_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\Ronin.cmp material_library = ships\new\StarConflict\Ronin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS4.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 169, 765 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = Cleric_battleship_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 2300000 nanobot_limit = 3300 shield_battery_limit = 3500 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13, HpSTurret14, HpSTurret15, HpSTurret16 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13, HpLTurret14, HpLTurret15, HpLTurret16 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.200000 obj = Ronin1.3db_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Cleric_battleship_player_fuse, 0.000000, 1 hit_pts = 1800000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Ronin2.3db_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Cleric_battleship_player_fuse, 0.000000, 1 hit_pts = 1800000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Ronin3.3db_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Cleric_battleship_player_fuse, 0.000000, 1 hit_pts = 1800000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Ronin4.3db_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Cleric_battleship_player_fuse, 0.000000, 1 hit_pts = 1800000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Ronin5_Anim.3db_lod1 separable = true parent_impulse = 1.000000 child_impulse = 1.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Cleric_battleship_player_fuse, 0.000000, 1 hit_pts = 1800000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Cleric_battleship_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537934 ids_info = 528878 ids_info1 = 528879 ids_info2 = 66608 ids_info3 = 528880 ship_class = 7 nickname = Nebecnoe_cijanie_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Soct _Frigate3.cmp material_library = Ships\new\EVE\EVE_Soct _Frigate2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 180, 725 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 5000000 nanobot_limit = 6050 shield_battery_limit = 6050 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13, HpSTurret14, HpSTurret15, HpSTurret16 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13, HpLTurret14, HpLTurret15, HpLTurret16, HpLTurret17 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537945 ids_info = 528882 ids_info1 = 528883 ids_info2 = 66608 ids_info3 = 528884 ship_class = 6 nickname = Mitsar_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\EVERSPACE\EVERSPACE_SHIP4_2.cmp material_library = SHIPS\new\EVERSPACE\EVERSPACE_SHIP4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot nanobot_limit = 550 shield_battery_limit = 550 mass = 150.000000 hold_size = 325 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 7000 max_bank_angle = 30 camera_offset = 11, 54 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 145000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07 hp_type = hp_freighter_shield_special_5, HpNew08, HpNew09, HpNew10 [Ship] ids_name = 537946 ids_info1 = 528885 ship_class = 11 nickname = Npc_Cube LODranges = 0, 19999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\cube.cmp material_library = ships\new\other\cube.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\hunter_battleship.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 120, 400 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 1000000 shield_battery_limit = 1000000 hit_pts = 500000000 explosion_arch = explosion_battleship_red_small_damage surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = cube_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 500000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = cube_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537948 ids_info = 528190 ids_info1 = 528889 ids_info2 = 66608 ids_info3 = 528192 ship_class = 6 nickname = pony_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\ponyhb.cmp material_library = ships\new\private\pony.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini pilot_mesh = generic_pilot nanobot_limit = 470 shield_battery_limit = 470 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 7000 max_bank_angle = 30 camera_offset = 12, 59 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 105000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo07, HpTorpedo08 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew05, HpNew06 [Ship] ids_name = 537964 ids_info1 = 528895 ship_class = 11 nickname = Npc_Uber_Cube LODranges = 0, 19999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\uber_cube.cmp material_library = ships\new\other\uber_cube.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\hunter_battleship.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 120, 400 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 1000000 shield_battery_limit = 1000000 hit_pts = 2000000000 explosion_arch = explosion_battleship_red_small_damage surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = cube_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 500000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = cube_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537971 ids_info = 528896 ids_info1 = 528897 ids_info2 = 66608 ids_info3 = 528898 ship_class = 7 nickname = Cleric_battleship_Tyrant LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\Tyrant.cmp material_library = ships\new\StarConflict\Tyrant.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 125, 585 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Cleric_battleship_Tyrant_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 150000 hit_pts = 2400000 nanobot_limit = 3600 shield_battery_limit = 4400 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Cleric_battleship_Tyrant_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537974 ids_info = 529214 ids_info1 = 528899 ids_info2 = 66608 ids_info3 = 529215 ship_class = 11 nickname = Sinister_Lord_of_Darkness LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship24.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship24.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 49, 197 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 55000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537975 ids_info = 528900 ids_info1 = 528901 ids_info2 = 66608 ids_info3 = 528902 ship_class = 12 nickname = Cleric_missile_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarConflict\Singularity.cmp material_library = ships\new\StarConflict\Singularity.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 510 shield_battery_limit = 510 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 15000 fuse = intermed_damage_smallship02, 0.000000, 10000 fuse = intermed_damage_smallship03, 0.000000, 8000 max_bank_angle = 30 camera_offset = 17, 67 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 100000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_2, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 536326 ids_info = 528627 ship_class = 11 nickname = Sinister_Stealth_Narada_Black_Death_Ivent LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Sinister_Stealth_Narada_Black_Death.cmp material_library = Ships\new\private\Stealth_Narada_Black_Death.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 165, 790 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 30000 shield_battery_limit = 1 hit_pts = 300000000 explosion_arch = explosion_MadKettle01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537988 ids_info = 528906 ids_info1 = 528907 ids_info2 = 66608 ids_info3 = 528908 ship_class = 7 nickname = sw_attack_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\OTHER\Master_of_Orion_Ship45_2.cmp material_library = ships\new\Master_of_Orion\OTHER\Master_of_Orion_Ship45_2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Small_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 155, 600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 4550000 nanobot_limit = 5600 shield_battery_limit = 5300 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537989 ids_info = 528766 ids_info1 = 528909 ids_info2 = 66608 ids_info3 = 528768 ship_class = 7 nickname = Faraon_Anti_m_t_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Babylon5\B5_Talon_Interceptor.cmp material_library = ships\new\Babylon5\B5_Talon_Interceptor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Small_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 160, 635 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 10000000 nanobot_limit = 10000 shield_battery_limit = 10000 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537993 ids_info = 528747 ids_info1 = 528913 ids_info2 = 66608 ids_info3 = 528749 ship_class = 9 nickname = Mercury_mega_barge LODranges = 0, 19999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\X3_Mercury.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\trade\argon_trade.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\atlantis.ini pilot_mesh = generic_pilot nanobot_limit = 12000 shield_battery_limit = 12000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 100000 explosion_arch = explosion_battleship_yellow fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 12000000 max_bank_angle = 15 camera_offset = 185, 895 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 [Ship] ids_name = 537996 ids_info1 = 528914 ship_class = 11 nickname = Razor LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\Razor.cmp material_library = ships\new\StarConflict\Razor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS5.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 49, 196 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 500000 nanobot_limit = 1700 shield_battery_limit = 1900 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538003 ids_info = 528918 ids_info1 = 528919 ids_info2 = 66608 ids_info3 = 528920 ship_class = 16 nickname = Hope_missile_frigate LODranges = 0, 13000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship21_2.cmp material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship21_2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS3.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 73, 295 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_120m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538004 ids_info = 528607 ids_info1 = 528921 ids_info2 = 66608 ids_info3 = 528608 ship_class = 16 nickname = Svarog_missile_frigate LODranges = 0, 13000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Earth\Pirate_Katana.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Earth\Pirate_Katana.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS3.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 275 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 6500000 nanobot_limit = 5300 shield_battery_limit = 4300 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_120m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538008 ids_info = 527936 ids_info1 = 528927 ids_info2 = 66608 ids_info3 = 527938 ship_class = 16 nickname = Buran_torpedo_frigate LODranges = 0, 13000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\capital\Frigate\Xaak_frigate.cmp material_library = Ships\new\X3_terran_conflict_ships\Xaak\capital\Frigate\Xaak_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 75, 340 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 fuse = Buran_torpedo_frigate_fuse, 0.000000, 1 hit_pts = 2500000 nanobot_limit = 3500 shield_battery_limit = 3000 explosion_arch = explosion_XaakM6 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15 shield_link = b_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_torpedo_special_2, HpCD01 [CollisionGroup] explosion_resistance = 0.200000 obj = Xaak_frigate_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Cleric_battleship_player_fuse, 0.000000, 1 hit_pts = 2000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Xaak_frigate_group1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Cleric_battleship_player_fuse, 0.000000, 1 hit_pts = 2000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Xaak_frigate_group2_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Cleric_battleship_player_fuse, 0.000000, 1 hit_pts = 2000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = Xaak_frigate_group3_lod1 separable = true parent_impulse = 60.000000 child_impulse = 60.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Cleric_battleship_player_fuse, 0.000000, 1 hit_pts = 2000000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Buran_torpedo_frigate_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538010 ids_info = 528928 ids_info1 = 528929 ids_info2 = 66608 ids_info3 = 528930 ship_class = 9 nickname = K700_transport LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_Warlords\sg_ship19.cmp material_library = ships\new\StarpointGenimi\Starpoint_Gemini_Warlords\sg_ship19.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot nanobot_limit = 900 shield_battery_limit = 900 mass = 300.000000 linear_drag = 1.000000 hold_size = 8000 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = fuse_gas_collector, 0.000000, 10 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 hit_pts = 250000 max_bank_angle = 15 camera_offset = 60, 245 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05 [Ship] ids_name = 538011 ids_info1 = 528931 ship_class = 11 nickname = Unknown_creature LODranges = 0, 13000 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVERSPACE\EVERSPACE_SHIP17.cmp material_library = SHIPS\new\EVERSPACE\EVERSPACE_SHIP17.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 109, 405 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 30000 shield_battery_limit = 30000 hit_pts = 300000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538018 ids_info = 528935 ids_info1 = 66608 ship_class = 11 nickname = Sw_chief_uber_corvette LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship5_2.cmp material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship5_2.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\Sinister01.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 57, 235 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 65000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 300000000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 240000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538019 ids_info = 528978 ids_info1 = 528936 ids_info2 = 66608 ids_info3 = 528979 ship_class = 16 nickname = Orlangur_missile_Frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship60.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship60.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 77, 326 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1500000 nanobot_limit = 2700 shield_battery_limit = 2800 explosion_arch = explosion_XaakM6 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 shield_link = bigship_shield_120m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538039 ids_info = 528939 ids_info1 = 528940 ids_info2 = 66608 ids_info3 = 528941 nickname = Robots_mega_heavy_fighter type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\Scrapland\Scrapland8.cmp material_library = ships\new\Scrapland\Scrapland8.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 15, 66 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 47500 nanobot_limit = 247 shield_battery_limit = 255 hold_size = 265 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 538039 ids_info = 528939 ids_info1 = 528940 ids_info2 = 66608 ids_info3 = 528941 nickname = npc_Robots_mega_heavy_fighter type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\Scrapland\Scrapland8.cmp material_library = ships\new\Scrapland\Scrapland8.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 15, 66 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 99750 nanobot_limit = 247 shield_battery_limit = 255 hold_size = 265 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 538040 ids_info = 528942 ids_info1 = 528943 ids_info2 = 66608 ids_info3 = 528944 ship_class = 3 nickname = Robots_very_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scrapland\Scrapland2.cmp material_library = ships\new\Scrapland\Scrapland2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 183 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 54 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33400 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_freighter_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 538040 ids_info = 528942 ids_info1 = 528943 ids_info2 = 66608 ids_info3 = 528944 ship_class = 3 nickname = npc_Robots_very_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scrapland\Scrapland2.cmp material_library = ships\new\Scrapland\Scrapland2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 183 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 54 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70140 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bw_freighter_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 538041 ids_info = 528945 ids_info1 = 528946 ids_info2 = 66608 ids_info3 = 528947 ship_class = 1 nickname = Robots_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scrapland\Scrapland1.cmp material_library = ships\new\Scrapland\Scrapland1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 150 shield_battery_limit = 153 mass = 150.000000 hold_size = 85 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 52 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 22600 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 538042 ids_info = 528948 ids_info1 = 528949 ids_info2 = 66608 ids_info3 = 528950 ship_class = 6 nickname = Robots_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scrapland\Scrapland14.cmp material_library = ships\new\Scrapland\Scrapland14.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 363 shield_battery_limit = 344 mass = 150.000000 hold_size = 255 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 16, 73 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 65800 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 16 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_turret_special_2, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 538043 ids_info = 528951 ids_info1 = 528952 ids_info2 = 66608 ids_info3 = 528953 ship_class = 1 nickname = Pirate_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scrapland\Scrapland5.cmp material_library = ships\new\Scrapland\Scrapland5.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 158 shield_battery_limit = 158 mass = 150.000000 hold_size = 95 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 14, 56 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 23750 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 538043 ids_info = 528951 ids_info1 = 528952 ids_info2 = 66608 ids_info3 = 528953 ship_class = 1 nickname = npc_Pirate_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scrapland\Scrapland5.cmp material_library = ships\new\Scrapland\Scrapland5.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 158 shield_battery_limit = 158 mass = 150.000000 hold_size = 95 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 14, 56 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 49875 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 538044 ids_info = 528954 ids_info1 = 528955 ids_info2 = 66608 ids_info3 = 528956 ship_class = 3 nickname = Pirate_very_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scrapland\Scrapland20.cmp material_library = ships\new\Scrapland\Scrapland20.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 198 shield_battery_limit = 198 mass = 150.000000 hold_size = 110 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 58 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 34150 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 538044 ids_info = 528954 ids_info1 = 528955 ids_info2 = 66608 ids_info3 = 528956 ship_class = 3 nickname = npc_Pirate_very_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scrapland\Scrapland20.cmp material_library = ships\new\Scrapland\Scrapland20.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 198 shield_battery_limit = 198 mass = 150.000000 hold_size = 110 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 58 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 71715 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 538045 ids_info = 528957 ids_info1 = 528958 ids_info2 = 66608 ids_info3 = 528959 ship_class = 12 nickname = Pirate_missile_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scrapland\Scrapland7.cmp material_library = ships\new\Scrapland\Scrapland7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 525 shield_battery_limit = 510 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 15000 fuse = intermed_damage_smallship02, 0.000000, 10000 fuse = intermed_damage_smallship03, 0.000000, 8000 max_bank_angle = 30 camera_offset = 13, 61 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 115000 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 16 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_2, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 538054 ids_info = 528960 ids_info1 = 528961 ids_info2 = 66608 ids_info3 = 528962 ship_class = 7 nickname = Robots_Luminaris_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Luminaris\Luminaris.cmp material_library = ships\new\other\Luminaris\Luminaris.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 200, 745 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = Luminaris_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 2295000 nanobot_limit = 3295 shield_battery_limit = 3500 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 3 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13, HpSTurret14 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13, HpLTurret14 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Luminaris_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538068 ids_info = 66577 ship_class = 18 nickname = player_ge_miner_a LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\outcast_cruiser.ini pilot_mesh = generic_pilot nanobot_limit = 10 shield_battery_limit = 10 mass = 150000.000000 linear_drag = 1.000000 hold_size = 124 fuse = drop_cargo_fuse04, 0.000000, 0 fuse = miner_death_fuse, 0.000000, 1 hit_pts = 6923 max_bank_angle = 15 camera_offset = 80, 350 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_asteroid_miner surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 hp_type = hp_turret_special_7, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U2_01, HpTurret_U2_02, HpTurret_U2_03, HpTurret_U2_04, HpTurret_U3_01, HpTurret_U3_02 nudge_force = 3000000.000000 strafe_force = 1000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 [Ship] ids_name = 538076 ids_info = 528967 ids_info1 = 528968 ids_info2 = 66608 ids_info3 = 528969 ship_class = 18 nickname = player_ge_miner_b LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\outcast_cruiser.ini pilot_mesh = generic_pilot nanobot_limit = 690 shield_battery_limit = 650 mass = 150000.000000 linear_drag = 1.000000 hold_size = 5600 fuse = drop_cargo_fuse04, 0.000000, 0 fuse = miner_death_fuse, 0.000000, 1 hit_pts = 290000 max_bank_angle = 15 camera_offset = 80, 350 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_asteroid_miner surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 hp_type = hp_turret_special_7, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U2_01, HpTurret_U2_02, HpTurret_U2_03, HpTurret_U2_04, HpTurret_U3_01, HpTurret_U3_02, HpTurret01, HpTurret02, HpTurret03 nudge_force = 3000000.000000 strafe_force = 1000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_3, HpNew01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 [Ship] ids_name = 538078 ids_info = 528970 ids_info1 = 528971 ids_info2 = 66608 ids_info3 = 528972 ship_class = 3 nickname = robots_rx-4500 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\AFF\AFF_Ship3.cmp material_library = ships\new\AFF\AFF_Ship3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 205 shield_battery_limit = 182 mass = 150.000000 hold_size = 99 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 7500 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 13, 55 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 41000 explosion_arch = explosion_blue_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] nickname = pirate_m_solar_1 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = SOLAR\new\pirate_station.cmp material_library = SOLAR\new\pirate_station.cmp LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 300000000 destructible = true explosion_arch = explosion_battleship_yellow [Ship] nickname = pirate_m_solar_2 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = SOLAR\new\GOF2\GOF2_Pirate_Base.cmp material_library = SOLAR\new\GOF2\GOF2_Pirate_Base.mat LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 1000000000 destructible = true explosion_arch = explosion_big_battleship fuse = pirate_station_fuse, 0.000000, 1 [Ship] nickname = pirate_m_solar_3 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = SOLAR\new\Hunters_station.cmp material_library = SOLAR\new\Hunters_station.cmp LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 50000000 destructible = true explosion_arch = explosion_battleship_red fuse = pirate_station_fuse, 0.000000, 1 [Ship] nickname = rl0109_mission_solar_1 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = SOLAR\new\Hunters_station02.cmp material_library = SOLAR\new\Hunters_station02.cmp LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 1500000000 destructible = true explosion_arch = explosion_battleship_yellow fuse = pirate_station_fuse, 0.000000, 1 [Ship] ids_name = 537971 ids_info = 528896 ids_info1 = 528897 ids_info2 = 66608 ids_info3 = 528898 ship_class = 7 nickname = Cleric_battleship_Tyrant_npc LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\Tyrant.cmp material_library = ships\new\StarConflict\Tyrant.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 185, 840 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Cleric_battleship_Tyrant_npc_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 150000 hit_pts = 2400000 nanobot_limit = 3600 shield_battery_limit = 4400 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Cleric_battleship_Tyrant_npc_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538128 ids_info = 528981 ids_info1 = 528980 ids_info2 = 66608 ids_info3 = 528982 ship_class = 5 nickname = wild_tundra LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\NOMAD\wild_tundra.cmp material_library = ships\NOMAD\wild_tundra.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 35, 200 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 750 hit_pts = 1400000 nanobot_limit = 2500 shield_battery_limit = 2100 explosion_arch = explosion_li_cruiser_rebirth fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 660000000.00000000, 660000000.000000, 880000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_04, HpTurret_L5_05, HpTurret_L5_06, HpTurret_L5_07, HpTurret01 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = li_cruiser_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538130 ids_info = 528088 ids_info1 = 528983 ids_info2 = 66608 ids_info3 = 528090 nickname = spark_scout ship_class = 8 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = ships\new\StarConflict\Nightingale.cmp material_library = ships\new\StarConflict\Nightingale.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\spark_scout.ini max_bank_angle = 30 camera_offset = 8.100000, 30.100000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 70 shield_battery_limit = 70 hit_pts = 11000 hold_size = 70 explosion_arch = explosion_br_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 2000 fuse = intermed_damage_smallship02, 0.000000, 1000 fuse = intermed_damage_smallship03, 0.000000, 800 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_fighter_shield_special_7, HpShield01 linear_drag = 1 mass = 140 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 10000.000000, 10000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 538131 ids_info = 529499 ids_info1 = 528984 ids_info2 = 66608 ids_info3 = 529500 ship_class = 11 nickname = Tencin_missile_corvette LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVE\Immovable_Enigma.cmp material_library = SHIPS\new\EVE\Immovable_Enigma.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 55, 215 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1300 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 150000 fuse = intermed_damage_transport02, 0.000000, 75000 hit_pts = 1500000 nanobot_limit = 3500 shield_battery_limit = 3000 explosion_arch = explosion_XaakM6 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 13 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538135 ids_info = 528161 ids_info1 = 528986 ids_info2 = 66608 ids_info3 = 528163 ship_class = 5 nickname = cb_maniac_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\donat\cb_Maniac_destroyer.cmp material_library = ships\new\private\donat\Maniac_destroyer.mat material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 43, 185 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 4820 shield_battery_limit = 3600 linear_drag = 1.000000 mass = 650.000000 hold_size = 1700 hit_pts = 2600000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538152 ids_info = 527918 ids_info1 = 528992 ids_info2 = 66608 ids_info3 = 527920 ship_class = 0 nickname = pm_light_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 90 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 4000 max_bank_angle = 35 camera_offset = 9, 37 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 135 shield_battery_limit = 135 hit_pts = 20000 DA_archetype = Ships\new\private\dzena.cmp material_library = Ships\new\private\dzena.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 538159 ids_info = 528566 ids_info1 = 528996 ids_info2 = 66608 ids_info3 = 528568 ship_class = 11 nickname = S_R LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship25.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship25.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 47, 210 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538166 ids_info = 528999 ids_info1 = 529000 ids_info2 = 66608 ids_info3 = 529001 ship_class = 4 nickname = dracula_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship67_2.cmp material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship67_2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 45, 180 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2210 shield_battery_limit = 2000 hold_size = 1000 hit_pts = 1210000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538182 ids_info = 529301 ids_info1 = 529007 ids_info2 = 66608 ids_info3 = 529302 ship_class = 11 nickname = armada LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Babylon5\LuFtetaHeavyFighter.cmp material_library = ships\new\Babylon5\LuFtetaHeavyFighter.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 43, 175 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538183 ids_info = 529008 ids_info1 = 529009 ids_info2 = 66608 ids_info3 = 529010 ship_class = 5 nickname = runka LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Babylon5\OawFighter.cmp material_library = ships\new\Babylon5\OawFighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot camera_offset = 90, 330 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 5170 shield_battery_limit = 3600 linear_drag = 1.000000 mass = 700.000000 hold_size = 1700 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 3110000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538184 ids_info = 528775 ids_info1 = 529011 ids_info2 = 66608 ids_info3 = 528776 ship_class = 11 nickname = flickering LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship8.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship8.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS3.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 49, 260 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538188 ids_info = 529013 ids_info1 = 529014 ids_info2 = 66608 ids_info3 = 529015 ship_class = 7 nickname = Orion_Star LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\Cruiser_Oriona.cmp material_library = ships\new\private\Cruiser_Oriona.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 215, 840 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 6840000 nanobot_limit = 7660 shield_battery_limit = 5400 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538189 ids_info = 529016 ids_info1 = 529017 ids_info2 = 66608 ids_info3 = 529018 ship_class = 7 nickname = alliance_flagship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\MassEffect\Mass_Effect_Cruiser.cmp material_library = ships\new\MassEffect\Mass_Effect_Cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 170, 720 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 4500000 nanobot_limit = 6000 shield_battery_limit = 4000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538197 ids_info1 = 529019 ship_class = 11 nickname = S_T_A LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship21.cmp material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship21.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS3.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 73, 295 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 65000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 350000000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30 shield_link = bigship_shield_120m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538198 ids_info = 528566 ids_info1 = 529020 ids_info2 = 66608 ids_info3 = 528568 ship_class = 11 nickname = S_G LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Earth\Pirate_Katana2.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Earth\Pirate_Katana.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS3.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 70, 275 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_120m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538202 ids_info = 527763 ids_info1 = 529021 ids_info2 = 66608 ids_info3 = 527765 ship_class = 11 nickname = S_Friend LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scrapland\Scrapland19.cmp material_library = ships\new\Scrapland\Scrapland19.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS2.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 48, 222 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 1000000 fuse = intermed_damage_smallship02, 0.000000, 700000 fuse = intermed_damage_smallship03, 0.000000, 500000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [Ship] ids_name = 538208 ids_info = 528766 ids_info1 = 529024 ids_info2 = 66608 ids_info3 = 528768 ship_class = 7 nickname = Yamato_Anti_m_t_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\YamatoBattleship3.cmp material_library = ships\new\private\YamatoBattleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 110, 610 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 10000000 nanobot_limit = 10000 shield_battery_limit = 10000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538210 ids_info = 528766 ids_info1 = 529025 ids_info2 = 66608 ids_info3 = 528768 ship_class = 7 nickname = Uroboros_Anti_m_t_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\Uroboros2.cmp material_library = SHIPS\new\private\Donat\incvizitor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\vitoniz_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 185, 860 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 10000000 nanobot_limit = 10000 shield_battery_limit = 10000 explosion_arch = explosion_battleship_purple surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538212 ids_info = 527572 ids_info1 = 529026 ids_info2 = 66608 ids_info3 = 527574 ship_class = 3 nickname = Fire_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\AFF\AFF_Ship8.cmp material_library = ships\new\AFF\AFF_Ship8.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 11, 47 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 538213 ids_info = 527650 ids_info1 = 529027 ids_info2 = 66608 ids_info3 = 527652 ship_class = 4 nickname = Dark_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVE\EVE_Daredevil.cmp material_library = SHIPS\new\EVE\EVE_Daredevil.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 46, 169 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1500 shield_battery_limit = 1500 hold_size = 900 hit_pts = 800000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_7, HpTurret19, HpTurret20 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538216 ids_info = 529706 ids_info1 = 529028 ids_info2 = 66608 ids_info3 = 529707 ship_class = 11 nickname = N_A_S LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Endless_Space_2\Endless_Space2.cmp material_library = ships\new\Endless_Space_2\Endless_Space2.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 40, 190 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 80000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536519 ids_info = 527677 ids_info1 = 529033 ids_info2 = 66608 ids_info3 = 527679 ship_class = 1 nickname = Angel2Mhf LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\Angel2Mhf.cmp material_library = ships\new\private\Angel2M.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_01.ini pilot_mesh = generic_pilot nanobot_limit = 190 shield_battery_limit = 190 mass = 150.000000 hold_size = 140 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 7500 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 3000 max_bank_angle = 30 camera_offset = 15.929000, 53 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 538229 ids_info = 528190 ids_info1 = 529035 ids_info2 = 66608 ids_info3 = 528192 ship_class = 6 nickname = Banshee_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\AFF\AFF_Ship7.cmp material_library = ships\new\AFF\AFF_Ship7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 470 shield_battery_limit = 470 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 7000 max_bank_angle = 30 camera_offset = 16, 65 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 105000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo07, HpTorpedo08 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew05, HpNew06 [Ship] ids_name = 538231 ids_info = 529037 ids_info1 = 529038 ids_info2 = 66608 ids_info3 = 529039 ship_class = 5 nickname = EvrM4_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\EvrM4.cmp material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\EvrM4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 43, 185 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 5680 shield_battery_limit = 3900 linear_drag = 1.000000 mass = 650.000000 hold_size = 1800 hit_pts = 3400000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538246 ids_info = 529048 ids_info1 = 529049 ids_info2 = 66608 ids_info3 = 529050 ship_class = 16 nickname = Shivan_Dragon_missile_Frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\Shivan_Dragon.cmp material_library = ships\new\X3_terran_conflict_ships\Other\Shivan_Dragon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 80, 283 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1000000 nanobot_limit = 2500 shield_battery_limit = 2700 explosion_arch = explosion_XaakM6 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538250 ids_info = 529318 ids_info1 = 529054 ids_info2 = 66608 ids_info3 = 529319 ship_class = 16 nickname = pm_missile_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\pm_m_f.cmp material_library = ships\new\StarpointGenimi\pm_m_f.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 42, 183 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3100 shield_battery_limit = 3000 explosion_arch = explosion_XaakM6 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538253 ids_info = 529058 ids_info1 = 529059 ids_info2 = 66608 ids_info3 = 529060 ship_class = 7 nickname = Green_stream_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Space_Force_Rogue_Universe\sfru_ship25.cmp material_library = ships\new\Space_Force_Rogue_Universe\sfru_ship25.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 160, 745 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1600 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 2650000 nanobot_limit = 3700 shield_battery_limit = 3700 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13, HpSTurret14 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13, HpLTurret14 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 538262 ids_info = 529063 ids_info1 = 529064 ids_info2 = 66608 ids_info3 = 529065 ship_class = 1 nickname = MPS_NEXUS LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\ASTROKILL\Sabre.cmp material_library = ships\new\ASTROKILL\Sabre.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 147 shield_battery_limit = 151 mass = 150.000000 hold_size = 83 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 11, 48 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20750 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 538267 ids_info = 529072 ids_info1 = 529073 ids_info2 = 66608 ids_info3 = 529074 ship_class = 0 nickname = li_fighter_private LODranges = 0, 1500 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 90 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 4000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 35 camera_offset = 6, 28 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 145 shield_battery_limit = 145 hit_pts = 22000 DA_archetype = ships\liberty\li_fighter\li_fighter_private.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 538270 ids_info = 526984 ids_info1 = 529075 ids_info2 = 66608 ids_info3 = 526986 nickname = darkness_fighter ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = ships\new\other\F-69Vtol\Vtol_private.cmp material_library = ships\new\other\F-69Vtol\Vtol_private.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini max_bank_angle = 30 camera_offset = 12, 45 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 544126 ids_info = 527677 ids_info1 = 529079 ids_info2 = 66608 ids_info3 = 527679 ship_class = 1 nickname = terrorist_heavy_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\MassEffect\MassEffectCerberShip.cmp material_library = ships\new\MassEffect\MassEffectCerberShip.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_01.ini pilot_mesh = generic_pilot nanobot_limit = 190 shield_battery_limit = 190 mass = 150.000000 hold_size = 140 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 7500 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 3000 max_bank_angle = 30 camera_offset = 9, 39 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35000 explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 536221 ids_info = 527892 ship_class = 7 nickname = player_no2_artillery LODranges = 0, 20000 type = FREIGHTER DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db material_library = ships\nomad\no2_playerships.mat nomad = true hold_size = 2500 explosion_arch = explosion_no_battleship fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_no2_artillery_ex, 0.000000, 1 max_bank_angle = 20 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000 mass = 700.000000 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 1 hit_pts = 4000000 cockpit = cockpits\new\eclipse_battleship.ini camera_offset = 200, 1530 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 0.500000 nanobot_limit = 4500 shield_battery_limit = 4000 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_source01 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpA01 shield_link = bigship_shield_990m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 544198 ids_info = 529099 ids_info1 = 529100 ids_info2 = 66608 ids_info3 = 529101 ship_class = 7 nickname = rebirth_li_dreadnought LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_dreadnought.