/*
 * Author: Nikolay Dvurechensky
 * Site: https://www.dvurechensky.pro/
 * Gmail: dvurechenskysoft@gmail.com
 * Last Updated: 12 мая 2025 08:07:05
 * Version: 1.0.1
 */

#if !NOT_UNITY3D

using System;
using UnityEngine;

namespace Zenject
{
    // We'd prefer to make this abstract but Unity 5.3.5 has a bug where references
    // can get lost during compile errors for classes that are abstract
    public class ScriptableObjectInstallerBase : ScriptableObject, IInstaller
    {
        [Inject]
        DiContainer _container = null;

        protected DiContainer Container
        {
            get { return _container; }
        }

        bool IInstaller.IsEnabled
        {
            get { return true; }
        }

        public virtual void InstallBindings()
        {
            throw new NotImplementedException();
        }
    }
}

#endif

