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<p align="center">✨Dvurechensky✨</p>
# Тестовое задание компании 🌟 ЦИФКОР 🌟
<p align="center">
<p align="center">
<a href="https://sites.google.com/view/dvurechensky" target="_blank"><img alt="Static Badge" src="https://img.shields.io/badge/Dvurechensky-Nikolay-blue"></a>
<img src="https://shields.dvurechensky.pro/badge/unity-%23000000.svg?style=for-the-badge&logo=unity&logoColor=white">
<img src="https://shields.dvurechensky.pro/badge/c%23-%23239120.svg?style=for-the-badge&logo=csharp&logoColor=white">
</p>
</p>
## 📕 ВНИМАНИЕ 📕
- В задаче я не увидел каков должен быть BUILD, под какие системы собрать сборки, поэтому счёл не собирать SDK и не класть их в репозиторий
## Технологии 👤
- 📋 UniTask
- 📋 Addressables
- 📋 Zenject
- ✂️ UniRx - так и не удалось его использовать, я фанат ECS и поэтому мне не удалось придумать где бы я мог это применить в этом не ECS проекте (ибо он запрещён в задании), но рад буду рекомендациям!
### Пояснения 📗
- Есть `отдельный ObjectPool` который призван централизованно отдавать объекты таблицам.Использование Addressables для кэширования объектов также вписывается в эту логику.
- Использую контроллеры для управления состоянием и логикой взаимодействия между компонентами, что вполне соответствует паттерну `MVC`
- `MVP` в моём контексте тоже возможно: контроллеры (как модели) взаимодействуют с представлениями, обновляя их в зависимости от данных. Разделение ответственности между логикой и интерфейсом также соблюдается.
- **`Zenject (Factory/Pool)`** - Активно использую Zenject для инъекции зависимостей. Инъекции позволяют отделить логику создания объектов от их использования, что идеально подходит для использования паттернов типа Factory.
- 📘 В дополнении я сделал кеширование иконок погоды после первой загрузки их с сервера
## Информация от компании 🌁
[Текст тестового задания](<Media/Тестовое задание Cifkor 17.02.2025.pdf>)
## Информация от меня 🌊
💨 Я своё понимание этого задания постарался описать в этом изображении❕
![alt text](Media/plan.png)
💨 Видео
<video controls src="Media/previewVideo.mp4" title="Title"></video>
## 👀 Сборка 👀
- После удаления папки `Library` перед релизом сбрасывается выбор платформы под которую создавался проект.
![alt text](Media/build_1.png)
![alt text](Media/build_2.png)
<p align="center">✨Dvurechensky✨</p>

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