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 110, 440 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1700 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse03, 0.000000, 17325 hit_pts = 4000000 nanobot_limit = 4400 shield_battery_limit = 3700 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L3_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544199 ids_info = 529102 ids_info1 = 529103 ids_info2 = 66608 ids_info3 = 529104 ship_class = 7 nickname = rebirth_ku_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ku_battleship.ini pilot_mesh = generic_pilot camera_offset = 130, 590 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 4100 shield_battery_limit = 3700 linear_drag = 1.000000 mass = 700.000000 hold_size = 1800 hit_pts = 3600000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4300000000.000000, 4300000000.000000, 4300000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 950000000.000000, 950000000.000000, 950000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = ku_battleship_burning_fuse02, 0.500000, 17325 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K1_03, HpTurret_K1_04, HpTurret_K1_05, HpTurret_K1_06, HpTurret_K1_07, HpTurret_K1_08, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_03, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08, HpTurret_K3_09, HpTurret_K3_10, HpTurret_KM_01, HpTurret_KM_02, HpTurret01, HpTurret02, HpTurret03 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = ku_battleship_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544200 ids_info = 529105 ids_info1 = 529106 ids_info2 = 66608 ids_info3 = 529107 ship_class = 7 nickname = rebirth_rh_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1800 pilot_mesh = generic_pilot cockpit = cockpits\discovery\rh_battleship.ini camera_offset = 160, 720 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 4100 shield_battery_limit = 3700 linear_drag = 1.000000 mass = 700.000000 hit_pts = 3600000 max_bank_angle = 14 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = rh_battleship_burning_fuse02, 0.000000, 17325 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 900000000.000000, 900000000.000000, 900000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R3_03, HpTurret_R3_04, HpTurret_R3_05, HpTurret_R3_06, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_R4_06, HpTurret_R4_07, HpTurret01, HpTurret02 shield_link = bigship_shield_600m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = r_battleship_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237005 ids_info = 529108 ids_info1 = 529109 ids_info2 = 66608 ids_info3 = 529110 ship_class = 7 nickname = rebirth_br_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Breb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\br_battleship.ini pilot_mesh = generic_pilot camera_offset = 60, 370 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1750 nanobot_limit = 4250 shield_battery_limit = 3700 hit_pts = 3850000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = br_battleship_burning_fuse02, 0.000000, 17325 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 1000000000.000000, 1000000000.000000, 2000000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open dock1 bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret_B4_04, HpTurret_B4_05, HpTurret_BM_01, HpTurret_BM_02, HpTurret_BM_03, HpTurret_BM_04, HpTurret01, HpTurret02, HpTurret03 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = b_battleship_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544205 ids_info = 529111 ids_info1 = 529112 ids_info2 = 66608 ids_info3 = 529113 ship_class = 7 nickname = rebirth_no_battleship LODranges = 0, 20000 type = FREIGHTER DA_archetype = ships\nomad\no_battleship\no_battleship.3db material_library = ships\nomad\nomad_fx.txm nomad = true hold_size = 1900 explosion_arch = explosion_no_battleship fuse = fuse_no_battleship_death, 0.000000, 1 max_bank_angle = 20 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1.000000 mass = 700.000000 steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000 rotation_inertia = 1000000000.000000, 1000000000.000000, 1000000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 1 hit_pts = 3930000 cockpit = cockpits\no_battleship.ini camera_offset = 100, 830 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 0.500000 nanobot_limit = 4300 shield_battery_limit = 3700 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_source01 hp_type = hp_turret_special_10, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15, Hp_1_16, Hp_1_17, Hp_1_18, Hp_1_19, Hp_1_20, Hp_1_21, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = bigship_shield_990m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 544206 ids_info = 529114 ids_info1 = 529115 ids_info2 = 66608 ids_info3 = 529116 ship_class = 7 nickname = rebirth_Albatross_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\GOF2\capital\Albatross_up.cmp material_library = ships\new\GOF2\capital\Albatross.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 215, 1085 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 700000 hit_pts = 4150000 nanobot_limit = 4500 shield_battery_limit = 3800 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534652 ids_info = 529117 ids_info1 = 529118 ids_info2 = 66608 ids_info3 = 529119 ship_class = 7 nickname = donat_fortress_up LODranges = 0, 22000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Donat\fortress_up.cmp material_library = SHIPS\new\private\Donat\fortress.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 160, 975 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5160000 nanobot_limit = 6640 shield_battery_limit = 4500 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534693 ids_info = 529117 ids_info1 = 527011 ids_info2 = 66608 ids_info3 = 529119 ship_class = 7 nickname = donat_Owl_up LODranges = 0, 22000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Donat\Owl_up.cmp material_library = SHIPS\new\private\Donat\Owl.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 195, 900 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5160000 nanobot_limit = 6640 shield_battery_limit = 4500 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535362 ids_info = 529117 ids_info1 = 527404 ids_info2 = 66608 ids_info3 = 529119 ship_class = 7 nickname = donat_Metatron_up LODranges = 0, 22000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Donat\Metatron_up.cmp material_library = SHIPS\new\private\Donat\Metatron.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 205, 890 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5160000 nanobot_limit = 6640 shield_battery_limit = 4500 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535357 ids_info = 529117 ids_info1 = 527397 ids_info2 = 66608 ids_info3 = 529119 ship_class = 7 nickname = donat_Destiny_up LODranges = 0, 22000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Donat\Destiny_up.cmp material_library = SHIPS\new\private\Donat\Destiny.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 235, 930 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5160000 nanobot_limit = 6640 shield_battery_limit = 4500 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 13 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535373 ids_info = 529117 ids_info1 = 527409 ids_info2 = 66608 ids_info3 = 529119 ship_class = 7 nickname = donat_incvizitor_up LODranges = 0, 22000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Donat\incvizitor_up.cmp material_library = SHIPS\new\private\Donat\incvizitor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\vitoniz_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 200, 930 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5160000 nanobot_limit = 6640 shield_battery_limit = 4500 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535170 ids_info = 529117 ids_info1 = 527312 ids_info2 = 66608 ids_info3 = 529119 ship_class = 7 nickname = donat_NCC-7263_up LODranges = 0, 22000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Donat\NCC-7263_up.cmp material_library = SHIPS\new\private\Donat\NCC-7263.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 195, 1080 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5160000 nanobot_limit = 6640 shield_battery_limit = 4500 explosion_arch = explosion_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535171 ids_info = 529117 ids_info1 = 527315 ids_info2 = 66608 ids_info3 = 529119 ship_class = 7 nickname = donat_new_enterprise_up LODranges = 0, 22000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Donat\new_enterprise_up.cmp material_library = SHIPS\new\private\Donat\new_enterprise.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 220, 890 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5160000 nanobot_limit = 6640 shield_battery_limit = 4500 explosion_arch = explosion_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535235 ids_info = 529120 ids_info1 = 527351 ids_info2 = 66608 ids_info3 = 529121 ship_class = 7 nickname = donat_normandySR1_up LODranges = 0, 22000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\donat\normandySR1_up.cmp material_library = ships\new\private\donat\normandySR1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 225, 1200 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5750000 nanobot_limit = 7050 shield_battery_limit = 4800 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535219 ids_info = 529120 ids_info1 = 527342 ids_info2 = 66608 ids_info3 = 529121 ship_class = 7 nickname = donat_Proteus_battleship2_up LODranges = 0, 22000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\donat\Proteus_battleship2_up.cmp material_library = ships\new\private\Proteus_battleship2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 850 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5750000 nanobot_limit = 7050 shield_battery_limit = 4800 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_turret_special_10, HpTurret01, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535359 ids_info = 529122 ids_info1 = 527398 ids_info2 = 66608 ids_info3 = 529123 ship_class = 7 nickname = donat_akkan_up LODranges = 0, 22000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\donat\akkan_up.cmp material_library = ships\new\private\akkan.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 190, 910 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5750000 nanobot_limit = 7050 shield_battery_limit = 4800 explosion_arch = explosion_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535172 ids_info = 529124 ids_info1 = 527318 ids_info2 = 66608 ids_info3 = 529125 ship_class = 5 nickname = donat_unforgiven_up LODranges = 0, 12000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Donat\unforgiven_up.cmp material_library = SHIPS\new\private\Donat\unforgiven.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot camera_offset = 145, 379 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 4110 shield_battery_limit = 3000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_orange_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 2570000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534575 ids_info = 529124 ids_info1 = 527408 ids_info2 = 66608 ids_info3 = 529125 ship_class = 5 nickname = donat_fulgurating_up LODranges = 0, 12000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\Donat\fulgurating_up.cmp material_library = SHIPS\new\private\Donat\fulgurating.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_odin.ini pilot_mesh = generic_pilot camera_offset = 80, 320 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 4110 shield_battery_limit = 3000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_orange_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 2570000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 534952 ids_info = 529126 ids_info1 = 527211 ids_info2 = 66608 ids_info3 = 529127 ship_class = 5 nickname = donat_birdofprey_up LODranges = 0, 12000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\donat\birdofprey_up.cmp material_library = ships\new\private\birdofprey.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 90, 310 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 4110 shield_battery_limit = 3000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 2570000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544209 ids_info = 529132 ids_info1 = 529133 ids_info2 = 66608 ids_info3 = 529134 ship_class = 4 nickname = pm_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\Golden_moon.cmp material_library = Ships\new\private\Golden_moon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 40, 160 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1650 shield_battery_limit = 1500 hold_size = 900 hit_pts = 950000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544220 ids_info = 529685 ids_info1 = 529140 ids_info2 = 66608 ids_info3 = 529686 ship_class = 11 nickname = S_B LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\X3_beetle.cmp material_library = ships\new\X3_terran_conflict_ships\Other\X3_beetle.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\Sinister01.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 50, 195 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544221 ids_info = 528064 ids_info1 = 529141 ids_info2 = 66608 ids_info3 = 528066 ship_class = 4 nickname = fiery_claw_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Donat_fiery_claw_g.cmp material_library = ships\new\private\donat\Donat_fiery_claw.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 50, 210 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2000 shield_battery_limit = 2000 hold_size = 1000 hit_pts = 1000000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = shatter_utility surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10 hp_type = hp_gun_special_7, HpTurret19, HpTurret20 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544222 ids_info = 529142 ids_info1 = 529143 ids_info2 = 66608 ids_info3 = 529144 nickname = py17_fighter ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship23_2.cmp material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship23_2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini max_bank_angle = 30 camera_offset = 11, 49 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 245 shield_battery_limit = 250 hit_pts = 48000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 544223 ids_info = 527572 ids_info1 = 529145 ids_info2 = 66608 ids_info3 = 527574 ship_class = 3 nickname = Void_fighter_red LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\GOF2\fighters\Void_fighter_red.cmp material_library = ships\new\GOF2\fighters\Void_fighter_red.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 210 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 49 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 143000.000000 angular_drag = 40000.000000, 40000.000000, 140000.000000 rotation_inertia = 8300.000000, 8300.000000, 8300.000000 nudge_force = 30000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 544230 ids_info = 527763 ids_info1 = 529148 ids_info2 = 66608 ids_info3 = 527765 ship_class = 11 nickname = L_s1v3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVE\EVE_Legion_s1v3.cmp material_library = SHIPS\new\EVE\EVE_Legion_s1v3.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS2.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 50, 185 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536153 ids_info = 529154 ids_info1 = 529155 ids_info2 = 66608 ids_info3 = 529156 ship_class = 16 nickname = Vargant_frigate_up LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\donat\Vargant_frigate_up.cmp material_library = Ships\new\private\donat\Vargant_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 355 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1000000 nanobot_limit = 2500 shield_battery_limit = 2700 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo27 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544243 ids_info = 529467 ids_info1 = 529158 ids_info2 = 66608 ids_info3 = 529468 ship_class = 7 nickname = py17_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\Warships\Rebirth_Aurora.cmp material_library = SHIPS\new\Warships\Rebirth_Aurora.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\vitoniz_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 610 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7980000 nanobot_limit = 15000 shield_battery_limit = 5700 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544244 ids_info = 529159 ids_info1 = 529160 ids_info2 = 66608 ids_info3 = 529161 ship_class = 7 nickname = Helios_battleship LODranges = 0, 22000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\Warships\Rebirth_Alldestroyer.cmp material_library = SHIPS\new\Warships\Rebirth_Alldestroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 132, 655 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Helios_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 150000 hit_pts = 2260000 nanobot_limit = 3460 shield_battery_limit = 4400 explosion_arch = explosion_helios surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Helios_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544268 ids_info = 529172 ids_info1 = 529173 ids_info2 = 66608 ids_info3 = 529174 ship_class = 6 nickname = Nomad_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\nomad\no2_bomber\no2_bomber.3db material_library = ships\nomad\no2_playerships.mat nomad = true cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 340 shield_battery_limit = 340 mass = 150.000000 hold_size = 240 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 16, 70 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 61300 explosion_arch = explosion_nomad_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_turret_special_2, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 544270 ids_info = 529176 ids_info1 = 529177 ids_info2 = 66608 ids_info3 = 529178 ship_class = 6 nickname = Orden_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\AFF\AFF_Ship11.cmp material_library = ships\new\AFF\AFF_Ship11.mat nomad = true cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 329 shield_battery_limit = 329 mass = 150.000000 hold_size = 245 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 15, 57 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 58750 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_1, HpTurret01, HpTurret02 hp_type = hp_turret_special_2, HpTurret03, HpTurret04 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo04, HpTorpedo05 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 544281 ids_info = 529185 ids_info1 = 529186 ids_info2 = 66608 ids_info3 = 529187 ship_class = 15 nickname = Northrop_B-2_Spirit LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\Northrop_B-2_Spirit.cmp material_library = ships\new\other\Northrop_B-2_Spirit.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 205 shield_battery_limit = 205 mass = 150.000000 hold_size = 160 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 12000 fuse = intermed_damage_smallship02, 0.000000, 9000 fuse = intermed_damage_smallship03, 0.000000, 7500 max_bank_angle = 90 camera_offset = 12, 46 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 45000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 544285 ids_info = 529189 ids_info1 = 529190 ids_info2 = 66608 ids_info3 = 529191 ship_class = 6 nickname = Manticore_mine_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Darkstar_One\DarkStarShip26.cmp material_library = ships\new\Darkstar_One\DarkStarShip26.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 360 shield_battery_limit = 360 mass = 150.000000 hold_size = 260 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 47 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09 hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew09 hp_type = hp_freighter_shield_special_1, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07 hp_type = hp_freighter_shield_special_6, HpNew08 [Ship] ids_name = 544297 ids_info = 529196 ids_info1 = 529197 ids_info2 = 66608 ids_info3 = 529198 ship_class = 3 nickname = dk_Satan_private LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\private\dk_Satan_private.cmp material_library = SHIPS\new\DomKavash\dk_satan.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_03.ini pilot_mesh = generic_pilot nanobot_limit = 290 shield_battery_limit = 290 mass = 150.000000 hold_size = 325 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 14, 63 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 60000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 60000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 544320 ids_info = 532742 ids_info1 = 529213 ids_info2 = 66608 ids_info3 = 532743 ship_class = 5 nickname = fulgurating_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\fulgurating_destroyer.cmp material_library = SHIPS\new\private\Donat\fulgurating.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 43, 183 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 5100 shield_battery_limit = 3600 linear_drag = 1.000000 mass = 650.000000 hold_size = 6700 hit_pts = 2800000 explosion_arch = gunship_explosion fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Destroyer_death_player_fuse01, 0.000000, 1 fuse = DestroyerFuse01, 0.000000, 1200000 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1250000000.000000, 1250000000.000000, 1000000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Destroyer_death_player_fuse01, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544333 ids_info = 529224 ids_info1 = 529225 ids_info2 = 66608 ids_info3 = 529226 ship_class = 5 nickname = juggernaut_cruiser LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship67.cmp material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship67.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_battlecruiser2.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 85, 327 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 hit_pts = 1910000 nanobot_limit = 3010 shield_battery_limit = 2500 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 100000 fuse = li_cruiser_burning_fuse02, 0.000000, 50000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544344 ids_info = 529233 ids_info1 = 529234 ids_info2 = 66608 ids_info3 = 529235 ship_class = 6 nickname = Robots_mine_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scrapland\Scrapland6.cmp material_library = ships\new\Scrapland\Scrapland6.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 356 shield_battery_limit = 356 mass = 150.000000 hold_size = 265 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 66200 explosion_arch = explosion_blue_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08 hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew07 hp_type = hp_freighter_shield_special_1, HpNew03, HpNew04, HpNew05, HpNew06 hp_type = hp_freighter_shield_special_6, HpNew08 [Ship] ids_name = 544349 ids_info = 529240 ids_info1 = 529241 ids_info2 = 66608 ids_info3 = 529242 ship_class = 6 nickname = Abhoth_mine_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship4.cmp material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 375 shield_battery_limit = 375 mass = 150.000000 hold_size = 270 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 49 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 85000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09 hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew09 hp_type = hp_freighter_shield_special_1, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07 hp_type = hp_freighter_shield_special_6, HpNew08 [Ship] ids_name = 544367 ids_info = 528800 ids_info1 = 529260 ids_info2 = 66608 ids_info3 = 528802 ship_class = 9 nickname = RA_Mega_Barge LODranges = 0, 19999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip27.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip27.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\atlantis.ini pilot_mesh = generic_pilot nanobot_limit = 6000 shield_battery_limit = 6000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 50000 explosion_arch = explosion_battleship_red fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 6000000 max_bank_angle = 15 camera_offset = 360, 1200 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 [Ship] ids_name = 544377 ids_info = 526981 ids_info1 = 529267 ids_info2 = 66608 ids_info3 = 526983 nickname = li_fighter_private2 ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = ships\new\other\unknownship\unknownship_p.cmp material_library = ships\new\other\unknownship\unknownship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_01.ini max_bank_angle = 30 camera_offset = 14.529000, 57 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 1 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 544391 ids_info = 529274 ids_info1 = 529275 ids_info2 = 66608 ids_info3 = 529276 ship_class = 4 nickname = event_ship LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\DP_02.cmp material_library = ships\new\other\DP_02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 55, 235 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 9000 shield_battery_limit = 9000 hold_size = 9000 hit_pts = 9000000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 1000000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 60000.000000 strafe_force = 60000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_150m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 237039 ids_info = 529279 ids_info1 = 529280 ids_info2 = 66608 ids_info3 = 529281 ship_class = 8 nickname = pe_no_f LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 70 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 15, 34 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 50 shield_battery_limit = 50 hit_pts = 7000 DA_archetype = ships\NOMAD\pe_n_f.3db material_library = ships\nomad\nomad_fx.txm material_library = fx\envmapbasic.mat nomad = true cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02 hp_type = hp_freighter_shield_special_4, HpNew01 [Ship] ids_name = 544432 ids_info = 529787 ids_info1 = 529313 ids_info2 = 66608 ids_info3 = 529788 ship_class = 11 nickname = S_N_R LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship87.cmp material_library = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship87.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 44, 185 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 250000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 41300 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544435 ids_info = 529316 ids_info1 = 529315 ids_info2 = 66608 ids_info3 = 529317 ship_class = 6 nickname = ds_m_b LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarConflict\Caltrop.cmp material_library = ships\new\StarConflict\Caltrop.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 375 shield_battery_limit = 375 mass = 150.000000 hold_size = 270 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 44 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 85000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 62100.000000, 62100.000000, 62100.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09 hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew09 hp_type = hp_freighter_shield_special_1, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07 hp_type = hp_freighter_shield_special_6, HpNew08 [Ship] ids_name = 544444 ids_info = 529336 ids_info1 = 529337 ids_info2 = 66608 ids_info3 = 529338 ship_class = 16 nickname = fallen_m_f LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVE\EVE_Polaris.cmp material_library = SHIPS\new\EVE\EVE_Polaris.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 46, 180 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1000000 nanobot_limit = 2500 shield_battery_limit = 2700 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 13 shield_link = bigship_shield_120m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544450 ids_info = 529341 ids_info1 = 529342 ids_info2 = 66608 ids_info3 = 529343 ship_class = 7 nickname = troll LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Babylon5\Kar_Scout.cmp material_library = ships\new\Babylon5\Kar_Scout.mat material_library = ships\new\Babylon5\B5_Talon_Interceptor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 140, 600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 12000000 nanobot_limit = 10000 shield_battery_limit = 9000 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544461 ids_info = 529638 ids_info1 = 529352 ids_info2 = 66608 ids_info3 = 529639 ship_class = 11 nickname = F_U_C LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Starwars\fulminant.cmp material_library = ships\new\other\Starwars\fulminant.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 40, 140 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544465 ids_info = 529354 ids_info1 = 529355 ids_info2 = 66608 ids_info3 = 529356 ship_class = 16 nickname = Police_Frigate1 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.cmp material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 76, 275 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 12000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 7000000 nanobot_limit = 6000 shield_battery_limit = 6000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 108000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544469 ids_info = 529354 ids_info1 = 529355 ids_info2 = 66608 ids_info3 = 529356 ship_class = 16 nickname = Police_Frigate2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.cmp material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 76, 275 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 12000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 7000000 nanobot_limit = 6000 shield_battery_limit = 6000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 108000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544470 ids_info = 529354 ids_info1 = 529355 ids_info2 = 66608 ids_info3 = 529356 ship_class = 16 nickname = Police_Frigate3 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.cmp material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 76, 275 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 12000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 7000000 nanobot_limit = 6000 shield_battery_limit = 6000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 108000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544473 ids_info = 529354 ids_info1 = 529355 ids_info2 = 66608 ids_info3 = 529356 ship_class = 16 nickname = Police_Frigate LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.cmp material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 76, 275 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 12000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 7000000 nanobot_limit = 6000 shield_battery_limit = 6000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 108000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544482 ids_info = 529402 ids_info1 = 529358 ids_info2 = 66608 ids_info3 = 529403 ship_class = 7 nickname = Police_battleship4 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65b.cmp material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Small_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 180, 640 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 14000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12520000 nanobot_limit = 13080 shield_battery_limit = 10700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 80000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544484 ids_info = 527936 ids_info1 = 529363 ids_info2 = 66608 ids_info3 = 527938 ship_class = 16 nickname = Serenity_torpedo_frigate LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship25.cmp material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship25.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 90, 375 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3500 shield_battery_limit = 3000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544503 ids_info = 529366 ids_info1 = 529367 ids_info2 = 66608 ids_info3 = 529368 ship_class = 1 nickname = SU47Berkut LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\private\SU47Berkut.cmp material_library = ships\new\private\SU47Berkut.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_01.ini pilot_mesh = generic_pilot nanobot_limit = 240 shield_battery_limit = 240 mass = 150.000000 hold_size = 190 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 7500 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 3000 max_bank_angle = 30 camera_offset = 14.029000, 53 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 45000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 60000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield02 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 544504 ids_info = 529369 ids_info1 = 529370 ids_info2 = 66608 ids_info3 = 529371 ship_class = 4 nickname = Executioner_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Executioner_gunboat.cmp material_library = ships\new\Admin\admin_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 37, 135 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1620 shield_battery_limit = 1500 hold_size = 900 hit_pts = 800000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 13 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544505 ids_info = 527763 ids_info1 = 529372 ids_info2 = 66608 ids_info3 = 527765 ship_class = 11 nickname = S_Maulus LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\Alies\ShadowCrabP.cmp material_library = SHIPS\Alies\ShadowCrab.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\EnterpriseF.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 90, 350 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_battleship_purple surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544506 ids_info = 529791 ids_info1 = 529375 ids_info2 = 66608 ids_info3 = 529792 ship_class = 7 nickname = zetta_b LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\private\zetta_b.cmp material_library = ships\new\private\zetta_b.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 160, 700 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7440000 nanobot_limit = 7980 shield_battery_limit = 5700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open_dock bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544507 ids_info = 529376 ids_info1 = 529377 ids_info2 = 66608 ids_info3 = 529378 ship_class = 4 nickname = Perseus_g LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\paranit\capital\Perseus.cmp material_library = ships\new\X3_terran_conflict_ships\paranit\capital\Perseus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 45, 195 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2300 shield_battery_limit = 2000 hold_size = 1000 hit_pts = 1300000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = shatter_utility surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10 hp_type = hp_gun_special_7, HpTurret19, HpTurret20 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544519 ids_info = 529120 ids_info1 = 529387 ids_info2 = 66608 ids_info3 = 529121 ship_class = 7 nickname = Asmo_b LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\benevolent.cmp material_library = ships\new\private\benevolent.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 150, 670 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5750000 nanobot_limit = 7050 shield_battery_limit = 4800 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544520 ids_info = 529393 ids_info1 = 529394 ids_info2 = 66608 ids_info3 = 529395 ship_class = 6 nickname = Crazy_Frog LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FIGHTER DA_archetype = ships\new\Master_of_Orion\SAKKRA\Master_of_Orion_Ship71.cmp material_library = ships\new\Master_of_Orion\SAKKRA\Master_of_Orion_Ship71.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Xaak_gunboat.ini pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 mass = 300.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 35, 135 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 50000 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 62100.000000, 62100.000000, 62100.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 45000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 544523 ids_info = 528621 ids_info1 = 529397 ids_info2 = 66608 ids_info3 = 528622 ship_class = 7 nickname = PROCURATOR LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\ORDER\PROCURATOR\PROCURATOR.cmp material_library = Ships\ORDER\PROCURATOR\PROCURATOR.mat material_library = ships\utility\utility_liner.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 15 explosion_arch = explosion_li_cruiser_rebirth fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse03, 0.000000, 500000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4000000000.000000, 6500000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 nanobot_limit = 7860 shield_battery_limit = 5700 linear_drag = 1.000000 mass = 700.000000 hold_size = 3500 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hit_pts = 7340000 cockpit = cockpits\or_dreadnought.ini pilot_mesh = generic_pilot camera_offset = 72, 450 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = o_osiris_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544549 ids_info = 527763 ids_info1 = 529411 ids_info2 = 66608 ids_info3 = 527765 ship_class = 11 nickname = NX03 LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\NX03.cmp material_library = ships\new\private\NX03.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS2.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 50, 250 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544565 ids_info = 529420 ids_info1 = 529421 ids_info2 = 66608 ids_info3 = 529422 ship_class = 7 nickname = Robots_iron_king_b LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\MEKLAR\Master_of_Orion_Ship53.cmp material_library = ships\new\Master_of_Orion\MEKLAR\Master_of_Orion_Ship53.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 200, 690 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = Luminaris_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 2400000 nanobot_limit = 3400 shield_battery_limit = 3400 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 4 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Luminaris_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544566 ids_info = 529423 ids_info1 = 529424 ids_info2 = 66608 ids_info3 = 529425 ship_class = 5 nickname = Robots_biomorf_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip39.cmp material_library = ships\new\StarpointGenimi\StarpointGenimiShip39.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 55, 250 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2200 shield_battery_limit = 2000 linear_drag = 1.000000 mass = 650.000000 hold_size = 900 hit_pts = 1200000 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544571 ids_info = 529428 ids_info1 = 529429 ids_info2 = 66608 ids_info3 = 529430 ship_class = 7 nickname = Bazooka LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\AFF\AFF_Ship12.cmp material_library = ships\new\AFF\AFF_Ship12.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 170, 695 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 150000 hit_pts = 1500000 nanobot_limit = 1500 shield_battery_limit = 9000 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544588 ids_info = 529442 ids_info1 = 529443 ids_info2 = 66608 ids_info3 = 529444 ship_class = 7 nickname = Admiral LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarWolves\sw_ship33.cmp material_library = ships\new\StarWolves\sw_ship33.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 160, 645 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 990 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 149000 hit_pts = 1490000 nanobot_limit = 1490 shield_battery_limit = 9300 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544598 ids_info = 529449 ids_info1 = 529450 ids_info2 = 66608 ids_info3 = 529451 ship_class = 7 nickname = Korchagin LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Space_Force_Rogue_Universe\sfru_ship8_2.cmp material_library = ships\new\Space_Force_Rogue_Universe\sfru_ship8_2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 160, 645 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1050 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 151000 hit_pts = 1480000 nanobot_limit = 1480 shield_battery_limit = 9000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544606 ids_info = 529456 ids_info1 = 529457 ids_info2 = 66608 ids_info3 = 529458 ship_class = 7 nickname = Apofizis LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarWolves\sw_ship34.cmp material_library = ships\new\StarWolves\sw_ship34.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 160, 565 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1100 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 165000 hit_pts = 1650000 nanobot_limit = 1650 shield_battery_limit = 9900 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544608 ids_info = 529459 ids_info1 = 529460 ids_info2 = 66608 ids_info3 = 529461 ship_class = 7 nickname = Tyrant LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\BULRATHI\Master_of_Orion_Ship35.cmp material_library = ships\new\Master_of_Orion\BULRATHI\Master_of_Orion_Ship35.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 555 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1150 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 160000 hit_pts = 1600000 nanobot_limit = 1600 shield_battery_limit = 9600 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544609 ids_info = 529462 ids_info1 = 529463 ids_info2 = 66608 ids_info3 = 529464 ship_class = 7 nickname = Cthulhu LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Space_Force_Rogue_Universe\sfru_ship20.cmp material_library = ships\new\Space_Force_Rogue_Universe\sfru_ship20.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 169, 615 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1090 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 185000 hit_pts = 1850000 nanobot_limit = 1850 shield_battery_limit = 10500 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544627 ids_info = 529478 ids_info1 = 529479 ids_info2 = 66608 ids_info3 = 529480 ship_class = 7 nickname = Navo LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Babylon5\Novo_Carrier.cmp material_library = ships\new\Babylon5\Novo_Carrier.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 625 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 300000 hit_pts = 3000000 nanobot_limit = 3000 shield_battery_limit = 14000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield06 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04, HpShield05 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544628 ids_info = 529484 ids_info1 = 529485 ids_info2 = 66608 ids_info3 = 529486 ship_class = 5 nickname = Swallow LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Endless_Space_2\Endless_Space8.cmp material_library = ships\new\Endless_Space_2\Endless_Space8.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 85, 295 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 605 shield_battery_limit = 605 linear_drag = 1.000000 mass = 650.000000 hold_size = 1000 hit_pts = 605000 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.00000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_8, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [Ship] ids_name = 544639 ids_info = 529620 ids_info1 = 529492 ids_info2 = 66608 ids_info3 = 529621 ship_class = 11 nickname = S_K_I_D LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\HUMANS\Master_of_Orion_Ship3.cmp material_library = ships\new\Master_of_Orion\HUMANS\Master_of_Orion_Ship3.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS2.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 37, 160 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544643 ids_info = 529496 ids_info1 = 529497 ids_info2 = 66608 ids_info3 = 529498 ship_class = 5 nickname = black_cat LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\private\pm_t_d.cmp material_library = SHIPS\new\private\Donat\fulgurating.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 55, 250 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2500 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 650.000000 hold_size = 12000 hit_pts = 2500000 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000000.00000, 75000000.000000, 75000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544644 ids_info = 529501 ids_info1 = 529502 ids_info2 = 66608 ids_info3 = 529503 ship_class = 11 nickname = ruorc LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\Orville.cmp material_library = ships\new\Scifi\HighPoly\Orville.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 30, 147 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544647 ids_info = 529504 ids_info1 = 529505 ids_info2 = 66608 ids_info3 = 529506 ship_class = 7 nickname = Resurgent LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Starwars\Resurgent.cmp material_library = ships\new\other\Starwars\Resurgent.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 615 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1300 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 200000 hit_pts = 2000000 nanobot_limit = 2000 shield_battery_limit = 11000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield05 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537905 ids_info = 529527 ids_info1 = 529528 ids_info2 = 66608 ids_info3 = 529529 ship_class = 13 nickname = d_doomstar LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship88.cmp material_library = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship88.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Doomstar01.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 2500, 8699 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 60000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Doomstar_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 300000000 nanobot_limit = 60000 shield_battery_limit = 60000 explosion_arch = explosion_doomstar surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1800000000.000000, 2500000000.000000, 350000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 100000000.000000, 100000000.000000, 100000000.000000 nudge_force = 10000000.000000 strafe_force = 50000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_6000m, HpMount, HpShield01, HpEngine01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Doomstar_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544672 ids_info = 529540 ids_info1 = 529541 ids_info2 = 66608 ids_info3 = 529542 ship_class = 7 nickname = Imperial LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Starwars\SW_Victory.cmp material_library = ships\new\other\Starwars\SW_Victory.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 615 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 200000 hit_pts = 6500000 nanobot_limit = 6500 shield_battery_limit = 20000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield05, HpShield07 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04, HpShield06, HpShield08 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544673 ids_info = 529543 ids_info1 = 66608 ship_class = 8 nickname = hst_f LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 70 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 15, 52 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 50 shield_battery_limit = 50 hit_pts = 7000 DA_archetype = ships\new\private\hst.cmp material_library = ships\new\private\hst.mat material_library = fx\envmapbasic.mat cockpit = cockpits\liberty\l_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02 hp_type = hp_freighter_shield_special_4, HpNew01 [Ship] ids_name = 537402 ids_info = 529467 ids_info1 = 529548 ids_info2 = 66608 ids_info3 = 529468 ship_class = 7 nickname = Ds_battleship_5lvl LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Ds\Ds_battleship.cmp material_library = ships\new\other\Ds\Ds_battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 215, 1000 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 700000 hit_pts = 7980000 nanobot_limit = 15000 shield_battery_limit = 5700 explosion_arch = explosion_battleship_red_ds surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544728 ids_info = 529553 ids_info1 = 529554 ids_info2 = 66608 ids_info3 = 529555 ship_class = 3 nickname = angels_fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship47.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship47.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot nanobot_limit = 187 shield_battery_limit = 187 mass = 150.000000 hold_size = 95 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 49 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 34000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 544729 ids_info = 529556 ids_info1 = 529557 ids_info2 = 66608 ids_info3 = 529558 ship_class = 6 nickname = angels_mine_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship15.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship15.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 370 shield_battery_limit = 380 mass = 150.000000 hold_size = 275 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 12, 49 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 80000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09 hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew09 hp_type = hp_freighter_shield_special_1, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07 hp_type = hp_freighter_shield_special_6, HpNew08 [Ship] ids_name = 544730 ids_info = 529559 ids_info1 = 529560 ids_info2 = 66608 ids_info3 = 529561 ship_class = 5 nickname = angels_tactical_destroyer LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship13.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship13.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 85, 330 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 510 shield_battery_limit = 480 linear_drag = 1.000000 mass = 650.000000 hold_size = 1050 hit_pts = 510000 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.00000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_8, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [Ship] ids_name = 544731 ids_info = 529562 ids_info1 = 529563 ids_info2 = 66608 ids_info3 = 529564 ship_class = 7 nickname = angels_tactical_battleship LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship48.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship48.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 140, 555 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1050 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 150000 hit_pts = 1500000 nanobot_limit = 1500 shield_battery_limit = 9500 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544732 ids_info = 529565 ids_info1 = 529566 ids_info2 = 66608 ids_info3 = 529567 ship_class = 7 nickname = angels_titan LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship28.cmp material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship28.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 145, 620 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 1000000 hit_pts = 5000000 nanobot_limit = 5000 shield_battery_limit = 5000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2700000000.000000, 3750000000.000000, 300000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544738 ids_info = 529570 ids_info1 = 529571 ids_info2 = 66608 ids_info3 = 529572 ship_class = 5 nickname = dark_angels_tactical_destroyer LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Starfall_Tactics\Borialis.cmp material_library = ships\new\Starfall_Tactics\Borialis.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 85, 330 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 600 shield_battery_limit = 600 linear_drag = 1.000000 mass = 650.000000 hold_size = 1000 hit_pts = 600000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.00000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_8, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [Ship] nickname = dark_angels_m_s ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = SOLAR\new\Rebel_Galaxy\Rebel_Galaxy_object2.cmp material_library = SOLAR\new\Rebel_Galaxy\Rebel_Galaxy_object2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 150000000 destructible = true fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = coalition_battleship_burning_fuse, 0.000000, 400000 explosion_arch = explosion_blue_capital_big shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01 [Ship] ids_name = 544743 ids_info = 529573 ids_info1 = 529574 ids_info2 = 66608 ids_info3 = 529575 ship_class = 7 nickname = Eureka_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Starfall_Tactics\Eureka.cmp material_library = ships\new\Starfall_Tactics\Eureka.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 180, 620 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 2250000 nanobot_limit = 3250 shield_battery_limit = 3500 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 10 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544745 ids_info = 529576 ids_info1 = 529577 ids_info2 = 66608 ids_info3 = 529578 ship_class = 5 nickname = arm_t_d LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVE\EVE_Iteron_MarkV.cmp material_library = SHIPS\new\EVE\EVE_Iteron_MarkV.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 55, 265 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 700 shield_battery_limit = 700 linear_drag = 1.000000 mass = 650.000000 hold_size = 6200 hit_pts = 700000 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.00000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06 hp_type = hp_freighter_shield_special_8, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06 [Ship] ids_name = 544763 ids_info = 529586 ids_info1 = 529587 ids_info2 = 66608 ids_info3 = 529588 ship_class = 11 nickname = A_U_B LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\Harrower-class-dreadnought.cmp material_library = ships\new\Scifi\HighPoly\Harrower-class-dreadnought.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 75, 350 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544771 ids_info = 529594 ids_info1 = 529595 ids_info2 = 66608 ids_info3 = 529596 ship_class = 5 nickname = p_d_a_t_d LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Starfall_Tactics\Borialis_p.cmp material_library = ships\new\Starfall_Tactics\Borialis.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 85, 330 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 700 shield_battery_limit = 700 linear_drag = 1.000000 mass = 650.000000 hold_size = 1200 hit_pts = 700000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.00000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06 hp_type = hp_freighter_shield_special_8, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06 [Ship] ids_name = 544772 ids_info = 529597 ids_info1 = 529598 ids_info2 = 66608 ids_info3 = 529599 ship_class = 5 nickname = f_t_d LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarWolves\sw_ship24.cmp material_library = ships\new\StarWolves\sw_ship24.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 72, 300 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1300 shield_battery_limit = 1300 linear_drag = 1.000000 mass = 650.000000 hold_size = 1500 hit_pts = 1300000 explosion_arch = explosion_li_cruiser_rebirth fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.00000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09 [Ship] ids_name = 544786 ids_info = 529467 ids_info1 = 529605 ids_info2 = 66608 ids_info3 = 529468 ship_class = 7 nickname = devil_b LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\archangel.cmp material_library = ships\new\X3_terran_conflict_ships\Other\archangel.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 140, 635 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 7980000 nanobot_limit = 15000 shield_battery_limit = 5700 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544800 ids_info = 529613 ids_info1 = 529614 ids_info2 = 66608 ids_info3 = 529615 ship_class = 7 nickname = dark_angels_titan LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Starfall_Tactics\Scr_bishop.cmp material_library = ships\new\Starfall_Tactics\Scr_bishop.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 500 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 4100 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 1000000 hit_pts = 5500000 nanobot_limit = 5500 shield_battery_limit = 5000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2700000000.000000, 3750000000.000000, 300000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544802 ids_info = 529616 ids_info1 = 529617 ids_info2 = 66608 ids_info3 = 529618 ship_class = 11 nickname = L_U_B LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\lord_ub.cmp material_library = SHIPS\new\private\Donat\incvizitor.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS2.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 35, 165 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544806 ids_info = 529624 ids_info1 = 529625 ids_info2 = 66608 ids_info3 = 529626 ship_class = 5 nickname = s_t_d LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVE\EVE_Drone8.cmp material_library = SHIPS\new\EVE\EVE_Drone8.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 65, 235 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1500 shield_battery_limit = 1500 linear_drag = 1.000000 mass = 650.000000 hold_size = 6600 hit_pts = 1500000 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000000.00000, 75000000.000000, 75000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10 [Ship] ids_name = 544807 ids_info = 529627 ids_info1 = 529628 ids_info2 = 66608 ids_info3 = 529629 ship_class = 7 nickname = rage_angels_titan LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship51.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship51.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 135, 530 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = AlbatrossSmokeFuse, 0.000000, 1000000 hit_pts = 4000000 nanobot_limit = 4000 shield_battery_limit = 5000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2700000000.000000, 3750000000.000000, 300000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] nickname = angels_m_s ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship52.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship52.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 19999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 170000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 10000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = explosion_big_battleship [Ship] nickname = angels_m_s_p ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship52s.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship52s.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 19999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 50000000 destructible = true fuse = coalition_battleship_burning_fuse, 0.000000, 5000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = death_player_fuse_drop_cargo, 0.000000, 1 explosion_arch = explosion_orange_capital_small [Ship] ids_name = 544808 ids_info1 = 529643 ids_info2 = 66608 ship_class = 13 nickname = npc_angels_doomstar LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship52.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship52.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Doomstar01.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 2500, 7999 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 40000 fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = Doomstar_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 500000000 nanobot_limit = 40000 shield_battery_limit = 40000 explosion_arch = explosion_doomstar surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 10000000.000000, 10000000.000000, 10000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 10000000.000000 strafe_force = 50000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_6000m, HpMount, HpShield01, HpEngine01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Doomstar_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544844 ids_info = 529654 ids_info1 = 529655 ids_info2 = 66608 ids_info3 = 529656 ship_class = 7 nickname = Anomalocaris LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\KLACKON\Master_of_Orion_Ship42.cmp material_library = ships\new\Master_of_Orion\KLACKON\Master_of_Orion_Ship42.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 199, 760 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1200000 nanobot_limit = 1800 shield_battery_limit = 4000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544851 ids_info = 529663 ids_info1 = 529664 ids_info2 = 66608 ids_info3 = 529665 ship_class = 16 nickname = guard_t_frigate LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\Scifi\HighPoly\Imperial-light-cruiser.cmp material_library = ships\new\Scifi\HighPoly\Imperial-light-cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 65, 335 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3500 shield_battery_limit = 3000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544858 ids_info = 529669 ids_info1 = 529670 ids_info2 = 66608 ids_info3 = 529671 ship_class = 5 nickname = cyberdemon LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarWolves\sw_ship31.cmp material_library = ships\new\StarWolves\sw_ship31.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 48, 179 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2250 shield_battery_limit = 2250 linear_drag = 1.000000 mass = 650.000000 hold_size = 800 hit_pts = 1250000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [Ship] ids_name = 544884 ids_info = 529675 ids_info1 = 529676 ids_info2 = 66608 ids_info3 = 529677 ship_class = 7 nickname = Eko_titan LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Starfall_Tactics\Elder_eko.cmp material_library = ships\new\Starfall_Tactics\Elder_eko.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 135, 575 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 3900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 1000000 hit_pts = 5700000 nanobot_limit = 5700 shield_battery_limit = 5000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2700000000.000000, 3750000000.000000, 300000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544898 ids_info = 529678 ids_info1 = 529679 ids_info2 = 66608 ids_info3 = 529680 ship_class = 7 nickname = galeon_titan LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship54.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship54.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 177, 790 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 6000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 1000000 hit_pts = 6000000 nanobot_limit = 6000 shield_battery_limit = 6000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2700000000.000000, 3750000000.000000, 300000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41, HpTurret42 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpCD01, HpCD02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544905 ids_info = 529687 ids_info1 = 529688 ids_info2 = 66608 ids_info3 = 529689 ship_class = 5 nickname = o_t_d LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\paranit\capital\P_Aid.cmp material_library = ships\new\X3_terran_conflict_ships\paranit\capital\P_Aid.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 54, 225 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2500 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 650.000000 hold_size = 2000 hit_pts = 2500000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000000.00000, 75000000.000000, 75000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_gun_special_3, HpTurret09 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12 [Ship] ids_name = 544952 ids_info = 529723 ids_info1 = 529724 ids_info2 = 66608 ids_info3 = 529725 ship_class = 6 nickname = RED_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\other\missile_bomber\darkfighter.cmp material_library = ships\new\other\missile_bomber\darkfighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 347 shield_battery_limit = 347 mass = 150.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 18, 60 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 63700 explosion_arch = explosion_co_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_turret_special_1, HpTurret03 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 544955 ids_info = 527763 ids_info1 = 529728 ids_info2 = 66608 ids_info3 = 527765 ship_class = 11 nickname = S_P LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\Penatron.cmp material_library = ships\new\X3_terran_conflict_ships\Other\Penatron.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 42, 160 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 2500000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 5000000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544967 ids_info = 529734 ids_info1 = 529735 ids_info2 = 66608 ids_info3 = 529736 ship_class = 5 nickname = Pchelka LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVERSPACE\EVERSPACE_SHIP10.cmp material_library = SHIPS\new\EVERSPACE\EVERSPACE_SHIP10.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 65, 200 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 700 shield_battery_limit = 700 linear_drag = 1.000000 mass = 650.000000 hold_size = 1200 hit_pts = 700000 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.00000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06 hp_type = hp_freighter_shield_special_8, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06 [Ship] ids_name = 544972 ids_info = 529654 ids_info1 = 529740 ids_info2 = 66608 ids_info3 = 529656 ship_class = 7 nickname = RED_Pobeda LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Endless_Space_2\Endless_Space17.cmp material_library = ships\new\Endless_Space_2\Endless_Space17.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 199, 725 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1200000 nanobot_limit = 1800 shield_battery_limit = 4000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544973 ids_info = 530090 ids_info1 = 529741 ids_info2 = 66608 ids_info3 = 530091 ship_class = 11 nickname = S_X-W LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\other\Starwars\xwingxj5.cmp material_library = ships\new\other\Starwars\xwingxj5.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\Architect_Cockpit.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 40, 145 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_turret_special_10, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544989 ids_info = 529586 ids_info1 = 529754 ids_info2 = 66608 ids_info3 = 529588 ship_class = 11 nickname = V_R LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\Venator_Class_Star_Destroyer2.cmp material_library = ships\new\Scifi\HighPoly\Venator_Class_Star_Destroyer.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 75, 350 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544992 ids_info = 529757 ids_info1 = 529758 ids_info2 = 66608 ids_info3 = 529759 ship_class = 13 nickname = eclipse_d LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\ssd_eclipse_d.cmp material_library = SOLAR\new\ssd_eclipse.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship01.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 375, 1450 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 5000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 15000000 nanobot_limit = 13000 shield_battery_limit = 13000 explosion_arch = explosion_big_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 11400000 strafe_force = 5700000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 shield_link = bigship_shield_6000m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544996 ids_info = 529760 ids_info1 = 529761 ids_info2 = 66608 ids_info3 = 529762 ship_class = 5 nickname = Icarus LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_Warlords\sg_ship26.cmp material_library = ships\new\StarpointGenimi\Starpoint_Gemini_Warlords\sg_ship26.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 40, 167 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1500 shield_battery_limit = 1500 linear_drag = 1.000000 mass = 650.000000 hold_size = 6600 hit_pts = 1500000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000000.00000, 75000000.000000, 75000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10 [Ship] nickname = rm_k_battleship ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 900, 1500, 2500, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 500000 fuse = ku_battleship_body_fuse, 0.500000, 500 explosion_arch = explosion_rh_battleship destructible = true [CollisionGroup] obj = Ku_cntrltwr_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 50.000000 separable = fuse = ku_battleship_body_fuse, 0.500000, 500 dmg_hp = DpCntrltwr dmg_obj = ku_battleship_dmg_tower_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_nose_lod1 parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 separable = fuse = ku_battleship_body_fuse, 0.000000, 500 group_dmg_obj = ku_battleship_dmg_nose_cap group_dmg_hp = DpNose hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_front_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 80.000000 separable = fuse = ku_battleship_body_fuse, 0.250000, 500 dmg_obj = ku_battleship_dmg_front_cap dmg_hp = DpFront hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_rear_lod1 parent_impulse = 10.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 80.000000 separable = fuse = ku_battleship_body_fuse, 0.750100, 500 dmg_obj = ku_battleship_dmg_rear_cap dmg_hp = DpRear hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_engine_lod1 parent_impulse = 10.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 separable = fuse = ku_battleship_body_fuse, 0.900000, 500 group_dmg_obj = ku_battleship_dmg_engine_cap group_dmg_hp = DpEngine hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_port_engine01_lod1 separable = parent_impulse = 600.000000 child_impulse = 300.000000 debris_type = debris_vanish mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.600000, 500 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine01 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_port_engine02_lod1 fuse = ku_battleship_engine_fuse, 0.700000, 500 dmg_obj = ku_battleship_dmg_port_engine01_cap dmg_hp = DpPortengine02 separable = parent_impulse = 600.000000 child_impulse = 300.000000 debris_type = debris_vanish mass = 3.000000 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_port_fan_lod1 separable = parent_impulse = 600.000000 child_impulse = 80.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_body_fuse, 0.800000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_port_spikemount_lod1 separable = parent_impulse = 600.000000 child_impulse = 150.000000 debris_type = cap_ship_piece mass = 4.000000 fuse = ku_battleship_body_fuse, 0.300000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_star_engine01_lod1 separable = parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.800000, 500 dmg_obj = ku_battleship_dmg_starboard_engine01_cap dmg_hp = DpStarboardengine01 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_star_engine02_lod1 separable = parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece mass = 3.000000 fuse = ku_battleship_engine_fuse, 0.900000, 500 dmg_obj = ku_battleship_dmg_starboard_engine02_cap dmg_hp = DpStarboardengine02 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_star_fan_lod1 separable = parent_impulse = 600.000000 child_impulse = 100.000000 debris_type = cap_ship_piece fuse = ku_battleship_body_fuse, 0.800000, 500 mass = 2.000000 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Ku_star_spikemount_lod1 separable = parent_impulse = 600.000000 child_impulse = 150.000000 debris_type = cap_ship_piece fuse = ku_battleship_body_fuse, 0.300000, 500 mass = 4.000000 hit_pts = 500000 root_health_proxy = true [Ship] ids_name = 545001 ids_info = 529801 ids_info1 = 529770 ids_info2 = 66608 ids_info3 = 529802 ship_class = 11 nickname = M_I LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Mani.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Mani.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 44, 155 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545011 ids_info = 529778 ids_info1 = 529779 ids_info2 = 66608 ids_info3 = 529780 ship_class = 5 nickname = Lancet_t_d LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\Dyrnwyn.cmp material_library = ships\new\StarConflict\Dyrnwyn.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 70, 280 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 550 shield_battery_limit = 500 linear_drag = 1.000000 mass = 650.000000 hold_size = 1025 hit_pts = 550000 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.00000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_8, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [Ship] ids_name = 545012 ids_info = 529781 ids_info1 = 529782 ids_info2 = 66608 ids_info3 = 529783 ship_class = 7 nickname = Kardinal LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\AnacondaMKII.cmp material_library = ships\new\StarConflict\AnacondaMKII.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 125, 470 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1075 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 180000 hit_pts = 1800000 nanobot_limit = 1800 shield_battery_limit = 10000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545016 ids_info = 529301 ids_info1 = 529786 ids_info2 = 66608 ids_info3 = 529302 ship_class = 11 nickname = ROTA LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship56.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship56.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_cruiser.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 55, 250 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 14 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] nickname = rm_b_battleship ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 500, 1000, 3000, 20000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 4000 shape_name = NAV_smallstation hit_pts = 500000 fuse = b_battleship_body_fuse, 0.500000, 500 explosion_arch = explosion_red_capital_small destructible = true [CollisionGroup] obj = Br_cntrl_twr_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 30.000000 dmg_hp = DpCntrltwr dmg_obj = b_battleship_tower_cap fuse = b_battleship_body_fuse, 0.100000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Br_frnt_lod1 separable = parent_impulse = 60.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece2 mass = 200.000000 fuse = b_battleship_body_fuse, 0.000000, 500 group_dmg_hp = DpNeck group_dmg_obj = b_battleship_head_dmg_cap hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Br_main_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 dmg_hp = DpMain dmg_obj = b_battleship_neck_dmg_cap fuse = b_battleship_body_fuse, 0.300000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Br_port_gen_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 20.000000 dmg_hp = DpPortgen dmg_obj = b_battleship_port_gen_cap fuse = b_battleship_port_gen_fuse, 0.000000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Br_starboard_gen_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 20.000000 dmg_hp = DpStarboardgen dmg_obj = b_battleship_starboard_gen_cap fuse = b_battleship_star_gen_fuse, 0.000000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = br_tail_lod1 separable = parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = debris_vanish mass = 200.000000 dmg_hp = DpTail dmg_obj = b_battleship_butt_dmg_cap fuse = b_battleship_body_fuse, 0.750000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Br_thruster_lod1 separable = parent_impulse = 60.000000 child_impulse = 5000.000000 debris_type = cap_ship_piece mass = 200.000000 group_dmg_hp = DpReactor group_dmg_obj = b_battleship_tail_dmg_cap fuse = b_battleship_body_fuse, 0.900000, 500 hit_pts = 500000 root_health_proxy = true [CollisionGroup] obj = Br_engine_lod1 separable = debris_type = debris_vanish mass = 30.000000 dmg_hp = DpEngine dmg_obj = b_battleship_engine_cap fuse = b_battleship_body_fuse, 1.000000, 500 parent_impulse = 10.000000 child_impulse = 10.000000 hit_pts = 500000 root_health_proxy = true [Ship] ids_name = 545018 ids_info = 529312 ids_info1 = 529790 ids_info2 = 66608 ids_info3 = 529314 ship_class = 11 nickname = R_B_S LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\MassEffect\ReaperBlackstar.cmp material_library = ships\new\MassEffect\ReaperBlackstar.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 35, 125 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545019 ids_info = 529793 ids_info1 = 529794 ids_info2 = 66608 ids_info3 = 529795 ship_class = 7 nickname = Titan_s_b LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Spaceships_Alien_vol_6\SF_Bomber_A2.cmp material_library = ships\new\Spaceships_Alien_vol_6\SF_Bomber_A2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 510 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1900000 nanobot_limit = 2500 shield_battery_limit = 5000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545027 ids_info = 529803 ids_info1 = 529804 ids_info2 = 66608 ids_info3 = 529805 ship_class = 11 nickname = A_M LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Babylon5\Aquila_Monitor.cmp material_library = ships\new\Babylon5\Aquila_Monitor.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 40, 164 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545028 ids_info = 529806 ids_info1 = 529807 ids_info2 = 66608 ids_info3 = 529808 ship_class = 5 nickname = Neuromancer_t_d LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\AFF\AFF_Ship4.cmp material_library = ships\new\AFF\AFF_Ship4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 42, 180 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1500 shield_battery_limit = 1500 linear_drag = 1.000000 mass = 650.000000 hold_size = 1600 hit_pts = 1500000 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.00000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545030 ids_info = 529810 ids_info1 = 529811 ids_info2 = 66608 ids_info3 = 529812 ship_class = 7 nickname = Steel_Hanter_s_b LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_Warlords\sg_ship35.cmp material_library = ships\new\StarpointGenimi\Starpoint_Gemini_Warlords\sg_ship35.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 140, 610 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 3850000 nanobot_limit = 4450 shield_battery_limit = 7000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545032 ids_info = 529813 ids_info1 = 529814 ids_info2 = 66608 ids_info3 = 529815 ship_class = 6 nickname = Otresh_mine_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\EVE\EVE_Drone1.cmp material_library = SHIPS\new\EVE\EVE_Drone1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 500 shield_battery_limit = 500 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 25000 fuse = intermed_damage_smallship02, 0.000000, 18000 fuse = intermed_damage_smallship03, 0.000000, 16000 max_bank_angle = 90 camera_offset = 12, 49 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 130000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 60000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11 hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04, MineBomberGun05 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03, HpMine04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew09 hp_type = hp_freighter_shield_special_1, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew10 hp_type = hp_freighter_shield_special_6, HpNew08, HpNew11 [Ship] ids_name = 545057 ids_info = 529831 ids_info1 = 529832 ids_info2 = 66608 ids_info3 = 529833 ship_class = 5 nickname = Bsg_patrolstar_destroyer_p LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\bsg\Bsg_patrolstar\Bsg_patrolstar_p.cmp material_library = ships\new\bsg\Bsg_patrolstar\Bsg_patrolstar.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 35, 170 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3700 shield_battery_limit = 3600 linear_drag = 1.000000 mass = 650.000000 hold_size = 1700 hit_pts = 1800000 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1250000000.000000, 1250000000.000000, 1000000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 72000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545058 ids_info = 529835 ids_info1 = 529836 ids_info2 = 66608 ids_info3 = 529837 ship_class = 7 nickname = void_battleship LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\VoidDestroyer\VD2_13.cmp material_library = ships\new\VoidDestroyer\Void_Destroyer_2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 195, 800 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 10000000 nanobot_limit = 10000 shield_battery_limit = 10000 explosion_arch = StExL surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41, HpTurret42, HpTurret43, HpTurret44, HpTurret45, HpTurret46, HpTurret47, HpTurret48, HpTurret49, HpTurret50 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545060 ids_info = 529838 ids_info1 = 529839 ids_info2 = 66608 ids_info3 = 529840 nickname = Kris_fighter ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Kris.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Kris.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\or_elite.ini max_bank_angle = 30 camera_offset = 13, 56 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 290 shield_battery_limit = 290 hit_pts = 60000 hold_size = 250 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 3 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 3000 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 120000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 545061 ids_info = 529841 ids_info1 = 529842 ids_info2 = 66608 ids_info3 = 529843 ship_class = 7 nickname = Dark_Star LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVE\EVE_Drone8_4.cmp material_library = SHIPS\new\EVE\EVE_Drone8.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 170, 610 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 400000 hit_pts = 6500000 nanobot_limit = 6500 shield_battery_limit = 26000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 26000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield06, HpShield07, HpShield08 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04, HpShield05, HpShield09 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545137 ids_info = 529850 ids_info1 = 529851 ids_info2 = 66608 ids_info3 = 529852 ship_class = 3 nickname = Et_vhf LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\scifi_fighter_sabre.cmp material_library = ships\new\Scifi\scifi_fighter_sabre.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 170 shield_battery_limit = 150 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 54 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 29500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 545137 ids_info = 529850 ids_info1 = 529851 ids_info2 = 66608 ids_info3 = 529852 ship_class = 3 nickname = npc_Et_vhf LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\scifi_fighter_sabre.cmp material_library = ships\new\Scifi\scifi_fighter_sabre.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 170 shield_battery_limit = 150 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 54 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 61950 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 545138 ids_info = 529853 ids_info1 = 529854 ids_info2 = 66608 ids_info3 = 529855 nickname = Et_scout ship_class = 8 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = ships\new\Scifi\scifi_scout_spy.cmp material_library = ships\new\Scifi\scifi_scout_spy.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini max_bank_angle = 30 camera_offset = 8.529000, 37.923000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 40 shield_battery_limit = 40 hit_pts = 6000 hold_size = 40 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 2 shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 1750 fuse = intermed_damage_smallship02, 0.000000, 1400 fuse = intermed_damage_smallship03, 0.000000, 1000 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_fighter_shield_special_7, HpShield01 linear_drag = 1 mass = 140 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 10000.000000, 10000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 545139 ids_info = 529856 ids_info1 = 529857 ids_info2 = 66608 ids_info3 = 529858 ship_class = 9 nickname = Et_transport LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Scifi_Freighter_Mars_I.cmp material_library = ships\new\Scifi\Scifi_Freighter_Mars_I.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunters_trade02.ini pilot_mesh = generic_pilot nanobot_limit = 420 shield_battery_limit = 420 mass = 200.000000 linear_drag = 1.000000 hold_size = 4200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Et_transport_fuse, 0.000000, 1 hit_pts = 100000 max_bank_angle = 15 camera_offset = 40, 200 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_10, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [CollisionGroup] explosion_resistance = 0.200000 obj = Scifi_Freighter_Mars_I_1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Et_transport_fuse, 0.000000, 1 hit_pts = 100000 root_health_proxy = true [Ship] ids_name = 545140 ids_info = 529859 ids_info1 = 529860 ids_info2 = 66608 ids_info3 = 529861 ship_class = 7 nickname = Et_t_bs LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Matsushima.cmp material_library = ships\new\Scifi\Matsushima.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 140, 590 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 100000 hit_pts = 1000000 nanobot_limit = 1000 shield_battery_limit = 7000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545141 ids_info = 529862 ids_info1 = 529863 ids_info2 = 66608 ids_info3 = 529864 ship_class = 5 nickname = Et_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Armadillo.cmp material_library = ships\new\Scifi\Armadillo.mat material_library = ships\new\Scifi\Matsushima.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 75, 315 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2200 shield_battery_limit = 2200 linear_drag = 1.000000 mass = 700.000000 hold_size = 1200 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1200000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545145 ids_info = 529865 ids_info1 = 529866 ids_info2 = 66608 ids_info3 = 529867 ship_class = 4 nickname = Et_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Kasimov.cmp material_library = ships\new\Scifi\Matsushima.mat material_library = ships\new\Scifi\Kasimov.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 35, 150 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 550 shield_battery_limit = 550 hold_size = 600 hit_pts = 250000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 10 shield_link = bigship_shield_100m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545147 ids_info = 529868 ids_info1 = 529869 ids_info2 = 66608 ids_info3 = 529870 ship_class = 7 nickname = Et_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Frigate_k8.cmp material_library = ships\new\Scifi\Frigate_k8.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\vitoniz_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 140, 640 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1700 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 3400000 nanobot_limit = 3800 shield_battery_limit = 3400 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545148 ids_info = 529871 ids_info1 = 529872 ids_info2 = 66608 ids_info3 = 529873 ship_class = 7 nickname = Et_s_b LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\GX4_Destroyer.cmp material_library = ships\new\Scifi\GX4_Destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 180, 740 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1300 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 200000 fuse = Et_s_b_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 1700000 nanobot_limit = 2700 shield_battery_limit = 2900 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 20 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13, HpSTurret14, HpSTurret15 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13, HpLTurret14, HpLTurret15 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldGenerator01, HpShieldGenerator02 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.200000 obj = GX4_Destroyer2_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Et_s_b_death_player_fuse, 0.000000, 1 hit_pts = 1700000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Et_s_b_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545149 ids_info = 529874 ids_info1 = 529875 ids_info2 = 66608 ids_info3 = 529876 ship_class = 10 nickname = Et_battlecruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\Scifi\R5_CommanderShip.cmp material_library = ships\new\Scifi\R5_CommanderShip.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1400 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 80, 325 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2000 shield_battery_limit = 2000 linear_drag = 1.000000 mass = 700.000000 hit_pts = 1150000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret11, HpTurret12, HpTurret17, HpTurret18, HpTurret21, HpTurret22, HpTurret25, HpTurret28, HpTurret29, HpTurret32, HpTurret33 hp_type = hp_turret_special_9, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret19, HpTurret20, HpTurret23, HpTurret24, HpTurret26, HpTurret27, HpTurret30, HpTurret31 shield_link = bigship_shield_300m, HpMount, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545150 ids_info = 529877 ids_info1 = 529878 ids_info2 = 66608 ids_info3 = 529879 ship_class = 16 nickname = Et_torpedo_frigate LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\GB5_Nukes_Frigate.cmp material_library = ships\new\Scifi\GB5_Nukes_Frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 300 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1600 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1400000 nanobot_limit = 2400 shield_battery_limit = 1800 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545151 ids_info = 529880 ids_info1 = 529881 ids_info2 = 66608 ids_info3 = 529882 ship_class = 6 nickname = Et_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\Dragon.cmp material_library = ships\new\Scifi\Dragon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 300 shield_battery_limit = 300 mass = 150.000000 hold_size = 190 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 11, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 50000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo05 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 545152 ids_info = 529883 ids_info1 = 529884 ids_info2 = 66608 ids_info3 = 529885 nickname = Et_mhf type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\Scifi\Aquitaine.cmp material_library = ships\new\Scifi\Aquitaine.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot camera_offset = 13, 46 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 35000 nanobot_limit = 200 shield_battery_limit = 200 hold_size = 170 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 9 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 545154 ids_info = 529886 ids_info1 = 529887 ids_info2 = 66608 ids_info3 = 529888 ship_class = 9 nickname = Et_barge LODranges = 0, 12000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\CargoShip_F2.cmp material_library = ships\new\Scifi\CargoShip_F2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot nanobot_limit = 500 shield_battery_limit = 500 mass = 150000.000000 linear_drag = 1.000000 hold_size = 9000 explosion_arch = StExM fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 150000 max_bank_angle = 15 camera_offset = 190, 860 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, Hpnew01, Hpnew02 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_freighter_shield_special_5, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 [Ship] ids_name = 545156 ids_info = 529890 ids_info1 = 529891 ids_info2 = 66608 ids_info3 = 529892 ship_class = 2 nickname = Et_freighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libf mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\new\Scifi\Scifi_Freighter_Mars_II.cmp material_library = ships\new\Scifi\Scifi_Freighter_Mars_II.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\liberty\l_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 200 shield_battery_limit = 200 mass = 300.000000 linear_drag = 1.000000 hold_size = 1300 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 400 fuse = intermed_damage_smallship02, 0.000000, 200 fuse = intermed_damage_smallship03, 0.000000, 100 max_bank_angle = 15 camera_offset = 15, 55 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 39000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = l_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 steering_torque = 50000.000000, 50000.000000, 100000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 [Ship] ids_name = 545157 ids_info = 529893 ids_info1 = 529894 ids_info2 = 66608 ids_info3 = 529895 ship_class = 1 nickname = Et_hf LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\scifi_fighter_hellfire.cmp material_library = ships\new\Scifi\scifi_fighter_hellfire.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 135 shield_battery_limit = 135 mass = 150.000000 hold_size = 75 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 10, 42.5 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20500 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon11 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 545158 ids_info = 529896 ids_info1 = 529897 ids_info2 = 66608 ids_info3 = 529898 ship_class = 6 nickname = Et_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\scifi_nightmare.cmp material_library = ships\new\Scifi\scifi_nightmare.mat material_library = ships\new\Scifi\scifi_fighter_hellfire.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 310 shield_battery_limit = 310 mass = 150.000000 hold_size = 210 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 14, 58 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 55000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_1, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03, HpNew04 [Ship] ids_name = 545159 ids_info = 529899 ids_info1 = 529900 ids_info2 = 66608 ids_info3 = 529901 ship_class = 6 nickname = Et_mine_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\Longsword.cmp material_library = ships\new\Scifi\Longsword.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 325 shield_battery_limit = 325 mass = 150.000000 hold_size = 225 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 11, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 60000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07 hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_1, HpNew04, HpNew05, HpNew06 hp_type = hp_freighter_shield_special_6, HpNew07 [Ship] ids_name = 545160 ids_info = 529902 ids_info1 = 529903 ids_info2 = 66608 ids_info3 = 529904 ship_class = 0 nickname = Et_lf LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 70 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 2500 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 10, 40 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 110 shield_battery_limit = 110 hit_pts = 11000 DA_archetype = ships\new\Scifi\scifi_trident.cmp material_library = ships\new\Scifi\scifi_trident.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 [Ship] ids_name = 545160 ids_info = 529902 ids_info1 = 529903 ids_info2 = 66608 ids_info3 = 529904 ship_class = 0 nickname = npc_Et_lf LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 70 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 2500 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 10, 40 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 110 shield_battery_limit = 110 hit_pts = 23000 DA_archetype = ships\new\Scifi\scifi_trident.cmp material_library = ships\new\Scifi\scifi_trident.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 [Ship] ids_name = 545161 ids_info = 529905 ids_info1 = 529906 ids_info2 = 66608 ids_info3 = 529907 ship_class = 5 nickname = Et_t_d LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Stormcrow.cmp material_library = ships\new\Scifi\Stormcrow.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 65, 260 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 450 shield_battery_limit = 400 linear_drag = 1.000000 mass = 650.000000 hold_size = 900 hit_pts = 450000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.00000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_freighter_shield_special_8, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04 [Ship] ids_name = 545162 ids_info = 529908 ids_info1 = 529909 ids_info2 = 66608 ids_info3 = 529910 ship_class = 5 nickname = Et_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Saint.cmp material_library = ships\new\Scifi\Saint.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 50, 190 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2000 shield_battery_limit = 1800 linear_drag = 1.000000 mass = 650.000000 hold_size = 800 hit_pts = 1000000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545163 ids_info = 529911 ids_info1 = 529912 ids_info2 = 66608 ids_info3 = 529913 ship_class = 3 nickname = Et_vhf2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\scifi-fighter-gf350.cmp material_library = ships\new\Scifi\scifi-fighter-gf350.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Et_vhf2.ini pilot_mesh = generic_pilot nanobot_limit = 175 shield_battery_limit = 160 mass = 150.000000 hold_size = 85 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 11, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 31000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo05 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew05 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 545164 ids_info = 529914 ids_info1 = 529915 ids_info2 = 66608 ids_info3 = 529916 ship_class = 6 nickname = Pirate_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_3\Pirate_Bomber.cmp material_library = ships\new\StarpointGenimi\Starpoint_Gemini_3\Pirate_Bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 330 shield_battery_limit = 330 mass = 150.000000 hold_size = 230 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 13, 52 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 60000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_torpedo_special_2, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 545166 ids_info = 529917 ids_info1 = 529918 ids_info2 = 66608 ids_info3 = 529919 ship_class = 2 nickname = Et_diplomatic_spaceship LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_luxliner mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\Scifi\diplomatic_spaceship.cmp material_library = ships\new\Scifi\diplomatic_spaceship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 400.000000 hold_size = 3700 nanobot_limit = 600 shield_battery_limit = 600 hit_pts = 150000 explosion_arch = gunship_explosion cockpit = cockpits\discovery\rh_gunboat.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 47, 185 camera_angular_acceleration = 0.015000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 25000 linear_drag = 1.000000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 bay_door_anim = Sc_open bay bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_cruiser_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 30000 fuse = intermed_damage_transport02, 0.000000, 20000 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret09 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret09 shield_link = bigship_shield_150m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04 hp_type = hp_freighter_shield_special_4, HpNew06 hp_type = hp_freighter_shield_special_3, HpNew09 hp_type = hp_freighter_shield_special_6, HpNew05, HpNew07, HpNew08 [Ship] ids_name = 545166 ids_info = 529917 ids_info1 = 529918 ids_info2 = 66608 ids_info3 = 529919 ship_class = 2 nickname = Et_diplomatic_spaceship_blue LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_luxliner mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\Scifi\diplomatic_spaceship_blue.cmp material_library = ships\new\Scifi\diplomatic_spaceship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic mass = 400.000000 hold_size = 3700 nanobot_limit = 600 shield_battery_limit = 600 hit_pts = 150000 explosion_arch = gunship_explosion cockpit = cockpits\discovery\rh_gunboat.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 47, 185 camera_angular_acceleration = 0.015000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 25000 linear_drag = 1.000000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 bay_door_anim = Sc_open bay bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_cruiser_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 30000 fuse = intermed_damage_transport02, 0.000000, 20000 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret09 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret09 shield_link = bigship_shield_150m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04 hp_type = hp_freighter_shield_special_4, HpNew06 hp_type = hp_freighter_shield_special_3, HpNew09 hp_type = hp_freighter_shield_special_6, HpNew05, HpNew07, HpNew08 [Ship] ids_name = 545167 ids_info = 529920 ids_info1 = 529921 ids_info2 = 66608 ids_info3 = 529922 ship_class = 7 nickname = Et_dreadnought LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Dreadnought_2e.cmp material_library = ships\new\Scifi\Dreadnought_2e.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 210, 835 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1900 fuse = Et_dreadnought_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 250000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 2500000 nanobot_limit = 3500 shield_battery_limit = 3500 explosion_arch = StExL surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3000000000.000000, 4500000000.000000, 350000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 [CollisionGroup] explosion_resistance = 0.200000 obj = Dreadnought_2e_anim_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Et_dreadnought_fuse, 0.000000, 1 hit_pts = 1700000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Et_dreadnought_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545168 ids_info = 529923 ids_info1 = 529924 ids_info2 = 66608 ids_info3 = 529925 ship_class = 11 nickname = Et_missile_corvette LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\light_frigate_gk3.cmp material_library = ships\new\Scifi\light_frigate_gk3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 47, 180 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 700 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 50000 fuse = intermed_damage_transport02, 0.000000, 40000 hit_pts = 200000 nanobot_limit = 1000 shield_battery_limit = 1000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545173 ids_info = 529926 ids_info1 = 529927 ids_info2 = 66608 ids_info3 = 529928 ship_class = 9 nickname = Et_heavy_barge LODranges = 0, 12000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\FreighterMB4.cmp material_library = ships\new\Scifi\FreighterMB4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot nanobot_limit = 750 shield_battery_limit = 750 mass = 150000.000000 linear_drag = 1.000000 hold_size = 10000 explosion_arch = StExM fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Et_heavy_barge_fuse, 0.000000, 1 hit_pts = 250000 max_bank_angle = 15 camera_offset = 190, 875 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 250000000.00000000, 250000000.000000, 350000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04 [CollisionGroup] explosion_resistance = 0.200000 obj = FreighterMB4_containers_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Et_heavy_barge_fuse, 0.000000, 1 hit_pts = 250000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = FreighterMB4_eng1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Et_heavy_barge_fuse, 0.000000, 1 hit_pts = 250000 root_health_proxy = true [CollisionGroup] explosion_resistance = 0.200000 obj = FreighterMB4_eng4_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Et_heavy_barge_fuse, 0.000000, 1 hit_pts = 250000 root_health_proxy = true [Ship] ids_name = 545174 ids_info = 529929 ids_info1 = 529930 ids_info2 = 66608 ids_info3 = 529931 ship_class = 7 nickname = Pirate_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_3\RavenaKrieger.cmp material_library = ships\new\StarpointGenimi\Starpoint_Gemini_3\RavenaKrieger.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\vitoniz_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 140, 640 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1800 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 2400000 nanobot_limit = 3400 shield_battery_limit = 3500 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31 shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545175 ids_info = 529932 ids_info1 = 529933 ids_info2 = 66608 ids_info3 = 529934 ship_class = 5 nickname = Pirate_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_3\Envy.cmp material_library = ships\new\StarpointGenimi\Starpoint_Gemini_3\Envy.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 38, 190 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1900 shield_battery_limit = 1900 linear_drag = 1.000000 mass = 650.000000 hold_size = 1000 hit_pts = 960000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545175 ids_info = 529932 ids_info1 = 529933 ids_info2 = 66608 ids_info3 = 529934 ship_class = 5 nickname = npc_Pirate_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_3\Envy.cmp material_library = ships\new\StarpointGenimi\Starpoint_Gemini_3\Envy.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 38, 190 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1900 shield_battery_limit = 1900 linear_drag = 1.000000 mass = 650.000000 hold_size = 1000 hit_pts = 960000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545176 ids_info = 529935 ids_info1 = 529936 ids_info2 = 66608 ids_info3 = 529937 ship_class = 4 nickname = Pirate_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_3\Berzeker.cmp material_library = ships\new\StarpointGenimi\Starpoint_Gemini_3\Berzeker.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 25, 110 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 900 shield_battery_limit = 900 hold_size = 750 hit_pts = 400000 cockpit = cockpits\discovery\li_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 shield_link = l_fighter_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545178 ids_info = 529938 ids_info1 = 529939 ids_info2 = 66608 ids_info3 = 529940 ship_class = 3 nickname = Pirate_vhf LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_3\Dozer.cmp material_library = ships\new\StarpointGenimi\Starpoint_Gemini_3\Dozer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 50 mass = 150.000000 hold_size = 125 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 3000 max_bank_angle = 30 camera_offset = 14, 52 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew06 [Ship] ids_name = 545179 ids_info = 529941 ids_info1 = 529942 ids_info2 = 66608 ids_info3 = 529943 ship_class = 7 nickname = Vossk_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\GOF2\capital\VosskBattleship.cmp material_library = ships\new\GOF2\capital\VosskBattleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\vitoniz_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 140, 640 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1700 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 2300000 nanobot_limit = 3300 shield_battery_limit = 3300 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33 shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] nickname = xenos_mission_solar_1 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 2000000000 explosion_arch = StExL destructible = true fuse = fuse_outpost_burning, 0.000000, 30000000 fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Ship] nickname = xenos_mission_solar_2 ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 9999 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 10000000 explosion_arch = StExL destructible = true fuse = fuse_outpost_burning, 0.000000, 500000 fuse = death_player_fuse_drop_cargo, 0.000000, 1 [Ship] ids_name = 545247 ids_info = 529992 ids_info1 = 529993 ids_info2 = 66608 ids_info3 = 529994 ship_class = 6 nickname = Xenos_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\bomber.cmp material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 305 shield_battery_limit = 305 mass = 150.000000 hold_size = 195 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 10, 41.5 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 53000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo04, HpTorpedo05 hp_type = hp_torpedo_special_2, HpTorpedo04, HpTorpedo05 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 545248 ids_info = 529995 ids_info1 = 529996 ids_info2 = 66608 ids_info3 = 529997 ship_class = 3 nickname = Xenos_vhf LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\viper_aggressor.cmp material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 160 mass = 150.000000 hold_size = 85 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 14, 55 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33700 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 545258 ids_info = 530007 ids_info1 = 530008 ids_info2 = 66608 ids_info3 = 530009 ship_class = 18 nickname = Et_light_miner LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\C500M.cmp material_library = ships\new\Scifi\C500M.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_03.ini pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 mass = 150000.000000 linear_drag = 1.000000 hold_size = 2000 explosion_arch = explosion_cffighter fuse = drop_cargo_fuse03, 0.000000, 0 fuse = fuse_gas_collector, 0.000000, 10 hit_pts = 50000 max_bank_angle = 15 camera_offset = 16, 70 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_2, HpNew03, HpNew04 [Ship] ids_name = 545259 ids_info = 530010 ids_info1 = 530011 ids_info2 = 66608 ids_info3 = 530012 ship_class = 18 nickname = Et_heavy_miner LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\MobileShipyardClassI.cmp material_library = ships\new\Scifi\MobileShipyardClassI.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\rh_cruiser.ini pilot_mesh = generic_pilot nanobot_limit = 400 shield_battery_limit = 400 mass = 150000.000000 linear_drag = 1.000000 hold_size = 6000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = fuse_gas_collector, 0.000000, 10 hit_pts = 120000 max_bank_angle = 15 camera_offset = 85, 350 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_freighter_shield_special_2, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_3, HpNew03 [Ship] ids_name = 545267 ids_info = 530019 ids_info1 = 530020 ids_info2 = 66608 ids_info3 = 530021 ship_class = 7 nickname = russian_dreadnought LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\other\Russia\RussianDreadnought.cmp material_library = ships\new\other\Russia\RussianDreadnought.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 170, 810 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1900 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2900000 nanobot_limit = 3900 shield_battery_limit = 3900 explosion_arch = StExL surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3000000000.000000, 4500000000.000000, 350000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 18 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545271 ids_info = 530024 ids_info1 = 530025 ids_info2 = 66608 ids_info3 = 530026 ship_class = 11 nickname = SKAT LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\scifi_stingray.cmp material_library = ships\new\Scifi\scifi_stingray.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 45, 165 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545284 ids_info = 530035 ids_info1 = 530036 ids_info2 = 66608 ids_info3 = 530037 ship_class = 13 nickname = Et_mega_dreadnought LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Frigate_K7.cmp material_library = ships\new\Scifi\Frigate_K7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship01.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 700, 2900 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 3900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 11000000 nanobot_limit = 9000 shield_battery_limit = 9000 explosion_arch = StExL surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 11400000 strafe_force = 5700000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545364 ids_info = 530072 ids_info1 = 530073 ids_info2 = 66608 ids_info3 = 530074 ship_class = 9 nickname = Pirate_transport LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\William_Kidd.cmp material_library = ships\new\Scifi\William_Kidd.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunters_trade02.ini pilot_mesh = generic_pilot nanobot_limit = 590 shield_battery_limit = 590 mass = 200.000000 linear_drag = 1.000000 hold_size = 4650 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Et_transport_fuse, 0.000000, 1 hit_pts = 140000 max_bank_angle = 15 camera_offset = 50, 225 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_elite_shield_special_10, HpShield03 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_2, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [CollisionGroup] explosion_resistance = 0.200000 obj = Scifi_Freighter_Mars_I_1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Et_transport_fuse, 0.000000, 1 hit_pts = 100000 root_health_proxy = true [Ship] ids_name = 545365 ids_info = 530075 ids_info1 = 530076 ids_info2 = 66608 ids_info3 = 530077 ship_class = 5 nickname = Pirate_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Jolly_Roger.cmp material_library = ships\new\Scifi\Jolly_Roger.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 65, 285 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2300 shield_battery_limit = 2300 linear_drag = 1.000000 mass = 700.000000 hold_size = 1300 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1300000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545366 ids_info = 530078 ids_info1 = 530079 ids_info2 = 66608 ids_info3 = 530080 ship_class = 10 nickname = Pirate_battlecruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Blackbeard.cmp material_library = ships\new\Scifi\Blackbeard.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1500 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 85, 370 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2100 shield_battery_limit = 2100 linear_drag = 1.000000 mass = 700.000000 hit_pts = 1250000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret11, HpTurret12, HpTurret17, HpTurret18, HpTurret20, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret29, HpTurret30 hp_type = hp_turret_special_9, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret19, HpTurret21, HpTurret22, HpTurret27, HpTurret28, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36 shield_link = bigship_shield_300m, HpMount, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545367 ids_info = 530081 ids_info1 = 530082 ids_info2 = 66608 ids_info3 = 530083 ship_class = 1 nickname = Pirate_hf LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\winged_fighter.cmp material_library = ships\new\Scifi\winged_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Eclipse_prototype.ini pilot_mesh = generic_pilot nanobot_limit = 146 shield_battery_limit = 146 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 11, 43 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 21600 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 545370 ids_info = 530084 ids_info1 = 530085 ids_info2 = 66608 ids_info3 = 530086 ship_class = 4 nickname = Pirate_gunboat2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Rackham.cmp material_library = ships\new\Scifi\Rackham.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 32, 130 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 540 shield_battery_limit = 540 hold_size = 650 hit_pts = 240000 cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 30000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 shield_link = bigship_shield_100m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545372 ids_info = 530087 ids_info1 = 530088 ids_info2 = 66608 ids_info3 = 530089 nickname = Xenos_ultraheavy3 type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\chimera2.cmp material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot camera_offset = 15, 72 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 38000 nanobot_limit = 225 shield_battery_limit = 225 hold_size = 190 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 51000.000000, 51000.000000, 51000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 2 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_2, HpNew05 [Ship] ids_name = 545392 ids_info = 530107 ids_info1 = 530108 ids_info2 = 66608 ids_info3 = 530109 ship_class = 5 nickname = dark_angels_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\death_wing.cmp material_library = ships\new\Scifi\death_wing.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 40, 170 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2200 shield_battery_limit = 2200 linear_drag = 1.000000 mass = 650.000000 hold_size = 950 hit_pts = 1250000 explosion_arch = explosion_XaakM6 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545394 ids_info = 530111 ids_info1 = 530112 ids_info2 = 66608 ids_info3 = 530113 ship_class = 5 nickname = Titan_cruiser LODranges = 0, 12000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVE\Ikitursa.cmp material_library = SHIPS\new\EVE\Ikitursa.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot camera_offset = 40, 190 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 9590 shield_battery_limit = 3000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_orange_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 3550000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536113 ids_info = 530114 ids_info1 = 530115 ids_info2 = 66608 ids_info3 = 530116 ship_class = 11 nickname = flagman_samovar LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\Samovar.cmp material_library = ships\new\private\Samovar.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\argon_colossus.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 115, 400 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_MadKettle01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545396 ids_info = 530118 ids_info1 = 530119 ids_info2 = 66608 ids_info3 = 530120 ship_class = 7 nickname = Cat6_Gladius LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\MassEffect\Cat6_Gladius_part1.cmp material_library = ships\new\MassEffect\Cat6_Gladius_part1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 75, 420 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1250000 nanobot_limit = 1850 shield_battery_limit = 4000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545398 ids_info = 530122 ids_info1 = 530123 ids_info2 = 66608 ids_info3 = 530124 ship_class = 10 nickname = p_no2_bcruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\nomad\NO2_BATTLESHIP\no2_battleship.3db material_library = ships\nomad\no2_playerships.mat nomad = true hold_size = 1600 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 90, 570 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 12640 shield_battery_limit = 3500 linear_drag = 1.000000 mass = 700.000000 hit_pts = 4400000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_no_capital_player_death, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 explosion_arch = explosion_no_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03 shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = no_battleship_player_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_no_capital_player_death, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545409 ids_info = 527653 ids_info1 = 530131 ids_info2 = 66608 ids_info3 = 527655 ship_class = 9 nickname = dn_barge LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\reaver_firefly.cmp material_library = ships\new\private\reaver_firefly.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot nanobot_limit = 1750 shield_battery_limit = 1750 mass = 150000.000000 linear_drag = 1.000000 hold_size = 12000 explosion_arch = explosion_battleship_red fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 650000 max_bank_angle = 15 camera_offset = 140, 475 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03 [Ship] ids_name = 545410 ids_info = 529594 ids_info1 = 530132 ids_info2 = 66608 ids_info3 = 529596 ship_class = 5 nickname = dn_t_d LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\destroyer_spaceship.cmp material_library = ships\new\Scifi\destroyer_spaceship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 65, 280 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 700 shield_battery_limit = 700 linear_drag = 1.000000 mass = 650.000000 hold_size = 1200 hit_pts = 700000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.00000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06 hp_type = hp_freighter_shield_special_8, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpCD01, HpCD02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06 [Ship] ids_name = 545412 ids_info = 530135 ids_info1 = 530136 ids_info2 = 66608 ids_info3 = 530137 ship_class = 5 nickname = Fenrir_t_d LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\t_d_spaceship.cmp material_library = ships\new\Scifi\t_d_spaceship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 70, 250 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 545 shield_battery_limit = 495 linear_drag = 1.000000 mass = 650.000000 hold_size = 1050 hit_pts = 545000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.00000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_8, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpCD01, HpCD02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [Ship] ids_name = 545413 ids_info = 530138 ids_info1 = 530139 ids_info2 = 66608 ids_info3 = 530140 ship_class = 7 nickname = Ruorc_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\battleships_falcatus.cmp material_library = ships\new\Scifi\battleships_falcatus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 200, 800 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1950 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2000000 nanobot_limit = 3300 shield_battery_limit = 3300 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545414 ids_info = 527628 ids_info1 = 530141 ids_info2 = 66608 ids_info3 = 527630 nickname = dn_mhf type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\Scifi\HALO_UNSC_SABRE.cmp material_library = ships\new\Scifi\HALO_UNSC_SABRE.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Fighter_cockpit.ini pilot_mesh = generic_pilot camera_offset = 16, 59 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 nanobot_limit = 350 shield_battery_limit = 350 hold_size = 300 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 4 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 545415 ids_info = 527936 ids_info1 = 530142 ids_info2 = 66608 ids_info3 = 527938 ship_class = 16 nickname = dn_torpedo_frigate LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\blackbird_battlecruiser.cmp material_library = ships\new\Scifi\blackbird_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 78, 340 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 2500000 nanobot_limit = 3500 shield_battery_limit = 3000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_torpedo_special_2, HpCD01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545416 ids_info = 530144 ids_info1 = 530143 ids_info2 = 66608 ids_info3 = 530145 ship_class = 11 nickname = S_A_M LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Spaceships_Alien_vol_6\SF_Alien_A4.cmp material_library = ships\new\Spaceships_Alien_vol_6\SF_Alien_A4.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 40, 190 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShd01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545417 ids_info = 527763 ids_info1 = 530146 ids_info2 = 66608 ids_info3 = 527765 ship_class = 11 nickname = S_C_E LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\Custodian.cmp material_library = ships\new\StarConflict\Custodian.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 36, 145 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_MadKettle01 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545434 ids_info = 530156 ids_info1 = 530157 ids_info2 = 66608 ids_info3 = 530158 ship_class = 5 nickname = Shadow_Scorpion LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\Alies\Shadow_Scorpion.cmp material_library = ships\Alies\Shadow_Scorpion.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 40, 170 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2300 shield_battery_limit = 2300 linear_drag = 1.000000 mass = 650.000000 hold_size = 925 hit_pts = 1350000 explosion_arch = explosion_XaakM6 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545450 ids_info = 530165 ids_info1 = 530166 ids_info2 = 66608 ids_info3 = 530167 ship_class = 5 nickname = AE_Cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\pirates\ga_ddb.cmp material_library = ships\new\pirates\ga_ddb.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 36, 205 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2350 shield_battery_limit = 2050 linear_drag = 1.000000 mass = 700.000000 hold_size = 800 explosion_arch = explosion_XaakM6 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1300000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545459 ids_info = 530174 ids_info1 = 530175 ids_info2 = 66608 ids_info3 = 530176 ship_class = 10 nickname = titan_battlecruiser LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = SHIPS\new\EVE\Drekavac.cmp material_library = SHIPS\new\EVE\Drekavac.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1700 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 90, 470 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 13340 shield_battery_limit = 3900 linear_drag = 1.000000 mass = 700.000000 hit_pts = 5000000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 18 hp_type = hp_turret_special_10, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03 shield_link = bigship_shield_300m, HpMount, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545480 ids_info = 530201 ids_info1 = 530200 ids_info2 = 66608 ids_info3 = 530202 ship_class = 7 nickname = SA_Berlin LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\MassEffect\SA_Berlin.cmp material_library = ships\new\MassEffect\SA_Berlin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\venator.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 425 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 9000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12520000 nanobot_limit = 13080 shield_battery_limit = 10700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 5400000000.000000, 7500000000.000000, 600000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 80000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545481 ids_info = 530203 ids_info1 = 530204 ids_info2 = 66608 ids_info3 = 530205 ship_class = 16 nickname = Vindicator_torpedo_frigate LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Vindicator.cmp material_library = ships\new\Scifi\Vindicator.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 80, 355 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1600 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1600000 nanobot_limit = 2600 shield_battery_limit = 2100 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545486 ids_info = 530211 ids_info1 = 530212 ids_info2 = 66608 ids_info3 = 530213 ship_class = 7 nickname = Atreides LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Manta-ship.cmp material_library = ships\new\Scifi\Manta-ship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunter_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 565 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2300 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1300000 nanobot_limit = 1900 shield_battery_limit = 4100 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545496 ids_info = 530223 ids_info1 = 530224 ids_info2 = 66608 ids_info3 = 530225 ship_class = 5 nickname = DO_Goliath1 LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\DO_Goliath1.cmp material_library = ships\new\Scifi\DO_Goliath1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 53, 200 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2300 shield_battery_limit = 2300 linear_drag = 1.000000 mass = 700.000000 hold_size = 950 explosion_arch = explosion_li_cruiser_rebirth fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1200000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545496 ids_info = 530223 ids_info1 = 530224 ids_info2 = 66608 ids_info3 = 530225 ship_class = 5 nickname = DO_Goliath2 LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\DO_Goliath2.cmp material_library = ships\new\Scifi\DO_Goliath2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 53, 200 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2300 shield_battery_limit = 2300 linear_drag = 1.000000 mass = 700.000000 hold_size = 950 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1200000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545502 ids_info = 530229 ids_info1 = 530230 ids_info2 = 66608 ids_info3 = 530231 ship_class = 7 nickname = Et_battleship2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Yamato_Cruiser.cmp material_library = ships\new\Scifi\Yamato_Cruiser.mat material_library = ships\new\Scifi\Matsushima.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\vitoniz_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 135, 690 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1800 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 3500000 nanobot_limit = 3900 shield_battery_limit = 3000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545503 ids_info = 530232 ids_info1 = 530233 ids_info2 = 66608 ids_info3 = 530234 ship_class = 7 nickname = Et_speed_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\CommanderShip_B6.cmp material_library = ships\new\Scifi\CommanderShip_B6.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\rh_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 140, 590 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2150 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1100000 nanobot_limit = 1700 shield_battery_limit = 3900 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545504 ids_info = 530235 ids_info1 = 530236 ids_info2 = 66608 ids_info3 = 530237 ship_class = 6 nickname = Xenos_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\Acinonyx.cmp material_library = ships\new\X3_terran_conflict_ships\Split\Capital\Split_capital_ships.mat material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_02.ini pilot_mesh = generic_pilot nanobot_limit = 305 shield_battery_limit = 305 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 12, 52 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 53000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_1, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03, HpNew04 [Ship] ids_name = 545505 ids_info = 530238 ids_info1 = 530239 ids_info2 = 66608 ids_info3 = 530240 ship_class = 7 nickname = Xenos_speed_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\Capital\Taipan.cmp material_library = ships\new\X3_terran_conflict_ships\Split\Capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\rh_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 141, 591 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2150 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1075000 nanobot_limit = 1750 shield_battery_limit = 3950 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 537974 ids_info = 530245 ids_info1 = 530246 ids_info2 = 66608 ids_info3 = 530247 ship_class = 11 nickname = Sinister_Lord_of_Darkness_m LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship24m.cmp material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship24.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 49, 197 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 55000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 250000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 41300 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545559 ids_info = 530250 ids_info1 = 530251 ids_info2 = 66608 ids_info3 = 530252 ship_class = 7 nickname = Titan_t_bs LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\Concord_Police_Battleship.cmp material_library = ships\new\EVE\Concord_Police_Battleship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 120, 600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1150 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 150000 hit_pts = 1620000 nanobot_limit = 1620 shield_battery_limit = 9600 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545561 ids_info = 530253 ids_info1 = 530254 ids_info2 = 66608 ids_info3 = 530255 ship_class = 7 nickname = Titan_Sniper LODranges = 0, 30000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\MassEffect\batarian_cruiser.cmp material_library = ships\new\MassEffect\batarian_cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 135, 890 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 2500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 7400000 nanobot_limit = 6400 shield_battery_limit = 5100 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 3000000.000000 strafe_force = 7100000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpCD01, HpCD02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545562 ids_info = 529393 ids_info1 = 530256 ids_info2 = 66608 ids_info3 = 529395 ship_class = 6 nickname = Titan_torpedo_boat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FIGHTER DA_archetype = ships\new\Endless_Space_2\vodyani_ship1.cmp material_library = ships\new\Endless_Space_2\vodyani_ship1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Xaak_gunboat.ini pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 mass = 300.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 30, 133 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 50000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 62100.000000, 62100.000000, 62100.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 45000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 545563 ids_info = 530257 ids_info1 = 530258 ids_info2 = 66608 ids_info3 = 530259 ship_class = 6 nickname = Titan_torpedo_boat2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FIGHTER DA_archetype = ships\new\Endless_Space_2\vodyani_ship2.cmp material_library = ships\new\Endless_Space_2\vodyani_ship2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Xaak_gunboat.ini pilot_mesh = generic_pilot nanobot_limit = 400 shield_battery_limit = 400 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 30, 128 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 90000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 62100.000000, 62100.000000, 62100.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 45000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05, HpNew06 [Ship] ids_name = 545564 ids_info = 530260 ids_info1 = 530261 ids_info2 = 66608 ids_info3 = 530262 ship_class = 11 nickname = Crus_Q LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\Crus_Q.cmp material_library = ships\new\StarConflict\Crus_Q.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 35, 160 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 250000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 41300 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545565 ids_info = 530264 ids_info1 = 530265 ids_info2 = 66608 ids_info3 = 530266 ship_class = 11 nickname = Garmur LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\Garmur.cmp material_library = ships\new\EVE\Garmur.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 40, 180 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 124000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545567 ids_info = 528613 ids_info1 = 530269 ids_info2 = 66608 ids_info3 = 528614 ship_class = 7 nickname = Sn_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\SF_Dreadnought_S.cmp material_library = ships\new\Scifi\SF_Dreadnought_S.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Small_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 140, 690 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12520000 nanobot_limit = 13080 shield_battery_limit = 10700 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 24 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545568 ids_info = 530270 ids_info1 = 530271 ids_info2 = 66608 ids_info3 = 530272 ship_class = 5 nickname = Sn_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\SF_Battleship_SR.cmp material_library = ships\new\Scifi\SF_Battleship_SR.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\xenos_cruiser.ini pilot_mesh = generic_pilot camera_offset = 65, 330 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 8600 shield_battery_limit = 5500 linear_drag = 1.000000 mass = 700.000000 hold_size = 2500 explosion_arch = explosion_orange_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 7600000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545569 ids_info = 530273 ids_info1 = 530274 ids_info2 = 66608 ids_info3 = 530275 ship_class = 7 nickname = Damn_t_bs LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\Concord_Police_Battleship2.cmp material_library = ships\new\EVE\Concord_Police_Battleship2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 120, 600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1300 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 150000 hit_pts = 2000000 nanobot_limit = 2000 shield_battery_limit = 10000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545693 ids_info = 530351 ids_info1 = 530352 ids_info2 = 66608 ids_info3 = 530353 ship_class = 7 nickname = aen_titan LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\private\deep_dragon.cmp material_library = ships\new\private\deep_dragon.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 135, 580 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 7000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 1000000 hit_pts = 25000000 nanobot_limit = 25000 shield_battery_limit = 25000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3375000000.000000, 4687500000.000000, 375000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpCD01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545701 ids_info = 528034 ids_info1 = 530359 ids_info2 = 66608 ids_info3 = 528036 ship_class = 9 nickname = KibisisMegaBarge LODranges = 0, 19999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Starfall_Tactics\Kibisis.cmp material_library = ships\new\Starfall_Tactics\Kibisis.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\atlantis.ini pilot_mesh = generic_pilot nanobot_limit = 2500 shield_battery_limit = 2500 mass = 150000.000000 linear_drag = 1.000000 hold_size = 25000 explosion_arch = StExL fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 2500000 max_bank_angle = 15 camera_offset = 280, 1100 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 [Ship] ids_name = 545703 ids_info = 530361 ids_info1 = 530362 ids_info2 = 66608 ids_info3 = 530363 ship_class = 7 nickname = Cybertech LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Drone_V2_Cybertech.cmp material_library = ships\new\Scifi\Drone_V2_Cybertech.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 150, 590 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1270000 nanobot_limit = 1870 shield_battery_limit = 3950 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpCD01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545705 ids_info = 530365 ids_info1 = 530366 ids_info2 = 66608 ids_info3 = 530367 ship_class = 7 nickname = Typhius LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Drone_V2_scifi.cmp material_library = ships\new\Scifi\Drone_V2_scifi.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 150, 590 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1125 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 165000 hit_pts = 1700000 nanobot_limit = 1700 shield_battery_limit = 9700 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545708 ids_info = 530371 ids_info1 = 530372 ids_info2 = 66608 ids_info3 = 530373 ship_class = 7 nickname = Monah_s_b LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\MassEffect\turian_fighter_remastered.cmp material_library = ships\new\MassEffect\turian_fighter_remastered.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 169, 499 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1500000 nanobot_limit = 2100 shield_battery_limit = 4500 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpCD01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545709 ids_info = 530257 ids_info1 = 530374 ids_info2 = 66608 ids_info3 = 530259 ship_class = 6 nickname = Victory_torpedo_boat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FIGHTER DA_archetype = ships\new\AFF\AFF_Ship5.cmp material_library = ships\new\AFF\AFF_Ship5.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Xaak_gunboat.ini pilot_mesh = generic_pilot nanobot_limit = 400 shield_battery_limit = 400 mass = 300.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 39, 148 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 90000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 62100.000000, 62100.000000, 62100.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 45000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05, HpNew06 [Ship] ids_name = 545734 ids_info = 527204 ids_info1 = 530395 ids_info2 = 66608 ids_info3 = 527206 ship_class = 7 nickname = Monah_bs LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Spaceships_Alien_vol_6\SF_Alien_Gunship_A6.cmp material_library = ships\new\Spaceships_Alien_vol_6\SF_Alien_Gunship_A6.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Small_battleship.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 199, 720 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5750000 nanobot_limit = 7050 shield_battery_limit = 4800 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545735 ids_info = 530396 ids_info1 = 530397 ids_info2 = 66608 ids_info3 = 530398 ship_class = 7 nickname = Et_special_dreadnought LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\DroneShip1.cmp material_library = ships\new\Scifi\DroneShip1.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 865 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 3000000 nanobot_limit = 4000 shield_battery_limit = 4000 explosion_arch = StExL surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2900000000.000000, 4400000000.000000, 340000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 19 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41, HpTurret42, HpTurret43, HpTurret44, HpTurret45 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545771 ids_info = 528408 ids_info1 = 530424 ids_info2 = 66608 ids_info3 = 528410 ship_class = 13 nickname = Zirnitra LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\EVE\Zirnitra.cmp material_library = SHIPS\new\EVE\Zirnitra.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship01.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 700, 2450 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12000000 nanobot_limit = 10000 shield_battery_limit = 10000 explosion_arch = explosion_big_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 11400000 strafe_force = 5700000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545774 ids_info = 530425 ids_info1 = 530426 ids_info2 = 66608 ids_info3 = 530427 ship_class = 11 nickname = Wedge_missile_corvette LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\fighter-frx-00.cmp material_library = ships\new\Scifi\fighter-frx-00.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 47, 180 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 750 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 50000 fuse = intermed_damage_transport02, 0.000000, 40000 hit_pts = 210000 nanobot_limit = 1050 shield_battery_limit = 1050 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545775 ids_info = 529393 ids_info1 = 530428 ids_info2 = 66608 ids_info3 = 529395 ship_class = 6 nickname = Sirius_R8 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FIGHTER DA_archetype = ships\new\Scifi\Sirius-r8.cmp material_library = ships\new\Scifi\Sirius-r8.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS2.ini pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 mass = 300.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 28, 118 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 50000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 62100.000000, 62100.000000, 62100.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 45000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 545784 ids_info = 528118 ids_info1 = 530434 ids_info2 = 66608 ids_info3 = 528120 ship_class = 5 nickname = Devkalion_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\SolarWarden\Icarus.cmp material_library = ships\new\SolarWarden\Icarus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 39, 162 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2500 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 650.000000 hold_size = 1300 hit_pts = 1050000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545785 ids_info = 530435 ids_info1 = 530436 ids_info2 = 66608 ids_info3 = 530437 ship_class = 11 nickname = Machete LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\Machete.cmp material_library = ships\new\StarConflict\Machete.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 30, 140 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 130000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545790 ids_info = 526981 ids_info1 = 530441 ids_info2 = 66608 ids_info3 = 526983 nickname = Vossk_fighter_private ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = ships\new\GOF2\fighters\Vossk_fighter_private.cmp material_library = ships\new\GOF2\fighters\Vossk_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\E-2003.ini max_bank_angle = 30 camera_offset = 13.029000, 59.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 hit_pts = 50000 hold_size = 200 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close num_exhaust_nozzles = 3 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 6520 fuse = intermed_damage_smallship02, 0.000000, 4480 fuse = intermed_damage_smallship03, 0.000000, 2240 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 545813 ids_info = 530445 ids_info1 = 530446 ids_info2 = 66608 ids_info3 = 530447 ship_class = 4 nickname = Pirate_gunboat3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Pirate_Brigand.cmp material_library = ships\new\Scifi\Pirate_Brigand.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 27, 122 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 725 shield_battery_limit = 725 hold_size = 700 hit_pts = 320000 cockpit = cockpits\new\Pirate_gunboat3.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 30000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545814 ids_info = 530448 ids_info1 = 530449 ids_info2 = 66608 ids_info3 = 530450 ship_class = 7 nickname = Pirate_speed_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Pirate_Manticore.cmp material_library = ships\new\Scifi\Pirate_Manticore.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 565 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2250 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1250000 nanobot_limit = 1850 shield_battery_limit = 3950 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545815 ids_info = 530451 ids_info1 = 530452 ids_info2 = 66608 ids_info3 = 530453 ship_class = 7 nickname = Pirate_titan LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Pirate_Warlord.cmp material_library = ships\new\Scifi\Pirate_Warlord.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS4.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 590 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 1000000 hit_pts = 5070000 nanobot_limit = 5070 shield_battery_limit = 5000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2700000000.000000, 3750000000.000000, 300000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545815 ids_info = 530451 ids_info1 = 530452 ids_info2 = 66608 ids_info3 = 530453 ship_class = 7 nickname = npc_Pirate_titan LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Pirate_Warlord.cmp material_library = ships\new\Scifi\Pirate_Warlord.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS4.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 590 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 1000000 hit_pts = 5070000 nanobot_limit = 5070 shield_battery_limit = 5000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2700000000.000000, 3750000000.000000, 300000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545816 ids_info = 530454 ids_info1 = 530455 ids_info2 = 66608 ids_info3 = 530456 ship_class = 7 nickname = Et_titan LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Scifi_Carrier_Balthasar.cmp material_library = ships\new\Scifi\Scifi_Carrier_Balthasar.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS4.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 590 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 1000000 hit_pts = 5000000 nanobot_limit = 5000 shield_battery_limit = 5000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2700000000.000000, 3750000000.000000, 300000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545817 ids_info = 530457 ids_info1 = 530458 ids_info2 = 66608 ids_info3 = 530459 ship_class = 5 nickname = Et_cruiser2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Scifi_Destroyer_Inquisitor.cmp material_library = ships\new\Scifi\Scifi_Destroyer_Inquisitor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS3.ini pilot_mesh = generic_pilot camera_offset = 55, 255 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2650 shield_battery_limit = 2350 linear_drag = 1.000000 mass = 700.000000 hold_size = 1100 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1715000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545818 ids_info = 530460 ids_info1 = 530461 ids_info2 = 66608 ids_info3 = 530462 ship_class = 5 nickname = Et_destroyer2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Scifi_Destroyer_Pathfinder.cmp material_library = ships\new\Scifi\Scifi_Destroyer_Pathfinder.mat material_library = ships\new\Scifi\Scifi_Destroyer_Inquisitor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 43, 170 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2150 shield_battery_limit = 1950 linear_drag = 1.000000 mass = 650.000000 hold_size = 775 hit_pts = 1130000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545819 ids_info = 530463 ids_info1 = 530464 ids_info2 = 66608 ids_info3 = 530465 ship_class = 7 nickname = Et_dreadnought2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Scifi_Carrier_Stardust.cmp material_library = ships\new\Scifi\Scifi_Carrier_Stardust.mat material_library = ships\new\Scifi\Scifi_Destroyer_Inquisitor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 190, 880 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 225000 hit_pts = 2750000 nanobot_limit = 3750 shield_battery_limit = 3750 explosion_arch = StExL surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3000000000.000000, 4500000000.000000, 350000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545820 ids_info = 530466 ids_info1 = 530467 ids_info2 = 66608 ids_info3 = 530468 ship_class = 7 nickname = Et_battleship3 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Scifi_Battleship_Hammerfist.cmp material_library = ships\new\Scifi\Scifi_Battleship_Hammerfist.mat material_library = ships\new\Scifi\Scifi_Destroyer_Inquisitor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS4.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 135, 670 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 2060000 nanobot_limit = 3200 shield_battery_limit = 4000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545821 ids_info = 530469 ids_info1 = 530470 ids_info2 = 66608 ids_info3 = 530471 ship_class = 7 nickname = Titan_t_bs2 LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Bouncer.cmp material_library = ships\new\EVE\EVE_Bouncer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS4.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 180, 520 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1300 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 200000 hit_pts = 2000000 nanobot_limit = 2000 shield_battery_limit = 11000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield05 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545822 ids_info = 530472 ids_info1 = 530473 ids_info2 = 66608 ids_info3 = 530474 ship_class = 3 nickname = Et_vhf3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\scifi-fighter-utg556.cmp material_library = ships\new\Scifi\scifi-fighter-utg556.mat material_library = ships\new\Scifi\scifi-fighter-gf350.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Et_vhf3.ini pilot_mesh = generic_pilot nanobot_limit = 177 shield_battery_limit = 177 mass = 150.000000 hold_size = 95 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3500 fuse = intermed_damage_smallship02, 0.000000, 2500 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 30 camera_offset = 10, 41 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 33000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew05 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 545823 ids_info = 530475 ids_info1 = 530476 ids_info2 = 66608 ids_info3 = 530477 ship_class = 12 nickname = Et_missile_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\HighPoly\scifi-fighter-cch65.cmp material_library = ships\new\Scifi\HighPoly\scifi-fighter-cch65.mat material_library = ships\new\Scifi\scifi-fighter-gf350.mat material_library = ships\new\Scifi\scifi-fighter-utg556.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Et_vhf3.ini pilot_mesh = generic_pilot nanobot_limit = 475 shield_battery_limit = 475 mass = 300.000000 hold_size = 290 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 15000 fuse = intermed_damage_smallship02, 0.000000, 10000 fuse = intermed_damage_smallship03, 0.000000, 8000 max_bank_angle = 30 camera_offset = 12, 54 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 90000 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_1, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 545824 ids_info = 530478 ids_info1 = 530479 ids_info2 = 66608 ids_info3 = 530480 ship_class = 3 nickname = Et_vhf4 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\aries_fighter.cmp material_library = ships\new\Scifi\aries_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\ga_fighter.ini pilot_mesh = generic_pilot nanobot_limit = 175 shield_battery_limit = 155 mass = 150.000000 hold_size = 77 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 10, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 32400 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 545825 ids_info = 530481 ids_info1 = 530482 ids_info2 = 66608 ids_info3 = 530483 ship_class = 7 nickname = Pirate_flying_dutchman LODranges = 0, 22000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\heavy_battleship_avenger.cmp material_library = ships\new\Scifi\HighPoly\heavy_battleship_avenger.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS4.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 162, 650 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 2390000 nanobot_limit = 3600 shield_battery_limit = 4600 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545825 ids_info = 530481 ids_info1 = 530482 ids_info2 = 66608 ids_info3 = 530483 ship_class = 7 nickname = npc_Pirate_flying_dutchman LODranges = 0, 22000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\heavy_battleship_avenger.cmp material_library = ships\new\Scifi\HighPoly\heavy_battleship_avenger.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS4.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 162, 650 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 2390000 nanobot_limit = 3600 shield_battery_limit = 4600 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545830 ids_info = 530484 ids_info1 = 530485 ids_info2 = 66608 ids_info3 = 530486 ship_class = 5 nickname = Pirate_prigovor LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\battleship_s10.cmp material_library = ships\new\Scifi\battleship_s10.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS3.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 115, 360 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 hit_pts = 2160000 nanobot_limit = 3200 shield_battery_limit = 2700 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545830 ids_info = 530484 ids_info1 = 530485 ids_info2 = 66608 ids_info3 = 530486 ship_class = 5 nickname = npc_Pirate_prigovor LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\battleship_s10.cmp material_library = ships\new\Scifi\battleship_s10.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS3.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 115, 360 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 hit_pts = 2160000 nanobot_limit = 3200 shield_battery_limit = 2700 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545831 ids_info = 530487 ids_info1 = 530488 ids_info2 = 66608 ids_info3 = 530489 ship_class = 1 nickname = Et_hf2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\interceptor-34.cmp material_library = ships\new\Scifi\interceptor-34.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 139 shield_battery_limit = 139 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 8, 38 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 22550 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 545837 ids_info = 530495 ids_info1 = 530496 ids_info2 = 66608 ids_info3 = 530497 ship_class = 2 nickname = x_trade2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\trade\cayman_mk2.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hunters_trade02.ini pilot_mesh = generic_pilot nanobot_limit = 450 shield_battery_limit = 450 mass = 500.000000 linear_drag = 1.000000 hold_size = 3900 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 hit_pts = 125000 max_bank_angle = 15 camera_offset = 25, 140 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = dsy_explosion_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 26000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 hp_type = hp_turret_special_7, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_2, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_6, HpNew04 [Ship] ids_name = 545838 ids_info = 530498 ids_info1 = 530499 ids_info2 = 66608 ids_info3 = 530500 ship_class = 7 nickname = xenos_t_bs LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = Ships\new\X3_terran_conflict_ships\Split\capital\Krait.cmp material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 105, 585 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 950 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 150000 hit_pts = 1400000 nanobot_limit = 1400 shield_battery_limit = 8800 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545847 ids_info = 530507 ids_info1 = 530508 ids_info2 = 66608 ids_info3 = 530509 ship_class = 7 nickname = Venator_Class_Star_Destroyer LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\Venator_Class_Star_Destroyer.cmp material_library = ships\new\Scifi\HighPoly\Venator_Class_Star_Destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_odin.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 645 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2450000 nanobot_limit = 3700 shield_battery_limit = 4000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545869 ids_info = 530518 ids_info1 = 530519 ids_info2 = 66608 ids_info3 = 530520 ship_class = 16 nickname = Cleric_missile_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\Spacecraft06.cmp material_library = ships\new\Scifi\HighPoly\Spacecraft06.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 350 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1300 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 850000 nanobot_limit = 2300 shield_battery_limit = 2500 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545871 ids_info = 530521 ids_info1 = 530522 ids_info2 = 66608 ids_info3 = 530523 ship_class = 11 nickname = Cleric_missile_corvette LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\Spacecraft05.cmp material_library = ships\new\Scifi\HighPoly\Spacecraft05.mat material_library = ships\new\Scifi\HighPoly\Spacecraft06.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 38, 160 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 800 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 50000 fuse = intermed_damage_transport02, 0.000000, 40000 hit_pts = 215000 nanobot_limit = 1100 shield_battery_limit = 1100 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_10, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545872 ids_info = 530524 ids_info1 = 530525 ids_info2 = 66608 ids_info3 = 530526 ship_class = 16 nickname = Cleric_torpedo_frigate LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\Spacecraft01.cmp material_library = ships\new\Scifi\HighPoly\Spacecraft01.mat material_library = ships\new\Scifi\HighPoly\Spacecraft06.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 85, 330 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1700 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1700000 nanobot_limit = 2700 shield_battery_limit = 2200 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545876 ids_info = 530528 ids_info1 = 530529 ids_info2 = 66608 ids_info3 = 530530 ship_class = 16 nickname = Dominion_t_f LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\Dominion_dreadnought.cmp material_library = ships\new\Scifi\HighPoly\Dominion_dreadnought.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 80, 340 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1470000 nanobot_limit = 2470 shield_battery_limit = 2000 explosion_arch = explosion_battleship_purple surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545877 ids_info = 530531 ids_info1 = 530532 ids_info2 = 66608 ids_info3 = 530533 ship_class = 5 nickname = taikin_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\ellydium_ship_taikin.cmp material_library = ships\new\StarConflict\ellydium_ship_taikin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 37, 199 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1000 hit_pts = 1275000 nanobot_limit = 2325 shield_battery_limit = 2400 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = li_cruiser_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545878 ids_info = 530534 ids_info1 = 530535 ids_info2 = 66608 ids_info3 = 530536 ship_class = 7 nickname = Black_Death LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\Black_Death.cmp material_library = ships\new\StarConflict\Black_Death.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 140, 590 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1120 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 165000 hit_pts = 1675000 nanobot_limit = 1675 shield_battery_limit = 9750 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545879 ids_info = 530107 ids_info1 = 530537 ids_info2 = 66608 ids_info3 = 530109 ship_class = 5 nickname = Axe_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\Axe.cmp material_library = ships\new\StarConflict\Axe.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 40, 170 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2200 shield_battery_limit = 2200 linear_drag = 1.000000 mass = 650.000000 hold_size = 950 hit_pts = 1250000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545880 ids_info = 530538 ids_info1 = 530539 ids_info2 = 66608 ids_info3 = 530540 ship_class = 7 nickname = Sadalbari LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Sadalbari.cmp material_library = ships\new\Scifi\Sadalbari.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 175, 690 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = Luminaris_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 2400000 nanobot_limit = 3400 shield_battery_limit = 3400 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Luminaris_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545898 ids_info = 530547 ids_info1 = 530548 ids_info2 = 66608 ids_info3 = 530549 ship_class = 10 nickname = Victory_battlecruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Victory_Destroyer.cmp material_library = ships\new\other\Starwars\SW_Victory.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1500 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 80, 390 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 12640 shield_battery_limit = 3500 linear_drag = 1.000000 mass = 700.000000 hit_pts = 4400000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 shield_link = bigship_shield_300m, HpMount, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545899 ids_info = 527364 ids_info1 = 530550 ids_info2 = 66608 ids_info3 = 527366 ship_class = 11 nickname = Raider_corvette LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\Raider_corvette.cmp material_library = ships\new\Scifi\HighPoly\Raider_corvette.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 33, 160 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 900 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 250000 nanobot_limit = 1200 shield_battery_limit = 1300 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545900 ids_info = 530552 ids_info1 = 530551 ids_info2 = 66608 ids_info3 = 530553 nickname = Sith_starship type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\Scifi\Sith_Starship_modified.cmp material_library = ships\new\Scifi\Sith_Starship_modified.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 12, 47 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 100000 nanobot_limit = 400 shield_battery_limit = 400 hold_size = 325 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 80000 strafe_power_usage = 2 num_exhaust_nozzles = 5 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_1, HpNew08, HpNew09 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew06, HpNew07 [Ship] ids_name = 545900 ids_info = 530552 ids_info1 = 530551 ids_info2 = 66608 ids_info3 = 530553 nickname = npc_Sith_starship type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\Scifi\Sith_Starship.cmp material_library = ships\new\Scifi\Sith_Starship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 12, 47 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 270000 nanobot_limit = 350 shield_battery_limit = 350 hold_size = 325 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 80000 strafe_power_usage = 2 num_exhaust_nozzles = 5 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_1, HpNew08, HpNew09 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew06, HpNew07 [Ship] ids_name = 545906 ids_info = 530554 ids_info1 = 530555 ids_info2 = 66608 ids_info3 = 530556 ship_class = 7 nickname = Titan_diplomat LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\Concord_Police_Cruiser.cmp material_library = ships\new\EVE\Concord_Police_Cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 80, 375 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 3190000 nanobot_limit = 4190 shield_battery_limit = 4000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545909 ids_info = 530557 ids_info1 = 530558 ids_info2 = 66608 ids_info3 = 530559 ship_class = 7 nickname = Cleric_special_dreadnought LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\UNSC_Infinity.cmp material_library = ships\new\Scifi\HighPoly\UNSC_Infinity.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS7.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 160, 975 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 3200000 nanobot_limit = 4200 shield_battery_limit = 4200 explosion_arch = StExL surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2900000000.000000, 4400000000.000000, 340000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40 shield_link = bigship_shield_990m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545914 ids_info = 530942 ids_info1 = 530562 ids_info2 = 66608 ids_info3 = 530943 ship_class = 4 nickname = Terminus_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Terminus.cmp material_library = ships\new\Scifi\Terminus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 18, 100 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2000 shield_battery_limit = 2000 hold_size = 1000 hit_pts = 1000000 cockpit = cockpits\new\CAPITAL_COCKPITS2.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 95000000.00000, 95000000.000000, 95000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545940 ids_info = 530570 ids_info1 = 530571 ids_info2 = 66608 ids_info3 = 530572 ship_class = 7 nickname = Praetor_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Praetor2.cmp material_library = ships\new\Scifi\Praetor2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_odin.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 140, 645 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2650000 nanobot_limit = 3900 shield_battery_limit = 4100 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545941 ids_info = 530573 ids_info1 = 530574 ids_info2 = 66608 ids_info3 = 530575 ship_class = 7 nickname = Bastion_dreadnought LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\imperial_star_destroyer.cmp material_library = ships\new\Scifi\HighPoly\imperial_star_destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 865 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 3050000 nanobot_limit = 4050 shield_battery_limit = 4050 explosion_arch = StExL surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2900000000.000000, 4400000000.000000, 340000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545957 ids_info = 530578 ids_info1 = 530579 ids_info2 = 66608 ids_info3 = 530580 ship_class = 4 nickname = angels_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship14.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship14.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 33, 150 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 950 shield_battery_limit = 950 hold_size = 800 hit_pts = 500000 cockpit = cockpits\discovery\li_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 shield_link = l_fighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield02 hp_type = hp_elite_shield_special_10, HpShield03 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545958 ids_info = 530581 ids_info1 = 530582 ids_info2 = 66608 ids_info3 = 530583 ship_class = 7 nickname = angels_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship50.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship50.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS4.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 150, 750 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 2800000 nanobot_limit = 4000 shield_battery_limit = 4000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545959 ids_info = 530584 ids_info1 = 530585 ids_info2 = 66608 ids_info3 = 530586 nickname = angels_vhf type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_3\Sentry.cmp material_library = SOLAR\new\StarpointGenimi\Embassy_Station.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 14, 55 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 42000 nanobot_limit = 245 shield_battery_limit = 245 hold_size = 255 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 3 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 545960 ids_info = 530587 ids_info1 = 530588 ids_info2 = 66608 ids_info3 = 530589 ship_class = 5 nickname = angels_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship46.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship46.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 40, 207 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2350 shield_battery_limit = 2050 linear_drag = 1.000000 mass = 650.000000 hold_size = 850 hit_pts = 1350000 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545961 ids_info = 530590 ids_info1 = 530591 ids_info2 = 66608 ids_info3 = 530592 ship_class = 5 nickname = angels_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libc mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship49.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship49.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot max_bank_angle = 20 camera_offset = 52, 195 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 950 hit_pts = 1200000 nanobot_limit = 2300 shield_battery_limit = 2300 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_cruiser_burning_fuse01, 0.000000, 10825 fuse = li_cruiser_burning_fuse02, 0.000000, 5413 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = li_cruiser_body_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545962 ids_info = 530593 ids_info1 = 530594 ids_info2 = 66608 ids_info3 = 530595 ship_class = 11 nickname = angels_missile_corvette LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship12.cmp material_library = ships\new\Master_of_Orion\MRRSHAN\Master_of_Orion_Ship12.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 47, 195 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 725 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 50000 fuse = intermed_damage_transport02, 0.000000, 40000 hit_pts = 205000 nanobot_limit = 1025 shield_battery_limit = 1025 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 545980 ids_info = 530598 ids_info1 = 530599 ids_info2 = 66608 ids_info3 = 530600 ship_class = 16 nickname = Milano_missile_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\Milano.cmp material_library = ships\new\Scifi\HighPoly\Milano.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 80, 290 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 800000 nanobot_limit = 2200 shield_battery_limit = 2400 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546021 ids_info = 528566 ids_info1 = 530608 ids_info2 = 66608 ids_info3 = 528568 ship_class = 11 nickname = U_B_R LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\DroneShip1uber.cmp material_library = ships\new\Scifi\DroneShip1.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 32, 150 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 19 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546024 ids_info = 527763 ids_info1 = 530611 ids_info2 = 66608 ids_info3 = 527765 ship_class = 11 nickname = S_gk3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\light_frigate_gk3_yellow.cmp material_library = ships\new\Scifi\light_frigate_gk3_yellow.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS2.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 40, 155 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546026 ids_info = 530612 ids_info1 = 530613 ids_info2 = 66608 ids_info3 = 530614 ship_class = 10 nickname = republic_victorry LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = ships\new\Scifi\republic_victorry.cmp material_library = ships\new\Scifi\republic_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1500 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 100, 455 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2650 shield_battery_limit = 2850 linear_drag = 1.000000 mass = 700.000000 hit_pts = 1790000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret06, HpTurret07, HpTurret10, HpTurret11, HpTurret14, HpTurret15, HpTurret18, HpTurret19, HpTurret22, HpTurret23 hp_type = hp_turret_special_9, HpTurret04, HpTurret05, HpTurret08, HpTurret09, HpTurret12, HpTurret13, HpTurret16, HpTurret17, HpTurret20, HpTurret21, HpTurret24, HpTurret25, HpTurret27, HpTurret26 shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546027 ids_info = 530666 ids_info1 = 530615 ids_info2 = 66608 ids_info3 = 530667 ship_class = 16 nickname = republic_arquitens LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\republic_arquitens.cmp material_library = ships\new\Scifi\republic_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 60, 299 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 800000 nanobot_limit = 2200 shield_battery_limit = 2400 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546028 ids_info = 530616 ids_info1 = 530617 ids_info2 = 66608 ids_info3 = 530618 ship_class = 4 nickname = republic_consular LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\republic_consular.cmp material_library = ships\new\Scifi\republic_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 40, 170 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 950 shield_battery_limit = 950 hold_size = 900 hit_pts = 450000 cockpit = cockpits\new\Xaak_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 25000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546029 ids_info = 530619 ids_info1 = 530620 ids_info2 = 66608 ids_info3 = 530621 ship_class = 14 nickname = sith_repair LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_htransport mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\victory_2_class_frigate.cmp material_library = ships\new\Scifi\victory_2_class_frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\ge_transport.ini pilot_mesh = generic_pilot camera_offset = 25, 130 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 50000 shield_battery_limit = 50000 linear_drag = 1.000000 mass = 400.000000 hold_size = 1000 explosion_arch = shatter_utility_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 50000.000000 strafe_force = 50000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hit_pts = 200000000 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20, HpShield21, HpShield22, HpShield23, HpShield24, HpShield25, HpShield26, HpShield27, HpShield28, HpShield29, HpShield30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20, HpShield21, HpShield22, HpShield23, HpShield24, HpShield25, HpShield26, HpShield27, HpShield28, HpShield29, HpShield30 max_bank_angle = 20 hp_type = hp_countermeasure_dropper, HpCM01 [Ship] ids_name = 546047 ids_info = 530624 ids_info1 = 530625 ids_info2 = 66608 ids_info3 = 530626 nickname = Vyvern_mhf type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\Scifi\Ship_Vyvern.cmp material_library = ships\new\Scifi\Ship_Vyvern.mat material_library = ships\new\Scifi\scifi-fighter-gf350.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_05.ini pilot_mesh = generic_pilot camera_offset = 10, 47 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 40500 nanobot_limit = 225 shield_battery_limit = 225 hold_size = 225 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 9 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_2, HpNew05 [Ship] ids_name = 546048 ids_info = 530624 ids_info1 = 530627 ids_info2 = 66608 ids_info3 = 530626 nickname = Et_mhf2 type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\Scifi\SF_Bomber_Rakan_R3.cmp material_library = ships\new\Scifi\SF_Bomber_Rakan_R3.mat material_library = ships\new\Scifi\scifi-fighter-gf350.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_05.ini pilot_mesh = generic_pilot camera_offset = 10, 47 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 40500 nanobot_limit = 225 shield_battery_limit = 225 hold_size = 225 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 9 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_2, HpNew05 [Ship] ids_name = 546071 ids_info = 530635 ids_info1 = 530636 ids_info2 = 66608 ids_info3 = 530637 ship_class = 16 nickname = Frigate_DK4 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\SF_Frigate_DK4.cmp material_library = ships\new\Scifi\SF_Frigate_DK4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 75, 315 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 700000 nanobot_limit = 2000 shield_battery_limit = 2200 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546072 ids_info = 530635 ids_info1 = 530638 ids_info2 = 66608 ids_info3 = 530637 ship_class = 16 nickname = Frigate_DK5 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Frigate_DK5.cmp material_library = ships\new\Scifi\Frigate_DK5.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 67, 315 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 700000 nanobot_limit = 2000 shield_battery_limit = 2200 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546079 ids_info = 530642 ids_info1 = 530643 ids_info2 = 66608 ship_class = 4 nickname = drone_v1.0 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Drones\drone_v20.cmp material_library = ships\new\Drones\drone_v20.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 45, 205 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 0 shield_battery_limit = 5 hold_size = 0 hit_pts = 100000 cockpit = cockpits\new\Xaak_gunboat.ini pilot_mesh = generic_pilot mass = 100.000000 linear_drag = 1.000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] nickname = hostile_outpost_explosion01 ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = outpost_explosion ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = outpost_explosion02 ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\dockable\trading_outpost_lod.cmp material_library = solar\Solar_mat_dockable02.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = space_police_explosion01 ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = space_police_explosion02 ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = space_police_explosion03 ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = space_police_explosion04 ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\dockable\space_police01.cmp material_library = solar\Solar_mat_dockable03.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = miningbase_badlands_ex ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\dockable\miningbase_badlands.cmp material_library = solar\asteroid_dock.mat material_library = solar\ast_badlands.mat envmap_material = envmapbasic LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = Am_platform ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\misc\tf_platform.cmp material_library = solar\misc\tf_platform.mat LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = et_platform ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\new\StarpointGenimi\DT_Liberland_WP.cmp material_library = solar\new\StarpointGenimi\DT_Liberland_WP.mat LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = heavy_platform_guard ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\misc\tf_platform.cmp material_library = solar\misc\tf_platform.mat LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = heavy_platform_guard2 ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\misc\tf_platform.cmp material_library = solar\misc\tf_platform.mat LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = wplatform_heavy ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\misc\weapons_platform_lod.cmp material_library = solar\Solar_mat_dockable03.mat LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = Am_platform_no_loot ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\misc\tf_platform.cmp material_library = solar\misc\tf_platform.mat LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = private_platform01 ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\misc\tf_platform.cmp material_library = solar\misc\tf_platform.mat LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = Guardian_suprise_wplatform ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\misc\tf_platform.cmp material_library = solar\misc\tf_platform.mat LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = Vossk_platform ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\new\Vossk_platform\Vossk_platform.cmp material_library = solar\new\Vossk_platform\Vossk_platform.mat LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = Heavy_platform1 ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\misc\tf_platform.cmp material_library = solar\misc\tf_platform.mat LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] nickname = No_WP ids_name = 329689 ids_info = 329689 type = MISSION_SATELLITE DA_archetype = solar\nomad\No_WP_New.cmp material_library = solar\nomad\No_WP_New.mat LODranges = 0, 2000, 15000 mass = 10000.000000 solar_radius = 600 shape_name = NAV_depot explosion_arch = explosion_space_mod_base destructible = true hit_pts = 250000 fuse = fuse_space_mining01, 0.000000, 1 [Ship] ids_name = 536329 ids_info = 527959 ids_info1 = 527960 ids_info2 = 66608 ids_info3 = 527961 ship_class = 5 nickname = Skirnir_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS8.ini pilot_mesh = generic_pilot camera_offset = 70, 330 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 20000 hit_pts = 1300000 nanobot_limit = 2500 shield_battery_limit = 2500 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_7, HpTurret21, HpTurret22 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536329 ids_info = 527959 ids_info1 = 527960 ids_info2 = 66608 ids_info3 = 527961 ship_class = 5 nickname = Skirnir_cruiser2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir2.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS8.ini pilot_mesh = generic_pilot camera_offset = 70, 330 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 20000 hit_pts = 1300000 nanobot_limit = 2500 shield_battery_limit = 2500 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_7, HpTurret21, HpTurret22 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536330 ids_info = 527962 ids_info1 = 527963 ids_info2 = 66608 ids_info3 = 527964 ship_class = 4 nickname = Baalbek_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Baalbek_gunboat.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 40, 185 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 930 shield_battery_limit = 900 hold_size = 900 hit_pts = 400000 cockpit = cockpits\new\Xaak_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536330 ids_info = 527962 ids_info1 = 527963 ids_info2 = 66608 ids_info3 = 527964 ship_class = 4 nickname = Baalbek_gunboat2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Baalbek_gunboat2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 40, 185 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 930 shield_battery_limit = 900 hold_size = 900 hit_pts = 400000 cockpit = cockpits\new\Xaak_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 3 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536336 ids_info = 527974 ids_info1 = 527975 ids_info2 = 66608 ids_info3 = 527976 ship_class = 7 nickname = Woden_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Woden_battleship.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 135, 650 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2700000 nanobot_limit = 3800 shield_battery_limit = 4000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536336 ids_info = 527974 ids_info1 = 527975 ids_info2 = 66608 ids_info3 = 527976 ship_class = 7 nickname = Woden_battleship2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Woden_battleship2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\EnterpriseF.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 135, 650 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2200000 nanobot_limit = 3400 shield_battery_limit = 4000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536335 ids_info = 527971 ids_info1 = 527972 ids_info2 = 66608 ids_info3 = 527973 ship_class = 7 nickname = Tyr_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Tyr_battleship.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 125, 690 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 3900000 nanobot_limit = 4300 shield_battery_limit = 3700 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536335 ids_info = 527971 ids_info1 = 527972 ids_info2 = 66608 ids_info3 = 527973 ship_class = 7 nickname = Tyr_battleship2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Tyr_battleship2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 125, 690 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 3900000 nanobot_limit = 4300 shield_battery_limit = 3700 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535906 ids_info = 527720 ids_info1 = 527722 ids_info2 = 66608 ids_info3 = 527721 ship_class = 4 nickname = terran_gunboat2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_gunboat2.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_gunboat.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 45, 205 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 900 shield_battery_limit = 900 hold_size = 900 hit_pts = 375000 cockpit = cockpits\new\Xaak_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 10 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 535906 ids_info = 527720 ids_info1 = 527722 ids_info2 = 66608 ids_info3 = 527721 ship_class = 4 nickname = terran_gunboat3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_gunboat3.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_gunboat.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 45, 205 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 900 shield_battery_limit = 900 hold_size = 900 hit_pts = 375000 cockpit = cockpits\new\Xaak_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_blue_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 10 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536453 ids_info = 527968 ids_info1 = 528038 ids_info2 = 66608 ids_info3 = 527970 ship_class = 5 nickname = terran_cruiser2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\TerranCruiser2.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 88, 425 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2420 shield_battery_limit = 2420 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1220000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536453 ids_info = 527968 ids_info1 = 528038 ids_info2 = 66608 ids_info3 = 527970 ship_class = 5 nickname = terran_cruiser3 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\TerranCruiser3.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 88, 425 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2420 shield_battery_limit = 2420 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1220000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536332 ids_info = 527968 ids_info1 = 527969 ids_info2 = 66608 ids_info3 = 527970 ship_class = 5 nickname = Hephaestus_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Hephaestus_cruiser.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 90, 420 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2420 shield_battery_limit = 2420 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_orange_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 20000 hit_pts = 1220000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536332 ids_info = 527968 ids_info1 = 527969 ids_info2 = 66608 ids_info3 = 527970 ship_class = 5 nickname = Hephaestus_cruiser2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Hephaestus_cruiser2.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_colossus.ini pilot_mesh = generic_pilot camera_offset = 90, 420 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2420 shield_battery_limit = 2420 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 20000 hit_pts = 1220000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536331 ids_info = 527965 ids_info1 = 527966 ids_info2 = 66608 ids_info3 = 527967 ship_class = 11 nickname = Snotra_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Snotra_gunboat.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 50, 185 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 930 shield_battery_limit = 890 hold_size = 900 hit_pts = 400000 cockpit = cockpits\new\Xaak_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 6 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536331 ids_info = 527965 ids_info1 = 527966 ids_info2 = 66608 ids_info3 = 527967 ship_class = 11 nickname = Snotra_gunboat2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Snotra_gunboat2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 50, 185 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 930 shield_battery_limit = 890 hold_size = 900 hit_pts = 400000 cockpit = cockpits\new\Xaak_gunboat.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 6 shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 HP_tractor_source = HpTractor_Source01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546091 ids_info = 530646 ids_info1 = 530647 ids_info2 = 66608 ids_info3 = 530648 ship_class = 7 nickname = Midgard_dreadnought LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Midgard.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 885 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2300 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 3100000 nanobot_limit = 4100 shield_battery_limit = 4100 explosion_arch = StExL surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2900000000.000000, 4400000000.000000, 340000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41, HpTurret42, HpTurret43, HpTurret44, HpTurret45 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546091 ids_info = 530646 ids_info1 = 530647 ids_info2 = 66608 ids_info3 = 530648 ship_class = 7 nickname = Midgard_dreadnought2 LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Midgard2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 885 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2300 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 3100000 nanobot_limit = 4100 shield_battery_limit = 4100 explosion_arch = StExL surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2900000000.000000, 4400000000.000000, 340000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41, HpTurret42, HpTurret43, HpTurret44, HpTurret45 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536340 ids_info = 527980 ids_info1 = 527981 ids_info2 = 66608 ids_info3 = 527982 ship_class = 10 nickname = Bacchus_battlecruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Bacchus_battlecruiser.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1600 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 115, 545 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2800 shield_battery_limit = 2800 linear_drag = 1.000000 mass = 700.000000 hit_pts = 2300000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_orange_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_turret_special_9, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 536340 ids_info = 527980 ids_info1 = 527981 ids_info2 = 66608 ids_info3 = 527982 ship_class = 10 nickname = Bacchus_battlecruiser2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Bacchus_battlecruiser2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1600 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 115, 545 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2800 shield_battery_limit = 2800 linear_drag = 1.000000 mass = 700.000000 hit_pts = 2300000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_blue_capital_big surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10 hp_type = hp_turret_special_9, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546099 ids_info = 529654 ids_info1 = 530649 ids_info2 = 66608 ids_info3 = 529656 ship_class = 7 nickname = Sleipnir_speed_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Sleipnir.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 525 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1200000 nanobot_limit = 1800 shield_battery_limit = 4000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546099 ids_info = 529654 ids_info1 = 530649 ids_info2 = 66608 ids_info3 = 529656 ship_class = 7 nickname = Sleipnir_speed_battleship2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Sleipnir2.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 525 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1200000 nanobot_limit = 1800 shield_battery_limit = 4000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546105 ids_info = 527983 ids_info1 = 527984 ids_info2 = 66608 ids_info3 = 527985 ship_class = 7 nickname = Freyr_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Freyr.cmp material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 140, 705 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4500000 nanobot_limit = 4800 shield_battery_limit = 3800 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546105 ids_info = 527983 ids_info1 = 527984 ids_info2 = 66608 ids_info3 = 527985 ship_class = 7 nickname = Freyr_battleship2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Freyr2.cmp material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Capital\Skirnir.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 140, 705 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 4500000 nanobot_limit = 4800 shield_battery_limit = 3800 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 explosion_resistance = 0.900000 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546109 ids_info = 530677 ids_info1 = 530654 ids_info2 = 66608 ids_info3 = 530678 ship_class = 13 nickname = Nemezida LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SOLAR\new\SSD_Dominance.cmp material_library = SOLAR\new\SSD_Dominance.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship01.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 650, 2400 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12000000 nanobot_limit = 10000 shield_battery_limit = 10000 explosion_arch = explosion_big_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 11400000 strafe_force = 5700000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546110 ids_info = 530655 ids_info1 = 530656 ids_info2 = 66608 ids_info3 = 530657 ship_class = 5 nickname = republic_acclamator LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Republic_Acclamator.cmp material_library = ships\new\Scifi\Republic_Acclamator.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS8.ini pilot_mesh = generic_pilot camera_offset = 65, 310 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2800 shield_battery_limit = 2400 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 1600000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546114 ids_info = 530658 ids_info1 = 530659 ids_info2 = 66608 ids_info3 = 530660 ship_class = 7 nickname = republic_venator LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Republic_Venator.cmp material_library = ships\new\Scifi\Republic_Venator.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS4.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 135, 630 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1111 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 165000 hit_pts = 1690000 nanobot_limit = 1690 shield_battery_limit = 9715 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546119 ids_info = 530662 ids_info1 = 530663 ids_info2 = 66608 ids_info3 = 530664 ship_class = 11 nickname = V_K_A LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Babylon5\Fulgurite.cmp material_library = ships\new\Babylon5\Fulgurite.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 35, 156 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 250000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 41300 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546124 ids_info = 530668 ids_info1 = 530669 ids_info2 = 66608 ids_info3 = 530670 ship_class = 11 nickname = G_T_R LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\Gatherer.cmp material_library = ships\new\EVE\Gatherer.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 35, 155 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 260000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 41300 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546125 ids_info = 530671 ids_info1 = 530672 ids_info2 = 66608 ids_info3 = 530673 ship_class = 11 nickname = SF_414 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\SF_414.cmp material_library = ships\new\Scifi\SF_414.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS9.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 35, 160 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 250000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 41300 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546159 ids_info = 530681 ids_info1 = 530682 ids_info2 = 66608 ids_info3 = 530683 ship_class = 11 nickname = K_N_T LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER material_library = ships\new\Scifi\HighPoly\Fighter_F50.mat DA_archetype = ships\new\Scifi\HighPoly\Fighter_F50.cmp material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 35, 145 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 250000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 41300 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546161 ids_info = 527010 ids_info1 = 530685 ids_info2 = 66608 ids_info3 = 527012 ship_class = 7 nickname = Imperial2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\Imperial2_class_Star_Destroyer.cmp material_library = SHIPS\new\other\Starwars\Imperial2_class_Star_Destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 125, 530 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 5160000 nanobot_limit = 6640 shield_battery_limit = 4500 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546162 ids_info = 530396 ids_info1 = 530686 ids_info2 = 66608 ids_info3 = 530398 ship_class = 7 nickname = Bellator LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\Bellator_class_Star Dreadnought.cmp material_library = SHIPS\new\other\Starwars\Bellator_class_Star Dreadnought.mat material_library = SHIPS\new\other\Starwars\Imperial2_class_Star_Destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\argon_titanium.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 115, 635 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 3000000 nanobot_limit = 4000 shield_battery_limit = 4000 explosion_arch = StExL surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2900000000.000000, 4400000000.000000, 340000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 14 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41, HpTurret42, HpTurret43, HpTurret44, HpTurret45 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546165 ids_info = 529594 ids_info1 = 530689 ids_info2 = 66608 ids_info3 = 529596 ship_class = 5 nickname = Centurion_t_d LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\Centurion.cmp material_library = SHIPS\new\other\Starwars\Centurion.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS2.ini pilot_mesh = generic_pilot camera_offset = 30, 175 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 700 shield_battery_limit = 700 linear_drag = 1.000000 mass = 650.000000 hold_size = 1200 hit_pts = 700000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.00000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06 hp_type = hp_freighter_shield_special_8, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06 [Ship] ids_name = 546166 ids_info = 530371 ids_info1 = 530690 ids_info2 = 66608 ids_info3 = 530373 ship_class = 7 nickname = Allegiance_s_b LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\Allegiance.cmp material_library = SHIPS\new\other\Starwars\Allegiance.mat material_library = SHIPS\new\other\Starwars\Imperial2_class_Star_Destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 120, 535 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1500000 nanobot_limit = 2100 shield_battery_limit = 4500 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546167 ids_info = 529420 ids_info1 = 530691 ids_info2 = 66608 ids_info3 = 529422 ship_class = 7 nickname = Allegiance_b LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\Allegiance_v2.cmp material_library = SHIPS\new\other\Starwars\Allegiance_v2.mat material_library = SHIPS\new\other\Starwars\Imperial2_class_Star_Destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 120, 545 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = Luminaris_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 2400000 nanobot_limit = 3400 shield_battery_limit = 3400 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Luminaris_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546170 ids_info = 530694 ids_info1 = 530695 ids_info2 = 66608 ids_info3 = 530696 ship_class = 6 nickname = Scifi_Sparrow LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\HighPoly\Scifi_Sparrow.cmp material_library = ships\new\Scifi\HighPoly\Scifi_Sparrow.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 320 shield_battery_limit = 320 mass = 150.000000 hold_size = 230 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 10, 47 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 55000 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo04, HpTorpedo05 hp_type = hp_torpedo_special_2, HpTorpedo04, HpTorpedo05 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 546173 ids_info = 530697 ids_info1 = 530698 ids_info2 = 66608 ids_info3 = 530699 ship_class = 11 nickname = D_A_N LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\ig_slot_armor_v18.cmp material_library = ships\new\Scifi\ig_slot_armor_v18.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS9.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 30, 115 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_XaakM6 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546175 ids_info = 530700 ids_info1 = 530701 ids_info2 = 66608 ids_info3 = 530702 ship_class = 5 nickname = Despoiler LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\Warhammer_40000\Despoiler.cmp material_library = SHIPS\new\Warhammer_40000\Despoiler.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS3.ini pilot_mesh = generic_pilot camera_offset = 50, 270 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 10230 shield_battery_limit = 3600 linear_drag = 1.000000 mass = 700.000000 hold_size = 1700 explosion_arch = explosion_orange_capital_big fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 3670000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 16 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 hp_type = hp_thruster, HpThruster01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546176 ids_info = 530704 ids_info1 = 530703 ids_info2 = 66608 ids_info3 = 530705 ship_class = 6 nickname = Gozanti LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FIGHTER DA_archetype = SHIPS\new\other\Starwars\Gozanti.cmp material_library = SHIPS\new\other\Starwars\Gozanti.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS9.ini pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 mass = 300.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 25, 135 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 50000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 62100.000000, 62100.000000, 62100.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 45000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 546177 ids_info = 530706 ids_info1 = 530707 ids_info2 = 66608 ids_info3 = 530708 ship_class = 6 nickname = RogueShadow LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\other\Starwars\RogueShadow.cmp material_library = SHIPS\new\other\Starwars\RogueShadow.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_bomber.ini pilot_mesh = generic_pilot nanobot_limit = 340 shield_battery_limit = 340 mass = 150.000000 hold_size = 240 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 12, 55 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 63000 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_1, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 546178 ids_info = 530709 ids_info1 = 530710 ids_info2 = 66608 ids_info3 = 530711 ship_class = 16 nickname = Nebula_torpedo_frigate LODranges = 0, 15000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\NebulaSD.cmp material_library = SHIPS\new\other\Starwars\NebulaSD.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 75, 339 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 1470000 nanobot_limit = 2470 shield_battery_limit = 2000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546185 ids_info = 530713 ids_info1 = 530714 ids_info2 = 66608 ids_info3 = 530715 ship_class = 0 nickname = TIE_Interceptor LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 75 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 1500 max_bank_angle = 35 camera_offset = 9, 40 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 122 shield_battery_limit = 122 hit_pts = 15500 DA_archetype = SHIPS\new\other\Starwars\TIE_Interceptor.cmp material_library = SHIPS\new\other\Starwars\TIE_Interceptor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 75000.000000, 75000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_fighter_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 546186 ids_info = 530716 ids_info1 = 530717 ids_info2 = 66608 ids_info3 = 530718 ship_class = 1 nickname = TIE_Fighter LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\other\Starwars\TIE_Fighter.cmp material_library = SHIPS\new\other\Starwars\TIE_Fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 150 shield_battery_limit = 150 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 10, 52 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 22000 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 546187 ids_info = 530719 ids_info1 = 530720 ids_info2 = 66608 ids_info3 = 530721 ship_class = 6 nickname = TIE_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\other\Starwars\TIE_bomber.cmp material_library = SHIPS\new\other\Starwars\TIE_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 355 shield_battery_limit = 355 mass = 150.000000 hold_size = 255 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 10, 44 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 69000 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09 hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew09 hp_type = hp_freighter_shield_special_1, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07 hp_type = hp_freighter_shield_special_6, HpNew08 [Ship] ids_name = 546188 ids_info = 530722 ids_info1 = 530723 ids_info2 = 66608 ids_info3 = 530724 ship_class = 12 nickname = TIE_Defender LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\other\Starwars\TIE_Defender.cmp material_library = SHIPS\new\other\Starwars\TIE_Defender.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 490 shield_battery_limit = 490 mass = 300.000000 hold_size = 290 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 15000 fuse = intermed_damage_smallship02, 0.000000, 10000 fuse = intermed_damage_smallship03, 0.000000, 8000 max_bank_angle = 30 camera_offset = 10, 51 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 98000 explosion_arch = explosion_rh_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_2, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 546189 ids_info = 530725 ids_info1 = 530726 ids_info2 = 66608 ids_info3 = 530727 ship_class = 7 nickname = vindicator_titan LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\swp_imperial_vindicator.cmp material_library = SHIPS\new\other\Starwars\swp_imperial_vindicator.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS8.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 75, 425 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 3900 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = AlbatrossSmokeFuse, 0.000000, 1000000 hit_pts = 3900000 nanobot_limit = 3900 shield_battery_limit = 4900 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2700000000.000000, 3750000000.000000, 300000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [Ship] ids_name = 546190 ids_info = 530728 ids_info1 = 530729 ids_info2 = 66608 ids_info3 = 530730 ship_class = 7 nickname = Chancellor LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\Chancellor.cmp material_library = SHIPS\new\other\Starwars\Chancellor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS8.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 90, 475 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1200000 nanobot_limit = 1800 shield_battery_limit = 4000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546191 ids_info = 530731 ids_info1 = 530732 ids_info2 = 66608 ids_info3 = 530733 ship_class = 7 nickname = Conqueror_Sniper LODranges = 0, 30000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\Conqueror.cmp material_library = SHIPS\new\other\Starwars\Conqueror.mat material_library = SHIPS\new\other\Starwars\Chancellor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS8.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 465 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 2500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 7400000 nanobot_limit = 6400 shield_battery_limit = 4900 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 3000000.000000 strafe_force = 7100000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpCD01, HpCD02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546192 ids_info = 528034 ids_info1 = 530734 ids_info2 = 66608 ids_info3 = 528036 ship_class = 9 nickname = DreadnaughtMegaBarge LODranges = 0, 19999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\Dreadnaught_Carrier.cmp material_library = SHIPS\new\other\Starwars\Dreadnaught_Carrier.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS7.ini pilot_mesh = generic_pilot nanobot_limit = 2500 shield_battery_limit = 2500 mass = 150000.000000 linear_drag = 1.000000 hold_size = 25000 explosion_arch = StExL fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 2500000 max_bank_angle = 15 camera_offset = 200, 1050 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 [Ship] ids_name = 546193 ids_info = 530735 ids_info1 = 530736 ids_info2 = 66608 ids_info3 = 530737 ship_class = 5 nickname = Victory_tactical_destroyer LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\Victory_II_Frigate.cmp material_library = SHIPS\new\other\Starwars\Victory_II_Frigate.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS5.ini pilot_mesh = generic_pilot camera_offset = 45, 220 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 590 shield_battery_limit = 590 linear_drag = 1.000000 mass = 650.000000 hold_size = 1000 hit_pts = 590000 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 60000000.00000, 60000000.000000, 60000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 65000.000000 strafe_force = 65000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_8, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 [Ship] ids_name = 546194 ids_info = 530738 ids_info1 = 530739 ids_info2 = 66608 ids_info3 = 530740 ship_class = 7 nickname = Doveritel_titan LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\Doveritel.cmp material_library = SHIPS\new\other\Starwars\Doveritel.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS8.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 60, 430 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 1000000 hit_pts = 7000000 nanobot_limit = 7000 shield_battery_limit = 7000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2700000000.000000, 3750000000.000000, 300000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546195 ids_info = 528747 ids_info1 = 530741 ids_info2 = 66608 ids_info3 = 528749 ship_class = 9 nickname = ImperialDreadnaughtMegaBarge LODranges = 0, 19999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\imperial_dreadnought.cmp material_library = SHIPS\new\other\Starwars\imperial_dreadnought.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS7.ini pilot_mesh = generic_pilot nanobot_limit = 12000 shield_battery_limit = 12000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 100000 explosion_arch = StExL fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 12000000 max_bank_angle = 15 camera_offset = 175, 960 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 [Ship] ids_name = 546225 ids_info = 530755 ids_info1 = 530756 ids_info2 = 66608 ids_info3 = 530757 nickname = DO_Sentinel ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = ships\new\Scifi\DO_Sentinel.cmp material_library = ships\new\Scifi\DO_Sentinel.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini max_bank_angle = 30 camera_offset = 6.1, 30.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 290 shield_battery_limit = 290 hit_pts = 60000 hold_size = 325 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 num_exhaust_nozzles = 8 shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 HP_tractor_source = HpTractor_Source fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 3000 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 linear_drag = 1 mass = 140 steering_torque = 58000.000000, 58000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 120000 strafe_power_usage = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 [Ship] ids_name = 546230 ids_info = 530761 ids_info1 = 530762 ids_info2 = 66608 ids_info3 = 530763 ship_class = 11 nickname = Archon LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Archon.cmp material_library = ships\new\Scifi\Archon.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS9.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 20, 125 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 250000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 240000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546232 ids_info = 530961 ids_info1 = 530765 ids_info2 = 66608 ids_info3 = 530962 ship_class = 11 nickname = S_R_S LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\Stratios.cmp material_library = ships\new\EVE\Stratios.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS9.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 25, 125 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 7 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546233 ids_info = 530598 ids_info1 = 530766 ids_info2 = 66608 ids_info3 = 530600 ship_class = 16 nickname = Razor_missile_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Stealth_bomber.cmp material_library = ships\new\Scifi\Stealth_bomber.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\hu_aegir.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 80, 290 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 800000 nanobot_limit = 2200 shield_battery_limit = 2400 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546234 ids_info = 530767 ids_info1 = 530768 ids_info2 = 66608 ids_info3 = 530769 ship_class = 7 nickname = Jedi_t_b LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\BuzzHound.cmp material_library = ships\new\Scifi\HighPoly\BuzzHound.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS8.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 68, 377 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 400000 hit_pts = 6500000 nanobot_limit = 6500 shield_battery_limit = 26000 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4860000000.000000, 6750000000.000000, 540000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 39000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield06, HpShield07, HpShield08 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04, HpShield05, HpShield09 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546252 ids_info = 530770 ids_info1 = 530771 ids_info2 = 66608 ids_info3 = 530772 ship_class = 3 nickname = Orchid_vhf LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V1.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 205 shield_battery_limit = 205 mass = 150.000000 hold_size = 125 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 17, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 37500 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 546252 ids_info = 530770 ids_info1 = 530771 ids_info2 = 66608 ids_info3 = 530772 ship_class = 3 nickname = Orchid_vhf_npc LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V1.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 mass = 150.000000 hold_size = 125 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 17, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 150000 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 546252 ids_info = 530770 ids_info1 = 530771 ids_info2 = 66608 ids_info3 = 530772 ship_class = 3 nickname = Orchid_vhf_event LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V1.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 mass = 150.000000 hold_size = 125 linear_drag = 1.000000 fuse = death_suprise_fuse_drop_cargo, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 17, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 150000 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 546267 ids_info = 530812 ids_info1 = 530813 ids_info2 = 66608 ids_info3 = 530814 ship_class = 3 nickname = Orchid_vhf_prototype LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V1.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 180 shield_battery_limit = 180 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 17, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 546254 ids_info = 530773 ids_info1 = 530774 ids_info2 = 66608 ids_info3 = 530775 ship_class = 1 nickname = Orchid_hf LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V2.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 165 shield_battery_limit = 165 mass = 150.000000 hold_size = 105 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 26500 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 546254 ids_info = 530773 ids_info1 = 530774 ids_info2 = 66608 ids_info3 = 530775 ship_class = 1 nickname = Orchid_hf_npc LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V2.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 mass = 150.000000 hold_size = 105 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 100000 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 546254 ids_info = 530773 ids_info1 = 530774 ids_info2 = 66608 ids_info3 = 530775 ship_class = 1 nickname = Orchid_hf_event LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V2.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 mass = 150.000000 hold_size = 105 linear_drag = 1.000000 fuse = death_suprise_fuse_drop_cargo, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 100000 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 546268 ids_info = 530815 ids_info1 = 530816 ids_info2 = 66608 ids_info3 = 530817 ship_class = 1 nickname = Orchid_hf_prototype LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V2.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 145 shield_battery_limit = 145 mass = 150.000000 hold_size = 80 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 4000 fuse = intermed_damage_smallship02, 0.000000, 3000 fuse = intermed_damage_smallship03, 0.000000, 2000 max_bank_angle = 30 camera_offset = 12, 50 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 20000 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 65000.000000, 65000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_thruster, HpThruster01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 546255 ids_info = 530776 ids_info1 = 530777 ids_info2 = 66608 ids_info3 = 530778 ship_class = 5 nickname = Orchid_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V3.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS9.ini pilot_mesh = generic_pilot camera_offset = 35, 150 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2400 shield_battery_limit = 2200 linear_drag = 1.000000 mass = 650.000000 hold_size = 1100 hit_pts = 1370000 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546255 ids_info = 530776 ids_info1 = 530777 ids_info2 = 66608 ids_info3 = 530778 ship_class = 5 nickname = Orchid_destroyer_npc LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V3.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS9.ini pilot_mesh = generic_pilot camera_offset = 35, 150 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1000000 shield_battery_limit = 1000000 linear_drag = 1.000000 mass = 650.000000 hold_size = 1100 hit_pts = 4000000 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546255 ids_info = 530776 ids_info1 = 530777 ids_info2 = 66608 ids_info3 = 530778 ship_class = 5 nickname = Orchid_destroyer_event LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V3.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS9.ini pilot_mesh = generic_pilot camera_offset = 35, 150 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1000000 shield_battery_limit = 1000000 linear_drag = 1.000000 mass = 650.000000 hold_size = 1100 hit_pts = 4000000 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546269 ids_info = 530818 ids_info1 = 530819 ids_info2 = 66608 ids_info3 = 530820 ship_class = 5 nickname = Orchid_destroyer_prototype LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V3.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS9.ini pilot_mesh = generic_pilot camera_offset = 35, 150 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2200 shield_battery_limit = 2000 linear_drag = 1.000000 mass = 650.000000 hold_size = 950 hit_pts = 1300000 explosion_arch = explosion_green_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546256 ids_info = 530779 ids_info1 = 530780 ids_info2 = 66608 ids_info3 = 530781 ship_class = 7 nickname = Orchid_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V4.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 105, 460 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 150000 hit_pts = 3000000 nanobot_limit = 4100 shield_battery_limit = 4400 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546256 ids_info = 530779 ids_info1 = 530780 ids_info2 = 66608 ids_info3 = 530781 ship_class = 7 nickname = Orchid_battleship_npc LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V4.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 105, 460 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 150000 hit_pts = 10000000 nanobot_limit = 1000000 shield_battery_limit = 1000000 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546256 ids_info = 530779 ids_info1 = 530780 ids_info2 = 66608 ids_info3 = 530781 ship_class = 7 nickname = Orchid_battleship_event LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V4.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 105, 460 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 150000 hit_pts = 10000000 nanobot_limit = 1000000 shield_battery_limit = 1000000 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546270 ids_info = 530821 ids_info1 = 530822 ids_info2 = 66608 ids_info3 = 530823 ship_class = 7 nickname = Orchid_battleship_prototype LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V4.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 105, 460 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 150000 hit_pts = 2700000 nanobot_limit = 4000 shield_battery_limit = 4200 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546257 ids_info = 530782 ids_info1 = 530783 ids_info2 = 66608 ids_info3 = 530784 ship_class = 13 nickname = Orchid_mega_dreadnought LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V5.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship03.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 600, 2600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12500000 nanobot_limit = 10500 shield_battery_limit = 10500 explosion_arch = StExLGreen surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 11400000 strafe_force = 5700000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_6000m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546257 ids_info = 530782 ids_info1 = 530783 ids_info2 = 66608 ids_info3 = 530784 ship_class = 13 nickname = Orchid_mega_dreadnought_npc LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V5.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship03.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 600, 2600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 100000000 nanobot_limit = 1000000 shield_battery_limit = 1000000 explosion_arch = StExLGreen surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 11400000 strafe_force = 5700000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_6000m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546257 ids_info = 530782 ids_info1 = 530783 ids_info2 = 66608 ids_info3 = 530784 ship_class = 13 nickname = Orchid_mega_dreadnought_event LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V5.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship03.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 600, 2600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse_cap, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 100000000 nanobot_limit = 1000000 shield_battery_limit = 1000000 explosion_arch = StExLGreen surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 11400000 strafe_force = 5700000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_6000m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546273 ids_info = 530833 ids_info1 = 530834 ids_info2 = 66608 ids_info3 = 530835 ship_class = 13 nickname = Orchid_mega_dreadnought_prototype LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V5.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship03.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 600, 2600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12000000 nanobot_limit = 10000 shield_battery_limit = 10000 explosion_arch = StExLGreen surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 11400000 strafe_force = 5700000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_6000m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546258 ids_info = 530785 ids_info1 = 530786 ids_info2 = 66608 ids_info3 = 530787 ship_class = 6 nickname = Orchid_mine_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V6.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 375 shield_battery_limit = 375 mass = 150.000000 hold_size = 275 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 7, 33 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 75000 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09 hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew09 hp_type = hp_freighter_shield_special_1, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07 hp_type = hp_freighter_shield_special_6, HpNew08 [Ship] ids_name = 546274 ids_info = 530836 ids_info1 = 530837 ids_info2 = 66608 ids_info3 = 530838 ship_class = 6 nickname = Orchid_mine_bomber_prototype LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V6.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 355 shield_battery_limit = 355 mass = 150.000000 hold_size = 255 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 7, 33 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 70000 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09 hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo03 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew09 hp_type = hp_freighter_shield_special_1, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07 hp_type = hp_freighter_shield_special_6, HpNew08 [Ship] ids_name = 546259 ids_info = 530788 ids_info1 = 530789 ids_info2 = 66608 ids_info3 = 530790 ship_class = 4 nickname = Orchid_gunboat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V7.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 33, 135 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1000 shield_battery_limit = 1000 hold_size = 900 hit_pts = 570000 cockpit = cockpits\new\CAPITAL_COCKPITS10.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546275 ids_info = 530839 ids_info1 = 530840 ids_info2 = 66608 ids_info3 = 530841 ship_class = 4 nickname = Orchid_gunboat_prototype LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V7.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 33, 135 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 950 shield_battery_limit = 950 hold_size = 900 hit_pts = 530000 cockpit = cockpits\new\CAPITAL_COCKPITS10.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546260 ids_info = 530791 ids_info1 = 530792 ids_info2 = 66608 ids_info3 = 530793 ship_class = 6 nickname = Orchid_torpedo_boat LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V8.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS10.ini pilot_mesh = generic_pilot nanobot_limit = 265 shield_battery_limit = 265 mass = 300.000000 hold_size = 265 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 37, 147 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 65000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 62100.000000, 62100.000000, 62100.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 45000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 546276 ids_info = 530842 ids_info1 = 530843 ids_info2 = 66608 ids_info3 = 530844 ship_class = 6 nickname = Orchid_torpedo_boat_prototype LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V8.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS10.ini pilot_mesh = generic_pilot nanobot_limit = 250 shield_battery_limit = 250 mass = 300.000000 hold_size = 250 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 37, 147 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 50000 explosion_arch = gunship_explosion surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 62100.000000, 62100.000000, 62100.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 45000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 546261 ids_info = 530794 ids_info1 = 530795 ids_info2 = 66608 ids_info3 = 530796 ship_class = 16 nickname = Orchid_missile_frigate LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V9.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS5.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 250 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1350 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 875000 nanobot_limit = 2350 shield_battery_limit = 2550 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546277 ids_info = 530845 ids_info1 = 530846 ids_info2 = 66608 ids_info3 = 530847 ship_class = 16 nickname = Orchid_missile_frigate_prototype LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V9.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS5.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 250 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 805000 nanobot_limit = 2205 shield_battery_limit = 2405 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546262 ids_info = 530797 ids_info1 = 530798 ids_info2 = 66608 ids_info3 = 530799 ship_class = 6 nickname = Orchid_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V10.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 400 shield_battery_limit = 400 mass = 150.000000 hold_size = 270 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 12, 49 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 75000 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_1, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 546278 ids_info = 530848 ids_info1 = 530849 ids_info2 = 66608 ids_info3 = 530850 ship_class = 6 nickname = Orchid_hybrid_bomber_prototype LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V10.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 340 shield_battery_limit = 340 mass = 150.000000 hold_size = 240 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 12, 49 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 63000 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_1, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06, HpTorpedo07 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 546263 ids_info = 530800 ids_info1 = 530801 ids_info2 = 66608 ids_info3 = 530802 nickname = Orchid_mhf type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V11.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_05.ini pilot_mesh = generic_pilot camera_offset = 14, 57 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 69000 nanobot_limit = 275 shield_battery_limit = 275 hold_size = 275 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 2 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04, HpNew06 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_2, HpNew05 [Ship] ids_name = 546263 ids_info = 530800 ids_info1 = 530801 ids_info2 = 66608 ids_info3 = 530802 nickname = Orchid_mhf_npc type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V11.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_05.ini pilot_mesh = generic_pilot camera_offset = 14, 57 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 200000 nanobot_limit = 1000000 shield_battery_limit = 1000000 hold_size = 275 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 2 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04, HpNew06 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_2, HpNew05 [Ship] ids_name = 546263 ids_info = 530800 ids_info1 = 530801 ids_info2 = 66608 ids_info3 = 530802 nickname = Orchid_mhf_event type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V11.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_05.ini pilot_mesh = generic_pilot camera_offset = 14, 57 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 200000 nanobot_limit = 1000000 shield_battery_limit = 1000000 hold_size = 275 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 2 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = death_suprise_fuse_drop_cargo, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04, HpNew06 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_2, HpNew05 [Ship] ids_name = 546279 ids_info = 530851 ids_info1 = 530852 ids_info2 = 66608 ids_info3 = 530853 nickname = Orchid_mhf_prototype type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V11.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_05.ini pilot_mesh = generic_pilot camera_offset = 14, 57 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 50000 nanobot_limit = 250 shield_battery_limit = 250 hold_size = 250 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 2 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04, HpNew06 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_2, HpNew05 [Ship] ids_name = 546264 ids_info = 530803 ids_info1 = 530804 ids_info2 = 66608 ids_info3 = 530805 ship_class = 7 nickname = Orchid_speed_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V4.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 105, 460 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2300 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 150000 hit_pts = 1250000 nanobot_limit = 1900 shield_battery_limit = 4100 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret20, HpTurret21, HpTurret22 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpCD01 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546264 ids_info = 530803 ids_info1 = 530804 ids_info2 = 66608 ids_info3 = 530805 ship_class = 7 nickname = Orchid_speed_battleship_npc LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V4.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 105, 460 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2300 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 150000 hit_pts = 6000000 nanobot_limit = 1000000 shield_battery_limit = 1000000 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret20, HpTurret21, HpTurret22 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpCD01 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546280 ids_info = 530854 ids_info1 = 530855 ids_info2 = 66608 ids_info3 = 530856 ship_class = 7 nickname = Orchid_speed_battleship_prototype LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V4.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 105, 460 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 150000 hit_pts = 1205000 nanobot_limit = 1805 shield_battery_limit = 4005 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret20, HpTurret21, HpTurret22 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpCD01 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546265 ids_info = 530806 ids_info1 = 530807 ids_info2 = 66608 ids_info3 = 530808 ship_class = 7 nickname = Orchid_t_bs LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V4.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 105, 460 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 160000 hit_pts = 1860000 nanobot_limit = 1860 shield_battery_limit = 10600 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret15, HpTurret16, HpTurret17, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret13, HpTurret14 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret15, HpTurret16, HpTurret17, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret13, HpTurret14 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546281 ids_info = 530857 ids_info1 = 530858 ids_info2 = 66608 ids_info3 = 530859 ship_class = 7 nickname = Orchid_t_bs_prototype LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V4.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 105, 460 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1100 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 160000 hit_pts = 1700000 nanobot_limit = 1700 shield_battery_limit = 10000 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret15, HpTurret16, HpTurret17, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret13, HpTurret14 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret15, HpTurret16, HpTurret17, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret13, HpTurret14 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546266 ids_info = 530809 ids_info1 = 530810 ids_info2 = 66608 ids_info3 = 530811 ship_class = 7 nickname = Orchid_a_bs LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V4.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 105, 460 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 160000 hit_pts = 2450000 nanobot_limit = 3500 shield_battery_limit = 3500 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret05, HpTurret06, HpTurret09, HpTurret10, HpTurret13, HpTurret14, HpTurret15, HpTurret18, HpTurret19, HpTurret21, HpTurret22 hp_type = hp_turret_special_3, HpTurret03, HpTurret04, HpTurret07, HpTurret08, HpTurret11, HpTurret12, HpTurret16, HpTurret17, HpTurret20, HpTurret23, HpTurret24, HpTurret25 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546282 ids_info = 530860 ids_info1 = 530861 ids_info2 = 66608 ids_info3 = 530862 ship_class = 7 nickname = Orchid_a_bs_prototype LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_Drone_V4.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 105, 460 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 160000 hit_pts = 2405000 nanobot_limit = 3405 shield_battery_limit = 3405 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret05, HpTurret06, HpTurret09, HpTurret10, HpTurret13, HpTurret14, HpTurret15, HpTurret18, HpTurret19, HpTurret21, HpTurret22 hp_type = hp_turret_special_3, HpTurret03, HpTurret04, HpTurret07, HpTurret08, HpTurret11, HpTurret12, HpTurret16, HpTurret17, HpTurret20, HpTurret23, HpTurret24, HpTurret25 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546338 ids_info = 530903 ids_info1 = 530904 ids_info2 = 66608 ids_info3 = 530905 ship_class = 3 nickname = lynx_v1 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarConflict\lynx_v1.cmp material_library = ships\new\StarConflict\lynx_v1_2_3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 175 shield_battery_limit = 175 mass = 150.000000 hold_size = 95 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 10, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_blue_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 546338 ids_info = 530903 ids_info1 = 530904 ids_info2 = 66608 ids_info3 = 530905 ship_class = 3 nickname = lynx_v1_npc LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarConflict\lynx_v1.cmp material_library = ships\new\StarConflict\lynx_v1_2_3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 mass = 150.000000 hold_size = 95 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 10, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 120000 explosion_arch = explosion_blue_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 546339 ids_info = 530903 ids_info1 = 530904 ids_info2 = 66608 ids_info3 = 530905 ship_class = 3 nickname = lynx_v2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarConflict\lynx_v2.cmp material_library = ships\new\StarConflict\lynx_v1_2_3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 175 shield_battery_limit = 175 mass = 150.000000 hold_size = 95 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 10, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_blue_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 546339 ids_info = 530903 ids_info1 = 530904 ids_info2 = 66608 ids_info3 = 530905 ship_class = 3 nickname = lynx_v2_npc LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarConflict\lynx_v2.cmp material_library = ships\new\StarConflict\lynx_v1_2_3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 mass = 150.000000 hold_size = 95 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 10, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 120000 explosion_arch = explosion_blue_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 546340 ids_info = 530903 ids_info1 = 530904 ids_info2 = 66608 ids_info3 = 530905 ship_class = 3 nickname = lynx_v3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarConflict\lynx_v3.cmp material_library = ships\new\StarConflict\lynx_v1_2_3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 175 shield_battery_limit = 175 mass = 150.000000 hold_size = 95 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 10, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 30000 explosion_arch = explosion_blue_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 546340 ids_info = 530903 ids_info1 = 530904 ids_info2 = 66608 ids_info3 = 530905 ship_class = 3 nickname = lynx_v3_npc LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarConflict\lynx_v3.cmp material_library = ships\new\StarConflict\lynx_v1_2_3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 1000000 shield_battery_limit = 1000000 mass = 150.000000 hold_size = 95 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 10, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 120000 explosion_arch = explosion_blue_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] nickname = Orchid_heart_mission_solar ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_heart.cmp material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 13000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 1000000000 explosion_arch = StExLGreen2 destructible = true fuse = fuse_orh_heart, 0.000000, 1 [Ship] nickname = Orchid_platform_mission_solar ids_name = 0 ids_info = 0 type = MISSION_SATELLITE DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_platform.cmp material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 13000 surface_hit_effects = 0, small_hull_hit mass = 100000.000000 solar_radius = 1000 shape_name = NAV_smallstation hit_pts = 150000000 explosion_arch = ex_green_capital_small_no_impulse destructible = true fuse = fuse_orh_platform, 0.000000, 1 [Ship] ids_name = 546348 ids_info = 530910 ids_info1 = 530911 ids_info2 = 66608 ids_info3 = 530912 ship_class = 7 nickname = Monkeys_speed_battleship LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\space_assault_carrier.cmp material_library = ships\new\Scifi\space_assault_carrier.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 125, 575 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1150000 nanobot_limit = 1800 shield_battery_limit = 4000 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546348 ids_info = 530910 ids_info1 = 530911 ids_info2 = 66608 ids_info3 = 530912 ship_class = 7 nickname = Monkeys_speed_battleship_blue LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\space_assault_carrier_blue.cmp material_library = ships\new\Scifi\space_assault_carrier.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 125, 575 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1150000 nanobot_limit = 1800 shield_battery_limit = 4000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546348 ids_info = 530910 ids_info1 = 530911 ids_info2 = 66608 ids_info3 = 530912 ship_class = 7 nickname = Monkeys_speed_battleship_green LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\space_assault_carrier_green.cmp material_library = ships\new\Scifi\space_assault_carrier.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 125, 575 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1150000 nanobot_limit = 1800 shield_battery_limit = 4000 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546374 ids_info = 530918 ids_info1 = 530919 ids_info2 = 66608 ids_info3 = 530920 ship_class = 9 nickname = Merchant_barge LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\research_freighter.cmp material_library = ships\new\Scifi\research_freighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot nanobot_limit = 1700 shield_battery_limit = 1700 mass = 150000.000000 linear_drag = 1.000000 hold_size = 17000 explosion_arch = explosion_orange_capital_big2 fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 600000 max_bank_angle = 15 camera_offset = 90, 440 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546375 ids_info = 530922 ids_info1 = 530921 ids_info2 = 66608 ids_info3 = 530923 ship_class = 7 nickname = crimson_victory LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\crimson_victory.cmp material_library = SHIPS\new\other\Starwars\crimson_victory.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 150, 620 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12520000 nanobot_limit = 13080 shield_battery_limit = 10700 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 5400000000.000000, 7500000000.000000, 600000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546376 ids_info = 530924 ids_info1 = 530925 ids_info2 = 66608 ids_info3 = 530926 ship_class = 11 nickname = Ascar LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Ascar.cmp material_library = ships\new\Scifi\Ascar.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS10.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 36, 140 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 65000 nanobot_limit = 65000 shield_battery_limit = 65000 hit_pts = 430000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 240000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546391 ids_info = 527445 ids_info1 = 530934 ids_info2 = 66608 ids_info3 = 527447 ship_class = 6 nickname = TIE_SF LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\other\Starwars\special_force_tie_fighter.cmp material_library = SHIPS\new\other\Starwars\special_force_tie_fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 500 shield_battery_limit = 500 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 12, 53 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 110000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew05 [Ship] ids_name = 546392 ids_info = 530936 ids_info1 = 530935 ids_info2 = 66608 ids_info3 = 530937 ship_class = 6 nickname = tie_advanced LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\other\Starwars\tie_advanced2.cmp material_library = SHIPS\new\other\Starwars\tie_advanced2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 500 shield_battery_limit = 500 mass = 150.000000 hold_size = 300 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 25000 fuse = intermed_damage_smallship02, 0.000000, 18000 fuse = intermed_damage_smallship03, 0.000000, 16000 max_bank_angle = 90 camera_offset = 10, 43 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 130000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11 hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04, MineBomberGun05 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03, HpMine04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo04 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew09 hp_type = hp_freighter_shield_special_1, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew10 hp_type = hp_freighter_shield_special_6, HpNew08, HpNew11 [Ship] ids_name = 546394 ids_info = 530940 ids_info1 = 530939 ids_info2 = 66608 ids_info3 = 530941 ship_class = 6 nickname = Sith_hb LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\Sith_Starship_modified_hb.cmp material_library = ships\new\Scifi\Sith_Starship_modified.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 550 shield_battery_limit = 550 mass = 150.000000 hold_size = 325 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 7000 max_bank_angle = 30 camera_offset = 12, 47 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 145000 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo10 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07 hp_type = hp_freighter_shield_special_5, HpNew08, HpNew09, HpNew10 [Ship] ids_name = 546408 ids_info = 530952 ids_info1 = 530953 ids_info2 = 66608 ids_info3 = 530954 ship_class = 15 nickname = tie_wi LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\other\Starwars\royal_guard_tie.cmp material_library = SHIPS\new\other\Starwars\royal_guard_tie.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 350 shield_battery_limit = 350 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 40 camera_offset = 10, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 80000 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 26000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 546409 ids_info = 530957 ids_info1 = 530956 ids_info2 = 66608 ids_info3 = 530958 ship_class = 7 nickname = starcraft_behemoth LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\terran_hyperion.cmp material_library = ships\new\StarCraft\terran_hyperion.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 135, 615 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 12200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 200000 hit_pts = 6500000 nanobot_limit = 6500 shield_battery_limit = 20000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield05, HpShield07 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04, HpShield06, HpShield08 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546410 ids_info1 = 530959 ship_class = 13 nickname = spaceship_organic_npc LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\spaceship_organic.cmp material_library = ships\new\Scifi\HighPoly\spaceship_organic.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship03.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 600, 2600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 600000000 nanobot_limit = 1000000 shield_battery_limit = 1000000 explosion_arch = StExLOrange surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 11400000 strafe_force = 5700000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_6000m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546410 ids_info = 531029 ids_info1 = 530959 ids_info2 = 66608 ids_info3 = 531030 ship_class = 13 nickname = spaceship_organic LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\spaceship_organic.cmp material_library = ships\new\Scifi\HighPoly\spaceship_organic.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship03.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 600, 2300 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = fuse_orh_cap_ships, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 13500000 nanobot_limit = 11500 shield_battery_limit = 11500 explosion_arch = StExLOrange surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 11400000 strafe_force = 5700000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = ship_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = fuse_orh_cap_ships, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546411 ids_info = 530961 ids_info1 = 530960 ids_info2 = 66608 ids_info3 = 530962 ship_class = 11 nickname = S_P_C LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\spaceship_constructor.cmp material_library = ships\new\Scifi\spaceship_constructor.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS9.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 25, 125 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_capital_blue_shatter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546412 ids_info = 528566 ids_info1 = 530963 ids_info2 = 66608 ids_info3 = 528568 ship_class = 11 nickname = pike LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Boron\pike.cmp material_library = SHIPS\new\private\Donat\squid.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS9.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 20, 100 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_capital_green_shatter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 19 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546413 ids_info = 527763 ids_info1 = 530964 ids_info2 = 66608 ids_info3 = 527765 ship_class = 11 nickname = D_R_N LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Drone_V2_Cybertech2.cmp material_library = ships\new\Scifi\Drone_V2_Cybertech.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS9.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 25, 125 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 15000 nanobot_limit = 30000 shield_battery_limit = 10000 hit_pts = 70000000 explosion_arch = explosion_capital_blue_shatter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546417 ids_info = 530992 ids_info1 = 530993 ids_info2 = 66608 ids_info3 = 530994 ship_class = 11 nickname = A_T_W LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\AThousandWings.cmp material_library = ships\new\Scifi\AThousandWings.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS9.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 20, 110 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 250000000 explosion_arch = explosion_capital_blue_shatter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 124000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546421 ids_info = 530970 ids_info1 = 530969 ids_info2 = 66608 ids_info3 = 530971 ship_class = 7 nickname = Centurion_a_bs LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\Centurion_v1.cmp material_library = SHIPS\new\other\Starwars\Centurion_v1_2_3_4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1600 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 2650000 nanobot_limit = 3700 shield_battery_limit = 3700 explosion_arch = explosion_battleship_green surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13, HpSTurret14 hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13, HpLTurret14 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546422 ids_info = 530972 ids_info1 = 530973 ids_info2 = 66608 ids_info3 = 530974 ship_class = 7 nickname = Centurion_v4 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\Centurion_v4.cmp material_library = SHIPS\new\other\Starwars\Centurion_v1_2_3_4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 9000000 nanobot_limit = 7000 shield_battery_limit = 5000 explosion_arch = explosion_battleship_purple surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546423 ids_info = 530975 ids_info1 = 530976 ids_info2 = 66608 ids_info3 = 530977 ship_class = 7 nickname = Centurion_v3 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\Centurion_v3.cmp material_library = SHIPS\new\other\Starwars\Centurion_v1_2_3_4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 2000 pilot_mesh = generic_pilot cockpit = cockpits\new\CAPITAL_COCKPITS6.ini camera_offset = 130, 600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 3500 shield_battery_limit = 4000 linear_drag = 1.000000 mass = 700.000000 hit_pts = 2300000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 1000000 fuse = intermed_damage_train02, 0.000000, 500000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bigship_shield_500m, HpMount, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546426 ids_info = 530978 ids_info1 = 530979 ids_info2 = 66608 ids_info3 = 530980 ship_class = 7 nickname = Centurion_v2 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\Centurion_v2.cmp material_library = SHIPS\new\other\Starwars\Centurion_v1_2_3_4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1800 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 3500000 nanobot_limit = 3900 shield_battery_limit = 3000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546428 ids_info = 528118 ids_info1 = 530981 ids_info2 = 66608 ids_info3 = 528120 ship_class = 5 nickname = sith_interdictor LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\Sith_Interdictor.cmp material_library = SHIPS\new\other\Starwars\Sith_Interdictor.mat material_library = SHIPS\new\other\Starwars\Imperial2_class_Star_Destroyer.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 40, 185 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2500 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 650.000000 hold_size = 1300 hit_pts = 1050000 explosion_arch = explosion_capital_blue_shatter fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546429 ids_info = 530982 ids_info1 = 530983 ids_info2 = 66608 ids_info3 = 530984 ship_class = 5 nickname = guarlara_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\guarlara.cmp material_library = SHIPS\new\other\Starwars\guarlara.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 33, 170 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2100 shield_battery_limit = 1900 linear_drag = 1.000000 mass = 650.000000 hold_size = 750 hit_pts = 1050000 explosion_arch = explosion_capital_red_shatter fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546431 ids_info = 530986 ids_info1 = 530987 ids_info2 = 66608 ids_info3 = 530988 ship_class = 6 nickname = tie_phantom LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\other\Starwars\tie_phantom.cmp material_library = SHIPS\new\other\Starwars\tie_phantom.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 300 shield_battery_limit = 300 mass = 150.000000 hold_size = 190 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 7000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5000 max_bank_angle = 30 camera_offset = 8, 36 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 50000 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 546432 ids_info = 530989 ids_info1 = 530990 ids_info2 = 66608 ids_info3 = 530991 ship_class = 15 nickname = tie_wi2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = SHIPS\new\other\Starwars\royal_guard_tie2.cmp material_library = SHIPS\new\other\Starwars\royal_guard_tie2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 200 shield_battery_limit = 200 mass = 150.000000 hold_size = 150 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 40 camera_offset = 10, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 40000 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 26000.000000 strafe_force = 35000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04 hp_type = hp_gun_special_6, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_2, HpTorpedo05, HpTorpedo06 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02 hp_type = hp_freighter_shield_special_5, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew04 [Ship] ids_name = 546434 ids_info = 530996 ids_info1 = 530995 ids_info2 = 66608 ids_info3 = 530997 ship_class = 7 nickname = Tyrant_battleship_private LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\Tyrant.cmp material_library = ships\new\StarConflict\Tyrant.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 125, 585 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 500000 hit_pts = 5930000 nanobot_limit = 7470 shield_battery_limit = 5100 explosion_arch = explosion_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 10 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 544763 ids_info = 529586 ids_info1 = 529587 ids_info2 = 66608 ids_info3 = 529588 ship_class = 11 nickname = A_U_B_light_npc LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\Harrower-class-dreadnought-v2.cmp material_library = ships\new\Scifi\HighPoly\Harrower-class-dreadnought-v2.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 75, 350 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 1000000 shield_battery_limit = 1000000 hit_pts = 130000000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546441 ids_info = 531003 ids_info1 = 531004 ids_info2 = 66608 ids_info3 = 531005 ship_class = 3 nickname = Specter_v1 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\GOF2\fighters\Specter_v1.cmp material_library = ships\new\GOF2\fighters\Specter_v1_2_3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 190 shield_battery_limit = 190 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 9, 43 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 32000 explosion_arch = explosion_blue_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 546442 ids_info = 531003 ids_info1 = 531004 ids_info2 = 66608 ids_info3 = 531005 ship_class = 3 nickname = Specter_v2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\GOF2\fighters\Specter_v2.cmp material_library = ships\new\GOF2\fighters\Specter_v1_2_3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 190 shield_battery_limit = 190 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 9, 43 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 32000 explosion_arch = explosion_blue_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 546443 ids_info = 531003 ids_info1 = 531004 ids_info2 = 66608 ids_info3 = 531005 ship_class = 3 nickname = Specter_v3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\GOF2\fighters\Specter_v3.cmp material_library = ships\new\GOF2\fighters\Specter_v1_2_3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 190 shield_battery_limit = 190 mass = 150.000000 hold_size = 100 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 9, 43 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 32000 explosion_arch = explosion_blue_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 53000.000000, 53000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_9, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04 hp_type = hp_freighter_shield_special_6, HpNew03 hp_type = hp_freighter_shield_special_4, HpNew05 [Ship] ids_name = 546446 ids_info = 528882 ids_info1 = 531007 ids_info2 = 66608 ids_info3 = 528884 ship_class = 6 nickname = Grim_hybrid_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\StarConflict\Grim.cmp material_library = ships\new\StarConflict\Grim.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 550 shield_battery_limit = 550 mass = 150.000000 hold_size = 325 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 7000 max_bank_angle = 30 camera_offset = 9, 40 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 145000 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07 hp_type = hp_freighter_shield_special_5, HpNew08, HpNew09, HpNew10 [Ship] ids_name = 546450 ids_info = 531009 ids_info1 = 531010 ids_info2 = 66608 ids_info3 = 531011 ship_class = 11 nickname = Z_E_L LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarConflict\Zealot.cmp material_library = ships\new\StarConflict\Zealot.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS9.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 40, 150 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_capital_red_shatter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546468 ids_info = 531014 ids_info1 = 531015 ids_info2 = 66608 ids_info3 = 531016 ship_class = 5 nickname = draguul_cruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\Draguul_Cruiser.cmp material_library = ships\new\Scifi\HighPoly\Draguul_Cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS5.ini pilot_mesh = generic_pilot camera_offset = 69, 290 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2500 shield_battery_limit = 2500 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_XaakM2 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 2000000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 5 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546468 ids_info1 = 531015 ship_class = 5 nickname = draguul_cruiser_npc LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\Draguul_Cruiser.cmp material_library = ships\new\Scifi\HighPoly\Draguul_Cruiser.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS5.ini pilot_mesh = generic_pilot camera_offset = 69, 290 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 1000000 shield_battery_limit = 1000000 linear_drag = 1.000000 mass = 700.000000 hold_size = 1500 explosion_arch = explosion_XaakM2 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 500000000.000000, 500000000.000000, 700000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 30000 hit_pts = 20000000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 5 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546471 ids_info = 531020 ids_info1 = 531021 ids_info2 = 66608 ids_info3 = 531022 ship_class = 11 nickname = ALOS LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Homeworld\alos_battlecrusier.cmp material_library = ships\new\Homeworld\alos_battlecrusier.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS9.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 30, 130 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_capital_red_shatter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546498 ids_info = 531036 ids_info1 = 531037 ids_info2 = 66608 ids_info3 = 531038 ship_class = 7 nickname = sith_li_dreadnought LODranges = 0, 22000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\sith_dreadnought.cmp material_library = SHIPS\LIBERTY\LI_DREADNOUGHT\sith_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 110, 400 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 3000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = li_dreadnought_burning_fuse03, 0.000000, 17325 hit_pts = 5680000 nanobot_limit = 13660 shield_battery_limit = 4500 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L3_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = l_dreadnought_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546499 ids_info = 530371 ids_info1 = 531039 ids_info2 = 66608 ids_info3 = 530373 ship_class = 7 nickname = sith_osiris LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\ORDER\OR_OSIRIS\sith_osiris.cmp material_library = SHIPS\LIBERTY\LI_DREADNOUGHT\sith_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\or_dreadnought.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 72, 450 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2500 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse03, 0.000000, 17325 hit_pts = 1500000 nanobot_limit = 2100 shield_battery_limit = 4500 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret_O1_01, HpTurret_O2_01, HpTurret_O4_01, HpTurret_O4_02, HpTurret_O4_03, HpTurret_O4_04, HpTurret_O3_01, HpTurret_O3_02, HpTurret_OM_01, HpTurret_OM_02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = o_osiris_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546520 ids_info = 528800 ids_info1 = 531042 ids_info2 = 66608 ids_info3 = 528802 ship_class = 9 nickname = SF_503 LODranges = 0, 19999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\SF_503.cmp material_library = ships\new\Scifi\SF_503.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS4.ini pilot_mesh = generic_pilot nanobot_limit = 6000 shield_battery_limit = 6000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 50000 explosion_arch = StExLOrange fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 6000000 max_bank_angle = 15 camera_offset = 289, 999 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000 angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000 rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_990m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 [Ship] ids_name = 546554 ids_info = 528607 ids_info1 = 531043 ids_info2 = 66608 ids_info3 = 528608 ship_class = 16 nickname = B_ENT_Sucker LODranges = 0, 19999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarTrek\B_ENT_Sucker.cmp material_library = ships\new\StarTrek\B_ENT_Sucker.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS2.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 65, 230 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 6500000 nanobot_limit = 5300 shield_battery_limit = 4300 explosion_arch = explosion_green_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546555 ids_info = 529654 ids_info1 = 531044 ids_info2 = 66608 ids_info3 = 529656 ship_class = 7 nickname = F_PANTHER LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\F_PANTHER.cmp material_library = ships\new\Scifi\F_PANTHER.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 130, 550 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1200000 nanobot_limit = 1800 shield_battery_limit = 4000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 5 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546557 ids_info = 530598 ids_info1 = 531045 ids_info2 = 66608 ids_info3 = 530600 ship_class = 16 nickname = Marauder_black_m_f LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\bsg\Marauder_black.cmp material_library = ships\new\bsg\Marauder_black.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS3.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 70, 240 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 1200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 100000 hit_pts = 800000 nanobot_limit = 2200 shield_battery_limit = 2400 explosion_arch = explosion_capital_red_shatter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546565 ids_info = 531052 ids_info1 = 531053 ids_info2 = 66608 ids_info3 = 531054 ship_class = 11 nickname = A_S_T LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\stargate\AsgardTyr.cmp material_library = SHIPS\new\stargate\AsgardTyr.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 29, 134 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 250000000 explosion_arch = explosion_XaakM6 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 41300 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546566 ids_info = 531055 ids_info1 = 531056 ids_info2 = 66608 ids_info3 = 531057 ship_class = 7 nickname = lugalbanda LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\lugalbanda.cmp material_library = ships\new\Scifi\HighPoly\lugalbanda.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 150, 690 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = NewBattleshipSmokeFuse, 0.000000, 700000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 300000 fuse = intermed_damage_transport02, 0.000000, 200000 hit_pts = 2300000 nanobot_limit = 3300 shield_battery_limit = 3500 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source01 num_exhaust_nozzles = 4 hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret07, HpTurret08, HpTurret10, HpTurret11, HpTurret15, HpTurret16, HpTurret19, HpTurret20 hp_type = hp_turret_special_4, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret09, HpTurret12, HpTurret13, HpTurret14, HpTurret17, HpTurret18, HpTurret21, HpTurret22 shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_freighter_shield_special_10, HpShield01 hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03 hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = NewBattleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546567 ids_info = 531058 ids_info1 = 531059 ids_info2 = 66608 ids_info3 = 531060 ship_class = 7 nickname = terran_dreadnought LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_dreadnought.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_dreadnought.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS7.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 160, 865 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 3200000 nanobot_limit = 4200 shield_battery_limit = 4200 explosion_arch = StExL surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2900000000.000000, 4400000000.000000, 340000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546567 ids_info = 531058 ids_info1 = 531059 ids_info2 = 66608 ids_info3 = 531060 ship_class = 7 nickname = terran_dreadnought_black LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_dreadnought_black.cmp material_library = ships\new\X3_terran_conflict_ships\Other\terran_dreadnought.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS7.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 160, 865 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 3200000 nanobot_limit = 4200 shield_battery_limit = 4200 explosion_arch = StExL surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 2900000000.000000, 4400000000.000000, 340000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 12 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546569 ids_info = 531062 ids_info1 = 531063 ids_info2 = 66608 ids_info3 = 531064 nickname = robots_mhf type = FIGHTER ship_class = 17 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_borhf mission_property = can_use_berths DA_archetype = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_mhf.cmp material_library = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_ship.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot distance_render = 9999 camera_offset = 11, 51 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 45000 nanobot_limit = 230 shield_battery_limit = 230 hold_size = 230 mass = 380.000000 max_bank_angle = 28 linear_drag = 1.000000 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 28000.000000 strafe_force = 20000 strafe_power_usage = 2 num_exhaust_nozzles = 6 explosion_arch = explosion_cffighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 5000 fuse = intermed_damage_smallship03, 0.000000, 1000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_tractor_source = HpTractor_Source shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_4, HpNew04 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 546570 ids_info = 531065 ids_info1 = 531066 ids_info2 = 66608 ids_info3 = 531067 ship_class = 7 nickname = junkers_dreadnought LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_dreadnought.cmp material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_dreadnought.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS7.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 170, 810 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 2700000 nanobot_limit = 3700 shield_battery_limit = 3700 explosion_arch = StExLOrange surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3000000000.000000, 4500000000.000000, 350000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38 shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546583 ids_info = 531068 ids_info1 = 531069 ids_info2 = 66608 ids_info3 = 531070 ship_class = 8 nickname = xenos_jaguarmk3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\jaguarmk3.cmp material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 50 shield_battery_limit = 50 mass = 150.000000 hold_size = 50 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 9, 47 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 7000 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 11000.000000, 11000.000000, 35000.000000 rotation_inertia = 2000.000000, 2000.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 50000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [Ship] ids_name = 546585 ids_info = 532651 ids_info1 = 532652 ids_info2 = 66608 ids_info3 = 532653 ship_class = 6 nickname = xenos_mine_bomber LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\x_m_bomber.cmp material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 330 shield_battery_limit = 330 mass = 150.000000 hold_size = 200 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 10000 fuse = intermed_damage_smallship02, 0.000000, 8000 fuse = intermed_damage_smallship03, 0.000000, 6000 max_bank_angle = 90 camera_offset = 9, 43 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 62000 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 28000.000000 strafe_force = 30000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07 hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_4, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_1, HpNew04, HpNew05, HpNew06 hp_type = hp_freighter_shield_special_6, HpNew07 [Ship] ids_name = 546586 ids_info = 532654 ids_info1 = 532655 ids_info2 = 66608 ids_info3 = 532656 ship_class = 4 nickname = Et_gunboat2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\Frigate_MB3.cmp material_library = ships\new\Scifi\Frigate_MB3.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic max_bank_angle = 25 camera_offset = 34, 150 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 30 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 750 shield_battery_limit = 750 hold_size = 650 hit_pts = 300000 cockpit = cockpits\new\Cockpit_03.ini pilot_mesh = generic_pilot mass = 300.000000 linear_drag = 1.000000 explosion_arch = explosion_li_cruiser_rebirth surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 5000 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 4 shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11 hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546588 ids_info = 532657 ids_info1 = 532658 ids_info2 = 66608 ids_info3 = 532659 ship_class = 9 nickname = Et_transport2_v1 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\SF_Cargo_F4_v1.cmp material_library = ships\new\Scifi\SF_Cargo_F4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS5.ini pilot_mesh = generic_pilot nanobot_limit = 450 shield_battery_limit = 450 mass = 200.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Et_transport_fuse, 0.000000, 1 hit_pts = 110000 max_bank_angle = 15 camera_offset = 40, 225 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [CollisionGroup] explosion_resistance = 0.200000 obj = Scifi_Freighter_Mars_I_1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Et_transport_fuse, 0.000000, 1 hit_pts = 100000 root_health_proxy = true [Ship] ids_name = 546589 ids_info = 532657 ids_info1 = 532658 ids_info2 = 66608 ids_info3 = 532659 ship_class = 9 nickname = Et_transport2_v2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\SF_Cargo_F4_v2.cmp material_library = ships\new\Scifi\SF_Cargo_F4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS5.ini pilot_mesh = generic_pilot nanobot_limit = 450 shield_battery_limit = 450 mass = 200.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Et_transport_fuse, 0.000000, 1 hit_pts = 110000 max_bank_angle = 15 camera_offset = 40, 225 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [CollisionGroup] explosion_resistance = 0.200000 obj = Scifi_Freighter_Mars_I_1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Et_transport_fuse, 0.000000, 1 hit_pts = 100000 root_health_proxy = true [Ship] ids_name = 546590 ids_info = 532657 ids_info1 = 532658 ids_info2 = 66608 ids_info3 = 532659 ship_class = 9 nickname = Et_transport2_v3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\SF_Cargo_F4_v3.cmp material_library = ships\new\Scifi\SF_Cargo_F4.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS5.ini pilot_mesh = generic_pilot nanobot_limit = 450 shield_battery_limit = 450 mass = 200.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Et_transport_fuse, 0.000000, 1 hit_pts = 110000 max_bank_angle = 15 camera_offset = 40, 225 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 8 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [CollisionGroup] explosion_resistance = 0.200000 obj = Scifi_Freighter_Mars_I_1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Et_transport_fuse, 0.000000, 1 hit_pts = 100000 root_health_proxy = true [Ship] ids_name = 546594 ids_info = 532662 ids_info1 = 532663 ids_info2 = 66608 ids_info3 = 532664 ship_class = 6 nickname = pirate_hybrid_bomber_v1 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\paranit\fighter\pirate_theseus_v1.cmp material_library = ships\new\X3_terran_conflict_ships\paranit\fighter\pirate_theseus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 375 shield_battery_limit = 375 mass = 150.000000 hold_size = 255 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 11, 47 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 69000 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_1, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 546595 ids_info = 532662 ids_info1 = 532663 ids_info2 = 66608 ids_info3 = 532664 ship_class = 6 nickname = pirate_hybrid_bomber_v2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\paranit\fighter\pirate_theseus_v2.cmp material_library = ships\new\X3_terran_conflict_ships\paranit\fighter\pirate_theseus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 375 shield_battery_limit = 375 mass = 150.000000 hold_size = 255 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 11, 47 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 69000 explosion_arch = explosion_blue_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_1, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 546596 ids_info = 532662 ids_info1 = 532663 ids_info2 = 66608 ids_info3 = 532664 ship_class = 6 nickname = pirate_hybrid_bomber_v3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\X3_terran_conflict_ships\paranit\fighter\pirate_theseus_v3.cmp material_library = ships\new\X3_terran_conflict_ships\paranit\fighter\pirate_theseus.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 375 shield_battery_limit = 375 mass = 150.000000 hold_size = 255 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 8000 fuse = intermed_damage_smallship02, 0.000000, 6000 fuse = intermed_damage_smallship03, 0.000000, 5500 max_bank_angle = 30 camera_offset = 11, 47 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 69000 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 59000.000000, 59000.000000, 59000.000000 rotation_inertia = 15800.000000, 15800.000000, 15800.000000 nudge_force = 28000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_turret_special_1, HpTurret03, HpTurret04 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_elite_shield_special_10, HpShield01, HpShield02 hp_type = hp_elite_shield_special_9, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05 [Ship] ids_name = 537647 ids_info = 532665 ids_info1 = 532666 ids_info2 = 66608 ids_info3 = 532667 ship_class = 7 nickname = batarian_sniper LODranges = 0, 30000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\MassEffect\batarian_cruiser_remastered.cmp material_library = ships\new\MassEffect\batarian_cruiser_remastered.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 100, 798 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 3500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 15000000 nanobot_limit = 13000 shield_battery_limit = 7500 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 5400000000.000000, 7500000000.000000, 600000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 3000000.000000 strafe_force = 7100000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpCD01, HpCD02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546611 ids_info = 532668 ids_info1 = 532669 ids_info2 = 66608 ids_info3 = 532670 ship_class = 7 nickname = rocinante LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\HighPoly\rocinante.cmp material_library = ships\new\Scifi\HighPoly\rocinante.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 125, 600 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1150 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 185000 hit_pts = 1870000 nanobot_limit = 1870 shield_battery_limit = 10700 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546628 ids_info = 532681 ids_info1 = 532682 ids_info2 = 66608 ids_info3 = 532683 ship_class = 5 nickname = sa_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarTrek\x_constructor.cmp material_library = ships\new\StarTrek\x_constructor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS10.ini pilot_mesh = generic_pilot camera_offset = 36, 150 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 5860 shield_battery_limit = 2800 linear_drag = 1.000000 mass = 650.000000 hold_size = 6400 hit_pts = 1600000 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546629 ids_info = 528566 ids_info1 = 532685 ids_info2 = 66608 ids_info3 = 528568 ship_class = 11 nickname = raven_specops LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\StarCraft\terran_umoja_01_support.cmp material_library = ships\new\StarCraft\terran_umoja_01_support.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS10.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 52, 200 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 20000 nanobot_limit = 50000 shield_battery_limit = 40000 hit_pts = 130000000 explosion_arch = explosion_capital_blue_shatter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546631 ids_info = 532686 ids_info1 = 532687 ids_info2 = 66608 ids_info3 = 532688 ship_class = 3 nickname = Et_vhf5_v1 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\ship_raptor_v1.cmp material_library = ships\new\Scifi\ship_raptor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 130 shield_battery_limit = 130 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 13, 57 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 15000 explosion_arch = explosion_green_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55650.000000, 55650.000000, 50400.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_2, HpNew01 hp_type = hp_freighter_shield_special_6, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 [Ship] ids_name = 546632 ids_info = 532686 ids_info1 = 532687 ids_info2 = 66608 ids_info3 = 532688 ship_class = 3 nickname = Et_vhf5_v2 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\ship_raptor_v2.cmp material_library = ships\new\Scifi\ship_raptor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 130 shield_battery_limit = 130 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 13, 57 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 15000 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55650.000000, 55650.000000, 50400.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_2, HpNew01 hp_type = hp_freighter_shield_special_6, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 [Ship] ids_name = 546633 ids_info = 532686 ids_info1 = 532687 ids_info2 = 66608 ids_info3 = 532688 ship_class = 3 nickname = Et_vhf5_v3 LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\new\Scifi\ship_raptor_v3.cmp material_library = ships\new\Scifi\ship_raptor.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Cockpit_04.ini pilot_mesh = generic_pilot nanobot_limit = 130 shield_battery_limit = 130 mass = 150.000000 hold_size = 90 linear_drag = 1.000000 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_smallship01, 0.000000, 3000 fuse = intermed_damage_smallship02, 0.000000, 2000 fuse = intermed_damage_smallship03, 0.000000, 1000 max_bank_angle = 30 camera_offset = 13, 57 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 15000 explosion_arch = explosion_red_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55650.000000, 55650.000000, 50400.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 40000 strafe_power_usage = 3 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_freighter_shield_special_2, HpNew01 hp_type = hp_freighter_shield_special_6, HpNew02 hp_type = hp_freighter_shield_special_4, HpNew03 [Ship] ids_name = 546638 ids_info = 532689 ids_info1 = 532690 ids_info2 = 66608 ids_info3 = 532691 ship_class = 7 nickname = Ancients_Destiny LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\stargate\AncientsDestiny.cmp material_library = ships\new\stargate\AncientsDestiny.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 730 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 2200 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = titaniumMKII_burning_fuse, 0.000000, 150000 hit_pts = 1150000 nanobot_limit = 1750 shield_battery_limit = 4000 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 24000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546639 ids_info = 532693 ids_info1 = 532692 ids_info2 = 66608 ids_info3 = 532694 ship_class = 7 nickname = Ancients_Destiny2 LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\stargate\AncientsDestiny2.cmp material_library = ships\new\stargate\AncientsDestiny.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 730 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1100 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 165000 hit_pts = 1650000 nanobot_limit = 1650 shield_battery_limit = 9900 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546640 ids_info = 532695 ids_info1 = 532696 ids_info2 = 66608 ids_info3 = 532697 ship_class = 7 nickname = Ancients_Destiny3 LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\stargate\AncientsDestiny3.cmp material_library = ships\new\stargate\AncientsDestiny.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS6.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 165, 730 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 700.000000 linear_drag = 1.000000 hold_size = 1900 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 hit_pts = 2500000 nanobot_limit = 3700 shield_battery_limit = 4100 explosion_arch = explosion_battleship_yellow surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 9 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29 shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546687 ids_info = 532729 ids_info1 = 532730 ids_info2 = 66608 ids_info3 = 532731 ship_class = 13 nickname = death_star LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = solar\new\Scifi\Death_Star.cmp material_library = solar\new\Scifi\Death_Star.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Doomstar02.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 3500, 8699 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 100000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Doomstar_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 400000000 nanobot_limit = 100000 shield_battery_limit = 100000 explosion_arch = explosion_doomstar surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1800000000.000000, 2500000000.000000, 350000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 100000000.000000, 100000000.000000, 100000000.000000 nudge_force = 10000000.000000 strafe_force = 50000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_9000m, HpMount, HpShield01, HpEngine01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Doomstar_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546690 ids_info = 532772 ids_info1 = 532733 ids_info2 = 66608 ids_info3 = 532773 ship_class = 11 nickname = O_N_L LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\stargate\AsgardONeill.cmp material_library = ships\new\stargate\AsgardONeill.mat material_library = fx\envmapbasic.mat cockpit = cockpits\discovery\li_gunboat.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 52, 207 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 50000 nanobot_limit = 50000 shield_battery_limit = 50000 hit_pts = 250000000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 50000000.00000, 50000000.000000, 50000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 41300 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546693 ids_info = 529525 ids_info1 = 532734 ids_info2 = 66608 ids_info3 = 529526 ship_class = 13 nickname = death_star_build LODranges = 0, 99999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = solar\new\Scifi\Death_Star.cmp material_library = solar\new\Scifi\Death_Star.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Doomstar02.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 3500, 8699 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 40000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Doomstar_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 150000000 nanobot_limit = 40000 shield_battery_limit = 40000 explosion_arch = explosion_doomstar surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1800000000.000000, 2500000000.000000, 350000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 100000000.000000, 100000000.000000, 100000000.000000 nudge_force = 10000000.000000 strafe_force = 50000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_9000m, HpMount, HpShield01, HpEngine01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = Doomstar_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546701 ids_info = 532738 ids_info1 = 532739 ids_info2 = 66608 ids_info3 = 532740 ship_class = 5 nickname = exp_destroyer LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\EVE\EVE_Amarr_Fighter.cmp material_library = ships\new\EVE\EVE_Amarr_Fighter.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS10.ini pilot_mesh = generic_pilot camera_offset = 36, 149 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 5860 shield_battery_limit = 2800 linear_drag = 1.000000 mass = 650.000000 hold_size = 1400 hit_pts = 1600000 explosion_arch = explosion_blue_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100750 fuse = intermed_damage_transport02, 0.000000, 50375 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 4 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546724 ids_info = 532752 ids_info1 = 532753 ids_info2 = 66608 ids_info3 = 532754 ship_class = 9 nickname = sh_barge LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\strident.cmp material_library = SHIPS\new\other\Starwars\strident.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\eclipse_battleship.ini pilot_mesh = generic_pilot nanobot_limit = 730 shield_battery_limit = 730 mass = 150000.000000 linear_drag = 1.000000 hold_size = 9000 explosion_arch = explosion_battleship_red fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 230000 max_bank_angle = 15 camera_offset = 215, 850 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 6 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02 [Ship] ids_name = 545896 ids_info = 532755 ids_info1 = 532756 ids_info2 = 66608 ids_info3 = 532757 ship_class = 10 nickname = sh_battlecruiser LODranges = 0, 20000 msg_id_prefix = gcs_refer_shiparch_Rheb mission_property = can_use_large_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\swp_imperial_gladiator.cmp material_library = SHIPS\new\other\Starwars\swp_imperial_gladiator.mat material_library = SHIPS\new\other\Starwars\procursator.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic hold_size = 1400 pilot_mesh = generic_pilot cockpit = cockpits\new\hu_battlecruiser2.ini camera_offset = 130, 550 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2700 shield_battery_limit = 2900 linear_drag = 1.000000 mass = 700.000000 hit_pts = 1900000 max_bank_angle = 10 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 100000 fuse = intermed_damage_train02, 0.000000, 50000 explosion_arch = explosion_battleship_blue surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000 angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000 rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000 nudge_force = 30000.000000 strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret15, HpTurret16, HpTurret17 hp_type = hp_turret_special_9, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22 shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_10, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_countermeasure_dropper, HpCM01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546725 ids_info = 532758 ids_info1 = 532759 ids_info2 = 66608 ids_info3 = 532760 ship_class = 7 nickname = sh_t_bs LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\procursator.cmp material_library = SHIPS\new\other\Starwars\procursator.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS4.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 179, 775 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300000.000000 linear_drag = 1.000000 hold_size = 1000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = AlbatrossSmokeFuse, 0.000000, 165000 hit_pts = 1450000 nanobot_limit = 1400 shield_battery_limit = 8900 explosion_arch = explosion_battleship_red surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 70000000.000000 strafe_force = 13000000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17 shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02 hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01, HpThruster02 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546741 ids_info = 532766 ids_info1 = 532767 ids_info2 = 66608 ids_info3 = 532768 ship_class = 11 nickname = sh_m_c LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\raider_corvette_v2.cmp material_library = SHIPS\new\other\Starwars\raider_corvette_v2.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\Vidar.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 47, 225 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 300.000000 linear_drag = 1.000000 hold_size = 650 fuse = drop_cargo_fuse03, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 50000 fuse = intermed_damage_transport02, 0.000000, 40000 hit_pts = 190000 nanobot_limit = 950 shield_battery_limit = 950 explosion_arch = explosion_blue_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 80000000.00000, 80000000.000000, 80000000.000000 angular_drag = 120000000.000000, 120000000.000000, 140000000.000000 rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000 nudge_force = 30000.000000 strafe_force = 18000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_mine_dropper, HpMine01, HpMine02 hp_type = hp_torpedo_special_2, HpCD01 hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546742 ids_info = 532769 ids_info1 = 532770 ids_info2 = 66608 ids_info3 = 532771 ship_class = 13 nickname = lusankya_md LODranges = 0, 25000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\lusankya_v2.cmp material_library = SHIPS\new\other\Starwars\lusankya.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\big_ship01.ini pilot_mesh = generic_pilot max_bank_angle = 10 camera_offset = 430, 2400 camera_angular_acceleration = 0.010000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 mass = 150000.000000 linear_drag = 1.000000 hold_size = 4000 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 fuse = intermed_damage_transport01, 0.000000, 100000 fuse = intermed_damage_transport02, 0.000000, 50000 hit_pts = 12500000 nanobot_limit = 10500 shield_battery_limit = 10500 explosion_arch = explosion_big_battleship surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000 angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000 rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000 nudge_force = 11400000 strafe_force = 5700000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 13 shield_link = bigship_shield_3000m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546753 ids_info = 532775 ids_info1 = 532776 ids_info2 = 66608 ids_info3 = 532777 ship_class = 5 nickname = sh_defender LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Kusd mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\other\Starwars\majestic.cmp material_library = SHIPS\new\other\Starwars\majestic.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\discovery\li_cruiser.ini pilot_mesh = generic_pilot camera_offset = 40, 210 camera_angular_acceleration = 0.020000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 3 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 2250 shield_battery_limit = 2250 linear_drag = 1.000000 mass = 650.000000 hold_size = 900 hit_pts = 1300000 explosion_arch = explosion_red_capital_small fuse = drop_cargo_fuse02, 0.000000, 0 fuse = intermed_damage_transport01, 0.000000, 200000 fuse = intermed_damage_transport02, 0.000000, 150000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000 nudge_force = 30000.000000 strafe_force = 36000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07 shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield02 max_bank_angle = 20 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_battleship_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false [Ship] ids_name = 546758 ids_info = 532780 ids_info1 = 532781 ids_info2 = 66608 ids_info3 = 532782 ship_class = 9 nickname = b7_barge LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = SHIPS\new\Scifi\sf_cargo_b7.cmp material_library = SHIPS\new\Scifi\sf_cargo_b7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS4.ini pilot_mesh = generic_pilot nanobot_limit = 740 shield_battery_limit = 740 mass = 150000.000000 linear_drag = 1.000000 hold_size = 9000 explosion_arch = explosion_battleship_yellow fuse = drop_cargo_fuse03, 0.000000, 0 hit_pts = 240000 max_bank_angle = 15 camera_offset = 185, 725 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 300000000.00000000, 300000000.000000, 400000000.000000 angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000 rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000 nudge_force = 6000000.000000 strafe_force = 3000000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02 [Ship] ids_name = 546759 ids_info = 532783 ids_info1 = 532784 ids_info2 = 66608 ids_info3 = 532785 ship_class = 9 nickname = r7_transport LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rhed mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\Scifi\cargo_r7.cmp material_library = ships\new\Scifi\cargo_r7.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\new\CAPITAL_COCKPITS5.ini pilot_mesh = generic_pilot nanobot_limit = 440 shield_battery_limit = 440 mass = 200.000000 linear_drag = 1.000000 hold_size = 4500 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = Et_transport_fuse, 0.000000, 1 hit_pts = 115000 max_bank_angle = 15 camera_offset = 50, 200 camera_angular_acceleration = 0.025000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 explosion_arch = explosion_orange_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 85000000.000000, 85000000.000000, 110000000.000000 angular_drag = 120000000.000000, 120000000.000000, 120000000.000000 rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000 nudge_force = 30000.000000 strafe_force = 23000 strafe_power_usage = 2 bay_door_anim = Sc_rh_freighter bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05 hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_countermeasure_dropper, HpCM01, HpCM02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 hp_type = hp_freighter_shield_special_1, HpNew01 hp_type = hp_freighter_shield_special_5, HpNew02 hp_type = hp_freighter_shield_special_6, HpNew03 [CollisionGroup] explosion_resistance = 0.200000 obj = Scifi_Freighter_Mars_I_1_lod1 separable = true parent_impulse = 60.000000 child_impulse = 10.000000 debris_type = cap_ship_piece mass = 10.000000 fuse = Et_transport_fuse, 0.000000, 1 hit_pts = 100000 root_health_proxy = true [Ship] ids_name = 546760 ids_info = 532786 ids_info1 = 532787 ids_info2 = 66608 ids_info3 = 532788 ship_class = 11 nickname = G_A_L LODranges = 0, 9999 msg_id_prefix = gcs_refer_shiparch_Rheg mission_property = can_use_med_moors type = FREIGHTER DA_archetype = ships\new\DarkOrbit\goliath_plus_carbonite.cmp material_library = ships\new\DarkOrbit\goliath_plus_carbonite.mat material_library = fx\envmapbasic.mat cockpit = cockpits\new\CAPITAL_COCKPITS10.ini envmap_material = envmapbasic pilot_mesh = generic_pilot max_bank_angle = 25 camera_offset = 36, 140 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 linear_drag = 1.000000 mass = 300.000000 hold_size = 65000 nanobot_limit = 65000 shield_battery_limit = 65000 hit_pts = 430000000 explosion_arch = explosion_red_capital_small surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 fuse = drop_cargo_fuse02, 0.000000, 0 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 fuse = intermed_damage_smallship03, 0.000000, 2000 steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 angular_drag = 50000000.000000, 50000000.000000, 60000000.000000 rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000 nudge_force = 30000.000000 strafe_force = 240000 strafe_power_usage = 2 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01 [CollisionGroup] explosion_resistance = 0.000000 obj = dsy_dummy_group separable = true parent_impulse = 0.000000 child_impulse = 0.000000 fuse = dsy_gunboat_death_player_fuse, 0.000000, 1 mass = 0.000000 hit_pts = 10 root_health_proxy = false